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[[Category:Ailments]]
[[Category:Ailments]]
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Revision as of 18:56, 26 August 2025

Chilled
Ailment
Chill status icon.png
Chill
Tooltip
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.

Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.

Chill is a debuff and elemental ailment aligned with cold damage. Chill inflicts an action speed slow.

Mechanics

All cold damage above a minimum ailment threshold applies chill. Chill must be able to inflict a 30% or higher magnitude slow, otherwise it is discarded. The magnitude of the Chill scales the slow effect and depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold, up to a maximum of 50%.

Chills independent of damage (e.g. Chilled Ground) inflict a default slow of 30% unless otherwise specified.

Unless otherwise specified, Chill has a base duration of 2 seconds on characters, and 8 seconds on non-characters.

Chill is independent from Freeze.

Related gems

ItemRequired levelStats
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds

Additional Effects From 1-20% Quality:
+(0.5-10)% maximum Elemental Exposure applied
Skills can be managed in the Skills Panel.
1Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Frost DartsFrost DartsSpell, AoE, Projectile, Cold, Payoff
Tier: 3
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
1Deals (2-45) to (3-68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Frost NexusFrost NexusSupport, AoE, Cold
Category: Frost Nexus
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
FrostboltFrostboltBarrageable, Spell, AoE, Projectile, Cold, Duration
Tier: 3
Level: (1-20)
Cost: (6-67) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage
100% increased Magnitude of Chill inflicted
Pierces all Targets
Chilled Ground radius is 0.9 metres
Chilled Ground duration is 4 seconds

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Skills can be managed in the Skills Panel.
1Deals (5-145) to (8-218) Cold Damage
100% increased Magnitude of Chill inflicted
Pierces all Targets
Chilled Ground radius is 0.9 metres
Chilled Ground duration is 4 seconds
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
1Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split
Ice NovaIce NovaBarrageable, Spell, AoE, Cold, Nova
Tier: 1
Level: (1-20)
Cost: (8-84) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Nova radius is 3.2 metres
Knocks Back Enemies

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
1Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Nova radius is 3.2 metres
Knocks Back Enemies
Lunar AssaultFile:Lunar Assault inventory icon.pngLunar AssaultAttack, Shapeshift, AoE, Melee, Strike, Cold
Tier: 1
Level: 1
Cost: 6 Mana
Attack Speed: 45% of base
Attack Damage: 115% of base
Requires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 70% of Physical damage to Cold damage
250% more Magnitude of Chill inflicted
250% more Freeze Buildup
Skills can be managed in the Skills Panel.
File:Lunar Assault skill icon.png
File:Lunar Assault inventory icon.png
1Converts 70% of Physical damage to Cold damage
250% more Magnitude of Chill inflicted
250% more Freeze Buildup

