Shield Wall: Difference between revisions

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Line 5: Line 5:
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemShieldWall
|metadata_id                            = Metadata/Items/Gem/SkillGemShieldWall
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
 
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = AoE, Physical, Duration
|gem_tags                                = Attack, AoE, Melee, Physical, Duration
|level20_experience                      = 0
|gem_description                        = Ram your [[Shield]] into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your [[Slams]] will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
|active_skill_name                      = Shield Wall
|active_skill_name                      = Shield Wall
|skill_icon                              = Shield Wall
|skill_id                                = ShieldWallPlayer
|gem_tier                                = 7
|item_class_id_restriction              = Shield
|item_class_id_restriction              = Shield
|skill_id                                = Shield Wall
|gem_description                        = Ram your [[Shield]] into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your [[Slams]] or [[Warcries]] will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
 
|static_cost_types                      = Mana
|cast_time                              = 1
|static_attack_time                      = 1.25
|static_critical_strike_chance          = 5
|static_critical_strike_chance          = 5
|static_attack_time                      = 1.25
 
|static_cooldown                        = 0
|stat_text                              = Can have 2 Shield Walls active at a time<br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Explosion radius is 3 metres<br>Wall duration is 6 seconds<br>Wall segments have (36-12714) maximum life
|static_cost_types                      = Mana
 
|stat_text                              = Can have 2 Shield Walls active at a time<br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Explosion radius is 4 metres<br>Wall duration is 6 seconds<br>Wall segments have (36-12714) maximum life
|level1                                  = True
|level1                                  = True
|level1_cost_amounts                    = 14
|level1_cost_amounts                    = 14
|level1_damage_multiplier                = 60
|level1_damage_multiplier                = 60
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>Wall Segments Have 36 Maximum Life
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>Wall Segments Have 36 Maximum Life
|level1_stat1_id                        =  
|level1_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level1_stat1_value                      = 4
|level1_stat1_value                      = 4
|level1_stat2_id                        =  
|level1_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level1_stat2_value                      = 6
|level1_stat2_value                      = 6
|level1_stat3_id                        =  
|level1_stat3_id                        = shield_wall_maximum_life
|level1_stat3_value                      = 36
|level1_stat3_value                      = 36


Line 37: Line 39:
|level2_damage_multiplier                = 66
|level2_damage_multiplier                = 66
|level2_stat_text                        = 5 to 7 Base Off Hand Physical Damage<br>Wall Segments Have 64 Maximum Life
|level2_stat_text                        = 5 to 7 Base Off Hand Physical Damage<br>Wall Segments Have 64 Maximum Life
|level2_stat1_id                        =  
|level2_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level2_stat1_value                      = 5
|level2_stat1_value                      = 5
|level2_stat2_id                        =  
|level2_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level2_stat2_value                      = 7
|level2_stat2_value                      = 7
|level2_stat3_id                        =  
|level2_stat3_id                        = shield_wall_maximum_life
|level2_stat3_value                      = 64
|level2_stat3_value                      = 64


Line 48: Line 50:
|level3_damage_multiplier                = 73
|level3_damage_multiplier                = 73
|level3_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>Wall Segments Have 108 Maximum Life
|level3_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>Wall Segments Have 108 Maximum Life
|level3_stat1_id                        =  
|level3_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level3_stat1_value                      = 7
|level3_stat1_value                      = 7
|level3_stat2_id                        =  
|level3_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level3_stat2_value                      = 10
|level3_stat2_value                      = 10
|level3_stat3_id                        =  
|level3_stat3_id                        = shield_wall_maximum_life
|level3_stat3_value                      = 108
|level3_stat3_value                      = 108


Line 59: Line 61:
|level4_damage_multiplier                = 80
|level4_damage_multiplier                = 80
|level4_stat_text                        = 8 to 13 Base Off Hand Physical Damage<br>Wall Segments Have 164 Maximum Life
|level4_stat_text                        = 8 to 13 Base Off Hand Physical Damage<br>Wall Segments Have 164 Maximum Life
|level4_stat1_id                        =  
|level4_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level4_stat1_value                      = 8
|level4_stat1_value                      = 8
|level4_stat2_id                        =  
|level4_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level4_stat2_value                      = 13
|level4_stat2_value                      = 13
|level4_stat3_id                        =  
|level4_stat3_id                        = shield_wall_maximum_life
|level4_stat3_value                      = 164
|level4_stat3_value                      = 164


