Pierce: Difference between revisions
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[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
Revision as of 00:49, 28 December 2024
Pierce is a property that projectiles can have, allowing them to hit further targets after a first one.
Mechanics
Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed.
Unique Items
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Heart of the Well DiamondLimited to: 1<Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix> <List of mods>Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Diamond | Jewel | 1 | <Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix>
| ||
| Blackgleam Fire QuiverRequires Level 8Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks +(30-50) to maximum Mana 50% increased Flammability Magnitude Projectiles Pierce all Ignited enemies Attacks Gain (5-10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks +(30-50) to maximum Mana 50% increased Flammability Magnitude Projectiles Pierce all Ignited enemies Attacks Gain (5-10)% of Damage as Extra Fire Damage | ||
| The Lethal Draw Sacral QuiverRequires Level 16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed Gain 5 Life per Enemy Hit with Attacks (15-25)% chance to Pierce an Enemy Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amountLife and death ooze from the same sap.Can only be equipped if you are wielding a Bow. | Sacral Quiver | Quiver | 16 | Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed Gain 5 Life per Enemy Hit with Attacks (15-25)% chance to Pierce an Enemy Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount | ||
| Snakepit Pearl RingRequires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. | Pearl Ring | Ring | 32 | (7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce | ||
| Slivertongue Zealot BowBow Physical Damage: (71-79) to (112-119) Critical Strike Chance: (9.00-11.00)% Attacks per Second: 1.20Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. | Zealot Bow | Bow | 39 | Adds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after Forking | ||
| Drillneck Penetrating QuiverRequires Level 55100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced"Why waste such a fine arrow on just one man?" - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | Penetrating Quiver | Quiver | 55 | 100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced |