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'''Resistance''' is a type of [[defence]] that reduces [[damage]] of a particular type by a percentage of the total damage. Players and enemies all have a resistance stat to each of [[Fire]], [[Cold]], [[Lightning]] and [[Chaos]] damage, and these are raised or lowered independently. Increases to 'Elemental resistance' are applied to fire, cold and lightning but not chaos.
'''Resistance''' is a form of [[damage reduction]] that reduces [[damage]] of a particular type by a percentage. Players and enemies all have a resistance stat to each of [[Fire]], [[Cold]], [[Lightning]] and [[Chaos]] damage, and these are raised or lowered independently. Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos.


Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%.  
Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%. Resistance can go into the negatives, which increases damage taken.


Negative resistance causes the defender to take more damage from that damage type. For [[character]]s, the completion of each [[act]] permanently reduces all resistances by -10%, to a total of -60% when a player reaches [[endgame]].
[[Character]]s receive a -10% penalty to elemental resistance at certain [[area level]] thresholds, approximately around the end of each [[act]]. By [[endgame]], the cumulative penalty is -60% to all elemental resistances.


==Calculation==
Honour Resistance is a stat used exclusively in [[Trial of the Sekhemas]], and is calculated the same way.
Final Damage = D * (100-R)/100
 
==Mechanics==
===Calculation===
* {{math|formula=Final Damage = D * (100-R)/100}}


Example: being hit by 1000 fire damage, with a fire resistance of 30%, means you would take:
Example: being hit by 1000 fire damage, with a fire resistance of 30%, means you would take:
1000 * (100-30)/100
 
* {{math|formula=1000 * (100-30)/100
= 1000 * 0.7
= 1000 * 0.7
= 700 damage
= 700  
}} damage.
 
The higher your resistance gets, the more effective an increase in resistance feels in reducing damage taken. This makes increases to maximum resistance a particularly valuable stat. Going into the other direction however it means that loosing 10% resistance at a high resistance level will mean a more dramatic increase in damage taken than loosing 10% resistance at low resistance levels.
 
Example:
 
* After increasing your resistance from 0% to 10 %, a hit with a 1000 base damage will deal {{math|formula=1000 * (100-10)/100
= 1000 * 0.9
= 900
}} damage, which is equal to a 10% damage reduction being felt.
 
*In contrary, an increase from 60% elemental resistance ({{math|formula=1000 * (100-60)/100 = 1000 * 0.4 = 400 }} damage) to 70% resistance ({{math|formula=1000 * (100-70)/100 = 1000 * 0.3 = 300 }} damage), while still just subtracting another 100 damage from the initial hit, reduces the effective damage taken from 400 Damage at 60% to 300 Damage at 70%, meaning the felt reduction of damage is not 10%, but 25%.
 
===Elemental Exposure===
{{main|Exposure}}
'''Exposure''' is a debuff applied to the player or an enemy that reduces their resistance to one of the three elements (fire, cold, or lightning) (by default -20% for 4 seconds), which can result in negative resistance values.


The higher your resistance gets, the more effective an increase in resistance is in reducing damage taken. This makes increases to maximum resistance a particularly valuable stat. For example, increasing resistance by 10 from 0% to 10% will reduce damage taken from 100% to 90%, or 10% less. But increasing by 10 from 60% to 70% would be reducing damage taken from 40% to 30%, reducing damage taken by a quarter.


==Resistance Penetration==
===Curses===
Having [[Penetration]] in a damage type reduces the effective resistance of enemies you damage with that type, thus increasing the damage they take. It only applies against positive resistances; it has no effect once the effective resistance is 0 or negative.
{{main|Curses}}
There are a variety of '''Curses''' that can reduce the resistance a character or enemy has to a specific type of damage:
* [[Flammability]] for fire
* [[Hypothermia]] for cold
* [[Conductivity]] for lightning
* [[Despair]] for chaos
 
Curses count as debuffs and stack with exposure. Note that debuffs from both exposure and curses affect uncapped resistance, regardless of maximum resistance.
 
Example: A player with 150% uncapped fire resistance and a maximum resistance of 75% would have their effective resistance unchanged after being hit with with -40% from the flammability curse, since the remaining 110% is still enough to reach maximum resistance.
 
