Shield Wall: Difference between revisions
mNo edit summary |
(Added ids to Shield Wall) |
||
Line 26: | Line 26: | ||
|level1_damage_multiplier = 60 | |level1_damage_multiplier = 60 | ||
|level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>Wall Segments Have 36 Maximum Life | |level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>Wall Segments Have 36 Maximum Life | ||
|level1_stat1_id = | |level1_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level1_stat1_value = 4 | |level1_stat1_value = 4 | ||
|level1_stat2_id = | |level1_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level1_stat2_value = 6 | |level1_stat2_value = 6 | ||
|level1_stat3_id = | |level1_stat3_id = shield_wall_maximum_life | ||
|level1_stat3_value = 36 | |level1_stat3_value = 36 | ||
Line 37: | Line 37: | ||
|level2_damage_multiplier = 66 | |level2_damage_multiplier = 66 | ||
|level2_stat_text = 5 to 7 Base Off Hand Physical Damage<br>Wall Segments Have 64 Maximum Life | |level2_stat_text = 5 to 7 Base Off Hand Physical Damage<br>Wall Segments Have 64 Maximum Life | ||
|level2_stat1_id = | |level2_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level2_stat1_value = 5 | |level2_stat1_value = 5 | ||
|level2_stat2_id = | |level2_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level2_stat2_value = 7 | |level2_stat2_value = 7 | ||
|level2_stat3_id = | |level2_stat3_id = shield_wall_maximum_life | ||
|level2_stat3_value = 64 | |level2_stat3_value = 64 | ||
Line 48: | Line 48: | ||
|level3_damage_multiplier = 73 | |level3_damage_multiplier = 73 | ||
|level3_stat_text = 7 to 10 Base Off Hand Physical Damage<br>Wall Segments Have 108 Maximum Life | |level3_stat_text = 7 to 10 Base Off Hand Physical Damage<br>Wall Segments Have 108 Maximum Life | ||
|level3_stat1_id = | |level3_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level3_stat1_value = 7 | |level3_stat1_value = 7 | ||
|level3_stat2_id = | |level3_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level3_stat2_value = 10 | |level3_stat2_value = 10 | ||
|level3_stat3_id = | |level3_stat3_id = shield_wall_maximum_life | ||
|level3_stat3_value = 108 | |level3_stat3_value = 108 | ||
Line 59: | Line 59: | ||
|level4_damage_multiplier = 80 | |level4_damage_multiplier = 80 | ||
|level4_stat_text = 8 to 13 Base Off Hand Physical Damage<br>Wall Segments Have 164 Maximum Life | |level4_stat_text = 8 to 13 Base Off Hand Physical Damage<br>Wall Segments Have 164 Maximum Life | ||
|level4_stat1_id = | |level4_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level4_stat1_value = 8 | |level4_stat1_value = 8 | ||
|level4_stat2_id = | |level4_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level4_stat2_value = 13 | |level4_stat2_value = 13 | ||
|level4_stat3_id = | |level4_stat3_id = shield_wall_maximum_life | ||
|level4_stat3_value = 164 | |level4_stat3_value = 164 | ||
Line 70: | Line 70: | ||
|level5_damage_multiplier = 87 | |level5_damage_multiplier = 87 | ||
|level5_stat_text = 10 to 16 Base Off Hand Physical Damage<br>Wall Segments Have 240 Maximum Life | |level5_stat_text = 10 to 16 Base Off Hand Physical Damage<br>Wall Segments Have 240 Maximum Life | ||
|level5_stat1_id = | |level5_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level5_stat1_value = 10 | |level5_stat1_value = 10 | ||
|level5_stat2_id = | |level5_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level5_stat2_value = 16 | |level5_stat2_value = 16 | ||
|level5_stat3_id = | |level5_stat3_id = shield_wall_maximum_life | ||
|level5_stat3_value = 240 | |level5_stat3_value = 240 | ||
Line 81: | Line 81: | ||
|level6_damage_multiplier = 94 | |level6_damage_multiplier = 94 | ||
|level6_stat_text = 13 to 19 Base Off Hand Physical Damage<br>Wall Segments Have 334 Maximum Life | |level6_stat_text = 13 to 19 Base Off Hand Physical Damage<br>Wall Segments Have 334 Maximum Life | ||
|level6_stat1_id = | |level6_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level6_stat1_value = 13 | |level6_stat1_value = 13 | ||
|level6_stat2_id = | |level6_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level6_stat2_value = 19 | |level6_stat2_value = 19 | ||
|level6_stat3_id = | |level6_stat3_id = shield_wall_maximum_life | ||