Line 70: Line 72:
|level5_damage_multiplier                = 87
|level5_damage_multiplier                = 87
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>Wall Segments Have 240 Maximum Life
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>Wall Segments Have 240 Maximum Life
|level5_stat1_id                        =  
|level5_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level5_stat1_value                      = 10
|level5_stat1_value                      = 10
|level5_stat2_id                        =  
|level5_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level5_stat2_value                      = 16
|level5_stat2_value                      = 16
|level5_stat3_id                        =  
|level5_stat3_id                        = shield_wall_maximum_life
|level5_stat3_value                      = 240
|level5_stat3_value                      = 240


Line 81: Line 83:
|level6_damage_multiplier                = 94
|level6_damage_multiplier                = 94
|level6_stat_text                        = 13 to 19 Base Off Hand Physical Damage<br>Wall Segments Have 334 Maximum Life
|level6_stat_text                        = 13 to 19 Base Off Hand Physical Damage<br>Wall Segments Have 334 Maximum Life
|level6_stat1_id                        =  
|level6_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level6_stat1_value                      = 13
|level6_stat1_value                      = 13
|level6_stat2_id                        =  
|level6_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level6_stat2_value                      = 19
|level6_stat2_value                      = 19
|level6_stat3_id                        =  
|level6_stat3_id                        = shield_wall_maximum_life
|level6_stat3_value                      = 334
|level6_stat3_value                      = 334


Line 92: Line 94:
|level7_damage_multiplier                = 102
|level7_damage_multiplier                = 102
|level7_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>Wall Segments Have 460 Maximum Life
|level7_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>Wall Segments Have 460 Maximum Life
|level7_stat1_id                        =  
|level7_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level7_stat1_value                      = 15
|level7_stat1_value                      = 15
|level7_stat2_id                        =  
|level7_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level7_stat2_value                      = 23
|level7_stat2_value                      = 23
|level7_stat3_id                        =  
|level7_stat3_id                        = shield_wall_maximum_life
|level7_stat3_value                      = 460
|level7_stat3_value                      = 460


Line 103: Line 105:
|level8_damage_multiplier                = 109
|level8_damage_multiplier                = 109
|level8_stat_text                        = 18 to 27 Base Off Hand Physical Damage<br>Wall Segments Have 624 Maximum Life
|level8_stat_text                        = 18 to 27 Base Off Hand Physical Damage<br>Wall Segments Have 624 Maximum Life
|level8_stat1_id                        =  
|level8_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level8_stat1_value                      = 18
|level8_stat1_value                      = 18
|level8_stat2_id                        =  
|level8_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level8_stat2_value                      = 27
|level8_stat2_value                      = 27
|level8_stat3_id                        =  
|level8_stat3_id                        = shield_wall_maximum_life
|level8_stat3_value                      = 624
|level8_stat3_value                      = 624


Line 114: Line 116:
|level9_damage_multiplier                = 116
|level9_damage_multiplier                = 116
|level9_stat_text                        = 21 to 31 Base Off Hand Physical Damage<br>Wall Segments Have 832 Maximum Life
|level9_stat_text                        = 21 to 31 Base Off Hand Physical Damage<br>Wall Segments Have 832 Maximum Life
|level9_stat1_id                        =  
|level9_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level9_stat1_value                      = 21
|level9_stat1_value                      = 21
|level9_stat2_id                        =  
|level9_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level9_stat2_value                      = 31
|level9_stat2_value                      = 31
|level9_stat3_id                        =  
|level9_stat3_id                        = shield_wall_maximum_life
|level9_stat3_value                      = 832
|level9_stat3_value                      = 832


Line 125: Line 127:
|level10_damage_multiplier              = 123
|level10_damage_multiplier              = 123
|level10_stat_text                      = 24 to 37 Base Off Hand Physical Damage<br>Wall Segments Have 1100 Maximum Life
|level10_stat_text                      = 24 to 37 Base Off Hand Physical Damage<br>Wall Segments Have 1100 Maximum Life
|level10_stat1_id                        =  
|level10_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level10_stat1_value                    = 24
|level10_stat1_value                    = 24
|level10_stat2_id                        =  
|level10_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level10_stat2_value                    = 37
|level10_stat2_value                    = 37
|level10_stat3_id                        =  
|level10_stat3_id                        = shield_wall_maximum_life
|level10_stat3_value                    = 1100
|level10_stat3_value                    = 1100


Line 136: Line 138:
|level11_damage_multiplier              = 131
|level11_damage_multiplier              = 131
|level11_stat_text                      = 28 to 42 Base Off Hand Physical Damage<br>Wall Segments Have 1438 Maximum Life
|level11_stat_text                      = 28 to 42 Base Off Hand Physical Damage<br>Wall Segments Have 1438 Maximum Life
|level11_stat1_id                        =  
|level11_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level11_stat1_value                    = 28
|level11_stat1_value                    = 28
|level11_stat2_id                        =  
|level11_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level11_stat2_value                    = 42
|level11_stat2_value                    = 42
|level11_stat3_id                        =  
|level11_stat3_id                        = shield_wall_maximum_life
|level11_stat3_value                    = 1438
|level11_stat3_value                    = 1438


