|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 100
|gem_tags = AoE, Physical, Duration
|gem_description = Ram your [[Shield]] into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your [[Slams]] will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
|active_skill_name = Shield Wall
|skill_icon = Shield Wall
|item_class_id_restriction = Shield
|skill_id = Shield Wall
|static_critical_strike_chance = 5
|static_attack_time = 1.25
|static_cooldown = 0
|static_cost_types = Mana
|stat_text = Can have 2 Shield Walls active at a time<br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Explosion radius is 4 metres<br>Wall duration is 6 seconds<br>Wall segments have (36-12714) maximum life
|level1 = True
|level1_cost_amounts = 14
|level1_damage_multiplier = 60
|level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>Wall Segments Have 36 Maximum Life
|level1_stat1_id =
|level1_stat1_value = 4
|level1_stat2_id =
|level1_stat2_value = 6
|level1_stat3_id =
|level1_stat3_value = 36
|level2 = True
|level2_cost_amounts = 15
|level2_damage_multiplier = 66
|level2_stat_text = 5 to 7 Base Off Hand Physical Damage<br>Wall Segments Have 64 Maximum Life
|level2_stat1_id =
|level2_stat1_value = 5
|level2_stat2_id =
|level2_stat2_value = 7
|level2_stat3_id =
|level2_stat3_value = 64
|level3 = True
|level3_cost_amounts = 17
|level3_damage_multiplier = 73
|level3_stat_text = 7 to 10 Base Off Hand Physical Damage<br>Wall Segments Have 108 Maximum Life
|level3_stat1_id =
|level3_stat1_value = 7
|level3_stat2_id =
|level3_stat2_value = 10
|level3_stat3_id =
|level3_stat3_value = 108
|level4 = True
|level4_cost_amounts = 19
|level4_damage_multiplier = 80
|level4_stat_text = 8 to 13 Base Off Hand Physical Damage<br>Wall Segments Have 164 Maximum Life
|level4_stat1_id =
|level4_stat1_value = 8
|level4_stat2_id =
|level4_stat2_value = 13
|level4_stat3_id =
|level4_stat3_value = 164
|level5 = True
|level5_cost_amounts = 22
|level5_damage_multiplier = 87
|level5_stat_text = 10 to 16 Base Off Hand Physical Damage<br>Wall Segments Have 240 Maximum Life
|level5_stat1_id =
|level5_stat1_value = 10
|level5_stat2_id =
|level5_stat2_value = 16
|level5_stat3_id =
|level5_stat3_value = 240
|level6 = True
|level6_cost_amounts = 24
|level6_damage_multiplier = 94
|level6_stat_text = 13 to 19 Base Off Hand Physical Damage<br>Wall Segments Have 334 Maximum Life
|level6_stat1_id =
|level6_stat1_value = 13
|level6_stat2_id =
|level6_stat2_value = 19
|level6_stat3_id =
|level6_stat3_value = 334
|level7 = True
|level7_cost_amounts = 27
|level7_damage_multiplier = 102
|level7_stat_text = 15 to 23 Base Off Hand Physical Damage<br>Wall Segments Have 460 Maximum Life
|level7_stat1_id =
|level7_stat1_value = 15
|level7_stat2_id =
|level7_stat2_value = 23
|level7_stat3_id =
|level7_stat3_value = 460
|level8 = True
|level8_cost_amounts = 31
|level8_damage_multiplier = 109
|level8_stat_text = 18 to 27 Base Off Hand Physical Damage<br>Wall Segments Have 624 Maximum Life
|level8_stat1_id =
|level8_stat1_value = 18
|level8_stat2_id =
|level8_stat2_value = 27
|level8_stat3_id =
|level8_stat3_value = 624
|level9 = True
|level9_cost_amounts = 34
|level9_damage_multiplier = 116
|level9_stat_text = 21 to 31 Base Off Hand Physical Damage<br>Wall Segments Have 832 Maximum Life
|level9_stat1_id =
|level9_stat1_value = 21
|level9_stat2_id =
|level9_stat2_value = 31
|level9_stat3_id =
|level9_stat3_value = 832
|level10 = True
|level10_cost_amounts = 38
|level10_damage_multiplier = 123
|level10_stat_text = 24 to 37 Base Off Hand Physical Damage<br>Wall Segments Have 1100 Maximum Life