|level6_stat3_value = 334 | |level6_stat3_value = 334 | ||
Line 92: | Line 92: | ||
|level7_damage_multiplier = 102 | |level7_damage_multiplier = 102 | ||
|level7_stat_text = 15 to 23 Base Off Hand Physical Damage<br>Wall Segments Have 460 Maximum Life | |level7_stat_text = 15 to 23 Base Off Hand Physical Damage<br>Wall Segments Have 460 Maximum Life | ||
|level7_stat1_id = | |level7_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level7_stat1_value = 15 | |level7_stat1_value = 15 | ||
|level7_stat2_id = | |level7_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level7_stat2_value = 23 | |level7_stat2_value = 23 | ||
|level7_stat3_id = | |level7_stat3_id = shield_wall_maximum_life | ||
|level7_stat3_value = 460 | |level7_stat3_value = 460 | ||
Line 103: | Line 103: | ||
|level8_damage_multiplier = 109 | |level8_damage_multiplier = 109 | ||
|level8_stat_text = 18 to 27 Base Off Hand Physical Damage<br>Wall Segments Have 624 Maximum Life | |level8_stat_text = 18 to 27 Base Off Hand Physical Damage<br>Wall Segments Have 624 Maximum Life | ||
|level8_stat1_id = | |level8_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level8_stat1_value = 18 | |level8_stat1_value = 18 | ||
|level8_stat2_id = | |level8_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level8_stat2_value = 27 | |level8_stat2_value = 27 | ||
|level8_stat3_id = | |level8_stat3_id = shield_wall_maximum_life | ||
|level8_stat3_value = 624 | |level8_stat3_value = 624 | ||
Line 114: | Line 114: | ||
|level9_damage_multiplier = 116 | |level9_damage_multiplier = 116 | ||
|level9_stat_text = 21 to 31 Base Off Hand Physical Damage<br>Wall Segments Have 832 Maximum Life | |level9_stat_text = 21 to 31 Base Off Hand Physical Damage<br>Wall Segments Have 832 Maximum Life | ||
|level9_stat1_id = | |level9_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level9_stat1_value = 21 | |level9_stat1_value = 21 | ||
|level9_stat2_id = | |level9_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level9_stat2_value = 31 | |level9_stat2_value = 31 | ||
|level9_stat3_id = | |level9_stat3_id = shield_wall_maximum_life | ||
|level9_stat3_value = 832 | |level9_stat3_value = 832 | ||
Line 125: | Line 125: | ||
|level10_damage_multiplier = 123 | |level10_damage_multiplier = 123 | ||
|level10_stat_text = 24 to 37 Base Off Hand Physical Damage<br>Wall Segments Have 1100 Maximum Life | |level10_stat_text = 24 to 37 Base Off Hand Physical Damage<br>Wall Segments Have 1100 Maximum Life | ||
|level10_stat1_id = | |level10_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level10_stat1_value = 24 | |level10_stat1_value = 24 | ||
|level10_stat2_id = | |level10_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level10_stat2_value = 37 | |level10_stat2_value = 37 | ||
|level10_stat3_id = | |level10_stat3_id = shield_wall_maximum_life | ||
|level10_stat3_value = 1100 | |level10_stat3_value = 1100 | ||
Line 136: | Line 136: | ||
|level11_damage_multiplier = 131 | |level11_damage_multiplier = 131 | ||
|level11_stat_text = 28 to 42 Base Off Hand Physical Damage<br>Wall Segments Have 1438 Maximum Life | |level11_stat_text = 28 to 42 Base Off Hand Physical Damage<br>Wall Segments Have 1438 Maximum Life | ||
|level11_stat1_id = | |level11_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level11_stat1_value = 28 | |level11_stat1_value = 28 | ||
|level11_stat2_id = | |level11_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level11_stat2_value = 42 | |level11_stat2_value = 42 | ||
|level11_stat3_id = | |level11_stat3_id = shield_wall_maximum_life | ||
|level11_stat3_value = 1438 | |level11_stat3_value = 1438 | ||
Line 147: | Line 147: | ||
|level12_damage_multiplier = 140 | |level12_damage_multiplier = 140 | ||
|level12_stat_text = 32 to 48 Base Off Hand Physical Damage<br>Wall Segments Have 1866 Maximum Life | |level12_stat_text = 32 to 48 Base Off Hand Physical Damage<br>Wall Segments Have 1866 Maximum Life | ||
|level12_stat1_id = | |level12_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level12_stat1_value = 32 | |level12_stat1_value = 32 | ||
|level12_stat2_id = | |level12_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level12_stat2_value = 48 | |level12_stat2_value = 48 | ||
|level12_stat3_id = | |level12_stat3_id = shield_wall_maximum_life | ||
