Chain: Difference between revisions
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'''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets. | {{Tooltip info | ||
| name = Chain | |||
| description = Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.<br><br>Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. | |||
}} | |||
'''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any [[piercing]] or [[forking]] is exhausted. | |||
{{navbox Skills}} | |||
[[Category:Gem tags]] | [[Category:Gem tags]] | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] |
Revision as of 04:50, 18 December 2024
Chain
Tooltip
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.
Chain is a property that skills, often projectiles, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any piercing or forking is exhausted.