Living Lightning II: Difference between revisions

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|gem_description                        = Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
|gem_description                        = Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
|static_cost_multiplier                  = 100
|static_cost_multiplier                  = 100
|stat_text                              = Trigger Living Lightning on dealing Lightning Damage with Supported Skill<br><br><big>{{c|gem|Living Lightning}}</big><br>{{c|gemproperty|Cooldown Time:}} {{c|value|(0.20 s (5 Times))%}}<br>Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity<br>Minions from this skill have 1% increased Damage per 5 of your Strength<br>This Skill is Triggered on dealing Lightning Damage with Supported Skill<br>Creates 1 Minion<br>Level of Minions is based on Level of Triggering Skill<br>Minion duration is 30 seconds<br>Limit 8 Minions<br>Minions convert 100% of Physical damage to Lightning damage<br>Minions Attack every 0.14 seconds<br>Minions disperse after 3 Attacks
|stat_text                              = Trigger Living Lightning on dealing Lightning Damage with Supported Skill<br><br><big>{{c|gem|Living Lightning}}</big><br>{{c|gemproperty|Cooldown Time:}} {{c|value|(0.20 s (5 Times))}}<br>Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity<br>Minions from this skill have 1% increased Damage per 5 of your Strength<br>This Skill is Triggered on dealing Lightning Damage with Supported Skill<br>Creates 1 Minion<br>Level of Minions is based on Level of Triggering Skill<br>Minion duration is 30 seconds<br>Limit 8 Minions<br>Minions convert 100% of Physical damage to Lightning damage<br>Minions Attack every 0.14 seconds<br>Minions disperse after 3 Attacks
|level1                                  = True
|level1                                  = True
|release_version                        = 0.3.0
|release_version                        = 0.3.0

Revision as of 14:05, 3 September 2025

Living Lightning IISupport
Tier: 4
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem

Living Lightning II is a support gem.

Skill functions and interactions

Item acquisition

Living Lightning II has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.3.0
  • Introduced to the game.