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'''Axes''' is an [[item class]] of [[martial]] [[melee]] [[weapons]] that require [[strength]] and [[dexterity]] to equip. They come in one hand and two hand varieties.
'''Axe''' is an [[item class]] of [[martial]] [[melee]] [[weapons]] that require [[strength]] and [[dexterity]] to equip. They come in one hand and two hand varieties.


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Revision as of 06:10, 30 October 2024

Axe is an item class of martial melee weapons that require strength and dexterity to equip. They come in one hand and two hand varieties.

List of axes

Main article: List of axes

One hand axes

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritpDPSeDPSDPSStats
Bandit HatchetBandit HatchetOne Hand Axe
Physical Damage: 13-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 20, 37 Str, 16 Dex
20371613-311.505.00%33.033.0
Dread HatchetFile:Dread Hatchet inventory icon.pngDread HatchetOne Hand Axe
Physical Damage: 34-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 65, 116 Str, 45 Dex
File:Dread Hatchet inventory icon.png
651164534-791.505.00%84.884.8

Two hand axes

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritpDPSeDPSDPSStats
Jagged GreataxeFile:Jagged Greataxe inventory icon.pngJagged GreataxeTwo Hand Axe
Physical Damage: 43-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 40, 72 Str, 29 Dex(15-25)% chance to cause Bleeding on Hit
File:Jagged Greataxe inventory icon.png
40722943-991.155.00%81.681.6(15-25)% chance to cause Bleeding on Hit
Ember GreataxeFile:Ember Greataxe inventory icon.pngEmber GreataxeTwo Hand Axe
Elemental Damage: 58-154
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 50, 89 Str, 36 Dex100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
File:Ember Greataxe inventory icon.png
50893658-1541.205.00%127.2127.2100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Ceremonial HalberdFile:Ceremonial Halberd inventory icon.pngCeremonial HalberdTwo Hand Axe
Physical Damage: 53-123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 52, 93 Str, 37 DexCannot use Projectile Attacks
File:Ceremonial Halberd inventory icon.png
52933753-1231.205.00%105.6105.6Cannot use Projectile Attacks
Monument GreataxeFile:Monument Greataxe inventory icon.pngMonument GreataxeTwo Hand Axe
Physical Damage: 48-143
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 57, 102 Str, 40 Dex
File:Monument Greataxe inventory icon.png
571024048-1431.205.00%114.6114.6

List of unique axes

Main article: List of unique axes

One hand axes

No results found

Two hand axes

No results found

List of active skill gems usable with axes

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life

Additional Effects From 1-20% Quality:
An additional +(0.25-5)% of Overkill damage contributes to base Ignite damage
Skills can be managed in the Skills Panel.
4YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
4NoYesYes
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Lightning Bolts strike the targets of your next (2-3) Attack Hits
after killing a Shocked enemy with Attack damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0.1-2) Attack Hits
after killing a Shocked enemy with Attack damage
Skills can be managed in the Skills Panel.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo

Version history

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