* Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
* Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
Revision as of 04:44, 27 August 2025
Rearm IISupport, Hazard Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 25% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.File:Rearm II inventory icon.png