|gem_description = While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
|gem_tier = 4
|active_skill_name =
|skill_id = RagingSpiritsPlayer
|item_class_id_restriction =
|gem_description = While active, [[Fire]] [[Spell]]s you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly [[Attack]] them, ignoring commands. Enemies will not directly engage these [[Minion]]s, and can pass through them.
|stat_text = Minions from this skill convert 70% of Physical Damage to Fire Damage<br>Limit 10 Summoned Raging Spirits<br>Fire Area Spells summon a Spirit per 1.5 metres of radius<br>Projectiles from Fire Spells summon a Spirit on hit<br>Maximum 5 Spirits summoned per Spell cast
|stat_text = Minions from this skill convert 70% of [[Physical]] Damage to [[Fire]] Damage<br>Limit 10 Summoned Raging Spirits<br>[[Fire]] Area [[Spell]]s summon a Spirit per 1.5 metres of radius<br>[[Projectile]]s from [[Fire]] [[Spell]]s summon a Spirit on hit<br>Maximum 2 Spirits summoned per [[Spell]] cast<br>Spirit duration is 5 seconds
'''Raging Spirits''' is a [[buff]] [[skill]] that causes the user to summon Fire Spirits on casting a [[fire]] [[spell]] [[skill]].
'''Raging Spirits''' is a [[persistent]] [[buff]] [[skill]] that causes the user to summon Fire Spirit [[minion]]s on casting a [[fire]] [[spell]].
==Skill functions and interactions==
==Skill functions and interactions==
The raging spirits appear at the furthest contact the projectile makes, including with terrain. This might pair poorly with effects such as piercing because of the extra travel time before the raging spirit reaches an enemy.
The raging spirits appear at the furthest contact the projectile makes, including with terrain. This might pair poorly with effects such as piercing because of the extra travel time before the raging spirit reaches an enemy.
Synergizes very well with [[Cast on Minion Death]] when used in combination with {{il|Fireflower}} and [[Necromantic Talisman]].
==Gem level progression==
==Gem level progression==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Fire Infusion}}
|t1_1 = {{il|Fire Attunement}}
|t1_2 = Coming Soon
|t1_2 = {{il|Prolonged Duration I}}
|t1_3 = Coming Soon
|t2_1 = {{il|Elemental Armament II}}
|t2_1 = {{il|Fire Penetration}}
|t2_2 = {{il|Mysticism I}}
|t2_2 = {{il|Feeding Frenzy}}
|t2_3 = Coming Soon
|t3_1 = {{il|Immolate}}
|t3_1 = {{il|Immolate}}
|t3_2 = {{il|Fire Exposure}}
|t3_2 = {{il|Prolonged Duration II}}
|t3_3 = Coming Soon
|t4_1 = {{il|Feeding Frenzy II}}
|t4_2 = {{il|Mysticism II}}
|t5_1 = {{il|Fire Mastery}}
|t5_2 = {{il|Minion Mastery}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* [[Minions]] now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
* Updated the description for Raging Spirits to clarify that the flaming skulls do not follow player commands (as they're busy raging).
}}
{{Version history table row|0.2.0c|
* Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
** Gem Level 10 Minions now have 41% More Damage.
** Gem Level 15 Minions now have 50% More Damage.
** Gem Level 20 Minions now have 60% More Damage.
** Gem Level 30 Minions now have 79% More Damage.
}}
{{Version history table row|0.2.0|
* Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
* Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
* Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
* Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.
}}
{{Version history table row|0.1.0d|
* (Hotfix 3) Fixed a bug where Summon Raging Spirits failed to cleanup on death when they were killed on the same frame they were created.
}}
{{Version history table row|0.1.0c|
{{Version history table row|0.1.0c|
* (Hotfix 1) Raging Spirits now only summons 5 Raging Spirits per cast at all levels. The tooltip display will be updated in a future restart patch.
* (Hotfix 1) Raging Spirits now only summons 5 Raging Spirits per cast at all levels. The tooltip display will be updated in a future restart patch.
Latest revision as of 19:29, 31 August 2025
Raging SpiritsBuff, Minion, Persistent, Fire, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, FireSpells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from FireSpells summon a Spirit on hit Maximum 2 Spirits summoned per Spell cast Spirit duration is 5 seconds
Additional Effects From 1-20% Quality: Limit (0.05-1) Summoned Raging SpiritsSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemRagingSpirits
The raging spirits appear at the furthest contact the projectile makes, including with terrain. This might pair poorly with effects such as piercing because of the extra travel time before the raging spirit reaches an enemy.
Synergizes very well with Cast on Minion Death when used in combination with FireflowerFireflower Solar AmuletRequires Level 30+(10-15) to Spirit(10-15)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire SkillsTale-women in training drink of a painful desert fruit. Fire, they learn, springs from agony. and Necromantic Talisman.
Gem level progression
Level
1
0
0
2
3
9
3
6
14
4
10
21
5
14
28
6
18
35
7
22
41
8
26
48
9
31
57
10
36
65
11
41
74
12
46
82
13
52
92
14
58
103
15
64
113
16
66
116
17
72
126
18
78
137
19
84
147
20
90
157
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Fire AttunementFire AttunementSupport, Attack, Fire Category: Fire Attunement Tier: 1Support Requirements: +5 StrSupports Attacks, causing them to GainFire Damage but deal less Cold and Lightning Damage.Supported AttacksGain 25% of Damage as extra Fire Damage Supported Attacks deal 50% less Cold and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Elemental Armament IIElemental Armament IISupport, Attack Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IMysticism ISupport, Buff, Persistent Category: Mysticism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
ImmolateImmolateSupport, Fire, Payoff Category: Immolate Tier: 3Support Requirements: +5 StrSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite Supported AttacksGain 30% of Damage as extra Fire Damage against Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Feeding Frenzy IIFeeding Frenzy IISupport, Minion Category: Feeding Frenzy Tier: 4Support Requirements: +5 IntMinions from Supported Skills deal 30% more Damage Minions from Supported Skills take 15% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IIMysticism IISupport, Buff, Persistent Category: Mysticism Tier: 4 Additional Reservation: 30 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 40% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Minion MasteryMinion MasterySupport, Minion Category: Mastery Tier: 5Support Requirements: +5 IntSupports Minion skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Minion SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Raging Spirits has restrictions on where or how it can drop.
Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
Updated the description for Raging Spirits to clarify that the flaming skulls do not follow player commands (as they're busy raging).
Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.