Meditate: Difference between revisions
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|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancyMeditate | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyMeditate | ||
|help_text = Skills can be managed in the Skills | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Spell, Channelling | |gem_tags = Spell, Channelling | ||
|gem_description = Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield. | |gem_tier = 0 | ||
|active_skill_name = | |skill_id = MeditatePlayer | ||
| | |gem_description = [[Channelling|Channel]] to [[Energy Shield|Recharge Energy Shield]] and allow that [[Energy Shield|Recharge]] to [[Overflow]]. [[Channelling]] ends when you take damage or your [[Energy Shield]] is double its normal maximum. This skill cannot be used if your [[Energy Shield]] is already double its normal maximum or you have no maximum [[Energy Shield]]. | ||
| | |active_skill_name = Meditate | ||
|stat_text = ( | |cast_time = 1.0 | ||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = (0.5-10)% more [[Energy Shield Recharge Rate]] | |||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|quality_type1_stat1_value = 500 | |||
|static_stored_uses = 1 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = base_deal_no_damage | |||
|static_stat1_value = 1 | |||
|static_stat2_id = can_perform_skill_while_moving | |||
|static_stat2_value = 1 | |||
|static_stat3_id = movement_speed_+%_final_while_performing_action | |||
|static_stat3_value = -70 | |||
|static_stat4_id = movement_speed_acceleration_+%_per_second_while_performing_action | |||
|static_stat4_value = 160 | |||
|static_stat5_id = movement_speed_while_performing_action_locked_duration_% | |||
|static_stat5_value = 50 | |||
|stat_text = (24-100)% more [[Energy Shield Recharge Rate]] | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_cooldown = 7 | |||
|level1_stat_text = 24% more Energy Shield Recharge Rate | |||
|level1_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level1_stat1_value = 24 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_cooldown = 6.9 | |||
|level2_stat_text = 28% more Energy Shield Recharge Rate | |||
|level2_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level2_stat1_value = 28 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_cooldown = 6.8 | |||
|level3_stat_text = 32% more Energy Shield Recharge Rate | |||
|level3_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level3_stat1_value = 32 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_cooldown = 6.7 | |||
|level4_stat_text = 36% more Energy Shield Recharge Rate | |||
|level4_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level4_stat1_value = 36 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_cooldown = 6.6 | |||
|level5_stat_text = 40% more Energy Shield Recharge Rate | |||
|level5_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level5_stat1_value = 40 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_cooldown = 6.5 | |||
|level6_stat_text = 44% more Energy Shield Recharge Rate | |||
|level6_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level6_stat1_value = 44 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_cooldown = 6.4 | |||
|level7_stat_text = 48% more Energy Shield Recharge Rate | |||
|level7_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level7_stat1_value = 48 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_cooldown = 6.3 | |||
|level8_stat_text = 52% more Energy Shield Recharge Rate | |||
|level8_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level8_stat1_value = 52 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_cooldown = 6.2 | |||
|level9_stat_text = 56% more Energy Shield Recharge Rate | |||
|level9_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level9_stat1_value = 56 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_cooldown = 6.1 | |||
|level10_stat_text = 60% more Energy Shield Recharge Rate | |||
|level10_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level10_stat1_value = 60 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_cooldown = 6 | |||
|level11_stat_text = 64% more Energy Shield Recharge Rate | |||
|level11_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level11_stat1_value = 64 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_cooldown = 5.9 | |||
|level12_stat_text = 68% more Energy Shield Recharge Rate | |||
|level12_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level12_stat1_value = 68 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_cooldown = 5.8 | |||
|level13_stat_text = 72% more Energy Shield Recharge Rate | |||
|level13_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level13_stat1_value = 72 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_cooldown = 5.7 | |||
|level14_stat_text = 76% more Energy Shield Recharge Rate | |||
|level14_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level14_stat1_value = 76 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_cooldown = 5.6 | |||
|level15_stat_text = 80% more Energy Shield Recharge Rate | |||