Line 147: Line 149:
|level12_damage_multiplier              = 140
|level12_damage_multiplier              = 140
|level12_stat_text                      = 32 to 48 Base Off Hand Physical Damage<br>Wall Segments Have 1866 Maximum Life
|level12_stat_text                      = 32 to 48 Base Off Hand Physical Damage<br>Wall Segments Have 1866 Maximum Life
|level12_stat1_id                        =  
|level12_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level12_stat1_value                    = 32
|level12_stat1_value                    = 32
|level12_stat2_id                        =  
|level12_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level12_stat2_value                    = 48
|level12_stat2_value                    = 48
|level12_stat3_id                        =  
|level12_stat3_id                        = shield_wall_maximum_life
|level12_stat3_value                    = 1866
|level12_stat3_value                    = 1866


Line 158: Line 160:
|level13_damage_multiplier              = 149
|level13_damage_multiplier              = 149
|level13_stat_text                      = 37 to 55 Base Off Hand Physical Damage<br>Wall Segments Have 2408 Maximum Life
|level13_stat_text                      = 37 to 55 Base Off Hand Physical Damage<br>Wall Segments Have 2408 Maximum Life
|level13_stat1_id                        =  
|level13_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level13_stat1_value                    = 37
|level13_stat1_value                    = 37
|level13_stat2_id                        =  
|level13_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level13_stat2_value                    = 55
|level13_stat2_value                    = 55
|level13_stat3_id                        =  
|level13_stat3_id                        = shield_wall_maximum_life
|level13_stat3_value                    = 2408
|level13_stat3_value                    = 2408


Line 169: Line 171:
|level14_damage_multiplier              = 160
|level14_damage_multiplier              = 160
|level14_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>Wall Segments Have 3086 Maximum Life
|level14_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>Wall Segments Have 3086 Maximum Life
|level14_stat1_id                        =  
|level14_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level14_stat1_value                    = 42
|level14_stat1_value                    = 42
|level14_stat2_id                        =  
|level14_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level14_stat2_value                    = 63
|level14_stat2_value                    = 63
|level14_stat3_id                        =  
|level14_stat3_id                        = shield_wall_maximum_life
|level14_stat3_value                    = 3086
|level14_stat3_value                    = 3086


Line 180: Line 182:
|level15_damage_multiplier              = 171
|level15_damage_multiplier              = 171
|level15_stat_text                      = 48 to 72 Base Off Hand Physical Damage<br>Wall Segments Have 3940 Maximum Life
|level15_stat_text                      = 48 to 72 Base Off Hand Physical Damage<br>Wall Segments Have 3940 Maximum Life
|level15_stat1_id                        =  
|level15_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level15_stat1_value                    = 48
|level15_stat1_value                    = 48
|level15_stat2_id                        =  
|level15_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level15_stat2_value                    = 72
|level15_stat2_value                    = 72
|level15_stat3_id                        =  
|level15_stat3_id                        = shield_wall_maximum_life
|level15_stat3_value                    = 3940
|level15_stat3_value                    = 3940


Line 191: Line 193:
|level16_damage_multiplier              = 183
|level16_damage_multiplier              = 183
|level16_stat_text                      = 54 to 82 Base Off Hand Physical Damage<br>Wall Segments Have 5016 Maximum Life
|level16_stat_text                      = 54 to 82 Base Off Hand Physical Damage<br>Wall Segments Have 5016 Maximum Life
|level16_stat1_id                        =  
|level16_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level16_stat1_value                    = 54
|level16_stat1_value                    = 54
|level16_stat2_id                        =  
|level16_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level16_stat2_value                    = 82
|level16_stat2_value                    = 82
|level16_stat3_id                        =  
|level16_stat3_id                        = shield_wall_maximum_life
|level16_stat3_value                    = 5016
|level16_stat3_value                    = 5016


Line 202: Line 204:
|level17_damage_multiplier              = 197
|level17_damage_multiplier              = 197
|level17_stat_text                      = 61 to 92 Base Off Hand Physical Damage<br>Wall Segments Have 6362 Maximum Life
|level17_stat_text                      = 61 to 92 Base Off Hand Physical Damage<br>Wall Segments Have 6362 Maximum Life
|level17_stat1_id                        =  
|level17_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level17_stat1_value                    = 61
|level17_stat1_value                    = 61
|level17_stat2_id                        =  
|level17_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level17_stat2_value                    = 92
|level17_stat2_value                    = 92
|level17_stat3_id                        =  
|level17_stat3_id                        = shield_wall_maximum_life
|level17_stat3_value                    = 6362
|level17_stat3_value                    = 6362


