Storm Wave: Difference between revisions

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{{stub}}
{{Item
'''Storm Wave''' is a [[melee]] [[lightning]] [[attack]] [[skill]] which requires a [[quarterstaff]].
|rarity_id                              = normal
|name                                    = Storm Wave
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemStormWave
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 50
|intelligence_percent                    = 50
|gem_tags                                = Attack, AoE, Melee, Lightning
|gem_tier                                = 7
|skill_id                                = StormWavePlayer
|gem_description                        = Sweep your [[Quarterstaff]], projecting a bolt of [[Lightning]] through the ground in a long fissure ahead of you.
|active_skill_name                      = Storm Wave
|item_class_id_restriction              = Warstaff
|equipment_requirement                  = [[Quarterstaff]]
|cast_time                              = 1.0
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Wave width is +(0.05-1) metres
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = active_skill_base_secondary_area_of_effect_radius
|quality_type1_stat1_value              = 500
|static_attack_speed_multiplier          = 75
|static_stat1_id                        = active_skill_base_tertiary_area_of_effect_radius
|static_stat1_value                      = 10
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat4_id                        = movement_speed_+%_final_while_performing_action
|static_stat4_value                      = -70
|static_stat5_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat5_value                      = 160
|static_stat6_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat6_value                      = 50
|static_stat7_id                        = active_skill_base_physical_damage_%_to_convert_to_lightning
|static_stat7_value                      = 80
|static_stat8_id                        = active_skill_shock_chance_+%_final
|static_stat8_value                      = 100
|static_stat9_id                        = active_skill_base_area_of_effect_radius
|static_stat9_value                      = 80
|static_stat10_id                        = active_skill_base_secondary_area_of_effect_radius
|static_stat10_value                    = 10
|static_stat11_id                        = quality_display_active_skill_base_secondary_area_of_effect_radius_is_gem
|static_stat11_value                    = 1
|stat_text                              = [[Conversion|Converts]] 80% of [[Physical]] Damage to [[Lightning]] Damage<br>100% more chance to [[Shock]]<br>Wave length is 8 metres<br>Wave width is 1 metre
|level1                                  = True
|level1_level_requirement                = 0
|level1_cost_amounts                    = 8
|level1_damage_multiplier                = 110
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 9
|level2_damage_multiplier                = 121
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 10
|level3_damage_multiplier                = 133
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 12
|level4_damage_multiplier                = 145
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 13
|level5_damage_multiplier                = 157
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 15
|level6_damage_multiplier                = 168
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 17
|level7_damage_multiplier                = 180
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 19
|level8_damage_multiplier                = 191
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 21
|level9_damage_multiplier                = 201
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 23
|level10_damage_multiplier              = 211
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 25
|level11_damage_multiplier              = 221
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 28
|level12_damage_multiplier              = 232
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 30
|level13_damage_multiplier              = 244
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 33
|level14_damage_multiplier              = 256
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 36
|level15_damage_multiplier              = 269
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 39
|level16_damage_multiplier              = 282
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 43
|level17_damage_multiplier              = 296
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 46
|level18_damage_multiplier              = 311
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 50
|level19_damage_multiplier              = 327
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 54
|level20_damage_multiplier              = 343
|level1_dexterity_requirement            = 0
|level1_intelligence_requirement        = 0
|level2_dexterity_requirement            = 0
|level2_intelligence_requirement        = 0
|level3_dexterity_requirement            = 9
|level3_intelligence_requirement        = 9
|level4_dexterity_requirement            = 13
|level4_intelligence_requirement        = 13
|level5_dexterity_requirement            = 17
|level5_intelligence_requirement        = 17
|level6_dexterity_requirement            = 20
|level6_intelligence_requirement        = 20
|level7_dexterity_requirement            = 24
|level7_intelligence_requirement        = 24
|level8_dexterity_requirement            = 28
|level8_intelligence_requirement        = 28
|level9_dexterity_requirement            = 32
|level9_intelligence_requirement        = 32
|level10_dexterity_requirement          = 37
|level10_intelligence_requirement        = 37
|level11_dexterity_requirement          = 41
|level11_intelligence_requirement        = 41
|level12_dexterity_requirement          = 46
|level12_intelligence_requirement        = 46
|level13_dexterity_requirement          = 51
|level13_intelligence_requirement        = 51
|level14_dexterity_requirement          = 57
|level14_intelligence_requirement        = 57
|level15_dexterity_requirement          = 62
|level15_intelligence_requirement        = 62
|level16_dexterity_requirement          = 64
|level16_intelligence_requirement        = 64
|level17_dexterity_requirement          = 70
|level17_intelligence_requirement        = 70
|level18_dexterity_requirement          = 75
|level18_intelligence_requirement        = 75
|level19_dexterity_requirement          = 80
|level19_intelligence_requirement        = 80
|level20_dexterity_requirement          = 86
|level20_intelligence_requirement        = 86
|skill_icon                              = Storm Wave
|release_version                        = 0.1.0
}}
'''Storm Wave''' is a [[quarterstaff]] [[melee]] [[attack]] [[skill]] that sends out a wave of [[lightning]] to deal damage in a [[area]] in front of the user.