|level10_stat1_id =
|level10_stat1_value = 24
|level10_stat2_id =
|level10_stat2_value = 37
|level10_stat3_id =
|level10_stat3_value = 1100
|level11 = True
|level11_cost_amounts = 43
|level11_damage_multiplier = 131
|level11_stat_text = 28 to 42 Base Off Hand Physical Damage<br>Wall Segments Have 1438 Maximum Life
|level11_stat1_id =
|level11_stat1_value = 28
|level11_stat2_id =
|level11_stat2_value = 42
|level11_stat3_id =
|level11_stat3_value = 1438
|level12 = True
|level12_cost_amounts = 48
|level12_damage_multiplier = 140
|level12_stat_text = 32 to 48 Base Off Hand Physical Damage<br>Wall Segments Have 1866 Maximum Life
|level12_stat1_id =
|level12_stat1_value = 32
|level12_stat2_id =
|level12_stat2_value = 48
|level12_stat3_id =
|level12_stat3_value = 1866
|level13 = True
|level13_cost_amounts = 54
|level13_damage_multiplier = 149
|level13_stat_text = 37 to 55 Base Off Hand Physical Damage<br>Wall Segments Have 2408 Maximum Life
|level13_stat1_id =
|level13_stat1_value = 37
|level13_stat2_id =
|level13_stat2_value = 55
|level13_stat3_id =
|level13_stat3_value = 2408
|level14 = True
|level14_cost_amounts = 61
|level14_damage_multiplier = 160
|level14_stat_text = 42 to 63 Base Off Hand Physical Damage<br>Wall Segments Have 3086 Maximum Life
|level14_stat1_id =
|level14_stat1_value = 42
|level14_stat2_id =
|level14_stat2_value = 63
|level14_stat3_id =
|level14_stat3_value = 3086
|level15 = True
|level15_cost_amounts = 68
|level15_damage_multiplier = 171
|level15_stat_text = 48 to 72 Base Off Hand Physical Damage<br>Wall Segments Have 3940 Maximum Life
|level15_stat1_id =
|level15_stat1_value = 48
|level15_stat2_id =
|level15_stat2_value = 72
|level15_stat3_id =
|level15_stat3_value = 3940
|level16 = True
|level16_cost_amounts = 77
|level16_damage_multiplier = 183
|level16_stat_text = 54 to 82 Base Off Hand Physical Damage<br>Wall Segments Have 5016 Maximum Life
|level16_stat1_id =
|level16_stat1_value = 54
|level16_stat2_id =
|level16_stat2_value = 82
|level16_stat3_id =
|level16_stat3_value = 5016
|level17 = True
|level17_cost_amounts = 86
|level17_damage_multiplier = 197
|level17_stat_text = 61 to 92 Base Off Hand Physical Damage<br>Wall Segments Have 6362 Maximum Life
|level17_stat1_id =
|level17_stat1_value = 61
|level17_stat2_id =
|level17_stat2_value = 92
|level17_stat3_id =
|level17_stat3_value = 6362
|level18 = True
|level18_cost_amounts = 96
|level18_damage_multiplier = 211
|level18_stat_text = 69 to 104 Base Off Hand Physical Damage<br>Wall Segments Have 8032 Maximum Life
|level18_stat1_id =
|level18_stat1_value = 69
|level18_stat2_id =
|level18_stat2_value = 104
|level18_stat3_id =
|level18_stat3_value = 8032
|level19 = True
|level19_cost_amounts = 108
|level19_damage_multiplier = 227
|level19_stat_text = 78 to 117 Base Off Hand Physical Damage<br>Wall Segments Have 10118 Maximum Life
|level19_stat1_id =
|level19_stat1_value = 78
|level19_stat2_id =
|level19_stat2_value = 117
|level19_stat3_id =
|level19_stat3_value = 10118
|level20 = True
|level20_cost_amounts = 121
|level20_damage_multiplier = 245
|level20_stat_text = 88 to 132 Base Off Hand Physical Damage<br>Wall Segments Have 12714 Maximum Life
|level20_stat1_id =
|level20_stat1_value = 88
|level20_stat2_id =
|level20_stat2_value = 132
|level20_stat3_id =
|level20_stat3_value = 12714
|level21 = True
|level21_cost_amounts = 135
|level21_damage_multiplier = 264
|level21_stat_text = 99 to 148 Base Off Hand Physical Damage<br>Wall Segments Have 13254 Maximum Life
|level21_stat1_id =
|level21_stat1_value = 99