|level15_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level15_stat1_value = 80 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_cooldown = 5.5 | |||
|level16_stat_text = 84% more Energy Shield Recharge Rate | |||
|level16_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level16_stat1_value = 84 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_cooldown = 5.4 | |||
|level17_stat_text = 88% more Energy Shield Recharge Rate | |||
|level17_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level17_stat1_value = 88 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_cooldown = 5.3 | |||
|level18_stat_text = 92% more Energy Shield Recharge Rate | |||
|level18_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level18_stat1_value = 92 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_cooldown = 5.2 | |||
|level19_stat_text = 96% more Energy Shield Recharge Rate | |||
|level19_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level19_stat1_value = 96 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_cooldown = 5.1 | |||
|level20_stat_text = 100% more Energy Shield Recharge Rate | |||
|level20_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level20_stat1_value = 100 | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_text = Granted by the [[Invoker]] [[ascendancy]] notable [[Faith is a Choice]] | |drop_enabled = false | ||
|drop_text = Granted by the [[Invoker]] [[ascendancy]] notable [[Faith is a Choice]]. | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Meditate''' is a [[channelling]] skill granted by the [[Invoker]] [[ascendancy]] notable [[Faith is a Choice]]. When the user begins channeling, their [[energy shield]] recharging activates. The recharged energy shield can [[overflow]] up to 1.5x the maximum energy shield. | |||
==Skill functions and interactions== | |||
==Gem level progression== | |||
{{Skill progression | |||
}} | |||
==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il| | |t1_1 = {{il|Steadfast I}} | ||
| | |t2_1 = {{il|Second Wind I}} | ||
| | |t3_1 = {{il|Cooldown Recovery I}} | ||
| | |t3_2 = {{il|Steadfast II}} | ||
| | |t4_1 = {{il|Cooldown Recovery II}} | ||
| | |t4_2 = {{il|Second Wind II}} | ||
| | |t5_1 = {{il|Second Wind III}} | ||
| | |||
| | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* The Meditate Skill granted by the [[Faith is a Choice]] Notable Passive Skill now has a Cooldown of 7-5.1 seconds at Gem levels 1-20 (previously 10-8.1 seconds). Meditate now provides 24-100% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 0-28%). | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* The Meditate Skill granted by the [[Faith is a Choice]] Ascendancy Passive skill now has 0-28% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 40-78%). Quality now provides 0-10% more Energy Shield Recharge Rate (previously 0-15%). | * The Meditate Skill granted by the [[Faith is a Choice]] Ascendancy Passive skill now has 0-28% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 40-78%). Quality now provides 0-10% more Energy Shield Recharge Rate (previously 0-15%). |
Latest revision as of 19:30, 31 August 2025
MeditateSpell, Channelling
Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.(24-100)% more Energy Shield Recharge Rate
Additional Effects From 1-20% Quality:
(0.5-10)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.

Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.(24-100)% more Energy Shield Recharge Rate
Additional Effects From 1-20% Quality:
(0.5-10)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Meditate is a channelling skill granted by the Invoker ascendancy notable Faith is a Choice. When the user begins channeling, their energy shield recharging activates. The recharged energy shield can overflow up to 1.5x the maximum energy shield.
Skill functions and interactions
Gem level progression
Level | ![]() | Cooldown |
---|---|---|
1 | 0 | 7.00 sec |
2 | 3 | 6.90 sec |
3 | 6 | 6.80 sec |
4 | 10 | 6.70 sec |
5 | 14 | 6.60 sec |
6 | 18 | 6.50 sec |
7 | 22 | 6.40 sec |
8 | 26 | 6.30 sec |
9 | 31 | 6.20 sec |
10 | 36 | 6.10 sec |
11 | 41 | 6.00 sec |
12 | 46 | 5.90 sec |
13 | 52 | 5.80 sec |
14 | 58 | 5.70 sec |
15 | 64 | 5.60 sec |
16 | 66 | 5.50 sec |
17 | 72 | 5.40 sec |
18 | 78 | 5.30 sec |
19 | 84 | 5.20 sec |
20 | 90 | 5.10 sec |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Steadfast Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
II | ![]() Category: Second Wind Tier: 2 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 50% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
III | ![]() Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Steadfast Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
IV | ![]() Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Second Wind Tier: 4 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
V | ![]() Category: Second Wind Tier: 5 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate Restore 2% of maximum Life on use per one second cooldown of Supported Skills Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0 |
|
0.1.0 |
|