Glacial Cascade: Difference between revisions

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Line 5: Line 5:
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemGlacialCascade
|metadata_id                            = Metadata/Items/Gems/SkillGemGlacialCascade
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|intelligence_percent                    = 50
|gem_tags                                = Attack, AoE, Melee, Cold, Payoff
|gem_tags                                = Attack, AoE, Melee, Cold, Payoff
|gem_description                        =  
|gem_tier                                = 1
|active_skill_name                      =
|skill_id                                = GlacialCascadePlayer
|skill_icon                              = Glacial Cascade
|gem_description                        = Sweep your [[Quarterstaff]] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [[Frozen]] enemies hit by the final spike are dealt heavy damage but the [[Freeze]] is [[Consume]]d. [[Ice Crystal]]s hit by the final spike explode.
|item_class_id_restriction              =  
|active_skill_name                      = Glacial Cascade
|skill_id                                = Glacial Cascade
|item_class_id_restriction              = Warstaff
|item_class_id_restriction_text          = Quarterstaves
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          =  
|cost_types                              = Mana
|stat_text                              =  
|quality_type1_weight                    = 1
|quality_type1_stat_text                = [[Gain]]s (0.5-10)% of [[Physical]] damage as [[Cold]] damage
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = active_skill_base_physical_damage_%_to_gain_as_cold
|quality_type1_stat1_value              = 500
|static_attack_speed_multiplier          = 75
|static_stat1_id                        = can_perform_skill_while_moving
|static_stat1_value                      = 1
|static_stat2_id                        = cascade_attack_ease_in_exponent_%
|static_stat2_value                      = 125
|static_stat3_id                        = cascade_attack_radius_per_stage_+1_per_100
|static_stat3_value                      = 30
|static_stat4_id                        = cascade_attack_starting_distance_offset
|static_stat4_value                      = 6
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = movement_speed_+%_final_while_performing_action
|static_stat6_value                      = -70
|static_stat7_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat7_value                      = 160
|static_stat8_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat8_value                      = 60
|static_stat9_id                        = never_freeze
|static_stat9_value                      = 1
|static_stat10_id                        = active_skill_base_physical_damage_%_to_convert_to_cold
|static_stat10_value                    = 60
|static_stat11_id                        = active_skill_base_area_of_effect_radius
|static_stat11_value                    = 5
|static_stat12_id                        = cascade_attack_base_total_distance
|static_stat12_value                    = 48
|static_stat13_id                        = upheaval_number_of_spikes
|static_stat13_value                    = 8
|stat_text                              = [[Conversion|Converts]] 60% of [[Physical]] Damage to [[Cold]] Damage<br>Burst radius is 0.5 metres<br>Wave length is 4.8 metres<br>Causes 8 Bursts
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_cost_amounts                    =  
|level1_cost_amounts                    = 9
|level1_damage_effectiveness            =  
|level1_damage_multiplier                = 40
|level1_damage_multiplier               =  
|level2                                  = True
 
|level2_level_requirement                = 3
|gem_tier                                = 1
|level2_cost_amounts                    = 10
|level2_damage_multiplier                = 44
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 11
|level3_damage_multiplier                = 48
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 13
|level4_damage_multiplier                = 53
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 14
|level5_damage_multiplier                = 57
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 16
|level6_damage_multiplier                = 61
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 17
|level7_damage_multiplier                = 66
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 19
|level8_damage_multiplier                = 69
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 21
|level9_damage_multiplier               = 73
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 24
|level10_damage_multiplier              = 77
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 26
|level11_damage_multiplier              = 80
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 29
|level12_damage_multiplier              = 84
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 33
|level13_damage_multiplier              = 89
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 36
|level14_damage_multiplier              = 93
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 40
|level15_damage_multiplier              = 98
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 44
|level16_damage_multiplier              = 103
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 49
|level17_damage_multiplier              = 108
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 55
|level18_damage_multiplier              = 113
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 61
|level19_damage_multiplier              = 119
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 67
|level20_damage_multiplier              = 125
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Glacial Cascade''' is a [[cold]] [[melee]] [[skill]] which requires a [[quarterstaff]].
'''Glacial Cascade''' is a [[quarterstaff]] [[cold]] [[melee]] [[skill]]. The user sends out a cascade of ice forward, which creates an ice spike at maximum distance. The spike will consume [[Freeze]] on frozen enemies to deal more damage. The spike will also detonate [[Ice Crystal]]s.


