Electrocuting Arrow: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Electrocuting Arrow
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemElectrocutingArrow
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|gem_tags                                = Attack, AoE, Projectile, Lightning, Duration, Barrageable
|gem_tier                                = 5
|skill_id                                = ElectrocutingArrowPlayer
|gem_description                        = Fire an electrifying arrow that explodes in an Area on [[Hit]]. [[Hit]]ting an enemy will attach an Electrocuting Rod to them, causing all incoming [[Lightning]] damage to build up [[Electrocute|Electrocution.]] This rod is removed when the enemy is next [[Electrocute]]d.
|active_skill_name                      = Electrocuting Arrow
|item_class_id_restriction              = Bow
|equipment_requirement                  = [[Bow]]
|cast_time                              = 1.0
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = [[Hit]]s against targets with attached Rods gain (0.5-10)% of Damage as extra [[Lightning|Lightning Damage]]
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = electrocuting_arrow_%_damage_gained_as_extra_lightning_on_debuffed_target
|quality_type1_stat1_value              = 500
|static_attack_speed_multiplier          = 80
|static_stat1_id                        = active_skill_base_area_of_effect_radius
|static_stat1_value                      = 20
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 1
|static_stat3_id                        = can_perform_skill_while_moving
|static_stat3_value                      = 1
|static_stat4_id                        = check_for_targets_between_initiator_and_projectile_source
|static_stat4_value                      = 1
|static_stat5_id                        = has_modular_projectiles_enabled
|static_stat5_value                      = 1
|static_stat6_id                        = movement_speed_+%_final_while_performing_action
|static_stat6_value                      = -70
|static_stat7_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat7_value                      = 160
|static_stat8_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat8_value                      = 50
|static_stat9_id                        = precise_cursor_targeting_uses_contact_point_height_offset
|static_stat9_value                      = 1
|static_stat10_id                        = projectile_uses_contact_direction
|static_stat10_value                    = 1
|static_stat11_id                        = projectile_uses_contact_position
|static_stat11_value                    = 1
|static_stat12_id                        = should_use_additive_aiming_animation
|static_stat12_value                    = 1
|static_stat13_id                        = cannot_pierce
|static_stat13_value                    = 1
|static_stat14_id                        = active_skill_base_physical_damage_%_to_convert_to_lightning
|static_stat14_value                    = 50
|static_stat15_id                        = skill_can_fire_arrows
|static_stat15_value                    = 1
|static_stat16_id                        = base_projectiles_cannot_chain
|static_stat16_value                    = 1
|static_stat17_id                        = base_skill_effect_duration
|static_stat17_value                    = 25000
|static_stat18_id                        = quality_display_base_skill_effect_duration_is_gem
|static_stat18_value                    = 1
|stat_text                              = Cannot [[Pierce]]<br>[[Conversion|Converts]] 50% of [[Physical]] Damage to [[Lightning]] Damage<br>Cannot [[Chain]]<br>Arrow duration is 25 seconds
|level1                                  = True
|level1_level_requirement                = 0
|level1_cost_amounts                    = 6
|level1_damage_multiplier                = 90
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 7
|level2_damage_multiplier                = 99
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 9
|level3_damage_multiplier                = 109
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 10
|level4_damage_multiplier                = 119
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 11
|level5_damage_multiplier                = 128
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 12
|level6_damage_multiplier                = 138
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 14
|level7_damage_multiplier                = 147
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 16
|level8_damage_multiplier                = 156
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 17
|level9_damage_multiplier                = 164
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 19
|level10_damage_multiplier              = 172
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 21
|level11_damage_multiplier              = 181
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 23
|level12_damage_multiplier              = 190
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 25
|level13_damage_multiplier              = 199
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 28
|level14_damage_multiplier              = 209
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 30
|level15_damage_multiplier              = 220
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 33
|level16_damage_multiplier              = 231
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 36
|level17_damage_multiplier              = 242
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 39
|level18_damage_multiplier              = 255
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 42
|level19_damage_multiplier              = 267
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 46
|level20_damage_multiplier              = 281
|level1_dexterity_requirement            = 0
|level2_dexterity_requirement            = 9
|level3_dexterity_requirement            = 14
|level4_dexterity_requirement            = 21
|level5_dexterity_requirement            = 28
|level6_dexterity_requirement            = 35
|level7_dexterity_requirement            = 41
|level8_dexterity_requirement            = 48
|level9_dexterity_requirement            = 57
|level10_dexterity_requirement          = 65
|level11_dexterity_requirement          = 74
|level12_dexterity_requirement          = 82
|level13_dexterity_requirement          = 92
|level14_dexterity_requirement          = 103
|level15_dexterity_requirement          = 113
|level16_dexterity_requirement          = 116
|level17_dexterity_requirement          = 126
|level18_dexterity_requirement          = 137
|level19_dexterity_requirement          = 147
|level20_dexterity_requirement          = 157
|release_version                        = 0.1.0
}}
'''Electrocuting Arrow''' is a [[bow]] [[lightning]] [[attack]] [[skill]]. The user fires an arrow that deal damage and attaches a lightning rod to enemies hit by it, which causes all lightning damage they receive to build up [[Electrocute]].


