|level3_stat_text = Fires 31 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level3_stat_text = Fires 31 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level4 = True
|level4_level_requirement = 10
|level4_dexterity_requirement = 25
|level4_cost_amounts = 22
|level4_damage_multiplier = 92
|level4_stat1_id = base_number_of_arrows
|level4_stat1_value = 31
|level4_stat_text = Fires 31 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level5 = True
|level5_level_requirement = 14
|level5_dexterity_requirement = 34
|level5_cost_amounts = 24
|level5_damage_multiplier = 99
|level5_stat1_id = base_number_of_arrows
|level5_stat1_value = 32
|level5_stat_text = Fires 32 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level6 = True
|level6_level_requirement = 18
|level6_dexterity_requirement = 43
|level6_cost_amounts = 27
|level6_damage_multiplier = 105
|level6_stat1_id = base_number_of_arrows
|level6_stat1_value = 32
|level6_stat_text = Fires 32 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level7 = True
|level7_level_requirement = 22
|level7_dexterity_requirement = 52
|level7_cost_amounts = 31
|level7_damage_multiplier = 112
|level7_stat1_id = base_number_of_arrows
|level7_stat1_value = 33
|level7_stat_text = Fires 33 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level8 = True
|level8_level_requirement = 26
|level8_dexterity_requirement = 61
|level8_cost_amounts = 35
|level8_damage_multiplier = 118
|level8_stat1_id = base_number_of_arrows
|level8_stat1_value = 33
|level8_stat_text = Fires 33 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level9 = True
|level9_level_requirement = 31
|level9_dexterity_requirement = 72
|level9_cost_amounts = 39
|level9_damage_multiplier = 123
|level9_stat1_id = base_number_of_arrows
|level9_stat1_value = 34
|level9_stat_text = Fires 34 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level10 = True
|level10_level_requirement = 36
|level10_dexterity_requirement = 83
|level10_cost_amounts = 43
|level10_damage_multiplier = 128
|level10_stat1_id = base_number_of_arrows
|level10_stat1_value = 34
|level10_stat_text = Fires 34 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level11 = True
|level11_level_requirement = 41
|level11_dexterity_requirement = 95
|level11_cost_amounts = 49
|level11_damage_multiplier = 134
|level11_stat1_id = base_number_of_arrows
|level11_stat1_value = 35
|level11_stat_text = Fires 35 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level12 = True
|level12_level_requirement = 46
|level12_dexterity_requirement = 106
|level12_cost_amounts = 55
|level12_damage_multiplier = 139
|level12_stat1_id = base_number_of_arrows
|level12_stat1_value = 35
|level12_stat_text = Fires 35 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level13 = True
|level13_level_requirement = 52
|level13_dexterity_requirement = 119
|level13_cost_amounts = 61
|level13_damage_multiplier = 144
|level13_stat1_id = base_number_of_arrows
|level13_stat1_value = 36
|level13_stat_text = Fires 36 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge
|level14 = True
|level14_level_requirement = 58
|level14_dexterity_requirement = 133
|level14_cost_amounts = 69
|level14_damage_multiplier = 150
|level14_stat1_id = base_number_of_arrows
|level14_stat1_value = 36
|level14_stat_text = Fires 36 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level15 = True
|level15_level_requirement = 64
|level15_dexterity_requirement = 146
|level15_cost_amounts = 77
|level15_damage_multiplier = 155
|level15_stat1_id = base_number_of_arrows
|level15_stat1_value = 37
|level15_stat_text = Fires 37 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level16 = True
|level16_level_requirement = 66
|level16_dexterity_requirement = 151
|level16_cost_amounts = 86
|level16_damage_multiplier = 161
|level16_stat1_id = base_number_of_arrows
|level16_stat1_value = 37
|level16_stat_text = Fires 37 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level17 = True
|level17_level_requirement = 72
|level17_dexterity_requirement = 164
|level17_cost_amounts = 97
|level17_damage_multiplier = 167
|level17_stat1_id = base_number_of_arrows
|level17_stat1_value = 38
|level17_stat_text = Fires 38 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level18 = True
|level18_level_requirement = 78
|level18_dexterity_requirement = 178
|level18_cost_amounts = 108
|level18_damage_multiplier = 173
|level18_stat1_id = base_number_of_arrows
|level18_stat1_value = 38
|level18_stat_text = Fires 38 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level19 = True
|level19_level_requirement = 84
|level19_dexterity_requirement = 191
|level19_cost_amounts = 122
|level19_damage_multiplier = 179
|level19_stat1_id = base_number_of_arrows
|level19_stat1_value = 39
|level19_stat_text = Fires 39 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level20 = True
|level20_level_requirement = 90
|level20_dexterity_requirement = 205
|level20_cost_amounts = 136
|level20_damage_multiplier = 185
|level20_stat1_id = base_number_of_arrows
|level20_stat1_value = 39
|level20_stat_text = Fires 39 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|quality_type1_weight = 1
|quality_type1_weight = 1
Line 74:
Line 227:
|c1_pattern_value = %d
|c1_pattern_value = %d
}}
}}
==Recommended support gems==
{| class="wikitable sortable"
! Gem<br>tier !! colspan="3" | Skills
|-
| I || {{il|Concentrated Effect}} || {{il|Brutality}} || {{il|Expanse}}
|-
| II || {{il|Maim}} || {{il|Splinter}} || {{il|Excise}}
|-
| III || {{il|Life Bounty}} || {{il|Culling Strike}} || {{il|Discombobulate}}
|}
{{Item acquisition}}
{{Alternate skill effect list}}
{{Alternate skill effect list}}
Revision as of 21:30, 25 December 2024
Rain of ArrowsAttack, AoE, Projectile, Sustained Level: (1-20) Cost: (15-136) Mana Attack Speed: 80% of base Attack Damage: (70-185)% of baseFire arrows into the air, causing them to rain from above. Consumes your frenzy charges to fire more arrows.Fires (30-39) arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed
Additional Effects From 1-20% Quality: Fires (0-10) projectilesPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemRainOfArrows
Rain of Arrows is a projectileattack that fires arrows from the sky doing a sustained amount of damage over time. It can also consume frenzy charges to significantly increase the amount of arrows it fires.
Module Error: No results found for item using search term "item_name = Concentrated Effect"
Module Error: No results found for item using search term "item_name = Brutality"
ExpanseExpanseSupport, AoE Category: Grants Cooldown Tier: 1 Cooldown Time: 8.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 50% increased Area of Effect Supported Skills have a Cooldown of 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
MaimMaimSupport, Attack Category: Maim Tier: 2Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Splinter"
ExciseExciseSupport Category: Grants Cooldown Tier: 2 Cooldown Time: 8.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit Supported Skills have a Cooldown of 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Life BountyLife BountySupportSupport Requirements: +5 DexSupports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Culling Strike"
DiscombobulateDiscombobulateSupport, Attack, Physical Tier: 3Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Item acquisition
Rain of Arrows has restrictions on where or how it can drop.
Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.