Raging Spirits: Difference between revisions

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{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Raging Spirits
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemRagingSpirits
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|gem_tags                                = Buff, Minion, Persistent, Fire, Duration
|gem_tier                                = 4
|skill_id                                = RagingSpiritsPlayer
|gem_description                        = While active, [[Fire]] [[Spell]]s you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly [[Attack]] them, ignoring commands. Enemies will not directly engage these [[Minion]]s, and can pass through them.
|active_skill_name                      = Raging Spirits
|cast_time                              = 1.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Limit (0.05-1) Summoned Raging Spirits
|quality_type1_breakpoints              = 20.0
|quality_type1_stat1_id                  = base_number_of_raging_spirits_allowed
|quality_type1_stat1_value              = 50
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 5
|static_spirit_reservation_flat          = 30
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = display_minion_monster_type
|static_stat2_value                      = 20
|static_stat3_id                        = minion_skill_physical_damage_%_to_convert_to_fire
|static_stat3_value                      = 70
|static_stat4_id                        = base_number_of_raging_spirits_allowed
|static_stat4_value                      = 10
|static_stat5_id                        = skill_raging_spirit_per_x_radius
|static_stat5_value                      = 15
|static_stat6_id                        = skill_raging_spirits_max_per_action
|static_stat6_value                      = 2
|static_stat7_id                        = base_skill_effect_duration
|static_stat7_value                      = 5000
|stat_text                              = Minions from this skill convert 70% of [[Physical]] Damage to [[Fire]] Damage<br>Limit 10 Summoned Raging Spirits<br>[[Fire]] Area [[Spell]]s summon a Spirit per 1.5 metres of radius<br>[[Projectile]]s from [[Fire]] [[Spell]]s summon a Spirit on hit<br>Maximum 2 Spirits summoned per [[Spell]] cast<br>Spirit duration is 5 seconds
|level1                                  = True
|level1_level_requirement                = 0
|level2                                  = True
|level2_level_requirement                = 3
|level3                                  = True
|level3_level_requirement                = 6
|level4                                  = True
|level4_level_requirement                = 10
|level5                                  = True
|level5_level_requirement                = 14
|level6                                  = True
|level6_level_requirement                = 18
|level7                                  = True
|level7_level_requirement                = 22
|level8                                  = True
|level8_level_requirement                = 26
|level9                                  = True
|level9_level_requirement                = 31
|level10                                = True
|level10_level_requirement              = 36
|level11                                = True
|level11_level_requirement              = 41
|level12                                = True
|level12_level_requirement              = 46
|level13                                = True
|level13_level_requirement              = 52
|level14                                = True
|level14_level_requirement              = 58
|level15                                = True
|level15_level_requirement              = 64
|level16                                = True
|level16_level_requirement              = 66
|level17                                = True
|level17_level_requirement              = 72
|level18                                = True
|level18_level_requirement              = 78
|level19                                = True
|level19_level_requirement              = 84
|level20                                = True
|level20_level_requirement              = 90
|level1_intelligence_requirement        = 0
|level2_intelligence_requirement        = 9
|level3_intelligence_requirement        = 14
|level4_intelligence_requirement        = 21
|level5_intelligence_requirement        = 28
|level6_intelligence_requirement        = 35
|level7_intelligence_requirement        = 41
|level8_intelligence_requirement        = 48
|level9_intelligence_requirement        = 57
|level10_intelligence_requirement        = 65
|level11_intelligence_requirement        = 74
|level12_intelligence_requirement        = 82
|level13_intelligence_requirement        = 92
|level14_intelligence_requirement        = 103
|level15_intelligence_requirement        = 113
|level16_intelligence_requirement        = 116
|level17_intelligence_requirement        = 126
|level18_intelligence_requirement        = 137
|level19_intelligence_requirement        = 147
|level20_intelligence_requirement        = 157
|inventory_icon                          = Raging Spirits
|skill_icon                              = Raging Spirits
|release_version                        = 0.1.0
}}
 
'''Raging Spirits''' is a [[persistent]] [[buff]] [[skill]] that causes the user to summon Fire Spirit [[minion]]s on casting a [[fire]] [[spell]].
 
==Skill functions and interactions==
The raging spirits appear at the furthest contact the projectile makes, including with terrain. This might pair poorly with effects such as piercing because of the extra travel time before the raging spirit reaches an enemy.
 
Synergizes very well with [[Cast on Minion Death]] when used in combination with {{il|Fireflower}} and [[Necromantic Talisman]].
 
