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{{Guide|subject=Building a Character|date=Dec 12, 2024|version=0.1.0d}}
{{Guide|subject=Building a Character|date=Dec 18, 2024|version=0.1.0e}}


== Creating Your Own Path of Exile 2 Build ==
= Creating Your Own Path of Exile 2 Build =


=== Introduction ===
==Introduction==


This guide is a comprehensive resource for creating your own [[Path of Exile 2]] character build. Whether you’re a new player just starting your journey or a seasoned exile looking to craft a unique and optimized setup, this guide aims to equip you with the knowledge and tools needed to design and refine your own builds.
This guide is designed to help you create a functional and effective build from scratch in [[Path of Exile 2]]. Instead of relying on pre-made templates, the focus is on teaching you how to concept, plan, and iterate on your own ideas.


----
The guide assumes familiarity with '''''ARPG''''' systems and [[Path of Exile 2|PoE2]] basics, offering a structured approach to build theory and decision-making.


[[Path of Exile 2]] offers an incredible depth of customization, allowing players to tailor their characters through:
==Defining the Build Concept==


* A vast [[passive skill tree]]
Before diving into specific details, this section helps you establish the '''core identity''' of your build. By outlining the '''''primary skill''''', '''''offensive scaling''''', '''''defenses''''', and '''''unique mechanics''''', you create a solid foundation to build upon.


* Diverse [[Skills|active skills]]
The goal is to clearly define '''what your build does''' and '''how it achieves that''', ensuring each choice has purpose and synergy.


* Complex [[itemization]]
===1. Primary Skill===
* '''What It Is''': Name the [[skill]] and briefly describe what it does ([[damage type]], [[single-target]], [[AoE]], etc.).
* '''Why This Skill''': Explain why the [[skill]] was chosen (playstyle fit, synergy with mechanics, or [[endgame]] viability).
* '''Key Interactions''': Highlight unique mechanics or dependencies (e.g., [[damage conversion]], [[meta skills]], or scaling with certain stats).


* Unique [[Ascendancy Class|ascendancy classes]]
''Example:''
<blockquote>
“We’re using [[Spark]]; motes of lightning, originating from your character, shoot in an [[AoE]] cone front of you, doing [[lightning damage]], and has a [[shock|chance to shock]]. The [[skill]] excels at clearing clustered [[enemies]] and scales well with [[Lightning Damage]] and [[Critical Hit]] bonuses. We leverage modifiers like '[[shock|Shock Chance]]' and '[[Cast Speed]]' to maximize [[damage]].”
</blockquote>


With so many choices, creating a build can feel overwhelming—but it’s also one of the most rewarding aspects of the game.
===2. Offense Scaling===
----
* '''Damage Source''': Outline how the build deals damage—hit-based, [[damage over time]], [[crit]], [[minion|minions]], etc.
Whether you’re aiming to clear [[map|maps]] efficiently, tackle [[Bosses|endgame bosses]], or experiment with [[meta|off-meta]] playstyles, this guide will give you the foundation to make informed and creative choices. Remember, there’s no single “right” way to build a character—your journey of experimentation and discovery is what makes [[Path of Exile 2|Path of Exile]] truly special.
* '''Scaling Mechanisms''': List primary stats, [[Passive Skill Tree|passives]], or [[items|gear]] that scale your chosen [[skill]] (e.g., flat [[damage]], [[attack speed]], [[critical hit|crit multipliers]]).
* '''Support Gems''': Mention the most important [[support gem|support gems]] and how they enhance the [[skill]].


=== Foundations of Build Creation ===
''Example:''
<blockquote>
“This build scales lightning hit-damage as the primary [[damage]] source, using the [[shock|shocked ailment]] to amplify it. Key stats include '[[Lightning Damage]],' '[[shock|Chance to Shock]],' and '[[Cast Speed]],'. [[support gem|Support gems]] like [[Lightning Penetration]] and [[Lightning Mastery]] improve single-target [[damage]] and [[map]] clear speed.”
</blockquote>


Building a character in [[Path of Exile 2]] starts with understanding your goals and preferences. This section covers the essential decisions and thought processes that form the foundation of your build.
===3. Defense Strategy===
* '''Primary Defensive Layers''': State the main [[survivability]] tools (e.g., [[armour]], [[evasion]], [[block]], [[energy shield]]).
* '''Synergies''': Mention how these defenses tie into your [[skill]] or [[Passive Skill Tree|passives]].
* '''Sustain''': Address [[life]], [[mana]], or [[energy shield]] recovery where applicable.


