Sword

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This article is about unreleased content and is not yet available in the game.

Sword is an item class of martial melee weapons that require strength and dexterity to equip. They come in one hand and two hand varieties.

List of swords

Main page: List of swords

One hand swords

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritpDPSDPSStats
Sickle SwordFile:Sickle Sword inventory icon.pngSickle SwordOne Hand Sword
Physical Damage: 18-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 28, 37 Str, 37 Dex
File:Sickle Sword inventory icon.png
28373718-381.505.00%42.042.0
FalchionFile:Falchion inventory icon.pngFalchionOne Hand Sword
Physical Damage: 27-37
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 33, 43 Str, 43 Dex
File:Falchion inventory icon.png
33434327-371.505.00%48.048.0
CutlassFile:Cutlass inventory icon.pngCutlassOne Hand Sword
Physical Damage: 33-49
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 45, 57 Str, 57 Dex
File:Cutlass inventory icon.png
45575733-491.505.00%61.561.5
Commander SwordFile:Commander Sword inventory icon.pngCommander SwordOne Hand Sword
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 54, 68 Str, 68 Dex
File:Commander Sword inventory icon.png
54686836-601.505.00%72.072.0
Dark BladeFile:Dark Blade inventory icon.pngDark BladeOne Hand Sword
Physical Damage: 43-65
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 65, 81 Str, 81 Dex
File:Dark Blade inventory icon.png
65818143-651.555.00%83.783.7

Two hand swords

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritpDPSDPSStats
Obsidian GreatswordFile:Obsidian Greatsword inventory icon.pngObsidian GreatswordTwo Hand Sword
Physical Damage: 49-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 36, 46 Str, 46 Dex
File:Obsidian Greatsword inventory icon.png
36464649-731.255.00%76.276.2
Keen GreatswordFile:Keen Greatsword inventory icon.pngKeen GreatswordTwo Hand Sword
Physical Damage: 45-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 45, 57 Str, 57 Dex
File:Keen Greatsword inventory icon.png
45575745-941.305.00%90.490.4
Ancient GreatbladeFile:Ancient Greatblade inventory icon.pngAncient GreatbladeTwo Hand Sword
Physical Damage: 55-103
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 62 Str, 62 Dex
File:Ancient Greatblade inventory icon.png
49626255-1031.255.00%98.898.8
Regalia LongswordFile:Regalia Longsword inventory icon.pngRegalia LongswordTwo Hand Sword
Physical Damage: 61-92
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 54, 68 Str, 68 Dex
File:Regalia Longsword inventory icon.png
54686861-921.355.00%103.3103.3


List of unique swords

One hand swords

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritpDPSeDPSDPSStats
BluetongueBluetongue
Shortsword
One Hand Sword
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
1116-91.555.00%11.611.6Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
RedbeakRedbeak
Shortsword
One Hand Sword
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
As battle calms, blood turns to rust.
1116-91.555.00%11.611.6Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
The Dancing DervishThe Dancing Dervish
Scimitar
One Hand Sword
Physical Damage: 14-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 16, 22 Str, 22 DexTriggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
16222214-231.555.00%28.728.7Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage

Two hand swords

No results found


List of active skill gems usable with swords

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks

Volcanic Steps
Slam radius is 1.2 metres
Converts 100% of Physical damage to Fire damage

Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage
Impact Radius is 0.8 metres
Fires 3 Molten Projectiles

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo

Version history

Version Changes
Unknown
  • Introduced to the game.