Rearm I: Difference between revisions

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m (Blvcksvn moved page Rearm to Rearm II)
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{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Rearm
|name                                    = Rearm II
|class_id                                = Support Skill Gem
|class_id                                = Support Skill Gem
|size_x                                  = 1
|size_x                                  = 1
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}}
}}


'''Rearm''' is a [[support gem]].
'''Rearm II''' is a [[support gem]].


__TOC__
__TOC__
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* "Rearm" renamed to "Rearm II"
}}
{{Version history table row|0.2.0g|
{{Version history table row|0.2.0g|
* Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
* Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.

Revision as of 04:44, 27 August 2025

Rearm IISupport, Hazard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 25% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Rearm II inventory icon.png
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gem/SupportGemRearm

Rearm II is a support gem.

Skill functions and interactions

Rearmed Hazards do not count towards the hazard's maximum limit.

Item acquisition

Rearm I has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.3.0
  • "Rearm" renamed to "Rearm II"
0.2.0g
  • Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
0.2.0
  • Introduced to the game.