Perfect Strike: Difference between revisions

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|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|strength_percent                        = 50
|gem_tags                                = Attack, AoE, Melee, Strike, Fire, Duration, Channelling
|gem_tags                                = Attack, AoE, Melee, Strike, Fire, Channelling
|gem_description                        = Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
|gem_description                        = Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
|active_skill_name                      =  
|active_skill_name                      =  
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Eternal Flame}}
|t1_1 = {{il|Eternal Flame I}}
|t1_2 = {{il|Impact Shockwave}}
|t1_2 = {{il|Fire Attunement}}
|t1_3 = {{il|Window of Opportunity}}
|t1_3 = {{il|Window of Opportunity I}}
|t2_1 = {{il|Close Combat}}
|t2_1 = {{il|Behead I}}
|t2_2 = {{il|Exploit Weakness}}
|t2_2 = {{il|Elemental Armament II}}
|t2_3 = {{il|Wildfire}}
|t2_3 = {{il|Exploit Weakness}}
|t3_1 = {{il|Perfection}}
|t3_1 = {{il|Eternal Flame II}}
|t3_2 = {{il|Rageforged}}
|t3_2 = {{il|Searing Flame I}}
|t3_3 = {{il|Searing Flame}}
|t3_3 = {{il|Stoicism I}}
|t4_1 = {{il|Fire Exposure}}
|t4_2 = {{il|Perfected Endurance}}
|t4_3 = {{il|Perfection}}
|t5_1 = {{il|Close Combat II}}
|t5_2 = {{il|Fire Penetration II}}
|t5_3 = {{il|Stoicism II}}
}}
}}


Line 58: Line 64:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).
* Fixed a bug where the Perfect Strike Skill incorrectly had the Duration tag.
* Fixed a bug where Perfect Strike's visual effects did not match the damaging area.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.

Latest revision as of 08:31, 31 August 2025

Perfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
Tier: 5
Level: 1
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemPerfectStrike

Perfect Strike is a mace fire melee strike skill. The user channels to deliver a powerful strike. Releasing the channel with perfect timing will launch a wave of fire forward.

Skill functions and interactions

Gem level progression

LevelRequired Level
11

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Eternal Flame IEternal Flame ISupport, Fire
Category: Eternal Flame
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies
Supported Skills have 25% less Flammability Magnitude
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire AttunementFire AttunementSupport, Attack, Fire
Category: Fire Attunement
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage
Supported Attacks deal 50% less Cold and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Window of Opportunity IWindow of Opportunity ISupport, Channelling
Category: Window of Opportunity
Tier: 1
Support Requirements: +5 DexSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.Supported Skills have a 35% shorter Perfect Timing window
Supported Skills deal 35% more Damage when released with Perfect Timing
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Behead IBehead ISupport, Attack, Melee, Strike
Category: Behead
Tier: 2
Support Requirements: +5 StrSupports Strike skills, causing them to steal a Modifier from Rare monsters they kill.Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Exploit WeaknessExploit WeaknessSupport, Payoff
Category: Exploit Weakness
Tier: 2
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Eternal Flame IIEternal Flame IISupport, Fire
Category: Eternal Flame
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to last longer.Supported Skills have 100% increased Ignite Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Searing Flame ISearing Flame ISupport, Fire
Category: Searing Flame
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Ignite inflicted with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IStoicism ISupport
Category: Stoicism
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 1% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Fire ExposureFire ExposureSupport, Fire, Duration
Category: Fire Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Perfected EndurancePerfected EnduranceSupport, Channelling
Category: Perfected Endurance
Tier: 4
Support Requirements: +5 DexSupports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly TimedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
PerfectionPerfectionSupport
Category: Perfection
Tier: 4
Support Requirements: +5 DexSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.Successfully executing Perfect Timing with Supported Skills grants Perfection
All Perfection is lost on failing to execute any Perfect Timing
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire Penetration IIFire Penetration IISupport, Fire
Category: Fire Penetration
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport
Category: Stoicism
Tier: 5
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Perfect Strike has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Perfect Strike has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).
  • Fixed a bug where the Perfect Strike Skill incorrectly had the Duration tag.
  • Fixed a bug where Perfect Strike's visual effects did not match the damaging area.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Perfect Strike no longer always Ignites, and now has an Attack Speed of 35% of base (previously 45%). Quality now provides 0-20% more Ignite Chance (previously 0-20% increased Magnitude of Ignite you inflict). Perfect Strike also now deals damage in a wider area close to the player, making it less likely to miss enemies standing next to the player.
0.1.0
  • Introduced to the game.