==Gem level progression==
{{Skill progression
 
}}
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Fire Attunement}}
|t1_2 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Elemental Armament II}}
|t2_2 = {{il|Mysticism I}}
|t3_1 = {{il|Immolate}}
|t3_2 = {{il|Prolonged Duration II}}
|t4_1 = {{il|Feeding Frenzy II}}
|t4_2 = {{il|Mysticism II}}
|t5_1 = {{il|Fire Mastery}}
|t5_2 = {{il|Minion Mastery}}
}}
 
{{Item acquisition}}
 
{{Alternate skill effect list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* [[Minions]] now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
* Updated the description for Raging Spirits to clarify that the flaming skulls do not follow player commands (as they're busy raging).
}}
{{Version history table row|0.2.0c|
* Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
** Gem Level 10 Minions now have 41% More Damage.
** Gem Level 15 Minions now have 50% More Damage.
** Gem Level 20 Minions now have 60% More Damage.
** Gem Level 30 Minions now have 79% More Damage.
}}
{{Version history table row|0.2.0|
* Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
* Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
* Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
* Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.
}}
{{Version history table row|0.1.0d|
* (Hotfix 3) Fixed a bug where Summon Raging Spirits failed to cleanup on death when they were killed on the same frame they were created.
}}
{{Version history table row|0.1.0c|
{{Version history table row|0.1.0c|
* [[Raging Spirits|Summon Raging Spirits]] now only summons 5 Raging Spirits per cast at all levels. The tooltip display will be updated in a future restart patch.
* (Hotfix 1) Raging Spirits now only summons 5 Raging Spirits per cast at all levels. The tooltip display will be updated in a future restart patch.
* Summon Raging Spirits can no longer be spawned from triggered Fire Skills.
* Raging Spirits can no longer be spawned from triggered Fire Skills.
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
Line 13: Line 166:


{{Navbox Skills}}
{{Navbox Skills}}
{{Sister|poewiki=Summon Raging Spirit}}

Latest revision as of 19:29, 31 August 2025

Raging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemRagingSpirits

Raging Spirits is a persistent buff skill that causes the user to summon Fire Spirit minions on casting a fire spell.

Skill functions and interactions

The raging spirits appear at the furthest contact the projectile makes, including with terrain. This might pair poorly with effects such as piercing because of the extra travel time before the raging spirit reaches an enemy.

Synergizes very well with Cast on Minion Death when used in combination with FireflowerFireflower
Solar Amulet
Requires Level 30+(10-15) to Spirit(10-15)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Tale-women in training drink of a painful desert fruit.
Fire, they learn, springs from agony.
and Necromantic Talisman.

Gem level progression

LevelRequired LevelRequired Intelligence
100
239
3614
41021
51428
61835
72241
82648
93157
103665
114174
124682
135292
1458103
1564113
1666116
1772126
1878137
1984147
2090157

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Fire AttunementFire AttunementSupport, Attack, Fire
Category: Fire Attunement
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage
Supported Attacks deal 50% less Cold and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IMysticism ISupport, Buff, Persistent
Category: Mysticism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III ImmolateImmolateSupport, Fire, Payoff
Category: Immolate
Tier: 3
Support Requirements: +5 StrSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Feeding Frenzy IIFeeding Frenzy IISupport, Minion
Category: Feeding Frenzy
Tier: 4
Support Requirements: +5 IntMinions from Supported Skills deal 30% more Damage
Minions from Supported Skills take 15% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IIMysticism IISupport, Buff, Persistent
Category: Mysticism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 40% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Minion MasteryMinion MasterySupport, Minion
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Minion skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Minion SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Raging Spirits has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Raging Spirits has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
  • Updated the description for Raging Spirits to clarify that the flaming skulls do not follow player commands (as they're busy raging).
0.2.0c
  • Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
    • Gem Level 10 Minions now have 41% More Damage.
    • Gem Level 15 Minions now have 50% More Damage.
    • Gem Level 20 Minions now have 60% More Damage.
    • Gem Level 30 Minions now have 79% More Damage.
0.2.0
  • Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
  • Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
  • Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
  • Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.
0.1.0d
  • (Hotfix 3) Fixed a bug where Summon Raging Spirits failed to cleanup on death when they were killed on the same frame they were created.
0.1.0c
  • (Hotfix 1) Raging Spirits now only summons 5 Raging Spirits per cast at all levels. The tooltip display will be updated in a future restart patch.
  • Raging Spirits can no longer be spawned from triggered Fire Skills.
0.1.0
  • Introduced to the game.