----
''Example:''
<blockquote>
“Defensively, the build uses a mix of [[Energy Shield]] and [[Life]] regeneration to mitigate [[damage]]. We pair this with '[[Life] Gain on Hit' or '[[Life]] Gain on Kill' for consistent sustain.”
</blockquote>


==== Understanding Your Goal ====
===4. Unique Mechanics or Build Identity===
* '''Define Your Intended Playstyle:''' Determine how you would like your character to interact with the game world. Ask yourself questions like:
Describe any standout mechanics that set the build apart, such as interactions with specific [[Passive Skill Tree|passives]], [[items]], or [[skills]]. Keep it concise and highlight what makes the build unique.
** Do you prefer [[melee]] combat, [[ranged]] combat, casting [[spell]]s, or summoning [[minion]]s?
** Are you aiming for high [[mobility]], [[Tank|tankiness]], or [[Crowd Control|crowd control]]?


* '''Purpose of Your Build:''' Decide what content you’re planning for:
''Example:''
** '''Mapping:''' Builds optimized for clearing large groups of [[Monsters|enemies]] quickly.
<blockquote>
** '''Bossing:''' Builds specialized in taking down single, high-health targets.
“A core mechanic of this build is sustaining ailments for elemental vulnerability. By equipping support gems like '[[Stormfire]]' that prolongs [[shock]] inflicted on [[ignited]] enemies, we can implement fire into our rotation for [[damage|fire damage]] whilst boosting the capabilities of [[shock]].
** '''Hybrid:''' Balancing multiple objectives, such as clearing maps while maintaining boss viability.
</blockquote>


==== Choosing Your Archetype ====
===5. Playstyle Overview===
* '''Class and Ascendancy:''' Each [[Class]] has unique starting points and [[Ascendancy|Ascendancies]] that define your build’s core strengths.
Offer a 1-2 sentence description of how the build feels to play in practice (e.g., speed, rhythm, and [[skill]] usage).
** '''[[Strength|Strength Classes]]''' (e.g., [[Warrior]]): Great for [[melee]] combat and [[tankiness]].
** '''[[Dexterity|Dexterity Classes]]''' (e.g., [[Ranger]]): Focused on [[agility]] and [[ranged]] attacks.
** '''[[Intelligence|Intelligence Classes]]''' (e.g., [[Witch]]): Excellent for casting [[spell]]s and summoning [[minion]]s.
** '''[[Hybrid|Hybrid Classes]]''' combine attributes and offer versatile options. These are inherently more complex, so this is more of an option for more experienced players.
* '''Interlinking Skills and Ascendancy:'''
** Choose an [[Ascendancy]] that synergizes with your desired playstyle. For example, if you aim for a fire [[spell]] build, look for [[Ascendancy|Ascendancies]] that enhance [[elemental damage]] or [[cast speed]].


==== Setting a Build Theme ====
''Example:''
* '''Core Concept:''' Define a unifying theme for your build, such as:
<blockquote>
** Focusing on a specific [[damage type]] (e.g., [[physical]], [[elemental]], [[chaos]]).
“The playstyle is fast-paced and smooth, relying on fast [[cast speed]] to keep up [[ailments]] while [[ignite|igniting]] tougher [[enemies]] for sustained burning/shock [[damage]]. Positioning is key to funnel [[enemies]] into AOE lightning [[skills]].
** Building around a unique [[skill]] or mechanic.
</blockquote>
** Experimenting with [[off-meta]] strategies.
* '''Skill and Passive Synergy:''' Make sure your choices for active [[skills]], [[Passive Tree|passive tree nodes]], and [[items]] align with your theme to maximize efficiency and power.


----
== Class and Ascendancy Considerations ==
Choosing the right [[class]] and [[ascendancy]] in ''[[Path of Exile 2]]'' defines the core structure of your build. Classes determine your starting mechanics, while [[ascendancy|ascendancies]] refine how you scale [[damage]], defences, and [[utility]]. Prioritise choices that align with your build's function rather than thematic appeal.


By starting with a clear understanding of your goals, playstyle preferences, and archetype, you lay a solid foundation for the rest of your build. This clarity will guide your decisions as you navigate the more complex aspects of build creation, such as [[skill]] selection and [[itemization]].
=== Key Factors to Consider ===
* '''Playstyle'''
** Determine your preferred combat style: [[melee]], [[ranged]], or [[spellcasting]].
** [[Warrior]] and [[Monk]] offer varied [[melee]] options with [[strength]] or [[hybrid]] focus.
** [[Sorceress]] and [[Ranger]] provide strong [[ranged]] [[damage]], excelling in scaling [[AoE]] or [[mobility]].