|level12_stat3_value = 1866 | |level12_stat3_value = 1866 | ||
Line 158: | Line 158: | ||
|level13_damage_multiplier = 149 | |level13_damage_multiplier = 149 | ||
|level13_stat_text = 37 to 55 Base Off Hand Physical Damage<br>Wall Segments Have 2408 Maximum Life | |level13_stat_text = 37 to 55 Base Off Hand Physical Damage<br>Wall Segments Have 2408 Maximum Life | ||
|level13_stat1_id = | |level13_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level13_stat1_value = 37 | |level13_stat1_value = 37 | ||
|level13_stat2_id = | |level13_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level13_stat2_value = 55 | |level13_stat2_value = 55 | ||
|level13_stat3_id = | |level13_stat3_id = shield_wall_maximum_life | ||
|level13_stat3_value = 2408 | |level13_stat3_value = 2408 | ||
Line 169: | Line 169: | ||
|level14_damage_multiplier = 160 | |level14_damage_multiplier = 160 | ||
|level14_stat_text = 42 to 63 Base Off Hand Physical Damage<br>Wall Segments Have 3086 Maximum Life | |level14_stat_text = 42 to 63 Base Off Hand Physical Damage<br>Wall Segments Have 3086 Maximum Life | ||
|level14_stat1_id = | |level14_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level14_stat1_value = 42 | |level14_stat1_value = 42 | ||
|level14_stat2_id = | |level14_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level14_stat2_value = 63 | |level14_stat2_value = 63 | ||
|level14_stat3_id = | |level14_stat3_id = shield_wall_maximum_life | ||
|level14_stat3_value = 3086 | |level14_stat3_value = 3086 | ||
Line 180: | Line 180: | ||
|level15_damage_multiplier = 171 | |level15_damage_multiplier = 171 | ||
|level15_stat_text = 48 to 72 Base Off Hand Physical Damage<br>Wall Segments Have 3940 Maximum Life | |level15_stat_text = 48 to 72 Base Off Hand Physical Damage<br>Wall Segments Have 3940 Maximum Life | ||
|level15_stat1_id = | |level15_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level15_stat1_value = 48 | |level15_stat1_value = 48 | ||
|level15_stat2_id = | |level15_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level15_stat2_value = 72 | |level15_stat2_value = 72 | ||
|level15_stat3_id = | |level15_stat3_id = shield_wall_maximum_life | ||
|level15_stat3_value = 3940 | |level15_stat3_value = 3940 | ||
Line 191: | Line 191: | ||
|level16_damage_multiplier = 183 | |level16_damage_multiplier = 183 | ||
|level16_stat_text = 54 to 82 Base Off Hand Physical Damage<br>Wall Segments Have 5016 Maximum Life | |level16_stat_text = 54 to 82 Base Off Hand Physical Damage<br>Wall Segments Have 5016 Maximum Life | ||
|level16_stat1_id = | |level16_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level16_stat1_value = 54 | |level16_stat1_value = 54 | ||
|level16_stat2_id = | |level16_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level16_stat2_value = 82 | |level16_stat2_value = 82 | ||
|level16_stat3_id = | |level16_stat3_id = shield_wall_maximum_life | ||
|level16_stat3_value = 5016 | |level16_stat3_value = 5016 | ||
Line 202: | Line 202: | ||
|level17_damage_multiplier = 197 | |level17_damage_multiplier = 197 | ||
|level17_stat_text = 61 to 92 Base Off Hand Physical Damage<br>Wall Segments Have 6362 Maximum Life | |level17_stat_text = 61 to 92 Base Off Hand Physical Damage<br>Wall Segments Have 6362 Maximum Life | ||
|level17_stat1_id = | |level17_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level17_stat1_value = 61 | |level17_stat1_value = 61 | ||
|level17_stat2_id = | |level17_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level17_stat2_value = 92 | |level17_stat2_value = 92 | ||
|level17_stat3_id = | |level17_stat3_id = shield_wall_maximum_life | ||
|level17_stat3_value = 6362 | |level17_stat3_value = 6362 | ||
Line 213: | Line 213: | ||
|level18_damage_multiplier = 211 | |level18_damage_multiplier = 211 | ||
|level18_stat_text = 69 to 104 Base Off Hand Physical Damage<br>Wall Segments Have 8032 Maximum Life | |level18_stat_text = 69 to 104 Base Off Hand Physical Damage<br>Wall Segments Have 8032 Maximum Life | ||
|level18_stat1_id = | |level18_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level18_stat1_value = 69 | |level18_stat1_value = 69 | ||