Line 213: Line 215:
|level18_damage_multiplier              = 211
|level18_damage_multiplier              = 211
|level18_stat_text                      = 69 to 104 Base Off Hand Physical Damage<br>Wall Segments Have 8032 Maximum Life
|level18_stat_text                      = 69 to 104 Base Off Hand Physical Damage<br>Wall Segments Have 8032 Maximum Life
|level18_stat1_id                        =  
|level18_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level18_stat1_value                    = 69
|level18_stat1_value                    = 69
|level18_stat2_id                        =  
|level18_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level18_stat2_value                    = 104
|level18_stat2_value                    = 104
|level18_stat3_id                        =  
|level18_stat3_id                        = shield_wall_maximum_life
|level18_stat3_value                    = 8032
|level18_stat3_value                    = 8032


Line 224: Line 226:
|level19_damage_multiplier              = 227
|level19_damage_multiplier              = 227
|level19_stat_text                      = 78 to 117 Base Off Hand Physical Damage<br>Wall Segments Have 10118 Maximum Life
|level19_stat_text                      = 78 to 117 Base Off Hand Physical Damage<br>Wall Segments Have 10118 Maximum Life
|level19_stat1_id                        =  
|level19_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level19_stat1_value                    = 78
|level19_stat1_value                    = 78
|level19_stat2_id                        =  
|level19_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level19_stat2_value                    = 117
|level19_stat2_value                    = 117
|level19_stat3_id                        =  
|level19_stat3_id                        = shield_wall_maximum_life
|level19_stat3_value                    = 10118
|level19_stat3_value                    = 10118


Line 235: Line 237:
|level20_damage_multiplier              = 245
|level20_damage_multiplier              = 245
|level20_stat_text                      = 88 to 132 Base Off Hand Physical Damage<br>Wall Segments Have 12714 Maximum Life
|level20_stat_text                      = 88 to 132 Base Off Hand Physical Damage<br>Wall Segments Have 12714 Maximum Life
|level20_stat1_id                        =  
|level20_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level20_stat1_value                    = 88
|level20_stat1_value                    = 88
|level20_stat2_id                        =  
|level20_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level20_stat2_value                    = 132
|level20_stat2_value                    = 132
|level20_stat3_id                        =  
|level20_stat3_id                        = shield_wall_maximum_life
|level20_stat3_value                    = 12714
|level20_stat3_value                    = 12714


|level21                                = True
|level21                                = False
|level21_cost_amounts                    = 135
|level21_cost_amounts                    = 135
|level21_damage_multiplier              = 264
|level21_damage_multiplier              = 264
|level21_stat_text                      = 99 to 148 Base Off Hand Physical Damage<br>Wall Segments Have 13254 Maximum Life
|level21_stat_text                      = 99 to 148 Base Off Hand Physical Damage<br>Wall Segments Have 13254 Maximum Life
|level21_stat1_id                        =  
|level21_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level21_stat1_value                    = 99
|level21_stat1_value                    = 99
|level21_stat2_id                        =  
|level21_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level21_stat2_value                    = 148
|level21_stat2_value                    = 148
|level21_stat3_id                        =  
|level21_stat3_id                        = shield_wall_maximum_life
|level21_stat3_value                    = 13254
|level21_stat3_value                    = 13254


Line 257: Line 259:
|level22_damage_multiplier              = 284
|level22_damage_multiplier              = 284
|level22_stat_text                      = 111 to 167 Base Off Hand Physical Damage<br>Wall Segments Have 14371 Maximum Life
|level22_stat_text                      = 111 to 167 Base Off Hand Physical Damage<br>Wall Segments Have 14371 Maximum Life
|level22_stat1_id                        =  
|level22_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level22_stat1_value                    = 111
|level22_stat1_value                    = 111
|level22_stat2_id                        =  
|level22_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level22_stat2_value                    = 167
|level22_stat2_value                    = 167
|level22_stat3_id                        =  
|level22_stat3_id                        = shield_wall_maximum_life
|level22_stat3_value                    = 14371
|level22_stat3_value                    = 14371


