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| description            = Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:<br><br>Normal: 1<br>Magic: 2<br>Rare: 5<br><br>Unique monsters always have 20 Power.
| description            = Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:<br><br>Normal: 1<br>Magic: 2<br>Rare: 5<br><br>Unique monsters always have 20 Power.
}}
}}
'''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. It is used for refilling [[flask]]s and [[charm]]s, as well as determining the effect of [[Warcries]].
{{about|monster power|the [[Charge]]|Power charge}}
'''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of [[flask]] and [[charm]] charges gained on kill, scaling effect from [[Warcry|Warcries]], and Energy gained for [[Trigger]] gems. Player-created objects do not have Power.
 
==Related skills gems==
{{Gem table
|tables = skill_gems
|join = skill_gems._pageID = items._pageID
|where = items.class_id = "Active Skill Gem" AND
    items.stat_text LIKE BINARY "%Power of enemies%"
}}
 
==Related support gems==
{{Gem table
|tables = skill_gems
|join = skill_gems._pageID = items._pageID
|where = items.class_id = "Support Skill Gem" AND
    items.stat_text LIKE BINARY "%Power of enemies%"
}}
 
==Related unique items==
{{Drop enabled unique item table
|where= items.stat_text LIKE "%Power%"
AND items.stat_text NOT LIKE "%Power Charge%"
AND items.stat_text NOT LIKE "%Power of enemies%"
AND items.stat_text NOT LIKE "%Sigil of Power%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}
 
 
==Version history==
{{Version history table header}}
{{Version history table row|0.2.0|
* Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
{{sister|poewiki}}

Latest revision as of 18:39, 19 June 2025

Monster Power
Tooltip
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:

Normal: 1
Magic: 2
Rare: 5

Unique monsters always have 20 Power.
This page is about monster power. For the Charge, see Power charge.

Power is a value assigned to each enemy based on their strength and rarity, which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of flask and charm charges gained on kill, scaling effect from Warcries, and Energy gained for Trigger gems. Player-created objects do not have Power.

Related skills gems

Gem
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
Tier: 3
Level: (1-40)
Cost: (27-2258) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds

Combust
Critical Hit Chance: 7.00%

The enemy's Corpse violently explodes, dealing Fire damage in an area around it.

Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
IcestormIcestormBarrageable, Spell, AoE, Sustained, Cold, Duration, Payoff
Level: (1-20)
Cast Time: 1.20 sec
Critical Strike Chance: 11.00%
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage
Cold Damage from Hits does not contribute to Chill Magnitude
Cannot Freeze
Impact radius is 0.9 metres
Storm radius is 2.6 metres
Storm duration is 6 seconds
One impact every 0.15 seconds
Improves 1 Bolt per Chill Consumed
Improves 1 Bolt per Power of enemies from which Freeze is Consumed
Limit 3 Icestorms

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.

Related support gems

Gem

Related unique items

ItemBase itemItem classRequired levelStats
The Empty RoarThe Empty Roar
Cultist Greathammer
Two Hand Mace
Physical Damage: 32-43
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 22, 52 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(20-30)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Secrecy and silence are powers all their own.
Cultist GreathammerTwo Hand Mace22Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(20-30)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Redblade BannerRedblade Banner
Heraldric Tower Shield
Shield
Chance to Block: 26%
Armour: 85
Movement Speed: -3.0%
Requires Level 33, 61 StrGrants Skill: Raise Shield(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
Blood shed is blood shared.
Heraldric Tower ShieldShield33Grants Skill: Raise Shield(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
OlrovasaraOlrovasara
Torment Club
One Hand Mace
Physical Damage: 44-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 65, 148 StrAdds 1 to (60-80) Lightning Damage
+(300-400) to Accuracy Rating
(5-30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500
True heroes grow stronger in the face of adversity."
- Fourth Tenet of the Knights of the Sun
Torment ClubOne Hand Mace65Adds 1 to (60-80) Lightning Damage
+(300-400) to Accuracy Rating
(5-30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500


Version history

Version Changes
0.2.0
  • Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
0.1.0
  • Introduced to the game.