|gem_description = Fires a slow-moving [[Piercing]] [[Projectile]] that leaves a wake of [[Chilled Ground]], deals [[Cold]] damage and explodes on colliding with terrain.
|gem_tier = 3
|active_skill_name =
|skill_id = FrostboltPlayer
|skill_icon = Frostbolt
|gem_description = Fire a slow-moving [[Pierce|Piercing]] [[Projectile]] that leaves a wake of [[Chill|Chilled Ground]], deals [[Cold]] damage and explodes on colliding with terrain.
|skill_id = Frostbolt
|active_skill_name = Frostbolt
|required_level =
|cast_time = 0.8
|static_cost_types =
|static_cost_types = Mana
|stat_text = Deals 65 to 97 Cold Damage<br>Projectiles Pierce all targets<br>100% increased Magnitude of Chill inflicted<br>Chilled Ground radius is 0.9 metres<br>Chilled Ground duration is 4 seconds
|cost_types = Mana
|quality_type1_weight = 1
|quality_type1_stat_text = (1-20)% more [[Projectile]] Damage after [[Pierce|Piercing]] an Enemy
|stat_text = Deals (5-145) to (8-218) [[Cold]] Damage<br>100% increased [[Magnitude]] of [[Chill]] inflicted<br>[[Pierce]]s all Targets<br>[[Chilled Ground]] radius is 0.9 metres<br>[[Chilled Ground]] duration is 4 seconds
'''Frostbolt''' is a [[cold]] [[spell]] [[skill]].
'''Frostbolt''' is a [[cold]] [[spell]] [[skill]].
==Skill functions and interactions==
==Skill functions and interactions==
Casting [[Cold Snap]] on the projectile will cause it to explode immediately.
Casting [[Ice Nova]] targeting near a Frostbolt [[Projectile]] will cause it to originate from the Frostbolt instead of you.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Cold<br>Damage
|c1_header = Deals x to y Cold Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Cold Damage
|c1_pattern_value = %d to %d
}}
}}
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Deceleration}}
|t1_1 = {{il|Multishot I}}
|t1_2 = {{il|Encumbrance}}
|t1_2 = {{il|Projectile Acceleration I}}
|t1_3 = {{il|Scattershot}}
|t1_3 = {{il|Unleash}}
|t2_1 = {{il|Cold Penetration}}
|t2_1 = {{il|Considered Casting}}
|t2_2 = {{il|Considered Casting}}
|t2_2 = {{il|Multishot II}}
|t2_3 = {{il|Suffuse}}
|t2_3 = {{il|Ricochet I}}
|t3_1 = {{il|Biting Frost}}
|t3_1 = {{il|Deliberation}}
|t3_2 = {{il|Elemental Focus}}
|t3_2 = {{il|Inevitable Critical}}
|t3_3 = {{il|Wildshards}}
|t4_1 = {{il|Rapid Casting II}}
|t4_2 = {{il|Ricochet II}}
|t5_1 = {{il|Cold Mastery}}
|t5_2 = {{il|Projectile Acceleration III}}
|t5_3 = {{il|Ricochet III}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
* Frostbolt: Now has a minimum level of 5. Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 120-195%% more Damage at Gem levels 5-20. Projectile now deals 15-23 Cold Damage at Gem level 5 (previously 24-36), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0e|
* Frostbolt's Explosion radius is now 2.4 metres (previously 1.6).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemFrostbolt
Casting Cold Snap on the projectile will cause it to explode immediately.
Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Gem level progression
Level
Mana Cost
Cold Damage
1
0
6
5 to 8
2
3
7
7 to 11
3
6
8
10 to 15
4
10
9
13 to 19
5
14
10
16 to 24
6
18
12
20 to 30
7
22
13
24 to 36
8
26
15
28 to 43
9
31
17
34 to 50
10
36
19
39 to 59
11
41
22
45 to 68
12
46
25
52 to 79
13
52
28
60 to 90
14
58
32
69 to 103
15
64
36
78 to 118
16
66
41
89 to 134
17
72
46
101 to 151
18
78
53
114 to 171
19
84
60
129 to 193
20
90
67
145 to 218
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Multishot IMultishot ISupport, Projectile Category: Additional Projectiles Tier: 1Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IProjectile Acceleration ISupport, Projectile Category: Projectile Speed Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster.Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
UnleashUnleashSupport, Spell Category: Unleash Tier: 1 Cost & Reservation Multiplier: 150%Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal 50% less Damage when ReoccurringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile Category: Additional Projectiles Tier: 2Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IRicochet ISupport, Projectile Category: Ricochet Tier: 2Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
DeliberationDeliberationSupport Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Inevitable CriticalInevitable CriticalSupport Category: Inevitable Critical Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Rapid Casting IIRapid Casting IISupport, Spell Category: Rapid Casting Tier: 4Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIRicochet IISupport, Projectile Category: Ricochet Tier: 4Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Cold MasteryCold MasterySupport, Cold Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile Category: Projectile Speed Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIIRicochet IIISupport, Projectile Category: Ricochet Tier: 5Support Requirements: +5 DexSupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Projectiles from Supported Skills Pierce all Targets Modifiers granting additional Projectiles instead cause Projectiles from Supported Skills to Chain an additional time from terrain per Projectile they would have gainedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Frostbolt has restrictions on where or how it can drop.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
Frostbolt: Now has a minimum level of 5. Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 120-195%% more Damage at Gem levels 5-20. Projectile now deals 15-23 Cold Damage at Gem level 5 (previously 24-36), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.