Tornado Shot: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(→‎Recommended support gems: Recommended support gems update)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Tornado Shot
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemTornadoShot
|help_text                              = Skills can be managed in the Skills Panel.
 
|dexterity_percent                      = 100
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Physical, Duration
|active_skill_name                      = Tornado Shot
|skill_id                                = TornadoShotPlayer
|gem_tier                                = 11
|item_class_id_restriction              = Bow
|gem_description                        = Fire a skyward shot that whips up a Tornado where it lands, dealing [[Physical]] damage over time and [[Hindering]] enemies standing in it. Arrows, thrown [[Spears]] and [[Crossbow]] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied [[Projectiles]]. Copied [[Projectiles]] cannot be copied again, even by further Tornados.
 
|static_cost_types                      = Mana
|cast_time                              = 1
|static_attack_speed_multiplier          = 120
 
|stat_text                              =
 
|level1                                  = True
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 13
|level1_damage_multiplier                = 50
|level2                                  = True
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 15
|level2_damage_multiplier                = 55
|level3                                  = True
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 16
|level3_damage_multiplier                = 60
|level4                                  = True
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 18
|level4_damage_multiplier                = 66
|level5                                  = True
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 20
|level5_damage_multiplier                = 71
|level6                                  = True
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 22
|level6_damage_multiplier                = 77
|level7                                  = True
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 25
|level7_damage_multiplier                = 82
|level8                                  = True
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 27
|level8_damage_multiplier                = 87
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 30
|level9_damage_multiplier                = 91
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 34
|level10_damage_multiplier              = 96
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 37
|level11_damage_multiplier              = 101
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 42
|level12_damage_multiplier              = 106
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 46
|level13_damage_multiplier              = 111
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 51
|level14_damage_multiplier              = 116
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 57
|level15_damage_multiplier              = 122
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 63
|level16_damage_multiplier              = 128
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 70
|level17_damage_multiplier              = 135
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 77
|level18_damage_multiplier              = 141
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 86
|level19_damage_multiplier              = 149
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 95
|level20_damage_multiplier              = 156
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Copied [[Projectiles]] deal +(0.75-15)% more damage
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = tornado_shot_projectile_damage_+%_final
|quality_type1_stat1_value              = 750
 
|release_version                        = 0.1.0
}}
 
'''Tornado Shot''' is a [[projectile]] [[attack]] [[skill]] which requires a [[bow]].


==Skill functions and interactions==
==Skill functions and interactions==


==Gem level progression==
==Gem level progression==
Line 9: Line 144:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Encumbrance}}
|t1_1 = {{il|Overabundance I}}
|t1_2 = {{il|Overabundance}}
|t1_2 = {{il|Prolonged Duration I}}
|t1_3 = {{il|Persistence}}
|t1_3 = {{il|Slow Potency}}
|t2_1 = {{il|Blind}}
|t2_1 = {{il|Durability}}
|t2_2 = {{il|Life Thief}}
|t2_2 = {{il|Maim}}
|t2_3 = {{il|Maim}}
|t3_1 = {{il|Magnified Area II}}
|t3_1 = Coming Soon
|t3_2 = {{il|Prolonged Duration II}}
|t3_2 = {{il|Culling Strike}}
|t4_1 = {{il|Efficiency II}}
|t3_3 = {{il|Physical Mastery}}
|t4_2 = {{il|Overabundance II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Charged Shots II}}
|t5_3 = {{il|Elemental Armament III}}
|t5_4 = {{il|Physical Mastery}}
}}
}}


Line 26: Line 165:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0e|
* Tornado Shot now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Tornado Shot's splitting effect now also applies to thrown Spears.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.
* Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.

Latest revision as of 08:37, 31 August 2025

Tornado ShotBarrageable, Attack, AoE, Projectile, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (13-95) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of base
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damage
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemTornadoShot

Tornado Shot is a projectile attack skill which requires a bow.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
1001350%
2391555%
36161660%
410251866%
514342071%
618432277%
722522582%
826612787%
931723091%
1036833496%
11419537101%
124610642106%
135211946111%
145813351116%
156414657122%
166616063128%
177217370135%
187818977141%
198420586149%
209022195156%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Overabundance IOverabundance ISupport
Category: Overabundance
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Slow PotencySlow PotencySupport, Spell
Category: Encumbrance
Tier: 1
Support Requirements: +5 DexSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II DurabilityDurabilitySupport
Category: Durability
Tier: 2
Support Requirements: +5 DexSupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.Objects created by Supported Skills can be Hit +2 timesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Efficiency IIEfficiency IISupport
Category: Efficiency
Tier: 4
Support Requirements: +5 StrSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport
Category: Overabundance
Tier: 4
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 40% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Charged Shots IICharged Shots IISupport, Attack, Projectile
Category: Charged Shots
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIIElemental Armament IIISupport, Attack
Category: Elemental Armament
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Tornado Shot has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Tornado Shot has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0e
  • Tornado Shot now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Tornado Shot's splitting effect now also applies to thrown Spears.
0.1.0e
  • Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.
0.1.0
  • Introduced to the game.