|level18_stat2_id = | |level18_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level18_stat2_value = 104 | |level18_stat2_value = 104 | ||
|level18_stat3_id = | |level18_stat3_id = shield_wall_maximum_life | ||
|level18_stat3_value = 8032 | |level18_stat3_value = 8032 | ||
Line 224: | Line 224: | ||
|level19_damage_multiplier = 227 | |level19_damage_multiplier = 227 | ||
|level19_stat_text = 78 to 117 Base Off Hand Physical Damage<br>Wall Segments Have 10118 Maximum Life | |level19_stat_text = 78 to 117 Base Off Hand Physical Damage<br>Wall Segments Have 10118 Maximum Life | ||
|level19_stat1_id = | |level19_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level19_stat1_value = 78 | |level19_stat1_value = 78 | ||
|level19_stat2_id = | |level19_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level19_stat2_value = 117 | |level19_stat2_value = 117 | ||
|level19_stat3_id = | |level19_stat3_id = shield_wall_maximum_life | ||
|level19_stat3_value = 10118 | |level19_stat3_value = 10118 | ||
Line 235: | Line 235: | ||
|level20_damage_multiplier = 245 | |level20_damage_multiplier = 245 | ||
|level20_stat_text = 88 to 132 Base Off Hand Physical Damage<br>Wall Segments Have 12714 Maximum Life | |level20_stat_text = 88 to 132 Base Off Hand Physical Damage<br>Wall Segments Have 12714 Maximum Life | ||
|level20_stat1_id = | |level20_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level20_stat1_value = 88 | |level20_stat1_value = 88 | ||
|level20_stat2_id = | |level20_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level20_stat2_value = 132 | |level20_stat2_value = 132 | ||
|level20_stat3_id = | |level20_stat3_id = shield_wall_maximum_life | ||
|level20_stat3_value = 12714 | |level20_stat3_value = 12714 | ||
Line 246: | Line 246: | ||
|level21_damage_multiplier = 264 | |level21_damage_multiplier = 264 | ||
|level21_stat_text = 99 to 148 Base Off Hand Physical Damage<br>Wall Segments Have 13254 Maximum Life | |level21_stat_text = 99 to 148 Base Off Hand Physical Damage<br>Wall Segments Have 13254 Maximum Life | ||
|level21_stat1_id = | |level21_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level21_stat1_value = 99 | |level21_stat1_value = 99 | ||
|level21_stat2_id = | |level21_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level21_stat2_value = 148 | |level21_stat2_value = 148 | ||
|level21_stat3_id = | |level21_stat3_id = shield_wall_maximum_life | ||
|level21_stat3_value = 13254 | |level21_stat3_value = 13254 | ||
Line 257: | Line 257: | ||
|level22_damage_multiplier = 284 | |level22_damage_multiplier = 284 | ||
|level22_stat_text = 111 to 167 Base Off Hand Physical Damage<br>Wall Segments Have 14371 Maximum Life | |level22_stat_text = 111 to 167 Base Off Hand Physical Damage<br>Wall Segments Have 14371 Maximum Life | ||
|level22_stat1_id = | |level22_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level22_stat1_value = 111 | |level22_stat1_value = 111 | ||
|level22_stat2_id = | |level22_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level22_stat2_value = 167 | |level22_stat2_value = 167 | ||
|level22_stat3_id = | |level22_stat3_id = shield_wall_maximum_life | ||
|level22_stat3_value = 14371 | |level22_stat3_value = 14371 | ||
Line 268: | Line 268: | ||
|level23_damage_multiplier = 306 | |level23_damage_multiplier = 306 | ||
|level23_stat_text = 125 to 187 Base Off Hand Physical Damage<br>Wall Segments Have 16378 Maximum Life | |level23_stat_text = 125 to 187 Base Off Hand Physical Damage<br>Wall Segments Have 16378 Maximum Life | ||
|level23_stat1_id = | |level23_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level23_stat1_value = 125 | |level23_stat1_value = 125 | ||
|level23_stat2_id = | |level23_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level23_stat2_value = 187 | |level23_stat2_value = 187 | ||
|level23_stat3_id = | |level23_stat3_id = shield_wall_maximum_life | ||
|level23_stat3_value = 16378 | |level23_stat3_value = 16378 | ||
Line 279: | Line 279: | ||
|level24_damage_multiplier = 330 | |level24_damage_multiplier = 330 | ||
|level24_stat_text = 140 to 210 Base Off Hand Physical Damage<br>Wall Segments Have 18862 Maximum Life | |level24_stat_text = 140 to 210 Base Off Hand Physical Damage<br>Wall Segments Have 18862 Maximum Life | ||
