Pierce: Difference between revisions

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==Mechanics==
==Mechanics==
Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed.
Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed.
{{c|mod|#% chance to Pierce an Enemy}}: This stat allows a projectile to pierce one enemy for every 100% chance of this stat. For example, 250% chance to pierce would cause a single projectile to always pierce two enemies, and a 50% chance to pierce a third enemy.<ref>https://www.reddit.com/r/pathofexile2builds/comments/1hw0jz0/i_tested_pierce_just_to_make_sure_it_works_like_i/</ref> Other stats that only say "Pierce an Enemy", such as {{il|Pierce}} or [[Pierce the Heart]] notable additively adds one enemy to the pierce limit.


==Unique Items==
==Unique Items==

Revision as of 08:19, 8 January 2025

Pierce is a property that projectiles can have, allowing them to hit further targets after a first one.

Mechanics

Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed.

#% chance to Pierce an Enemy: This stat allows a projectile to pierce one enemy for every 100% chance of this stat. For example, 250% chance to pierce would cause a single projectile to always pierce two enemies, and a 50% chance to pierce a third enemy.[1] Other stats that only say "Pierce an Enemy", such as Module Error: No results found for item using search term "item_name = Pierce" or Pierce the Heart notable additively adds one enemy to the pierce limit.

Unique Items

ItemBase itemItem classRequired levelStats
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DiamondJewel1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
BlackgleamBlackgleam
Fire Quiver
Requires Level 8Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks
+(30-50) to maximum Mana
50% increased Flammability Magnitude
Projectiles Pierce all Ignited enemies
Attacks Gain (5-10)% of Damage as Extra Fire Damage
Molten feathers, veiled spark,
Hissing arrows from the dark.
Can only be equipped if you are wielding a Bow.
Fire QuiverQuiver8Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks
+(30-50) to maximum Mana
50% increased Flammability Magnitude
Projectiles Pierce all Ignited enemies
Attacks Gain (5-10)% of Damage as Extra Fire Damage
The Lethal DrawThe Lethal Draw
Sacral Quiver
Requires Level 16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Life and death ooze from the same sap.Can only be equipped if you are wielding a Bow.
Sacral QuiverQuiver16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
SnakepitSnakepit
Pearl Ring
Requires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage
(10-15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
Pearl RingRing32(7-10)% increased Cast Speed(20-30)% increased Spell Damage
(10-15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: (71-79) to (112-119)
Critical Strike Chance: (9.00-11.00)%
Attacks per Second: 1.20
Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
Zealot BowBow39Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
DrillneckDrillneck
Penetrating Quiver
Requires Level 55100% chance to Pierce an Enemy+(60-90) to maximum Life
(8-12)% increased Attack Speed
Gain Deflection Rating equal to (24-32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2-4) times
Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced
Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
Can only be equipped if you are wielding a Bow.
Penetrating QuiverQuiver55100% chance to Pierce an Enemy+(60-90) to maximum Life
(8-12)% increased Attack Speed
Gain Deflection Rating equal to (24-32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2-4) times
Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced
Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced