Axe
(Redirected from Two hand axe)
This article is about unreleased content and is not yet available in the game.
Axe is an item class of martial melee weapons that require strength and dexterity to equip. They come in one hand and two hand varieties.
List of axes
Main page: List of axes
One hand axes
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Bandit Hatchet![]() Physical Damage: 13-31 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 20, 37 Str, 16 Dex | 20 | 37 | 16 | 13-31 | 1.50 | 5.00% | 33.0 | 33.0 | — |
Dread HatchetFile:Dread Hatchet inventory icon.pngDread HatchetOne Hand Axe Physical Damage: 34-79 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 65, 116 Str, 45 Dex | 65 | 116 | 45 | 34-79 | 1.50 | 5.00% | 84.8 | 84.8 | — |
Two hand axes
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Jagged GreataxeFile:Jagged Greataxe inventory icon.pngJagged GreataxeTwo Hand Axe Physical Damage: 43-99 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 40, 72 Str, 29 Dex(15–25)% chance to cause Bleeding on Hit | 40 | 72 | 29 | 43-99 | 1.15 | 5.00% | 81.6 | 81.6 | (15–25)% chance to cause Bleeding on Hit |
Ember GreataxeFile:Ember Greataxe inventory icon.pngEmber GreataxeTwo Hand Axe Elemental Damage: 58-154 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 50, 89 Str, 36 Dex100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 50 | 89 | 36 | 58-154 | 1.20 | 5.00% | — | 127.2 | 100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Ceremonial HalberdFile:Ceremonial Halberd inventory icon.pngCeremonial HalberdTwo Hand Axe Physical Damage: 53-123 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 52, 93 Str, 37 DexCannot use Projectile Attacks | 52 | 93 | 37 | 53-123 | 1.20 | 5.00% | 105.6 | 105.6 | Cannot use Projectile Attacks |
Monument GreataxeFile:Monument Greataxe inventory icon.pngMonument GreataxeTwo Hand Axe Physical Damage: 48-143 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 57, 102 Str, 40 Dex | 57 | 102 | 40 | 48-143 | 1.20 | 5.00% | 114.6 | 114.6 | — |
List of unique axes
Main page: List of unique axes
One hand axes
No results found
Two hand axes
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List of active skill gems usable with axes
Main page: List of skill gems usable with axes
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 3 Level: (1-40) Cost: (15-1317) ManaRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem Totem duration is 12 seconds Limit 1 Totem Totem base attack time is 1.5 seconds Totem base Critical Hit chance is 5% Totem uses its own weapon, dealing (4-103) to (6-155) base Physical damage Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Attack Damage: (80-211)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (30-79)% Additional Effects From 1-20% Quality: Totem base attack time is -(0.01-0.2) secondsSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
Version history
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