===Resistance Penetration===
{{main|Penetration}}
Having '''Penetration''' in a damage type reduces the effective resistance of enemies you damage with that type, thus increasing the damage they take. It stacks with exposure and curse debuffs, but is applied last and is only effective against positive resistances; it has no effect once the effective resistance 0 or negative. In exchange, it affects both maximum resistance and uncapped resistance.
 
===Ignore resistance===
Effects which cause damage to ignore enemy resistances will calculate damage as if the enemy had 0% of the ignored resistance, and ignores any further modifications to resistances. It does not affect the actual resistance, and does not interact with stats that care about the specific resistance value.
 
==Unique Items==
===Maximum Resistance===
The following unique items are associated with maximum resistances:
{{Drop enabled unique item table
|tables = item_stats
|join = item_stats._pageID=items._pageID
|where = (
    items.stat_text LIKE "%maximum fire res%"
OR    items.stat_text LIKE "%maximum lightning res%"
OR    items.stat_text LIKE "%maximum cold res%"
OR    items.stat_text LIKE "%maximum elemental res%"
OR    items.stat_text LIKE "%maximum chaos res%"
)
|stat=1
|large=1
}}
 


==Version history==
==Version history==
Line 32: Line 85:
}}
}}
{{Version history table end}}
{{Version history table end}}
{{sister|poewiki}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 11:56, 29 January 2025

X Resistance
Tooltip
You take this much less X Damage. Negative values cause to take more Damage instead.

Maximum Resistance is capped at 75% by default and cannot be higher than 90%.

Resistance is a form of damage reduction that reduces damage of a particular type by a percentage. Players and enemies all have a resistance stat to each of Fire, Cold, Lightning and Chaos damage, and these are raised or lowered independently. Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos.

Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%. Resistance can go into the negatives, which increases damage taken.

Characters receive a -10% penalty to elemental resistance at certain area level thresholds, approximately around the end of each act. By endgame, the cumulative penalty is -60% to all elemental resistances.

Honour Resistance is a stat used exclusively in Trial of the Sekhemas, and is calculated the same way.

Mechanics

Calculation

Example: being hit by 1000 fire damage, with a fire resistance of 30%, means you would take:

  • damage.

The higher your resistance gets, the more effective an increase in resistance feels in reducing damage taken. This makes increases to maximum resistance a particularly valuable stat. Going into the other direction however it means that loosing 10% resistance at a high resistance level will mean a more dramatic increase in damage taken than loosing 10% resistance at low resistance levels.

Example:

  • After increasing your resistance from 0% to 10 %, a hit with a 1000 base damage will deal damage, which is equal to a 10% damage reduction being felt.
  • In contrary, an increase from 60% elemental resistance ( damage) to 70% resistance ( damage), while still just subtracting another 100 damage from the initial hit, reduces the effective damage taken from 400 Damage at 60% to 300 Damage at 70%, meaning the felt reduction of damage is not 10%, but 25%.

Elemental Exposure

Main article: Exposure

Exposure is a debuff applied to the player or an enemy that reduces their resistance to one of the three elements (fire, cold, or lightning) (by default -20% for 4 seconds), which can result in negative resistance values.


Curses

Main article: Curses

There are a variety of Curses that can reduce the resistance a character or enemy has to a specific type of damage:

Curses count as debuffs and stack with exposure. Note that debuffs from both exposure and curses affect uncapped resistance, regardless of maximum resistance.

Example: A player with 150% uncapped fire resistance and a maximum resistance of 75% would have their effective resistance unchanged after being hit with with -40% from the flammability curse, since the remaining 110% is still enough to reach maximum resistance.

Resistance Penetration

Main article: Penetration

Having Penetration in a damage type reduces the effective resistance of enemies you damage with that type, thus increasing the damage they take. It stacks with exposure and curse debuffs, but is applied last and is only effective against positive resistances; it has no effect once the effective resistance 0 or negative. In exchange, it affects both maximum resistance and uncapped resistance.

Ignore resistance

Effects which cause damage to ignore enemy resistances will calculate damage as if the enemy had 0% of the ignored resistance, and ignores any further modifications to resistances. It does not affect the actual resistance, and does not interact with stats that care about the specific resistance value.

