{{Historical content|{{il|Cast on Freeze}}, {{il|Cast on Shock}} and Cast on Ignite have been combined into a single gem {{il|Cast on Elemental Ailment}}.}}
|help_text = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|help_text = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|stat_text = Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
|stat_text = Gains 2 [[Energy]] per [[Power]] of enemies you [[Ignite]] with [[Hit]]s from Skills, modified by the percentage of the enemy's [[Ailment Threshold]] the [[Ignite]] will deal<br>(0-57)% increased [[Energy]] gained<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_intelligence_requirement = 0
|level1_stat_text =
|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_intelligence_requirement = 9
|level2_stat_text = 3% increased Energy gained
|level2_stat_text =
|level2_stat1_id = energy_generated_+%
|level2_stat1_value = 3
|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_intelligence_requirement = 16
|level3_stat_text = 6% increased Energy gained
|level3_stat_text =
|level3_stat1_id = energy_generated_+%
|level3_stat1_value = 6
|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_intelligence_requirement = 25
|level4_stat_text = 9% increased Energy gained
|level4_stat_text =
|level4_stat1_id = energy_generated_+%
|level4_stat1_value = 9
|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_intelligence_requirement = 34
|level5_stat_text = 12% increased Energy gained
|level5_stat_text =
|level5_stat1_id = energy_generated_+%
|level5_stat1_value = 12
|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_intelligence_requirement = 43
|level6_stat_text = 15% increased Energy gained
|level6_stat_text =
|level6_stat1_id = energy_generated_+%
|level6_stat1_value = 15
|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_intelligence_requirement = 52
|level7_stat_text = 18% increased Energy gained
|level7_stat_text =
|level7_stat1_id = energy_generated_+%
|level7_stat1_value = 18
|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_intelligence_requirement = 61
|level8_stat_text = 21% increased Energy gained
|level8_stat_text =
|level8_stat1_id = energy_generated_+%
|level8_stat1_value = 21
|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_intelligence_requirement = 72
|level9_stat_text = 24% increased Energy gained
|level9_stat_text =
|level9_stat1_id = energy_generated_+%
|level9_stat1_value = 24
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_intelligence_requirement = 83
|level10_stat_text = 27% increased Energy gained
|level10_stat_text =
|level10_stat1_id = energy_generated_+%
|level10_stat1_value = 27
|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_intelligence_requirement = 95
|level11_stat_text = 30% increased Energy gained
|level11_stat_text =
|level11_stat1_id = energy_generated_+%
|level11_stat1_value = 30
|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_intelligence_requirement = 106
|level12_stat_text = 33% increased Energy gained
|level12_stat_text =
|level12_stat1_id = energy_generated_+%
|level12_stat1_value = 33
|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_intelligence_requirement = 119
|level13_stat_text = 36% increased Energy gained
|level13_stat_text =
|level13_stat1_id = energy_generated_+%
|level13_stat1_value = 36
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_intelligence_requirement = 133
|level14_stat_text = 39% increased Energy gained
|level14_stat_text =
|level14_stat1_id = energy_generated_+%
|level14_stat1_value = 39
|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_intelligence_requirement = 146
|level15_stat_text = 42% increased Energy gained
|level15_stat_text =
|level15_stat1_id = energy_generated_+%
|level15_stat1_value = 42
|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_intelligence_requirement = 160
|level16_stat_text = 45% increased Energy gained
|level16_stat_text =
|level16_stat1_id = energy_generated_+%
|level16_stat1_value = 45
|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_intelligence_requirement = 173
|level17_stat_text = 48% increased Energy gained
|level17_stat_text =
|level17_stat1_id = energy_generated_+%
|level17_stat1_value = 48
|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_intelligence_requirement = 189
|level18_stat_text = 51% increased Energy gained
|level18_stat_text =
|level18_stat1_id = energy_generated_+%
|level18_stat1_value = 51
|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_intelligence_requirement = 205
|level19_stat_text = 54% increased Energy gained
|level19_stat_text =
|level19_stat1_id = energy_generated_+%
|level19_stat1_value = 54
|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_intelligence_requirement = 221
|level20_stat_text = 57% increased Energy gained
|level20_stat_text =
|level20_stat1_id = energy_generated_+%
|level20_stat1_value = 57
|quality_type1_weight = 1
|quality_type1_stat_text =
|quality_type1_breakpoints =
|quality_type1_stat1_id = energy_generated_+%
|quality_type1_stat1_value = 750
|release_version = 0.1.0
|release_version = 0.1.0
|removal_version = 0.3.0
|is_in_game = false
}}
}}
'''Cast on Ignite''' is a [[persistent]] [[buff]] [[Meta]] [[skill]]. The gem gains [[Energy]] whenever the user [[ignite]]s an enemy. Upon reaching maximum energy, the energy is consumed to [[trigger]]s the socketed [[spell]]s.
'''Cast on Ignite''' is a [[persistent]] [[buff]] [[Meta]] [[skill]]. The skill gains [[Energy]] whenever the user [[ignite]]s an enemy. Upon reaching maximum energy, the energy is consumed to [[trigger]] the socketed [[spell]]s.
==Skill functions and interactions==
==Skill functions and interactions==
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==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr = Increased<br>Energy Gain
|c1_header = x increased Energy gained
|c1_pattern_extract = (%d+)%% increased Energy gained
|c1_pattern_value = %d%%
}}
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = Coming Soon
|t1_1 =
|t1_2 = Coming Soon
|t1_2 =
|t2_1 = Coming Soon
|t1_3 =
|t2_2 = {{il|Impetus}}
|t1_4 =
|t3_1 = {{il|Energy Retention}}
|t1_5 =
|t3_2 = {{il|Fluke}}
|t2_1 =
|t2_2 =
|t2_3 =
|t2_4 =
|t2_5 =
|t3_1 =
|t3_2 =
|t3_3 =
|t3_4 =
|t3_5 =
|t4_1 =
|t4_2 =
|t4_3 =
|t4_4 =
|t4_5 =
|t5_1 =
|t5_2 =
|t5_3 =
|t5_4 =
|t5_5 =
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* {{il|Cast on Freeze}}, {{il|Cast on Shock}} and Cast on Ignite have been combined into a single gem: {{il|Cast on Elemental Ailment}}. This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.
}}
{{Version history table row|0.1.0d|
{{Version history table row|0.1.0d|
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect., Cast on ShockCast on ShockBuff, Persistent, Trigger, Lightning, Meta Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. and Cast on Ignite have been combined into a single gem Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta Tier: 14 Level: 1 Reservation: 100 spiritPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect..
Cast on IgniteBuff, Persistent, Trigger, Fire, Meta Tier: 8 Level: (1-20) Reservation: 60 SpiritWhile active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition Not in gameMetadata Item class: Meta Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemCastOnIgnite
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect., Cast on ShockCast on ShockBuff, Persistent, Trigger, Lightning, Meta Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. and Cast on Ignite have been combined into a single gem: Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta Tier: 14 Level: 1 Reservation: 100 spiritPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.. This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
We have also rebalanced all energy gain across the board.