Line 268: Line 270:
|level23_damage_multiplier              = 306
|level23_damage_multiplier              = 306
|level23_stat_text                      = 125 to 187 Base Off Hand Physical Damage<br>Wall Segments Have 16378 Maximum Life
|level23_stat_text                      = 125 to 187 Base Off Hand Physical Damage<br>Wall Segments Have 16378 Maximum Life
|level23_stat1_id                        =  
|level23_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level23_stat1_value                    = 125
|level23_stat1_value                    = 125
|level23_stat2_id                        =  
|level23_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level23_stat2_value                    = 187
|level23_stat2_value                    = 187
|level23_stat3_id                        =  
|level23_stat3_id                        = shield_wall_maximum_life
|level23_stat3_value                    = 16378
|level23_stat3_value                    = 16378


Line 279: Line 281:
|level24_damage_multiplier              = 330
|level24_damage_multiplier              = 330
|level24_stat_text                      = 140 to 210 Base Off Hand Physical Damage<br>Wall Segments Have 18862 Maximum Life
|level24_stat_text                      = 140 to 210 Base Off Hand Physical Damage<br>Wall Segments Have 18862 Maximum Life
|level24_stat1_id                        =  
|level24_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level24_stat1_value                    = 140
|level24_stat1_value                    = 140
|level24_stat2_id                        =  
|level24_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level24_stat2_value                    = 210
|level24_stat2_value                    = 210
|level24_stat3_id                        =  
|level24_stat3_id                        = shield_wall_maximum_life
|level24_stat3_value                    = 18862
|level24_stat3_value                    = 18862


Line 290: Line 292:
|level25_damage_multiplier              = 355
|level25_damage_multiplier              = 355
|level25_stat_text                      = 157 to 235 Base Off Hand Physical Damage<br>Wall Segments Have 21933 Maximum Life
|level25_stat_text                      = 157 to 235 Base Off Hand Physical Damage<br>Wall Segments Have 21933 Maximum Life
|level25_stat1_id                        =  
|level25_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level25_stat1_value                    = 157
|level25_stat1_value                    = 157
|level25_stat2_id                        =  
|level25_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level25_stat2_value                    = 235
|level25_stat2_value                    = 235
|level25_stat3_id                        =  
|level25_stat3_id                        = shield_wall_maximum_life
|level25_stat3_value                    = 21933
|level25_stat3_value                    = 21933


Line 301: Line 303:
|level26_damage_multiplier              = 383
|level26_damage_multiplier              = 383
|level26_stat_text                      = 176 to 264 Base Off Hand Physical Damage<br>Wall Segments Have 25733 Maximum Life
|level26_stat_text                      = 176 to 264 Base Off Hand Physical Damage<br>Wall Segments Have 25733 Maximum Life
|level26_stat1_id                        =  
|level26_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level26_stat1_value                    = 176
|level26_stat1_value                    = 176
|level26_stat2_id                        =  
|level26_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level26_stat2_value                    = 264
|level26_stat2_value                    = 264
|level26_stat3_id                        =  
|level26_stat3_id                        = shield_wall_maximum_life
|level26_stat3_value                    = 25733
|level26_stat3_value                    = 25733


Line 312: Line 314:
|level27_damage_multiplier              = 413
|level27_damage_multiplier              = 413
|level27_stat_text                      = 197 to 295 Base Off Hand Physical Damage<br>Wall Segments Have 30412 Maximum Life
|level27_stat_text                      = 197 to 295 Base Off Hand Physical Damage<br>Wall Segments Have 30412 Maximum Life
|level27_stat1_id                        =  
|level27_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level27_stat1_value                    = 197
|level27_stat1_value                    = 197
|level27_stat2_id                        =  
|level27_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level27_stat2_value                    = 295
|level27_stat2_value                    = 295
|level27_stat3_id                        =  
|level27_stat3_id                        = shield_wall_maximum_life
|level27_stat3_value                    = 30412
|level27_stat3_value                    = 30412


Line 323: Line 325:
|level28_damage_multiplier              = 444
|level28_damage_multiplier              = 444
|level28_stat_text                      = 221 to 331 Base Off Hand Physical Damage<br>Wall Segments Have 36199 Maximum Life
|level28_stat_text                      = 221 to 331 Base Off Hand Physical Damage<br>Wall Segments Have 36199 Maximum Life
|level28_stat1_id                        =  
|level28_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level28_stat1_value                    = 221
|level28_stat1_value                    = 221
|level28_stat2_id                        =  
|level28_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level28_stat2_value                    = 331
|level28_stat2_value                    = 331
|level28_stat3_id                        =  
|level28_stat3_id                        = shield_wall_maximum_life
|level28_stat3_value                    = 36199
|level28_stat3_value                    = 36199