|level24_stat1_id = | |level24_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level24_stat1_value = 140 | |level24_stat1_value = 140 | ||
|level24_stat2_id = | |level24_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level24_stat2_value = 210 | |level24_stat2_value = 210 | ||
|level24_stat3_id = | |level24_stat3_id = shield_wall_maximum_life | ||
|level24_stat3_value = 18862 | |level24_stat3_value = 18862 | ||
Line 290: | Line 290: | ||
|level25_damage_multiplier = 355 | |level25_damage_multiplier = 355 | ||
|level25_stat_text = 157 to 235 Base Off Hand Physical Damage<br>Wall Segments Have 21933 Maximum Life | |level25_stat_text = 157 to 235 Base Off Hand Physical Damage<br>Wall Segments Have 21933 Maximum Life | ||
|level25_stat1_id = | |level25_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level25_stat1_value = 157 | |level25_stat1_value = 157 | ||
|level25_stat2_id = | |level25_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level25_stat2_value = 235 | |level25_stat2_value = 235 | ||
|level25_stat3_id = | |level25_stat3_id = shield_wall_maximum_life | ||
|level25_stat3_value = 21933 | |level25_stat3_value = 21933 | ||
Line 301: | Line 301: | ||
|level26_damage_multiplier = 383 | |level26_damage_multiplier = 383 | ||
|level26_stat_text = 176 to 264 Base Off Hand Physical Damage<br>Wall Segments Have 25733 Maximum Life | |level26_stat_text = 176 to 264 Base Off Hand Physical Damage<br>Wall Segments Have 25733 Maximum Life | ||
|level26_stat1_id = | |level26_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level26_stat1_value = 176 | |level26_stat1_value = 176 | ||
|level26_stat2_id = | |level26_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level26_stat2_value = 264 | |level26_stat2_value = 264 | ||
|level26_stat3_id = | |level26_stat3_id = shield_wall_maximum_life | ||
|level26_stat3_value = 25733 | |level26_stat3_value = 25733 | ||
Line 312: | Line 312: | ||
|level27_damage_multiplier = 413 | |level27_damage_multiplier = 413 | ||
|level27_stat_text = 197 to 295 Base Off Hand Physical Damage<br>Wall Segments Have 30412 Maximum Life | |level27_stat_text = 197 to 295 Base Off Hand Physical Damage<br>Wall Segments Have 30412 Maximum Life | ||
|level27_stat1_id = | |level27_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level27_stat1_value = 197 | |level27_stat1_value = 197 | ||
|level27_stat2_id = | |level27_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level27_stat2_value = 295 | |level27_stat2_value = 295 | ||
|level27_stat3_id = | |level27_stat3_id = shield_wall_maximum_life | ||
|level27_stat3_value = 30412 | |level27_stat3_value = 30412 | ||
Line 323: | Line 323: | ||
|level28_damage_multiplier = 444 | |level28_damage_multiplier = 444 | ||
|level28_stat_text = 221 to 331 Base Off Hand Physical Damage<br>Wall Segments Have 36199 Maximum Life | |level28_stat_text = 221 to 331 Base Off Hand Physical Damage<br>Wall Segments Have 36199 Maximum Life | ||
|level28_stat1_id = | |level28_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level28_stat1_value = 221 | |level28_stat1_value = 221 | ||
|level28_stat2_id = | |level28_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level28_stat2_value = 331 | |level28_stat2_value = 331 | ||
|level28_stat3_id = | |level28_stat3_id = shield_wall_maximum_life | ||
|level28_stat3_value = 36199 | |level28_stat3_value = 36199 | ||
Line 334: | Line 334: | ||
|level29_damage_multiplier = 479 | |level29_damage_multiplier = 479 | ||
|level29_stat_text = 247 to 371 Base Off Hand Physical Damage<br>Wall Segments Have 43314 Maximum Life | |level29_stat_text = 247 to 371 Base Off Hand Physical Damage<br>Wall Segments Have 43314 Maximum Life | ||
|level29_stat1_id = | |level29_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level29_stat1_value = 247 | |level29_stat1_value = 247 | ||
|level29_stat2_id = | |level29_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level29_stat2_value = 371 | |level29_stat2_value = 371 | ||
|level29_stat3_id = | |level29_stat3_id = shield_wall_maximum_life | ||
|level29_stat3_value = 43314 | |level29_stat3_value = 43314 | ||
Line 345: | Line 345: | ||
|level30_damage_multiplier = 516 | |level30_damage_multiplier = 516 | ||