Unique Items

Maximum Resistance

The following unique items are associated with maximum resistances:

ItemStats
Against the DarknessAgainst the Darkness
Time-Lost Diamond
Limited to: 1
Radius: Medium
<2 random jewel modifiers>After the fires, in the depths of the Winter of the World, all life in the Vastiri banded together.
Whether serpent, hyena, human, or golem, hated enemies clasped hand to claw, built refuge, and fought side by side against the Abyssals.
Thus, the Third Pact was born.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<2 random jewel modifiers>
+(2-3)% to Chaos Resistance
+(2-4)% to Cold Resistance
Gain (2-4)% of Damage as Extra Chaos Damage
Gain (2-4)% of Damage as Extra Cold Damage
Gain (2-4)% of Damage as Extra Fire Damage
Gain (2-4)% of Damage as Extra Lightning Damage
+(2-4)% to Fire Resistance
(4-6)% reduced Freeze Duration on you
(4-6)% reduced Ignite Duration on you
+8 to maximum Life
+8 to maximum Mana
+(2-4)% to Lightning Resistance
+1% to Maximum Chaos Resistance
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
+1% to Maximum Lightning Resistance
(2-3)% increased Dexterity
(2-3)% increased Intelligence
(2-3)% increased Strength
(4-6)% reduced Shock duration on you
+(8-12) to Spirit
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: (77-94)
Requires Level 22, 33 DexGrants Skill: Parry(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
The Eternal SparkThe Eternal Spark
Crystal Focus
Focus
Energy Shield: (42-47)
Requires Level 26, 38 Int(50-70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20-30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
A flash of blue, a stormcloud's kiss,
her motionless dance the pulse of bliss
(50-70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20-30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
Rise of the PhoenixRise of the Phoenix
Omen Crest Shield
Shield
Chance to Block: 25%
Armour: 50
Energy Shield: 19
Movement Speed: -1.5%
Requires Level 36, 30 Str, 30 IntGrants Skill: Raise Shield+5% to Maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
My bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
+5% to Maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
SunsplinterSunsplinter
Array Buckler
Buckler
Chance to Block: 20%
Evasion: (190-380)
Requires Level 55, 78 DexGrants Skill: Parry(100-300)% increased Evasion Rating
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Lightning Skills
+(1-3) to Maximum Fire Resistance
+(1-3) to Maximum Cold Resistance
+(1-3) to Maximum Lightning Resistance
"Lundara held back the hordes, while Solerai rose to split the sky.
With a single stroke, she ended the Winter of the World."
- Wranga, tale-woman of the Wahida akhara
(100-300)% increased Evasion Rating
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Lightning Skills
+(1-3)% to Maximum Fire Resistance
+(1-3)% to Maximum Cold Resistance
+(1-3)% to Maximum Lightning Resistance
+1 to Level of all Fire Skills
+2 to Level of all Cold Skills
+3 to Level of all Lightning Skills
+1 to Level of all Fire Skills
+3 to Level of all Cold Skills
+2 to Level of all Lightning Skills
+2 to Level of all Fire Skills
+1 to Level of all Cold Skills
+3 to Level of all Lightning Skills
+2 to Level of all Fire Skills
+3 to Level of all Cold Skills
+1 to Level of all Lightning Skills
+3 to Level of all Fire Skills
+1 to Level of all Cold Skills
+2 to Level of all Lightning Skills
+3 to Level of all Fire Skills
+2 to Level of all Cold Skills
+1 to Level of all Lightning Skills
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+1% to Maximum Fire Resistance
+3% to Maximum Cold Resistance
+2% to Maximum Lightning Resistance
+2% to Maximum Fire Resistance
+1% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2% to Maximum Fire Resistance
+3% to Maximum Cold Resistance
+1% to Maximum Lightning Resistance
+3% to Maximum Fire Resistance
+1% to Maximum Cold Resistance
+2% to Maximum Lightning Resistance
+3% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+1% to Maximum Lightning Resistance
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: (2680-3015)
Movement Speed: -5.0%
Requires Level 58, 92 Str(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits


Version history

Version Changes
0.1.0e
  • Maps no longer have additional elemental resistance penalties inherently applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all of the Endgame.
0.1.0
  • Introduced to the game.