|gem_description = Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing [[Fire]] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
|active_skill_name =
|skill_icon = Ember Fusillade
|skill_id = Ember Fusillade
|required_level =
|static_cost_types =
|stat_text = Deals (7-186) to (10-279) Fire Damage<br>Embers deals 5% more damage for each previous Ember fired in sequence<br>Hover duration is 1.3 seconds<br>Can accumulate up to (6-10) Embers<br>Modifiers to number of Projectiles instead apply to number of Embers accumulated
|level1 = True
|level1_level_requirement = 1
|level1_spirit_reservation_flat = 1
|gem_tier = 3
|release_version = 0.1.0
}}
}}
'''Ember Fusillade''' is a [[fire]] [[projectile]] [[spell]]. Each cast creates a fire ember that hover near you. After not creating any embers for a [[duration]], all the embers are released and fly towards enemies to deal damage.
'''Ember Fusillade is a [[spell]] [[skill]]. Each cast creates a fire ember that flies near you. If you stop creating embers the hovering embers become projectiles that fly towards enemies.
==Skill functions and interactions==
==Skill functions and interactions==
This skill seems to pair well with the [[Unleash]] [[support gem]].
This skill seems to pair well with the [[Unleash]] [[support gem]].
When combined with sources of conditonal additional projectiles such as {{il|Wildshards}}, if the player procs Wildshards (gaining 8 additional embers) and continues to charge up embers without fully depleting all embers, the additional projectiles is snapshotted and can be benefitted from each time you gain embers.{{bug}}<ref>https://www.pathofexile.com/forum/view-thread/3634115</ref><ref>https://www.youtube.com/watch?v=VWWsNQgqarU</ref>
==Gem level progression==
==Gem level progression==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =
|t1_1 = {{il|Controlled Destruction}}
|t1_2 =
|t1_2 = {{il|Fast Forward}}
|t1_3 =
|t1_3 = {{il|Inspiration}}
|t2_1 =
|t2_1 = {{il|Considered Casting}}
|t2_2 =
|t2_2 = {{il|Ricochet}}
|t2_3 =
|t2_3 = {{il|Rising Tempest}}
|t3_1 =
|t3_1 = {{il|Fire Mastery}}
|t3_2 =
|t3_2 = {{il|Fork}}
|t3_3 =
|t3_3 = {{il|Wildshards}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
}}
{{Version history table row|0.1.1f|
* Updated Ember Fusillade's Skill description to clarify that additional projectiles affect the number of Embers accumulated.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Added a marker effect to Ember Fusillade's preferred target.
* Added a marker effect to Ember Fusillade's preferred target.
* Fixed a bug where Ember Fusillade could fail to target enemies.
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
Revision as of 00:38, 17 April 2025
Ember FusilladeSpell, AoE, Projectile, Fire, Duration Tier: 3 Level: 1 Reservation: 1 SpiritConjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-186) to (10-279) Fire Damage Embers deals 5% more damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead apply to number of Embers accumulatedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemEmberFusillade
Ember Fusillade is a fireprojectilespell. Each cast creates a fire ember that hover near you. After not creating any embers for a duration, all the embers are released and fly towards enemies to deal damage.
When combined with sources of conditonal additional projectiles such as Module Error: No results found for item using search term "item_name = Wildshards", if the player procs Wildshards (gaining 8 additional embers) and continues to charge up embers without fully depleting all embers, the additional projectiles is snapshotted and can be benefitted from each time you gain embers.[Likely due to a bug][1][2]
Gem level progression
Level
Mana Cost
1
0
0
3
2
3
9
4
3
6
14
5
4
10
21
5
5
14
28
6
6
18
35
7
7
22
41
8
8
26
48
10
9
31
57
11
10
36
65
12
11
41
74
14
12
46
82
16
13
52
92
18
14
58
103
20
15
64
113
22
16
66
116
24
17
72
126
27
18
78
137
30
19
84
147
33
20
90
157
37
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Controlled DestructionControlled DestructionSupport, Spell Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Fast Forward"
Module Error: No results found for item using search term "item_name = Inspiration"
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Ricochet"
Rising TempestRising TempestSupport Category: Rising Tempest Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental typePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ForkForkSupport, Projectile Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their ProjectilesFork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Wildshards"
Item acquisition
Ember Fusillade has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.