|level30_stat_text = 277 to 416 Base Off Hand Physical Damage<br>Wall Segments Have 52080 Maximum Life | |level30_stat_text = 277 to 416 Base Off Hand Physical Damage<br>Wall Segments Have 52080 Maximum Life | ||
|level30_stat1_id = | |level30_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level30_stat1_value = 277 | |level30_stat1_value = 277 | ||
|level30_stat2_id = | |level30_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level30_stat2_value = 416 | |level30_stat2_value = 416 | ||
|level30_stat3_id = | |level30_stat3_id = shield_wall_maximum_life | ||
|level30_stat3_value = 52080 | |level30_stat3_value = 52080 | ||
Line 356: | Line 356: | ||
|level31_damage_multiplier = 556 | |level31_damage_multiplier = 556 | ||
|level31_stat_text = 311 to 466 Base Off Hand Physical Damage<br>Wall Segments Have 61975 Maximum Life | |level31_stat_text = 311 to 466 Base Off Hand Physical Damage<br>Wall Segments Have 61975 Maximum Life | ||
|level31_stat1_id = | |level31_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level31_stat1_value = 311 | |level31_stat1_value = 311 | ||
|level31_stat2_id = | |level31_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level31_stat2_value = 466 | |level31_stat2_value = 466 | ||
|level31_stat3_id = | |level31_stat3_id = shield_wall_maximum_life | ||
|level31_stat3_value = 61975 | |level31_stat3_value = 61975 | ||
Line 367: | Line 367: | ||
|level32_damage_multiplier = 599 | |level32_damage_multiplier = 599 | ||
|level32_stat_text = 348 to 522 Base Off Hand Physical Damage<br>Wall Segments Have 73751 Maximum Life | |level32_stat_text = 348 to 522 Base Off Hand Physical Damage<br>Wall Segments Have 73751 Maximum Life | ||
|level32_stat1_id = | |level32_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level32_stat1_value = 348 | |level32_stat1_value = 348 | ||
|level32_stat2_id = | |level32_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level32_stat2_value = 522 | |level32_stat2_value = 522 | ||
|level32_stat3_id = | |level32_stat3_id = shield_wall_maximum_life | ||
|level32_stat3_value = 73751 | |level32_stat3_value = 73751 | ||
Line 378: | Line 378: | ||
|level33_damage_multiplier = 645 | |level33_damage_multiplier = 645 | ||
|level33_stat_text = 391 to 586 Base Off Hand Physical Damage<br>Wall Segments Have 87763 Maximum Life | |level33_stat_text = 391 to 586 Base Off Hand Physical Damage<br>Wall Segments Have 87763 Maximum Life | ||
|level33_stat1_id = | |level33_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level33_stat1_value = 391 | |level33_stat1_value = 391 | ||
|level33_stat2_id = | |level33_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level33_stat2_value = 586 | |level33_stat2_value = 586 | ||
|level33_stat3_id = | |level33_stat3_id = shield_wall_maximum_life | ||
|level33_stat3_value = 87763 | |level33_stat3_value = 87763 | ||
Line 389: | Line 389: | ||
|level34_damage_multiplier = 695 | |level34_damage_multiplier = 695 | ||
|level34_stat_text = 438 to 657 Base Off Hand Physical Damage<br>Wall Segments Have 104438 Maximum Life | |level34_stat_text = 438 to 657 Base Off Hand Physical Damage<br>Wall Segments Have 104438 Maximum Life | ||
|level34_stat1_id = | |level34_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level34_stat1_value = 438 | |level34_stat1_value = 438 | ||
|level34_stat2_id = | |level34_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level34_stat2_value = 657 | |level34_stat2_value = 657 | ||
|level34_stat3_id = | |level34_stat3_id = shield_wall_maximum_life | ||
|level34_stat3_value = 104438 | |level34_stat3_value = 104438 | ||
Line 400: | Line 400: | ||
|level35_damage_multiplier = 748 | |level35_damage_multiplier = 748 | ||
|level35_stat_text = 492 to 738 Base Off Hand Physical Damage<br>Wall Segments Have 124281 Maximum Life | |level35_stat_text = 492 to 738 Base Off Hand Physical Damage<br>Wall Segments Have 124281 Maximum Life | ||
|level35_stat1_id = | |level35_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level35_stat1_value = 492 | |level35_stat1_value = 492 | ||
|level35_stat2_id = | |level35_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level35_stat2_value = 738 | |level35_stat2_value = 738 | ||
|level35_stat3_id = | |level35_stat3_id = shield_wall_maximum_life | ||