Line 334: Line 336:
|level29_damage_multiplier              = 479
|level29_damage_multiplier              = 479
|level29_stat_text                      = 247 to 371 Base Off Hand Physical Damage<br>Wall Segments Have 43314 Maximum Life
|level29_stat_text                      = 247 to 371 Base Off Hand Physical Damage<br>Wall Segments Have 43314 Maximum Life
|level29_stat1_id                        =  
|level29_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level29_stat1_value                    = 247
|level29_stat1_value                    = 247
|level29_stat2_id                        =  
|level29_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level29_stat2_value                    = 371
|level29_stat2_value                    = 371
|level29_stat3_id                        =  
|level29_stat3_id                        = shield_wall_maximum_life
|level29_stat3_value                    = 43314
|level29_stat3_value                    = 43314


Line 345: Line 347:
|level30_damage_multiplier              = 516
|level30_damage_multiplier              = 516
|level30_stat_text                      = 277 to 416 Base Off Hand Physical Damage<br>Wall Segments Have 52080 Maximum Life
|level30_stat_text                      = 277 to 416 Base Off Hand Physical Damage<br>Wall Segments Have 52080 Maximum Life
|level30_stat1_id                        =  
|level30_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level30_stat1_value                    = 277
|level30_stat1_value                    = 277
|level30_stat2_id                        =  
|level30_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level30_stat2_value                    = 416
|level30_stat2_value                    = 416
|level30_stat3_id                        =  
|level30_stat3_id                        = shield_wall_maximum_life
|level30_stat3_value                    = 52080
|level30_stat3_value                    = 52080


Line 356: Line 358:
|level31_damage_multiplier              = 556
|level31_damage_multiplier              = 556
|level31_stat_text                      = 311 to 466 Base Off Hand Physical Damage<br>Wall Segments Have 61975 Maximum Life
|level31_stat_text                      = 311 to 466 Base Off Hand Physical Damage<br>Wall Segments Have 61975 Maximum Life
|level31_stat1_id                        =  
|level31_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level31_stat1_value                    = 311
|level31_stat1_value                    = 311
|level31_stat2_id                        =  
|level31_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level31_stat2_value                    = 466
|level31_stat2_value                    = 466
|level31_stat3_id                        =  
|level31_stat3_id                        = shield_wall_maximum_life
|level31_stat3_value                    = 61975
|level31_stat3_value                    = 61975


Line 367: Line 369:
|level32_damage_multiplier              = 599
|level32_damage_multiplier              = 599
|level32_stat_text                      = 348 to 522 Base Off Hand Physical Damage<br>Wall Segments Have 73751 Maximum Life
|level32_stat_text                      = 348 to 522 Base Off Hand Physical Damage<br>Wall Segments Have 73751 Maximum Life
|level32_stat1_id                        =  
|level32_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level32_stat1_value                    = 348
|level32_stat1_value                    = 348
|level32_stat2_id                        =  
|level32_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level32_stat2_value                    = 522
|level32_stat2_value                    = 522
|level32_stat3_id                        =  
|level32_stat3_id                        = shield_wall_maximum_life
|level32_stat3_value                    = 73751
|level32_stat3_value                    = 73751


Line 378: Line 380:
|level33_damage_multiplier              = 645
|level33_damage_multiplier              = 645
|level33_stat_text                      = 391 to 586 Base Off Hand Physical Damage<br>Wall Segments Have 87763 Maximum Life
|level33_stat_text                      = 391 to 586 Base Off Hand Physical Damage<br>Wall Segments Have 87763 Maximum Life
|level33_stat1_id                        =  
|level33_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level33_stat1_value                    = 391
|level33_stat1_value                    = 391
|level33_stat2_id                        =  
|level33_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level33_stat2_value                    = 586
|level33_stat2_value                    = 586
|level33_stat3_id                        =  
|level33_stat3_id                        = shield_wall_maximum_life
|level33_stat3_value                    = 87763
|level33_stat3_value                    = 87763


Line 389: Line 391:
|level34_damage_multiplier              = 695
|level34_damage_multiplier              = 695
|level34_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>Wall Segments Have 104438 Maximum Life
|level34_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>Wall Segments Have 104438 Maximum Life
|level34_stat1_id                        =  
|level34_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level34_stat1_value                    = 438
|level34_stat1_value                    = 438
|level34_stat2_id                        =  
|level34_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level34_stat2_value                    = 657
|level34_stat2_value                    = 657
|level34_stat3_id                        =  
|level34_stat3_id                        = shield_wall_maximum_life
|level34_stat3_value                    = 104438
|level34_stat3_value                    = 104438


