|gem_description = Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing [[Fire]] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
|active_skill_name = Ember Fusillade
|cast_time = 0.4
|static_cost_types = Mana
|cost_types = Mana
|quality_type1_weight = 1
|quality_type1_stat_text = Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequence
|stat_text = Deals (7-183) to (10-274) [[Fire]] Damage<br>Embers deal 5% more Damage for each previous Ember fired in sequence<br>Hover duration is 1.3 seconds<br>Can accumulate up to (6-10) Embers<br>Modifiers to number of [[Projectile]]s instead<br>apply to number of Embers accumulated
|level1 = True
|level1_level_requirement = 0
|level1_cost_amounts = 4
|level1_stat_text = Deals 7 to 10 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level2_stat_text = Deals 9 to 13 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level3_stat_text = Deals 12 to 18 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level4_stat_text = Deals 16 to 24 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level5_stat_text = Deals 20 to 30 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level6_stat_text = Deals 25 to 37 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level7_stat_text = Deals 30 to 45 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level8_stat_text = Deals 36 to 54 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level9_stat_text = Deals 42 to 63 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level10_stat_text = Deals 49 to 74 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level11_stat_text = Deals 57 to 86 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level12_stat_text = Deals 66 to 99 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level13_stat_text = Deals 76 to 114 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level14_stat_text = Deals 87 to 130 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level15_stat_text = Deals 99 to 148 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level16_stat_text = Deals 112 to 168 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level17_stat_text = Deals 127 to 190 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level18_stat_text = Deals 144 to 215 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level19_stat_text = Deals 162 to 243 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level20_stat_text = Deals 183 to 274 Fire Damage<br>Can accumulate up to 10 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
'''Ember Fusillade''' is a [[fire]] [[projectile]] [[spell]]. Each cast creates a fire ember that hover near you. After not creating any embers for a [[duration]], all the embers are released and fly towards enemies to deal damage. If you have a [[Lightning Infusion]], it is consumed to empower all embers to have them deal additional [[lightning damage]] that [[chain]]s to nearby enemies.
==Skill functions and interactions==
==Skill functions and interactions==
This skill seems to pair well with the [[Unleash]] [[support gem]].
When combined with sources of conditonal additional projectiles such as {{il|Wildshards I}}, if the player procs Wildshards (gaining 8 additional embers) and continues to charge up embers without fully depleting all embers, the additional projectiles is snapshotted and can be benefitted from each time you gain embers.{{bug}}<ref>https://www.pathofexile.com/forum/view-thread/3634115</ref><ref>https://www.youtube.com/watch?v=VWWsNQgqarU</ref>
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Fire<br>Damage
|c1_header = Deals x to y Fire Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
|c1_pattern_value = %d to %d
|c2_abbr = Maximum<br>Embers
|c2_header = Can accumulate up to x Embers
|c2_pattern_extract = Can accumulate up to (%d+) Embers
|c2_pattern_value = %d
}}
}}
==Recommended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = {{il|Chain I}}
|-
|t1_2 = {{il|Compressed Duration I}}
| I || || ||
|t1_3 = {{il|Zenith I}}
|-
|t2_1 = {{il|Chain II}}
| II || || ||
|t2_2 = {{il|Considered Casting}}
|-
|t3_1 = {{il|Compressed Duration II}}
| III || || ||
|t3_2 = {{il|Gambleshot}}
|}
|t4_1 = {{il|Nova Projectiles}}
|t4_2 = {{il|Rapid Casting II}}
|t5_1 = {{il|Fire Mastery}}
|t5_2 = {{il|Wildshards II}}
}}
{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
* Ember Fusillade: Can now be [[Infused]] with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
}}
{{Version history table row|0.1.1f|
* Updated Ember Fusillade's Skill description to clarify that additional projectiles affect the number of Embers accumulated.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Added a marker effect to Ember Fusillade's preferred target.
* Added a marker effect to Ember Fusillade's preferred target.
* Fixed a bug where Ember Fusillade could fail to target enemies.
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
Latest revision as of 08:25, 31 August 2025
Ember FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration Tier: 9 Level: (1-20) Cost: (4-42) Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage Embers deal 5% more Damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated
Additional Effects From 1-20% Quality: Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequenceSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemEmberFusillade
Ember Fusillade is a fireprojectilespell. Each cast creates a fire ember that hover near you. After not creating any embers for a duration, all the embers are released and fly towards enemies to deal damage. If you have a Lightning Infusion, it is consumed to empower all embers to have them deal additional lightning damage that chains to nearby enemies.
When combined with sources of conditonal additional projectiles such as Wildshards IWildshards ISupport, Spell, Projectile Category: Additional Projectiles Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports ProjectileSpells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill., if the player procs Wildshards (gaining 8 additional embers) and continues to charge up embers without fully depleting all embers, the additional projectiles is snapshotted and can be benefitted from each time you gain embers.[Likely due to a bug][1][2]
Gem level progression
Level
Mana Cost
Fire Damage
Maximum Embers
1
0
4
7 to 10
6
2
3
4
9 to 13
6
3
6
5
12 to 18
6
4
10
5
16 to 24
6
5
14
6
20 to 30
7
6
18
7
25 to 37
7
7
22
8
30 to 45
7
8
26
9
36 to 54
7
9
31
10
42 to 63
7
10
36
12
49 to 74
7
11
41
13
57 to 86
8
12
46
15
66 to 99
8
13
52
17
76 to 114
8
14
58
20
87 to 130
8
15
64
22
99 to 148
8
16
66
25
112 to 168
9
17
72
29
127 to 190
9
18
78
33
144 to 215
9
19
84
37
162 to 243
9
20
90
42
183 to 274
10
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Chain IChain ISupport, Projectile, Chaining Category: Chain Tier: 1Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills Chain 100% more times Supported Skills deal 50% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Compressed Duration ICompressed Duration ISupport, Duration Category: Compressed Duration Tier: 1Support Requirements: +5 StrSupports any skill that has a duration making that duration shorter.Supported Skills have 30% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IZenith ISupport, Spell Category: Zenith Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Chain IIChain IISupport, Projectile, Chaining Category: Chain Tier: 2Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills Chain 100% more times Supported Skills deal 40% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Compressed Duration IICompressed Duration IISupport, Duration Category: Compressed Duration Tier: 3Support Requirements: +5 StrSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
GambleshotGambleshotSupport, Projectile Category: Gambleshot Tier: 3Support Requirements: +5 DexSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random Projectiles from Supported Skills deal 15% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Nova ProjectilesNova ProjectilesSupport, Projectile Category: Additional Projectiles Tier: 4Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IIRapid Casting IISupport, Spell Category: Rapid Casting Tier: 4Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Wildshards IIWildshards IISupport, Spell, Projectile Category: Additional Projectiles Tier: 5Support Requirements: +5 IntSupports ProjectileSpells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Ember Fusillade has restrictions on where or how it can drop.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.