==Skill functions and interactions==
==Skill functions and interactions==
Line 10: Line 181:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Conduction}}
|t1_1 = {{il|Innervate}}
|t1_2 = {{il|Magnified Effect}}
|t1_2 = {{il|Magnified Area I}}
|t1_3 = {{il|Martial Tempo}}
|t1_3 = {{il|Upheaval I}}
|t2_1 = {{il|Bludgeon}}
|t2_1 = {{il|Electrocute}}
|t2_2 = {{il|Longshot}}
|t2_2 = {{il|Elemental Armament II}}
|t2_3 = {{il|Rising Tempest}}
|t2_3 = {{il|Living Lightning}}
|t3_1 = {{il|Elemental Focus}}
|t3_1 = {{il|Ambrosia}}
|t3_2 = {{il|Mobility}}
|t3_2 = {{il|Branching Fissures I}}
|t3_3 = {{il|Upheaval}}
|t3_3 = {{il|Magnified Area II}}
|t4_1 = {{il|Lightning Exposure}}
|t4_2 = {{il|Living Lightning II}}
|t4_3 = {{il|Overcharge}}
|t5_1 = {{il|Branching Fissures II}}
|t5_2 = {{il|Upheaval II}}
}}
}}


Line 27: Line 203:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Storm Wave: Now additionally hits targets slightly to either side of your character.
* Fixed a bug where you could change your targeting direction at any time while using Storm Wave rather than only at the beginning of the skill.
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Storm Wave now has 100% more chance to Shock.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 19:30, 31 August 2025

Storm WaveAttack, AoE, Melee, Lightning
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre

Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemStormWave

Storm Wave is a quarterstaff melee attack skill that sends out a wave of lightning to deal damage in a area in front of the user.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Attack
Damage
10008110%
23009121%
369910133%
410131312145%
514171713157%
618202015168%
722242417180%
826282819191%
931323221201%
1036373723211%
1141414125221%
1246464628232%
1352515130244%
1458575733256%
1564626236269%
1666646439282%
1772707043296%
1878757546311%
1984808050327%
2090868654343%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I InnervateInnervateSupport, Attack, Lightning, Duration
Category: Innervate
Tier: 1
Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IUpheaval ISupport, Attack, Melee
Category: Fissures
Tier: 1
Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.Supported Skills create an additional fissure
Supported Skills have 20% less Attack Speed
Supported Skills deal 20% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Living Lightning"
III AmbrosiaAmbrosiaSupport
Category: Ambrosia
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use
Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Branching Fissures IBranching Fissures ISupport, Attack, Melee
Category: Fissures
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 40% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Living Lightning IILiving Lightning IISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 4
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverchargeOverchargeSupport, Lightning
Category: Overcharge
Tier: 4
Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Branching Fissures IIBranching Fissures IISupport, Attack, Melee
Category: Fissures
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 30% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IIUpheaval IISupport, Attack, Melee
Category: Fissures
Tier: 5
Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures
Supported Skills have 20% less Attack Speed
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Storm Wave has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Storm Wave has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Storm Wave: Now additionally hits targets slightly to either side of your character.
  • Fixed a bug where you could change your targeting direction at any time while using Storm Wave rather than only at the beginning of the skill.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Storm Wave now has 100% more chance to Shock.
0.1.0
  • Introduced to the game.