Line 400: Line 402:
|level35_damage_multiplier              = 748
|level35_damage_multiplier              = 748
|level35_stat_text                      = 492 to 738 Base Off Hand Physical Damage<br>Wall Segments Have 124281 Maximum Life
|level35_stat_text                      = 492 to 738 Base Off Hand Physical Damage<br>Wall Segments Have 124281 Maximum Life
|level35_stat1_id                        =  
|level35_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level35_stat1_value                    = 492
|level35_stat1_value                    = 492
|level35_stat2_id                        =  
|level35_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level35_stat2_value                    = 738
|level35_stat2_value                    = 738
|level35_stat3_id                        =  
|level35_stat3_id                        = shield_wall_maximum_life
|level35_stat3_value                    = 124281
|level35_stat3_value                    = 124281


Line 411: Line 413:
|level36_damage_multiplier              = 806
|level36_damage_multiplier              = 806
|level36_stat_text                      = 552 to 828 Base Off Hand Physical Damage<br>Wall Segments Have 147895 Maximum Life
|level36_stat_text                      = 552 to 828 Base Off Hand Physical Damage<br>Wall Segments Have 147895 Maximum Life
|level36_stat1_id                        =  
|level36_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level36_stat1_value                    = 552
|level36_stat1_value                    = 552
|level36_stat2_id                        =  
|level36_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level36_stat2_value                    = 828
|level36_stat2_value                    = 828
|level36_stat3_id                        =  
|level36_stat3_id                        = shield_wall_maximum_life
|level36_stat3_value                    = 147895
|level36_stat3_value                    = 147895


Line 422: Line 424:
|level37_damage_multiplier              = 869
|level37_damage_multiplier              = 869
|level37_stat_text                      = 620 to 931 Base Off Hand Physical Damage<br>Wall Segments Have 175995 Maximum Life
|level37_stat_text                      = 620 to 931 Base Off Hand Physical Damage<br>Wall Segments Have 175995 Maximum Life
|level37_stat1_id                        =  
|level37_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level37_stat1_value                    = 620
|level37_stat1_value                    = 620
|level37_stat2_id                        =  
|level37_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level37_stat2_value                    = 931
|level37_stat2_value                    = 931
|level37_stat3_id                        =  
|level37_stat3_id                        = shield_wall_maximum_life
|level37_stat3_value                    = 175995
|level37_stat3_value                    = 175995


Line 433: Line 435:
|level38_damage_multiplier              = 936
|level38_damage_multiplier              = 936
|level38_stat_text                      = 697 to 1046 Base Off Hand Physical Damage<br>Wall Segments Have 209434 Maximum Life
|level38_stat_text                      = 697 to 1046 Base Off Hand Physical Damage<br>Wall Segments Have 209434 Maximum Life
|level38_stat1_id                        =  
|level38_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level38_stat1_value                    = 697
|level38_stat1_value                    = 697
|level38_stat2_id                        =  
|level38_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level38_stat2_value                    = 1046
|level38_stat2_value                    = 1046
|level38_stat3_id                        =  
|level38_stat3_id                        = shield_wall_maximum_life
|level38_stat3_value                    = 209434
|level38_stat3_value                    = 209434


Line 444: Line 446:
|level39_damage_multiplier              = 1008
|level39_damage_multiplier              = 1008
|level39_stat_text                      = 784 to 1177 Base Off Hand Physical Damage<br>Wall Segments Have 249226 Maximum Life
|level39_stat_text                      = 784 to 1177 Base Off Hand Physical Damage<br>Wall Segments Have 249226 Maximum Life
|level39_stat1_id                        =  
|level39_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level39_stat1_value                    = 784
|level39_stat1_value                    = 784
|level39_stat2_id                        =  
|level39_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level39_stat2_value                    = 1177
|level39_stat2_value                    = 1177
|level39_stat3_id                        =  
|level39_stat3_id                        = shield_wall_maximum_life
|level39_stat3_value                    = 249226
|level39_stat3_value                    = 249226


Line 455: Line 457:
|level40_damage_multiplier              = 1086
|level40_damage_multiplier              = 1086
|level40_stat_text                      = 883 to 1324 Base Off Hand Physical Damage<br>Wall Segments Have 296579 Maximum Life
|level40_stat_text                      = 883 to 1324 Base Off Hand Physical Damage<br>Wall Segments Have 296579 Maximum Life
|level40_stat1_id                        =  
|level40_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level40_stat1_value                    = 883
|level40_stat1_value                    = 883
|level40_stat2_id                        =  
|level40_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level40_stat2_value                    = 1324
|level40_stat2_value                    = 1324
|level40_stat3_id                        =  
|level40_stat3_id                        = shield_wall_maximum_life
|level40_stat3_value                    = 296579
|level40_stat3_value                    = 296579


