Recoup: Difference between revisions
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'''Recoup''' [[damage]] taken (or prevented) from a hit. | {{Keyword infobox|Recoup}} | ||
'''Recoup''' is a stat that causes your character to recover [[damage]] taken (or prevented) from a hit as [[life]], [[mana]], or [[energy shield]] over a duration. | |||
==Mechanics== | ==Mechanics== | ||
8 seconds | In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after [[resistance]] from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full. | ||
== | The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time. | ||
==Related unique items== | |||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
|where = items.stat_text LIKE "%Recoup%" | |where = items.stat_text LIKE "%Recoup%" | ||
| Line 12: | Line 15: | ||
}} | }} | ||
== | ==Related passive skills== | ||
The following [[passive skill]]s are related to recoup: | |||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%recoup%" | |||
}} | |||
== | ===Paths Not Taken passive skills=== | ||
Ascendancy skills related to recoup: [[ | The following passive skills are exclusive the [[Oracle]] with [[The Unseen Path]] allocated: | ||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "oracle_%" | |||
AND passive_skills.stat_text LIKE "%recoup%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
===Ascendancy passive skills=== | |||
The following [[Ascendancy passive skill]]s are related to recoup: | |||
{{Query ascendancy passive skills | |||
|where=passive_skill_stats.id LIKE "%recoup%" | |||
}} | |||
===Keystones=== | |||
The following [[Keystone]]s are related to recoup: | |||
{{Query keystone passive skills | |||
|where= | |||
passive_skills.stat_text LIKE "%recoup%" | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Elemental damage recouped as Life and Physical Damage recouped as life now display in the Life section of the Character panel. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
| Line 26: | Line 56: | ||
[[Category:Resources]] | [[Category:Resources]] | ||
{{Sister|poewiki}} | |||
Latest revision as of 15:13, 18 December 2025
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Recoup is a stat that causes your character to recover damage taken (or prevented) from a hit as life, mana, or energy shield over a duration.
Mechanics
In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after resistance from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.
The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.
Related unique items
| Item | Stats | |||
|---|---|---|---|---|
| Alkem Eira Blazon Crest ShieldShield Chance to Block: (28-30)% Armour: (13-15) Energy Shield: (7-9) Movement Speed: -1.5%Grants Skill: (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as ManaMay your resolve never waver. | 1 | (15-20)% increased Block chance (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as Mana | ||
| Heart of the Well DiamondLimited to: 1<Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix> <List of mods>Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | <Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix>
| ||
| Midnight Braid Rawhide Belt(20-30)% increased Life Recovery from Flasks Has (1-3) Charm Slots+(30-50) to maximum Mana +(5-10)% to all Elemental Resistances 50% of Damage taken Recouped as ManaAdversity is the soil in which persistence grows. | 1 | (20-30)% increased Life Recovery from Flasks Has (1-3) Charm Slots+(30-50) to maximum Mana +(5-10)% to all Elemental Resistances 50% of Damage taken Recouped as Mana | ||
| Wandering Reliquary Steel PlateArmour: (265-354) Movement Speed: -5.0%Requires Level 27, 45 Str(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as LifeKnowing she could outlast any opponent, Wrashmin fought not to win, but to delay. | 27 | (50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life | ||
| Blood of the Warrior Gargantuan Life FlaskRecovers 70 Life over (6.25-7.50) Seconds Consumes 10 of 75 Charges on useRequires Level 4090% less Life Recovered Effect is not removed when Unreserved Life is Filled Gain (3-5) Rage when Hit by an Enemy during effect No Inherent loss of Rage during effect (15-30)% of Damage taken during effect Recouped as Life (25-50)% increased Duration"Tukohama may be asleep, but he still gives us his strength. A small needle, an offering, and a vial... drink deeply, my son, and you will more than survive the coming battle... you will thrive."Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 40 | 90% less Life Recovered Effect is not removed when Unreserved Life is Filled Gain (3-5) Rage when Hit by an Enemy during effect No Inherent loss of Rage during effect (15-30)% of Damage taken during effect Recouped as Life (25-50)% increased Duration | ||