==Skill functions and interactions==
==Skill functions and interactions==
Line 9: Line 173:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Lightning Infusion}}
|t1_1 = {{il|Multishot I}}
|t1_2 = {{il|Martial Tempo}}
|t1_2 = {{il|Prolonged Duration I}}
|t1_3 = {{il|Persistence}}
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 = {{il|Blind}}
|t2_1 = {{il|Lifetap}}
|t2_2 = {{il|Holy Descent}}
|t2_2 = {{il|Maim}}
|t2_3 = {{il|Maim}}
|t2_3 = {{il|Multishot II}}
|t3_1 = Coming Soon
|t3_1 = {{il|Prolonged Duration II}}
|t3_2 = {{il|Lightning Exposure}}
|t3_2 = {{il|Salvo}}
|t3_3 = {{il|Neural Overload}}
|t4_1 = {{il|Hit and Run}}
|t4_2 = {{il|Living Lightning II}}
|t4_3 = {{il|Rapid Attacks II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Rapid Attacks III}}
}}
}}


Line 26: Line 194:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Electrocuting Arrow: No longer a movement Skill. Now shoots an arrow forward that explodes, applying its Electrocuting Rod to all enemies Hit. Now deals 128-281% Attack Damage at Gem levels 5-20 (previously 302-572%). Attack Speed is now 80% of base, and the Mana Cost has been reduced by approximately 40% at all Gem levels. Quality now causes Hits against targets with attached Rods to gain 0-10% of Damage as Extra Lightning Damage (previously Arrow duration is +0-6 seconds).
* Added "AoE" and "Barrageable" gem tag. {{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Electrocuting Arrow Base Duration to 25 seconds (from 12), Doubling Quality Bonus also.
* Electrocuting Arrow Base Duration to 25 seconds (from 12), Doubling Quality Bonus also.

Latest revision as of 19:29, 31 August 2025

Electrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 80% of base
Attack Damage: (90-281)% of base
Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
Converts 50% of Physical Damage to Lightning Damage
Cannot Chain
Arrow duration is 25 seconds

Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemElectrocutingArrow

Electrocuting Arrow is a bow lightning attack skill. The user fires an arrow that deal damage and attaches a lightning rod to enemies hit by it, which causes all lightning damage they receive to build up Electrocute.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
100690%
239799%
36149109%
4102110119%
5142811128%
6183512138%
7224114147%
8264816156%
9315717164%
10366519172%
11417421181%
12468223190%
13529225199%
145810328209%
156411330220%
166611633231%
177212636242%
187813739255%
198414742267%
209015746281%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack
Category: Rapid Attacks
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II LifetapLifetapSupport
Category: Lifetap
Tier: 2
Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile
Category: Additional Projectiles
Tier: 2
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SalvoSalvoSupport, Attack, Projectile
Category: Additional Projectiles
Tier: 3
Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are
fired in random directions
Supported Skills fire 2 additional Projectiles per
seal consumed
Supported Skills consume all Accumulated seals on use
Supported Skills have 3 maximum seals
Supported Skills Accumulate a seal every 2 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Hit and RunHit and RunSupport, Attack, Conditional
Category: Hit and Run
Tier: 4
Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Supported Skills become usable after you have moved 10 metres
Supported Skills become unusable again after use
Supported Skills have 40% more Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Living Lightning IILiving Lightning IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIIRapid Attacks IIISupport, Attack
Category: Rapid Attacks
Tier: 5
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed
Supported Skills deal 50% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Electrocuting Arrow has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Electrocuting Arrow has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Electrocuting Arrow: No longer a movement Skill. Now shoots an arrow forward that explodes, applying its Electrocuting Rod to all enemies Hit. Now deals 128-281% Attack Damage at Gem levels 5-20 (previously 302-572%). Attack Speed is now 80% of base, and the Mana Cost has been reduced by approximately 40% at all Gem levels. Quality now causes Hits against targets with attached Rods to gain 0-10% of Damage as Extra Lightning Damage (previously Arrow duration is +0-6 seconds).
  • Added "AoE" and "Barrageable" gem tag. [Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0e
  • Electrocuting Arrow Base Duration to 25 seconds (from 12), Doubling Quality Bonus also.
0.1.0
  • Introduced to the game.