|gem_description = Fire an electrifying arrow that explodes in an Area on [[Hit]]. [[Hit]]ting an enemy will attach an Electrocuting Rod to them, causing all incoming [[Lightning]] damage to build up [[Electrocute|Electrocution.]] This rod is removed when the enemy is next [[Electrocute]]d.
|skill_icon = Electrocuting Arrow
|active_skill_name = Electrocuting Arrow
|item_class_id_restriction = Bow
|item_class_id_restriction = Bow
|skill_id = Electrocuting Arrow
|equipment_requirement = [[Bow]]
|cast_time = 1.0
|cast_time = 1.0
|required_level = 1
|static_cost_types = Mana
|static_cost_types = Mana
|static_attack_speed_multiplier =
|quality_type1_weight = 1
|stat_text =
|quality_type1_stat_text = [[Hit]]s against targets with attached Rods gain (0.5-10)% of Damage as extra [[Lightning|Lightning Damage]]
|stat_text = Cannot [[Pierce]]<br>[[Conversion|Converts]] 50% of [[Physical]] Damage to [[Lightning]] Damage<br>Cannot [[Chain]]<br>Arrow duration is 25 seconds
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 0
|level1_cost_amounts =
|level1_cost_amounts = 6
|level1_damage_effectiveness =
|level1_damage_multiplier = 90
|level1_damage_multiplier =
|level2 = True
|level2_level_requirement = 3
|gem_tier = 5
|level2_cost_amounts = 7
|level2_damage_multiplier = 99
|level3 = True
|level3_level_requirement = 6
|level3_cost_amounts = 9
|level3_damage_multiplier = 109
|level4 = True
|level4_level_requirement = 10
|level4_cost_amounts = 10
|level4_damage_multiplier = 119
|level5 = True
|level5_level_requirement = 14
|level5_cost_amounts = 11
|level5_damage_multiplier = 128
|level6 = True
|level6_level_requirement = 18
|level6_cost_amounts = 12
|level6_damage_multiplier = 138
|level7 = True
|level7_level_requirement = 22
|level7_cost_amounts = 14
|level7_damage_multiplier = 147
|level8 = True
|level8_level_requirement = 26
|level8_cost_amounts = 16
|level8_damage_multiplier = 156
|level9 = True
|level9_level_requirement = 31
|level9_cost_amounts = 17
|level9_damage_multiplier = 164
|level10 = True
|level10_level_requirement = 36
|level10_cost_amounts = 19
|level10_damage_multiplier = 172
|level11 = True
|level11_level_requirement = 41
|level11_cost_amounts = 21
|level11_damage_multiplier = 181
|level12 = True
|level12_level_requirement = 46
|level12_cost_amounts = 23
|level12_damage_multiplier = 190
|level13 = True
|level13_level_requirement = 52
|level13_cost_amounts = 25
|level13_damage_multiplier = 199
|level14 = True
|level14_level_requirement = 58
|level14_cost_amounts = 28
|level14_damage_multiplier = 209
|level15 = True
|level15_level_requirement = 64
|level15_cost_amounts = 30
|level15_damage_multiplier = 220
|level16 = True
|level16_level_requirement = 66
|level16_cost_amounts = 33
|level16_damage_multiplier = 231
|level17 = True
|level17_level_requirement = 72
|level17_cost_amounts = 36
|level17_damage_multiplier = 242
|level18 = True
|level18_level_requirement = 78
|level18_cost_amounts = 39
|level18_damage_multiplier = 255
|level19 = True
|level19_level_requirement = 84
|level19_cost_amounts = 42
|level19_damage_multiplier = 267
|level20 = True
|level20_level_requirement = 90
|level20_cost_amounts = 46
|level20_damage_multiplier = 281
|level1_dexterity_requirement = 0
|level2_dexterity_requirement = 9
|level3_dexterity_requirement = 14
|level4_dexterity_requirement = 21
|level5_dexterity_requirement = 28
|level6_dexterity_requirement = 35
|level7_dexterity_requirement = 41
|level8_dexterity_requirement = 48
|level9_dexterity_requirement = 57
|level10_dexterity_requirement = 65
|level11_dexterity_requirement = 74
|level12_dexterity_requirement = 82
|level13_dexterity_requirement = 92
|level14_dexterity_requirement = 103
|level15_dexterity_requirement = 113
|level16_dexterity_requirement = 116
|level17_dexterity_requirement = 126
|level18_dexterity_requirement = 137
|level19_dexterity_requirement = 147
|level20_dexterity_requirement = 157
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Electrocuting Arrow''' is a [[lightning]] [[attack]] [[skill]] which requires a [[bow]].
