Sword
(Redirected from One hand sword)
This article is about unreleased content and is not yet available in the game.
Sword is an item class of martial melee weapons that require strength and dexterity to equip. They come in one hand and two hand varieties.
List of swords
Main page: List of swords
One hand swords
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Sickle SwordFile:Sickle Sword inventory icon.pngSickle SwordOne Hand Sword Physical Damage: 18-38 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 28, 37 Str, 37 Dex | 28 | 37 | 37 | 18-38 | 1.50 | 5.00% | 42.0 | 42.0 | — |
FalchionFile:Falchion inventory icon.pngFalchionOne Hand Sword Physical Damage: 27-37 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 33, 43 Str, 43 Dex | 33 | 43 | 43 | 27-37 | 1.50 | 5.00% | 48.0 | 48.0 | — |
CutlassFile:Cutlass inventory icon.pngCutlassOne Hand Sword Physical Damage: 33-49 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 45, 57 Str, 57 Dex | 45 | 57 | 57 | 33-49 | 1.50 | 5.00% | 61.5 | 61.5 | — |
Commander SwordFile:Commander Sword inventory icon.pngCommander SwordOne Hand Sword Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 54, 68 Str, 68 Dex | 54 | 68 | 68 | 36-60 | 1.50 | 5.00% | 72.0 | 72.0 | — |
Dark BladeFile:Dark Blade inventory icon.pngDark BladeOne Hand Sword Physical Damage: 43-65 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 65, 81 Str, 81 Dex | 65 | 81 | 81 | 43-65 | 1.55 | 5.00% | 83.7 | 83.7 | — |
Two hand swords
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Obsidian GreatswordFile:Obsidian Greatsword inventory icon.pngObsidian GreatswordTwo Hand Sword Physical Damage: 49-73 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 36, 46 Str, 46 Dex | 36 | 46 | 46 | 49-73 | 1.25 | 5.00% | 76.2 | 76.2 | — |
Keen GreatswordFile:Keen Greatsword inventory icon.pngKeen GreatswordTwo Hand Sword Physical Damage: 45-94 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 45, 57 Str, 57 Dex | 45 | 57 | 57 | 45-94 | 1.30 | 5.00% | 90.4 | 90.4 | — |
Ancient GreatbladeFile:Ancient Greatblade inventory icon.pngAncient GreatbladeTwo Hand Sword Physical Damage: 55-103 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 49, 62 Str, 62 Dex | 49 | 62 | 62 | 55-103 | 1.25 | 5.00% | 98.8 | 98.8 | — |
Regalia LongswordFile:Regalia Longsword inventory icon.pngRegalia LongswordTwo Hand Sword Physical Damage: 61-92 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 54, 68 Str, 68 Dex | 54 | 68 | 68 | 61-92 | 1.35 | 5.00% | 103.3 | 103.3 | — |
List of unique swords
Main page: List of unique swords
One hand swords
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|---|
Bluetongue![]() ShortswordOne Hand Sword Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana | 1 | 1 | 1 | 6-9 | 1.55 | 5.00% | 11.6 | — | 11.6 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana |
Redbeak![]() ShortswordOne Hand Sword Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low LifeAs battle calms, blood turns to rust. | 1 | 1 | 1 | 6-9 | 1.55 | 5.00% | 11.6 | — | 11.6 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low Life |
The Dancing Dervish![]() ScimitarOne Hand Sword Physical Damage: 14-23 Critical Strike Chance: 5.00% Attacks per Second: 1.55Requires Level 16, 22 Str, 22 DexTriggers Level 15 Manifest Dancing Dervishes on Rampage Cannot be used while Manifested Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime. | 16 | 22 | 22 | 14-23 | 1.55 | 5.00% | 28.7 | — | 28.7 | Triggers Level 15 Manifest Dancing Dervishes on Rampage Cannot be used while Manifested Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage |
Two hand swords
No results found
List of active skill gems usable with swords
Main page: List of skill gems usable with swords
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 3 Level: (1-40) Cost: (15-1317) ManaRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem Totem duration is 12 seconds Limit 1 Totem Totem base attack time is 1.5 seconds Totem base Critical Hit chance is 5% Totem uses its own weapon, dealing (4-103) to (6-155) base Physical damage Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Attack Damage: (80-211)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (30-79)% Additional Effects From 1-20% Quality: Totem base attack time is -(0.01-0.2) secondsSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
Version history
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