Ice ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard Tier: 5 Level: (1-20) Cost: (13-91) ManaLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Can fire 12 Bolts before reloading 50% less Freeze BuildupSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemIceShards
Ice Shards is a crossbowammunitionskill. It loads your crossbow with multiple bolt with physical to cold damage conversion. These bolts can be aimed at the ground to leave ice shards on the ground that break and deal damage to enemies that step on them.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Deep FreezeDeep FreezeSupport, Cold Category: Deep Freeze Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Encumbrance"
Module Error: No results found for item using search term "item_name = Scattershot"
II
Module Error: No results found for item using search term "item_name = Close Combat"
Module Error: No results found for item using search term "item_name = Fresh Clip"
Module Error: No results found for item using search term "item_name = Primal Armament"
III
Module Error: No results found for item using search term "item_name = Culling Strike"
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ForkForkSupport, Projectile Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their ProjectilesFork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Ice Shards has restrictions on where or how it can drop.
Ice Shards: Shards now deal 29-82% of Attack Damage at Gem levels 5-20 (previously 12-33%), arm after 1.5 seconds, and now deal up to 300% more Damage after arming. They now deal 80% less damage in the first 0.5 seconds of their duration. They no longer deal 700% more damage after 0.5 seconds. Projectile now deals 11-29% of Attack Damage at Gem levels 5-20 (previously 12-33%). Now has an arming time before which it will not explode, even if shot directly under an enemy. Quality now provides Shards Chills Enemies as though dealing 0-100% more Damage, instead of Shards that have existed for at least 0.5 seconds deal 0-200% more Damage.
Fixed a bug where Ice Shards' damage bonus after 0.5 seconds was applying at half the intended value. The description for Ice Shards has also been updated to clarify that the damage bonus after 0.5 seconds is gained smoothly over time rather than being binary.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Ice Shards Explosion radius is now 1.4 metres (previously 1.2 metres), has a Maximum of 16 active shards (previously 12), and now has 16 Bolts loaded per clip (previously 12). Shards that have existed for at least 0.5 seconds (previously 1 second) now deal 700% more Damage (previously 900%).