Rearmed Hazards do not count towards the hazard's maximum limit.
{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0g|
* Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 15:02, 1 May 2025
RearmSupport, Hazard Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 25% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.