|level35_stat3_value = 124281 | |level35_stat3_value = 124281 | ||
Line 411: | Line 411: | ||
|level36_damage_multiplier = 806 | |level36_damage_multiplier = 806 | ||
|level36_stat_text = 552 to 828 Base Off Hand Physical Damage<br>Wall Segments Have 147895 Maximum Life | |level36_stat_text = 552 to 828 Base Off Hand Physical Damage<br>Wall Segments Have 147895 Maximum Life | ||
|level36_stat1_id = | |level36_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level36_stat1_value = 552 | |level36_stat1_value = 552 | ||
|level36_stat2_id = | |level36_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level36_stat2_value = 828 | |level36_stat2_value = 828 | ||
|level36_stat3_id = | |level36_stat3_id = shield_wall_maximum_life | ||
|level36_stat3_value = 147895 | |level36_stat3_value = 147895 | ||
Line 422: | Line 422: | ||
|level37_damage_multiplier = 869 | |level37_damage_multiplier = 869 | ||
|level37_stat_text = 620 to 931 Base Off Hand Physical Damage<br>Wall Segments Have 175995 Maximum Life | |level37_stat_text = 620 to 931 Base Off Hand Physical Damage<br>Wall Segments Have 175995 Maximum Life | ||
|level37_stat1_id = | |level37_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level37_stat1_value = 620 | |level37_stat1_value = 620 | ||
|level37_stat2_id = | |level37_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level37_stat2_value = 931 | |level37_stat2_value = 931 | ||
|level37_stat3_id = | |level37_stat3_id = shield_wall_maximum_life | ||
|level37_stat3_value = 175995 | |level37_stat3_value = 175995 | ||
Line 433: | Line 433: | ||
|level38_damage_multiplier = 936 | |level38_damage_multiplier = 936 | ||
|level38_stat_text = 697 to 1046 Base Off Hand Physical Damage<br>Wall Segments Have 209434 Maximum Life | |level38_stat_text = 697 to 1046 Base Off Hand Physical Damage<br>Wall Segments Have 209434 Maximum Life | ||
|level38_stat1_id = | |level38_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level38_stat1_value = 697 | |level38_stat1_value = 697 | ||
|level38_stat2_id = | |level38_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level38_stat2_value = 1046 | |level38_stat2_value = 1046 | ||
|level38_stat3_id = | |level38_stat3_id = shield_wall_maximum_life | ||
|level38_stat3_value = 209434 | |level38_stat3_value = 209434 | ||
Line 444: | Line 444: | ||
|level39_damage_multiplier = 1008 | |level39_damage_multiplier = 1008 | ||
|level39_stat_text = 784 to 1177 Base Off Hand Physical Damage<br>Wall Segments Have 249226 Maximum Life | |level39_stat_text = 784 to 1177 Base Off Hand Physical Damage<br>Wall Segments Have 249226 Maximum Life | ||
|level39_stat1_id = | |level39_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level39_stat1_value = 784 | |level39_stat1_value = 784 | ||
|level39_stat2_id = | |level39_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level39_stat2_value = 1177 | |level39_stat2_value = 1177 | ||
|level39_stat3_id = | |level39_stat3_id = shield_wall_maximum_life | ||
|level39_stat3_value = 249226 | |level39_stat3_value = 249226 | ||
Line 455: | Line 455: | ||
|level40_damage_multiplier = 1086 | |level40_damage_multiplier = 1086 | ||
|level40_stat_text = 883 to 1324 Base Off Hand Physical Damage<br>Wall Segments Have 296579 Maximum Life | |level40_stat_text = 883 to 1324 Base Off Hand Physical Damage<br>Wall Segments Have 296579 Maximum Life | ||
|level40_stat1_id = | |level40_stat1_id = off_hand_weapon_minimum_physical_damage | ||
|level40_stat1_value = 883 | |level40_stat1_value = 883 | ||
|level40_stat2_id = | |level40_stat2_id = off_hand_weapon_maximum_physical_damage | ||
|level40_stat2_value = 1324 | |level40_stat2_value = 1324 | ||
|level40_stat3_id = | |level40_stat3_id = shield_wall_maximum_life | ||
|level40_stat3_value = 296579 | |level40_stat3_value = 296579 | ||
Revision as of 00:52, 5 January 2025
Tier: 7
Level: (1-20)
Cost: (14-121) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (60-245)% of baseRam your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Explosion radius is 4 metres
Wall duration is 6 seconds
Wall segments have (36-12714) maximum life
Additional Effects From 1-20% Quality:
Can have (0-2) Shield Walls active at a timePlace into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.


Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemShieldWall
Shield Wall is a physical skill that slams your shield into the ground, throwing up walls of earth in a semi-circle. These walls can be damaged, obstruct incoming projectiles, and can hinder pathing. Upon being destroyed either by receiving damage or the character's Slam skills they explode, dealing damage to enemies. Shield Wall requires an equipped shield.
Skill functions and interactions
The attack damage % used by Shield Wall is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Shield Wall damage.
Focusing on the Armour value on your shield is one of the methods for scaling Shield Wall damage.
Passive tree nodes that contain the text X% increased Defences from Equipped Shield such as Towering Shield, Core of the Guardian, Spiked Shield, and Flashy Deflection do not impact Shield Wall damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.
Gem level progression
Level | ![]() | ![]() | Mana Cost | Attack Damage | Off Hand Physical Damage | Wall Segment Maximum Life |
---|---|---|---|---|---|---|
1 | 0 | 0 | 13 | 65% | 4 to 6 | — |
2 | 3 | 9 | 15 | 71% | 6 to 9 | — |
3 | 6 | 14 | 18 | 79% | 10 to 15 | — |
4 | 10 | 21 | 20 | 86% | 13 to 20 | — |
5 | 14 | 28 | 23 | 93% | 17 to 26 | — |
6 | 18 | 35 | 25 | 100% | 21 to 32 | — |
7 | 22 | 41 | 28 | 108% | 26 to 38 | — |
8 | 26 | 48 | 32 | 115% | 30 to 45 | — |
9 | 31 | 57 | 35 | 121% | 35 to 53 | — |
10 | 36 | 65 | 39 | 128% | 40 to 60 | — |
11 | 41 | 74 | 43 | 136% | 45 to 68 | — |
12 | 46 | 82 | 47 | 144% | 51 to 76 | — |
13 | 52 | 92 | 51 | 153% | 57 to 85 | — |
14 | 58 | 103 | 56 | 162% | 63 to 94 | — |
15 | 64 | 113 | 61 | 172% | 69 to 103 | — |
16 | 66 | 116 | 66 | 183% | 75 to 113 | — |
17 | 72 | 126 | 72 | 195% | 82 to 123 | — |
18 | 78 | 137 | 78 | 207% | 89 to 133 | — |
19 | 84 | 147 | 85 | 221% | 96 to 144 | — |
20 | 90 | 157 | 92 | 235% | 103 to 155 | — |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | Module Error: No results found for item using search term "item_name = Fortress" | ![]() Category: Grants Cooldown Tier: 1 Cooldown Time: 10.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage Supported Skills have a Cooldown of 10 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Module Error: No results found for item using search term "item_name = Magnified Effect" |
II | Module Error: No results found for item using search term "item_name = Close Combat" | ![]() Category: Font Tier: 2Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Module Error: No results found for item using search term "item_name = Splinter" |
III | ![]() Category: Font Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Module Error: No results found for item using search term "item_name = Rageforged" |
IV | |||
V |
Item acquisition

Shield Wall has restrictions on where or how it can drop.
It can be obtained by engraving an Uncut Skill Gem.
Alternate skill effects
Shield Wall has the following alternate skill effects:
Item | Description |
---|
Version history
Version | Changes |
---|---|
0.1.0e |
|
0.1.0 |
|