Melee: Difference between revisions
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{{Tooltip info | |||
| name = Melee | |||
| description = Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.<br><br>Any Projectiles these attacks create do not count as Melee damage. | |||
}} | |||
'''Melee''' refers to a [[skill]] or [[attack]], that is normally performed with a [[martial weapon]], where your [[character]] must be a very short distance from the target [[enemy]]. The damage of a melee skill is almost always dependent on your equipped weapon. | '''Melee''' refers to a [[skill]] or [[attack]], that is normally performed with a [[martial weapon]], where your [[character]] must be a very short distance from the target [[enemy]]. The damage of a melee skill is almost always dependent on your equipped weapon. | ||
{{Navbox Skills}} | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
[[Category:Gem tags]] | [[Category:Gem tags]] |
Revision as of 06:15, 18 December 2024
Melee
Tooltip
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage.
Any Projectiles these attacks create do not count as Melee damage.
Melee refers to a skill or attack, that is normally performed with a martial weapon, where your character must be a very short distance from the target enemy. The damage of a melee skill is almost always dependent on your equipped weapon.