Line 504: Line 506:


|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Can have (0-2) Shield Walls active at a time
|quality_type1_stat_text                = Can have (0.1-2) Shield Walls active at a time
|quality_type1_breakpoints              = 1
|quality_type1_breakpoints              = 10
|quality_type1_stat1_id                  =  
|quality_type1_stat1_id                  = base_number_of_shield_walls_allowed
|quality_type1_stat1_value              =  
|quality_type1_stat1_value              = 100


|gem_tier                                = 7
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Shield Wall''' is a [[physical]] [[skill]] that slams your [[shield]] into the ground, throwing up walls of earth in a semi-circle. These walls can be damaged, obstruct incoming [[projectiles]], and can hinder pathing. Upon being destroyed either by receiving damage or the character's [[Slam]] skills they explode, dealing damage to enemies. Shield Wall requires an equipped [[shield]].
'''Shield Wall''' is an [[attack]] [[skill]] for [[armoured shield]]s. It slams your [[shield]] into the ground, throwing up walls of earth in a semi-circle. These walls can be damaged, obstruct incoming [[projectiles]], and can hinder pathing. Upon being destroyed either by receiving damage or the character's [[Slam]] skills they explode, dealing damage to enemies.


==Skill functions and interactions==
==Skill functions and interactions==
The attack damage % used by Shield Wall is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Shield Wall damage.
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.
 
Focusing on the [[Armour]] value on your [[shield]] is one of the methods for scaling Shield Wall damage.


Passive tree nodes that contain the text {{c|mod|X% increased Defences from Equipped Shield}} such as [[Towering Shield]], [[Core of the Guardian]], [[Spiked Shield]], and [[Flashy Deflection]] do not impact Shield Wall damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].


==Gem level progression==
==Gem level progression==
Line 543: Line 542:
|t2_3 = {{il|Splinter}}
|t2_3 = {{il|Splinter}}
|t3_1 = {{il|Font of Rage}}
|t3_1 = {{il|Font of Rage}}
|t3_2 = {{il|Heft}}
|t3_2 = {{il|Rageforged}}
|t3_3 = {{il|Rageforged}}
|t3_3 = {{il|Retaliate}}
}}
}}


Line 553: Line 552:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0e|
* Shield Wall can now be detonated by [[Warcries]] as well as [[Slams]].
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
* Now restricted to Armoured Shields.{{undocumented}}
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.

Revision as of 18:38, 15 April 2025

Shield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (14-121) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (60-245)% of base
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Explosion radius is 3 metres
Wall duration is 6 seconds
Wall segments have (36-12714) maximum life

Additional Effects From 1-20% Quality:
Can have (0.1-2) Shield Walls active at a time
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemShieldWall

Shield Wall is an attack skill for armoured shields. It slams your shield into the ground, throwing up walls of earth in a semi-circle. These walls can be damaged, obstruct incoming projectiles, and can hinder pathing. Upon being destroyed either by receiving damage or the character's Slam skills they explode, dealing damage to enemies.

Skill functions and interactions

Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.

Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Wall Segment
Maximum Life
1001365%4 to 6
2391571%6 to 9
36141879%10 to 15
410212086%13 to 20
514282393%17 to 26
6183525100%21 to 32
7224128108%26 to 38
8264832115%30 to 45
9315735121%35 to 53
10366539128%40 to 60
11417443136%45 to 68
12468247144%51 to 76
13529251153%57 to 85
145810356162%63 to 94
156411361172%69 to 103
166611666183%75 to 113
177212672195%82 to 123
187813778207%89 to 133
198414785221%96 to 144
209015792235%103 to 155

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Fortress" HourglassHourglassSupport
Category: Grants Cooldown
Tier: 1
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage
Supported Skills have a Cooldown of 10 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Magnified Effect"
II Module Error: No results found for item using search term "item_name = Close Combat" Font of BloodFont of BloodSupport, Totem
Category: Font
Tier: 2
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres
Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Splinter"
III Font of RageFont of RageSupport, Totem
Category: Font
Tier: 3
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres
Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported Totem
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Rageforged" Module Error: No results found for item using search term "item_name = Retaliate"


Item acquisition

Shield Wall has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Shield Wall has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0e
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
  • Now restricted to Armoured Shields.[Undocumented]
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
  • Shield Wall explosions increased to 4 metres (from 2 metres).
  • Shield Wall now can create a maximum of 2 walls (from 1 wall).
0.1.0
  • Introduced to the game.