==Skill functions and interactions==
==Skill functions and interactions==
Line 41: Line 145:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Cold Infusion}}
|t1_1 = {{il|Cold Attunement}}
|t1_2 = {{il|Combo Finisher}}
|t1_2 = {{il|Combo Finisher I}}
|t1_3 = {{il|Concentrated Effect}}
|t1_3 = {{il|Ice Bite}}
|t2_1 = {{il|Embitter}}
|t2_1 = {{il|Embitter}}
|t2_2 = {{il|Inevitable Critical}}
|t2_2 = {{il|Frozen Spite}}
|t2_3 = {{il|Reach}}
|t2_3 = {{il|Longshot I}}
|t3_1 = Coming Soon
|t3_1 = {{il|Branching Fissures I}}
|t3_2 = {{il|Upheaval}}
|t3_2 = {{il|Longshot II}}
|t3_3 = {{il|Verglas}}
|t3_3 = {{il|Verglas}}
|t4_1 = {{il|Execute II}}
|t4_2 = {{il|Hit and Run}}
|t5_1 = {{il|Branching Fissures II}}
|t5_2 = {{il|Cold Mastery}}
|t5_3 = {{il|Upheaval II}}
}}
}}


Line 58: Line 167:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Ice Crystals will now instantly shatter from hits that could Consume Freeze. As this is now default behaviour, Glacial Cascade and Fragmentation Rounds no longer specifically call out this behaviour.
* Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
* Fixed a bug where you could not change your targeting direction while using Glacial Cascade.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.

Latest revision as of 08:27, 31 August 2025

Glacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-67) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
Burst radius is 0.5 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemGlacialCascade

Glacial Cascade is a quarterstaff cold melee skill. The user sends out a cascade of ice forward, which creates an ice spike at maximum distance. The spike will consume Freeze on frozen enemies to deal more damage. The spike will also detonate Ice Crystals.

Skill functions and interactions

Gem level progression

LevelRequired LevelMana
Cost
Attack
Damage
10940%
231044%
361148%
4101353%
5141457%
6181661%
7221766%
8261969%
9312173%
10362477%
11412680%
12462984%
13523389%
14583693%
15644098%
166644103%
177249108%
187855113%
198461119%
209067125%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Cold AttunementCold AttunementSupport, Attack, Cold
Category: Cold Attunement
Tier: 1
Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 1
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ice BiteIce BiteSupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II EmbitterEmbitterSupport, Cold
Category: Embitter
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
Longshot ILongshot ISupport, Attack
Category: Longshot
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Branching Fissures IBranching Fissures ISupport, Attack, Melee
Category: Fissures
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 40% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot IILongshot IISupport, Attack
Category: Longshot
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VerglasVerglasSupport, Cold
Category: Verglas
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Hit and RunHit and RunSupport, Attack, Conditional
Category: Hit and Run
Tier: 4
Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Supported Skills become usable after you have moved 10 metres
Supported Skills become unusable again after use
Supported Skills have 40% more Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Branching Fissures IIBranching Fissures IISupport, Attack, Melee
Category: Fissures
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 30% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IIUpheaval IISupport, Attack, Melee
Category: Fissures
Tier: 5
Support Requirements: +5 StrSupports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures
Supported Skills have 20% less Attack Speed
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Glacial Cascade has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Glacial Cascade has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Ice Crystals will now instantly shatter from hits that could Consume Freeze. As this is now default behaviour, Glacial Cascade and Fragmentation Rounds no longer specifically call out this behaviour.
  • Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
  • Fixed a bug where you could not change your targeting direction while using Glacial Cascade.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Glacial Cascade Quality is now gains 0-10% of Physical damage as Cold damage (instead of 0-10% increased attack speed).
0.1.0
  • Introduced to the game.