| Forsaken Bangle Amethyst CharmLasts 4.00 Seconds Consumes 30 of 40 Charges on use +18% to Chaos ResistanceRequires Level 40Used when you take Chaos damage from a Hit(15-25)% increased Duration 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectAmong the Templars, a secret few ate the sins of others. They bore this burden to empower their hidden Order.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 40 | Used when you take Chaos damage from a Hit(15-25)% increased Duration 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect | ||
| Temporalis Silk RobeEnergy Shield: (161-211) Movement Speed: -3.0%Requires Level 64, 37 Int+(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken Recouped as Life (5-30)% of Damage taken Recouped as Life Skills have -(2-1) seconds to CooldownThe final element the tale-women mastered was Time itself. | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken Recouped as Life (5-30)% of Damage taken Recouped as Life Skills have -(2-1) seconds to Cooldown | ||
| Sacrosanctum Corvus MantleArmour: (441-539) Energy Shield: (151-184) Movement Speed: -4.0%Requires Level 68, 67 Str, 67 Int+(20-30) to Spirit(80-120)% increased Armour and Energy Shield +(20-30) to Strength +(20-30) to Intelligence +(17-23)% to Chaos Resistance (10-20)% of Damage taken Recouped as Life Damage taken Recouped as Life is also Recouped as Energy ShieldThe Twilight Order rejected the gods, choosing instead to put their faith in each other. | 68 | +(20-30) to Spirit(80-120)% increased Armour and Energy Shield +(20-30) to Strength +(20-30) to Intelligence +(17-23)% to Chaos Resistance (10-20)% of Damage taken Recouped as Life Damage taken Recouped as Life is also Recouped as Energy Shield |
Related passive skills
The following passive skills are related to recoup:
| Name | Stats |
|---|---|
| Energy Shield Recoup | 3% of Elemental Damage taken Recouped as Energy Shield [1] [2] [3] |
| Physical Damage and Life Recoup | 5% increased Physical Damage 3% of Physical Damage taken Recouped as Life [1] |
| Physical Life Recoup | 6% of Physical Damage taken Recouped as Life [1] |
| Endured Suffering | 20% increased Physical Damage 10% of Physical Damage taken Recouped as Life [1] |
| Loose Flesh | 20% of Elemental Damage taken Recouped as Life [1] |
| Made to Last | 5% of Physical Damage prevented Recouped as Life 30% increased Armour [1] |
| Mending Deflection | 15% of Damage taken from Deflected Hits Recouped as Life [1] |
| Pliable Flesh | 6% of Damage taken Recouped as Life 25% increased speed of Recoup Effects [1] |
| Regenerative Flesh | Minions Recoup 15% of Damage taken as Life 6% of Damage taken Recouped as Life [1] |
| Storm Driven | 15% of Elemental Damage taken Recouped as Energy Shield [1] |
| Taut Flesh | 20% of Physical Damage taken Recouped as Life [1] |
| Watchtowers | Each Totem applies 2% increased Damage taken to Enemies in their Presence Recoup 5% of damage taken by your Totems as Life [1] |
Paths Not Taken passive skills
The following passive skills are exclusive the Oracle with The Unseen Path allocated:
| Name | Stats |
|---|---|
| Channelling Life Recoup | 10% of Damage taken Recouped as Life while Channelling [1] [2] |
| Forbidden Path | Minions Gain 20% of Elemental Damage as Extra Chaos Damage -10% to all Elemental Resistances Minions Recoup 30% of Damage taken as Life 5% reduced maximum Life [1] |
| Meditative Focus | 60% increased Stun Threshold while Channelling 30% of Damage taken Recouped as Life while Channelling [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to recoup:
| Ascendancy Class | Name | Stats |
|---|---|---|
Chronomancer![]() | The Rapid River | Recoup Effects instead occur over 4 seconds [1] |
Keystones
The following Keystones are related to recoup:
| Name | Stats |
|---|---|
| Scarred Faith | 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour [1] |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.1.0 |
|
