Chain: Difference between revisions

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'''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets.
{{Tooltip info
| name                  = Chain
| description            = Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.<br><br>Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.
}}
'''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any [[piercing]] or [[forking]] is exhausted.


==Mechanics==
{{navbox Skills}}
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they [[piercing|pierce]] or [[forking|fork]] from. Projectiles have a base chaining [[distance]] of 6 metres whereas other effects have a chaining distance of 4 metres.


[[Category:Gem tags]]
[[Category:Gem tags]]
[[Category:Combat mechanics]]
[[Category:Combat mechanics]]

Revision as of 04:50, 18 December 2024

Chain
Tooltip
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.

Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.

Chain is a property that skills, often projectiles, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any piercing or forking is exhausted.