|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|intelligence_percent = 100
|intelligence_percent = 100
|gem_tags = Spell, AoE, Fire
|gem_tags = Barrageable, Spell, AoE, Fire
|gem_description = Consumes a [[Corpse]] to create a fireball that seeks out enemies and explodes.
|gem_description = Consumes a [[Corpse]] to create a fireball that seeks out enemies and explodes.
|cast_time = 0.8
|cast_time = 0.8
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|inventory_icon = item
|inventory_icon = item
|drop_text = Granted by equipping a [[Wand]] that grants the skill.
|drop_text = Granted as an [[inherent weapon skill]] from a {{il|Volatile Wand}}.
|gem_tier = 0
|gem_tier = 0
|release_version = 0.1.0
|release_version = 0.1.0
|drop_enabled = false
}}
}}
'''Volatile Dead''' is a [[fire]] [[AoE]] [[spell]] [[skill]] that consumes a [[corpse]] to create a seeking fireball that targets enemies.
'''Volatile Dead''' is a [[fire]] [[AoE]] [[spell]] [[skill]] that consumes a [[corpse]] to create a seeking fireball that targets enemies.
It is granted as an [[inherent weapon skill]] from a {{il|Volatile Wand}}.
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Controlled Destruction}}
|t1_1 = {{il|Magnified Area I}}
|t1_2 = {{il|Magnified Effect}}
|t1_2 = {{il|Spell Cascade}}
|t1_3 = {{il|Spell Cascade}}
|t1_3 = {{il|Zenith I}}
|t2_1 = {{il|Considered Casting}}
|t2_1 = {{il|Considered Casting}}
|t2_2 = {{il|Corpse Conservation}}
|t2_2 = {{il|Rising Tempest}}
|t2_3 = {{il|Spell Echo}}
|t3_1 = {{il|Corpse Conservation}}
|t3_1 = Coming Soon
|t3_2 = {{il|Elemental Focus}}
|t3_2 = {{il|Elemental Focus}}
|t3_3 = {{il|Fire Exposure}}
|t4_1 = {{il|Bounty II}}
|t4_2 = {{il|Fire Exposure}}
|t5_1 = {{il|Fire Mastery}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 08:38, 31 August 2025
Volatile DeadBarrageable, Spell, AoE, Fire Level: (1-20) Cast Time: 0.80 sec Critical Strike Chance: 7.00%Consumes a Corpse to create a fireball that seeks out enemies and explodes.Deals (12–317) to (17–476) Fire Damage Volatile Dead Consumes up to 1 additional corpse Explosion radius is 1.4 metres
Additional Effects From 1-20% Quality: Corpses consumed by Supported Skills have (0–10)% chance to not be destroyedSkills can be managed in the Skills Panel.
Acquisition Drop disabled Granted as an inherent weapon skill from a Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVolatileDead
Volatile Dead is a fireAoEspellskill that consumes a corpse to create a seeking fireball that targets enemies.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spell CascadeSpell CascadeSupport Category: Spell Cascade Tier: 1Support Requirements: +5 IntSupports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.Supported Skills have 20% less Area of Effect Cascades from Supported Skills have 20% less Area of Effect Supported Skills deal 30% less Damage Supported Skills also affect Areas on either side of the targeted Area along a random axisPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IZenith ISupport, Spell Category: Zenith Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rising TempestRising TempestSupport Category: Rising Tempest Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental typePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Corpse ConservationCorpse ConservationSupport Category: Corpse Conservation Tier: 3Support Requirements: +5 IntSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.Corpses consumed by Supported Skills have 25% chance to not be destroyedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Bounty IIBounty IISupport Category: Bounty Tier: 4Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire ExposureFire ExposureSupport, Fire, Duration Category: Fire Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.