'''Electrocuting Arrow''' is a [[bow]] [[lightning]] [[attack]] [[skill]]. The user fires an arrow that deal damage and attaches a lightning rod to enemies hit by it, which causes all lightning damage they receive to build up [[Electrocute]].
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Lightning Infusion}}
|t1_1 = {{il|Multishot I}}
|t1_2 = {{il|Martial Tempo}}
|t1_2 = {{il|Prolonged Duration I}}
|t1_3 = {{il|Persistence}}
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 = {{il|Blind}}
|t2_1 = {{il|Lifetap}}
|t2_2 = {{il|Holy Descent}}
|t2_2 = {{il|Maim}}
|t2_3 = {{il|Maim}}
|t2_3 = {{il|Multishot II}}
|t3_1 = Coming Soon
|t3_1 = {{il|Prolonged Duration II}}
|t3_2 = {{il|Lightning Exposure}}
|t3_2 = {{il|Salvo}}
|t3_3 = {{il|Neural Overload}}
|t4_1 = {{il|Hit and Run}}
|t4_2 = {{il|Living Lightning II}}
|t4_3 = {{il|Rapid Attacks II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Rapid Attacks III}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Electrocuting Arrow: No longer a movement Skill. Now shoots an arrow forward that explodes, applying its Electrocuting Rod to all enemies Hit. Now deals 128-281% Attack Damage at Gem levels 5-20 (previously 302-572%). Attack Speed is now 80% of base, and the Mana Cost has been reduced by approximately 40% at all Gem levels. Quality now causes Hits against targets with attached Rods to gain 0-10% of Damage as Extra Lightning Damage (previously Arrow duration is +0-6 seconds).
* Added "AoE" and "Barrageable" gem tag. {{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Electrocuting Arrow Base Duration to 25 seconds (from 12), Doubling Quality Bonus also.
* Electrocuting Arrow Base Duration to 25 seconds (from 12), Doubling Quality Bonus also.
Latest revision as of 19:29, 31 August 2025
Electrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds
Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemElectrocutingArrow
Electrocuting Arrow is a bowlightningattackskill. The user fires an arrow that deal damage and attaches a lightning rod to enemies hit by it, which causes all lightning damage they receive to build up Electrocute.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Multishot IMultishot ISupport, Projectile Category: Additional Projectiles Tier: 1Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack Category: Rapid Attacks Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
LifetapLifetapSupport Category: Lifetap Tier: 2Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MaimMaimSupport, Attack Category: Maim Tier: 2Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile Category: Additional Projectiles Tier: 2Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Prolonged Duration IIProlonged Duration IISupport, Duration Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SalvoSalvoSupport, Attack, Projectile Category: Additional Projectiles Tier: 3Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are fired in random directions Supported Skills fire 2 additional Projectiles per seal consumed Supported Skills consume all Accumulated seals on use Supported Skills have 3 maximum seals Supported Skills Accumulate a seal every 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Hit and RunHit and RunSupport, Attack, Conditional Category: Hit and Run Tier: 4Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 40% more Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Living Lightning IILiving Lightning IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Rapid Attacks IIRapid Attacks IISupport, Attack Category: Rapid Attacks Tier: 4Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Blind IIBlind IISupport Category: Blind Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit Blind inflicted with Supported Skills has 20% increased EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIIRapid Attacks IIISupport, Attack Category: Rapid Attacks Tier: 5Support Requirements: +5 DexSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed Supported Skills deal 50% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Electrocuting Arrow has restrictions on where or how it can drop.
Electrocuting Arrow: No longer a movement Skill. Now shoots an arrow forward that explodes, applying its Electrocuting Rod to all enemies Hit. Now deals 128-281% Attack Damage at Gem levels 5-20 (previously 302-572%). Attack Speed is now 80% of base, and the Mana Cost has been reduced by approximately 40% at all Gem levels. Quality now causes Hits against targets with attached Rods to gain 0-10% of Damage as Extra Lightning Damage (previously Arrow duration is +0-6 seconds).
Added "AoE" and "Barrageable" gem tag. [Undocumented]
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.