Related base items

No results found

Related unique items

ItemBase itemItem classRequired levelStats
Asphyxia's WrathAsphyxia's Wrath
Broadhead Quiver
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Can only be equipped if you are wielding a Bow.
Broadhead QuiverQuiver1Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Mist WhisperMist Whisper
Makeshift Crossbow
Crossbow
Physical Damage: 7-12
Elemental Damage: (8-10) to (13-15)
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Reload Time: 0.80
Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
Sibilant promises surrounded them in the night.
All the travelers had to give him was their devotion...
Makeshift CrossbowCrossbow1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
BronzebeardBronzebeard
Horned Crown
Armour: (49-66)
Energy Shield: (22-30)
Requires Level 10, 10 Str, 10 Int10% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Grip of WinterGrip of Winter
Firm Bracers
Evasion: (33-39)Requires Level 11, 16 Dex(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
After the eruption, the skies turned grey,
ash began ot fall, and a chill set in...
Firm BracersGloves11(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
Dream FragmentsDream Fragments
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
Sapphire RingRing12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
PolcirkelnPolcirkeln
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
I rule the north
A legacy earned
Time and time again
Sing Meginord's song!
Sapphire RingRing12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: (28-33)
Energy Shield: (11-13)
Requires Level 16, 13 Str, 13 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Sierran InheritanceSierran Inheritance
Marabout Garb
Evasion: (84-100)
Energy Shield: (42-50)
Movement Speed: -3.0%
Requires Level 16, 17 Dex, 17 Int(50-80)% increased Evasion and Energy Shield
-15% to Cold Resistance
+(30-40)% to Lightning Resistance
(30-50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
Born among the high peaks, many Mutewind
live their entire lives in snow and ice.
Marabout GarbBody Armour16(50-80)% increased Evasion and Energy Shield
-15% to Cold Resistance
+(30-40)% to Lightning Resistance
(30-50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
Yoke of SufferingYoke of Suffering
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among
your Ailments on them
(40-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Let the unrepentant be dragged ever downwards by the weight of their sins.
Bloodstone AmuletAmulet18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among
your Ailments on them
(40-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: (140-168)
Evasion: (125-150)
Requires Level 33, 26 Str, 26 Dex(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Dexterity
(10-20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15-25)% increased Magnitude of Poison you inflict
Those members of the Brotherhood who employ the venom of
Trarthan ice snakes must take great care with the volatile substance.
Iron RingRing36Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Dexterity
(10-20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15-25)% increased Magnitude of Poison you inflict
VenopunctureVenopuncture
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10-20)% chance to inflict Bleeding on Hit
(15-25)% increased Magnitude of Bleeding you inflict
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
Iron RingRing36Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
+(20-30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10-20)% chance to inflict Bleeding on Hit
(15-25)% increased Magnitude of Bleeding you inflict
The Three DragonsThe Three Dragons
Solid Mask
Evasion: (121-139)
Energy Shield: (49-56)
Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
TidebreakerTidebreaker
Pointed Maul
Two Hand Mace
Physical Damage: (149.6-170) to (224.4-255)
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 45, 80 Str(120-150)% increased Physical Damage
+(2-3) to Level of all Melee Skills
+(20-30) to Intelligence
Causes (150-200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
Pointed MaulTwo Hand Mace45(120-150)% increased Physical Damage
+(2-3) to Level of all Melee Skills
+(20-30) to Intelligence
Causes (150-200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
HeatshiverHeatshiver
Velvet Cap
Evasion: (271-307)Requires Level 52, 74 Dex(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
Velvet CapHelmet52(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
The PandemoniusThe Pandemonius
Lapis Amulet
Requires Level 52+(10-15) to Intelligence(50-100)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
A single moment sets in motion an eternal fall,
beneath which all are buried.
Lapis AmuletAmulet52+(10-15) to Intelligence(50-100)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit

Passives

NameStats
Chill Effect on You10% reduced Effect of Chill on you [1]
Chill Magnitude12% increased Magnitude of Chill you inflict [1] [2]
15% increased Magnitude of Chill you inflict [3] [4]
Chill Magnitude and Duration10% increased Magnitude of Chill you inflict
10% increased Chill Duration on Enemies [1]
Cold Penetration10% increased Magnitude of Chill you inflict [1]
Elemental10% increased Magnitude of Shock you inflict
10% increased Magnitude of Chill you inflict [1] [2]
Elemental Ailment Duration10% increased Duration of Ignite, Shock and Chill on Enemies [1] [2]
Freeze and Chill Resistance10% increased Freeze Threshold
5% reduced Effect of Chill on you [1] [2] [3]
Chakra of ElementsGain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies [1]
Chilled to the Bone30% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies [1]
Chillproof+30% of Armour also applies to Cold Damage
30% reduced Effect of Chill on you
30% increased Freeze Threshold [1]
Cold Nature25% increased Cold Damage
15% increased Chill Duration on Enemies [1]
Crystallised Immunities
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
Immune to Chill if a majority of your Socketed Support Gems are Blue [1]
Echoing Frost30% increased Elemental Damage if you've Chilled an Enemy Recently [1]
Embodiment of Frost
Immune to Freeze and Chill while affected by an Archon Buff [1]
Exploit25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies [1]
FrostwalkerGain 15% of Damage as Extra Cold Damage while on Chilled Ground
40% reduced Effect of Chill on you [1]
Perpetual Freeze15% increased Chill and Freeze Duration on Enemies
20% increased Freeze Buildup
15% increased Magnitude of Chill you inflict [1]
Shattering20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Freeze Buildup [1]
Sigil of Ice30% increased Damage with Hits against Chilled Enemies [1]
Slippery Ice25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll [1]
Suffusion30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana [1]
Unbound Forces25% increased Magnitude of Shock you inflict
25% increased Magnitude of Chill you inflict
40% increased Shock Duration
40% increased Chill Duration on Enemies [1]

Version history

Version Changes
0.3.0
  • Chill now lasts 8 seconds on non-players by default (previously 2 seconds). It still lasts 2 seconds on players. Chills on any target are now discarded if their magnitude is less than 30% (previously 5%).
  • Unspecified chill now has a base value of 30% (from 20%).[Undocumented][confirmation needed]
0.1.0
  • Introduced to the game.