|level21_stat2_id =
|level21_stat2_value = 148
|level21_stat3_id =
|level21_stat3_value = 13254
|level22 = True
|level22_cost_amounts = 152
|level22_damage_multiplier = 284
|level22_stat_text = 111 to 167 Base Off Hand Physical Damage<br>Wall Segments Have 14371 Maximum Life
|level22_stat1_id =
|level22_stat1_value = 111
|level22_stat2_id =
|level22_stat2_value = 167
|level22_stat3_id =
|level22_stat3_value = 14371
|level23 = True
|level23_cost_amounts = 170
|level23_damage_multiplier = 306
|level23_stat_text = 125 to 187 Base Off Hand Physical Damage<br>Wall Segments Have 16378 Maximum Life
|level23_stat1_id =
|level23_stat1_value = 125
|level23_stat2_id =
|level23_stat2_value = 187
|level23_stat3_id =
|level23_stat3_value = 16378
|level24 = True
|level24_cost_amounts = 191
|level24_damage_multiplier = 330
|level24_stat_text = 140 to 210 Base Off Hand Physical Damage<br>Wall Segments Have 18862 Maximum Life
|level24_stat1_id =
|level24_stat1_value = 140
|level24_stat2_id =
|level24_stat2_value = 210
|level24_stat3_id =
|level24_stat3_value = 18862
|level25 = True
|level25_cost_amounts = 214
|level25_damage_multiplier = 355
|level25_stat_text = 157 to 235 Base Off Hand Physical Damage<br>Wall Segments Have 21933 Maximum Life
|level25_stat1_id =
|level25_stat1_value = 157
|level25_stat2_id =
|level25_stat2_value = 235
|level25_stat3_id =
|level25_stat3_value = 21933
|level26 = True
|level26_cost_amounts = 239
|level26_damage_multiplier = 383
|level26_stat_text = 176 to 264 Base Off Hand Physical Damage<br>Wall Segments Have 25733 Maximum Life
|level26_stat1_id =
|level26_stat1_value = 176
|level26_stat2_id =
|level26_stat2_value = 264
|level26_stat3_id =
|level26_stat3_value = 25733
|level27 = True
|level27_cost_amounts = 268
|level27_damage_multiplier = 413
|level27_stat_text = 197 to 295 Base Off Hand Physical Damage<br>Wall Segments Have 30412 Maximum Life
|level27_stat1_id =
|level27_stat1_value = 197
|level27_stat2_id =
|level27_stat2_value = 295
|level27_stat3_id =
|level27_stat3_value = 30412
|level28 = True
|level28_cost_amounts = 300
|level28_damage_multiplier = 444
|level28_stat_text = 221 to 331 Base Off Hand Physical Damage<br>Wall Segments Have 36199 Maximum Life
|level28_stat1_id =
|level28_stat1_value = 221
|level28_stat2_id =
|level28_stat2_value = 331
|level28_stat3_id =
|level28_stat3_value = 36199
|level29 = True
|level29_cost_amounts = 337
|level29_damage_multiplier = 479
|level29_stat_text = 247 to 371 Base Off Hand Physical Damage<br>Wall Segments Have 43314 Maximum Life
|level29_stat1_id =
|level29_stat1_value = 247
|level29_stat2_id =
|level29_stat2_value = 371
|level29_stat3_id =
|level29_stat3_value = 43314
|level30 = True
|level30_cost_amounts = 377
|level30_damage_multiplier = 516
|level30_stat_text = 277 to 416 Base Off Hand Physical Damage<br>Wall Segments Have 52080 Maximum Life
|level30_stat1_id =
|level30_stat1_value = 277
|level30_stat2_id =
|level30_stat2_value = 416
|level30_stat3_id =
|level30_stat3_value = 52080
|level31 = True
|level31_cost_amounts = 422
|level31_damage_multiplier = 556
|level31_stat_text = 311 to 466 Base Off Hand Physical Damage<br>Wall Segments Have 61975 Maximum Life
|level31_stat1_id =
|level31_stat1_value = 311
|level31_stat2_id =
|level31_stat2_value = 466
|level31_stat3_id =
|level31_stat3_value = 61975
|level32 = True
|level32_cost_amounts = 473
|level32_damage_multiplier = 599
|level32_stat_text = 348 to 522 Base Off Hand Physical Damage<br>Wall Segments Have 73751 Maximum Life
|level32_stat1_id =
|level32_stat1_value = 348
|level32_stat2_id =
|level32_stat2_value = 522
|level32_stat3_id =
|level32_stat3_value = 73751
|level33 = True
|level33_cost_amounts = 530
|level33_damage_multiplier = 645
|level33_stat_text = 391 to 586 Base Off Hand Physical Damage<br>Wall Segments Have 87763 Maximum Life
|level33_stat1_id =
|level33_stat1_value = 391
|level33_stat2_id =
|level33_stat2_value = 586
|level33_stat3_id =
|level33_stat3_value = 87763
|level34 = True
|level34_cost_amounts = 594
|level34_damage_multiplier = 695
|level34_stat_text = 438 to 657 Base Off Hand Physical Damage<br>Wall Segments Have 104438 Maximum Life
|level34_stat1_id =
|level34_stat1_value = 438
|level34_stat2_id =
|level34_stat2_value = 657
|level34_stat3_id =
|level34_stat3_value = 104438
|level35 = True
|level35_cost_amounts = 665
|level35_damage_multiplier = 748
|level35_stat_text = 492 to 738 Base Off Hand Physical Damage<br>Wall Segments Have 124281 Maximum Life
|level35_stat1_id =
|level35_stat1_value = 492
|level35_stat2_id =
|level35_stat2_value = 738
|level35_stat3_id =
|level35_stat3_value = 124281
|level36 = True
|level36_cost_amounts = 745
|level36_damage_multiplier = 806
|level36_stat_text = 552 to 828 Base Off Hand Physical Damage<br>Wall Segments Have 147895 Maximum Life
|level36_stat1_id =
|level36_stat1_value = 552
|level36_stat2_id =
|level36_stat2_value = 828
|level36_stat3_id =
|level36_stat3_value = 147895
|level37 = True
|level37_cost_amounts = 835
|level37_damage_multiplier = 869
|level37_stat_text = 620 to 931 Base Off Hand Physical Damage<br>Wall Segments Have 175995 Maximum Life
|level37_stat1_id =
|level37_stat1_value = 620
|level37_stat2_id =
|level37_stat2_value = 931
|level37_stat3_id =
|level37_stat3_value = 175995
|level38 = True
|level38_cost_amounts = 936
|level38_damage_multiplier = 936
|level38_stat_text = 697 to 1046 Base Off Hand Physical Damage<br>Wall Segments Have 209434 Maximum Life
|level38_stat1_id =
|level38_stat1_value = 697
|level38_stat2_id =
|level38_stat2_value = 1046
|level38_stat3_id =
|level38_stat3_value = 209434
|level39 = True
|level39_cost_amounts = 1048
|level39_damage_multiplier = 1008
|level39_stat_text = 784 to 1177 Base Off Hand Physical Damage<br>Wall Segments Have 249226 Maximum Life
|level39_stat1_id =
|level39_stat1_value = 784
|level39_stat2_id =
|level39_stat2_value = 1177
|level39_stat3_id =
|level39_stat3_value = 249226
|level40 = True
|level40_cost_amounts = 1174
|level40_damage_multiplier = 1086
|level40_stat_text = 883 to 1324 Base Off Hand Physical Damage<br>Wall Segments Have 296579 Maximum Life
|level40_stat1_id =
|level40_stat1_value = 883
|level40_stat2_id =
|level40_stat2_value = 1324
|level40_stat3_id =
|level40_stat3_value = 296579
|level1_level_requirement = 1
|level1_strength_requirement = 1
|level2_level_requirement = 3
|level2_strength_requirement = 9
|level3_level_requirement = 6
|level3_strength_requirement = 16
|level4_level_requirement = 10
|level4_strength_requirement = 25
|level5_level_requirement = 14
|level5_strength_requirement = 34
|level6_level_requirement = 18
|level6_strength_requirement = 43
|level7_level_requirement = 22
|level7_strength_requirement = 52
|level8_level_requirement = 26
|level8_strength_requirement = 61
|level9_level_requirement = 31
|level9_strength_requirement = 72
|level10_level_requirement = 36
|level10_strength_requirement = 83
|level11_level_requirement = 41
|level11_strength_requirement = 95
|level12_level_requirement = 46
|level12_strength_requirement = 106
|level13_level_requirement = 52
|level13_strength_requirement = 119
|level14_level_requirement = 58
|level14_strength_requirement = 133
|level15_level_requirement = 64
|level15_strength_requirement = 146
|level16_level_requirement = 66
|level16_strength_requirement = 151
|level17_level_requirement = 72
|level17_strength_requirement = 164
|level18_level_requirement = 78
|level18_strength_requirement = 178
|level19_level_requirement = 84
|level19_strength_requirement = 191
|level20_level_requirement = 90
|level20_strength_requirement = 205
|quality_type1_weight = 1
|quality_type1_stat_text = Can have (0-2) Shield Walls active at a time
|quality_type1_breakpoints = 1
|quality_type1_stat1_id =
|quality_type1_stat1_value =
|gem_tier = 7
|release_version = 0.1.0
}}
==Skill functions and interactions==
==Skill functions and interactions==
Line 9:
Line 481:
==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr = Off Hand<br>Physical<br>Damage
|c1_header = x to y Base Off Hand Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
|c1_pattern_value = %d to %d
|c2_abbr = Wall Segment<br>Maximum Life
|c2_header = Wall Segments have x Maximum Life
|c2_pattern_extract = Wall Segments have (%d+) Maximum Life
|c2_pattern_value = %d
}}
==Recommended support gems==
==Recommended support gems==
Revision as of 20:51, 4 January 2025
Shield WallAoE, Physical, Duration Tier: 7 Level: (1-40) Cost: (14-1174) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (60-1086)% of baseRam your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Explosion radius is 4 metres Wall duration is 6 seconds Wall segments have (36-12714) maximum life
Additional Effects From 1-20% Quality: Can have (0-2) Shield Walls active at a timeSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemShieldWall
The attack damage % used by Shield Wall is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Shield Wall damage.
Focusing on the Armour value on your shield is one of the methods for scaling Shield Wall damage.
Passive tree nodes that contain the text X% increased Defences from Equipped Shield such as Towering Shield, Core of the Guardian, Spiked Shield, and Flashy Deflection do not impact Shield Wall damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.
Gem level progression
Level
Mana Cost
Attack Damage
Off Hand Physical Damage
Wall Segment Maximum Life
1
0
0
13
65%
4 to 6
—
2
3
9
15
71%
6 to 9
—
3
6
14
18
79%
10 to 15
—
4
10
21
20
86%
13 to 20
—
5
14
28
23
93%
17 to 26
—
6
18
35
25
100%
21 to 32
—
7
22
41
28
108%
26 to 38
—
8
26
48
32
115%
30 to 45
—
9
31
57
35
121%
35 to 53
—
10
36
65
39
128%
40 to 60
—
11
41
74
43
136%
45 to 68
—
12
46
82
47
144%
51 to 76
—
13
52
92
51
153%
57 to 85
—
14
58
103
56
162%
63 to 94
—
15
64
113
61
172%
69 to 103
—
16
66
116
66
183%
75 to 113
—
17
72
126
72
195%
82 to 123
—
18
78
137
78
207%
89 to 133
—
19
84
147
85
221%
96 to 144
—
20
90
157
92
235%
103 to 155
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Fortress"
HourglassHourglassSupport Category: Grants Cooldown Tier: 1 Cooldown Time: 10.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage Supported Skills have a Cooldown of 10 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Magnified Effect"
II
Module Error: No results found for item using search term "item_name = Close Combat"
Font of BloodFont of BloodSupport, Totem Category: Font Tier: 2Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Splinter"
III
Font of RageFont of RageSupport, Totem Category: Font Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Rageforged"
IV
V
Item acquisition
Shield Wall has restrictions on where or how it can drop.