=== Skill Selection ===
* '''Damage Type'''
** Choose a damage focus: [[elemental]], [[physical]], [[chaos]], or [[poison]].
** [[Infernalist]] maximises [[fire damage]] scaling, while [[Titan]] prioritises [[physical]] output.
** Hybrid-focused options like [[Witchhunter]] allow dual-scaling mechanics with [[physical]] and magical interactions.


Skill selection in Path of Exile 2 revolves around the unique mechanics of uncut gems and the skill screen. Unlike the original Path of Exile, gems are not slotted into gear but instead managed entirely within the skill screen, allowing for a streamlined yet highly customizable system. This section explains the key aspects of skill selection and gem mechanics in PoE2.
* '''Defence vs. Offence'''
** Define your approach: pure [[damage]] output or sustainable [[survivability]].
** [[Titan]] and [[Acolyte of Chayula]] provide tank-oriented options, while [[Deadeye]] leans into [[crit]]-heavy, [[evasion|evasive]] playstyles.
** Consider whether scaling [[mobility]], sustain, or [[damage]] mitigation is more efficient for your goals.


----
* '''Hybrid Builds'''
** Hybrid [[ascendancy|ascendancies]] like the [[Witchhunter]] or [[Gemling Legionnaire]] enable mixed scaling. Use this for builds relying on diverse interactions (e.g., [[spell]]-triggered [[melee]] [[attack|attacks]] or [[flask]] sustain).


==== Choosing Your Primary Skill ====
* '''Utility and Synergy'''
* '''Core Playstyle'''
** [[ascendancy|Ascendancies]] that provide [[utility]], like [[Chronomancer]]'s cooldown resets or [[Pathfinder]]'s [[flask]] bonuses, can streamline otherwise resource-intensive mechanics.
** Your primary [[skill]] defines your character’s combat style. Consider:
** Utility options should support gaps in your build—mobility, cooldown recovery, or sustain.
*** Do you want a skill focused on [[Area of effect|Area of Effect]] (AoE) damage for clearing [[map]]s?
*** Would a high single-target [[damage]] [[skill]] be better for [[bossing]]?
*** Does your build benefit from [[hybrid]] [[skills]] that perform multiple roles?
* '''Theme and Synergy'''
** Select [[skills]] that complement your [[Passive Skill Tree|passive tree]] and [[Ascendancy Class|ascendancy]]. For example:
*** If you specialize in [[cold damage]], choose abilities like [[Arctic Armour]] or [[Cast on Freeze]].
*** If you plan to scale [[physical damage]], focus on compatible [[melee]] or [[ranged]] [[attacks]].


==== Optimizing Support Gems ====
=== Choosing the Right Class ===
* '''Maximizing Synergy'''
Class and ascendancy synergy is crucial for efficiency. Avoid selecting purely on preference; evaluate whether they enable or limit your build strategy:
** For each active or spirit [[gem]], choose supports that enhance its strengths. Examples include:
*** Increased [[Area of effect|Area of Effect]] for wide-reaching [[skills]].
*** [[Controlled Destruction]] or [[Elemental Focus]] for single-target [[damage]].
** Don’t overlook defensive supports if [[survivability]] is a concern.
* '''Iterative Testing'''
** Experiment with different support combinations to see what works best for your build.
** Adjust based on content: you may prefer different setups for [[mapping]] versus [[bossing]].


----
* '''[[Sorceress]]''' and '''[[Witch]]''': Best suited for [[spell]] scaling with a focus on [[elemental]] or [[chaos]] damage.
* '''[[Warrior]]''': Prioritises [[melee]] builds with strong defences and physical scaling.
* '''[[Monk]]''': Flexible [[melee]] option with hybrid potential for [[elemental]] damage and defence.
* '''[[Ranger]]''': Excels in [[ranged]] builds, optimised for [[projectile]] or [[poison]] scaling.
* '''[[Mercenary]]''': Hybrid class ideal for adaptable builds relying on multiple mechanics.


[[Skill]] selection in [[Path of Exile 2]] is a dynamic and iterative process. The [[uncut gem]] system provides unmatched flexibility, but careful planning and experimentation are crucial to building an effective setup. By understanding and leveraging the interplay between [[active]], [[spirit]], and [[support gems]], you can craft a [[skill]] loadout perfectly tailored to your build.
=== Decision Process ===
Use these considerations to guide your choice:


=== Passive Skill Tree Planning ===
# What is your build's core mechanic or defining skill?
# Is your priority burst [[damage]], sustained output, or reliable [[defences]]?
# Does the ascendancy provide efficient synergy with your gear, passives, or core skill interactions?


The [[Passive Skill Tree|passive skill tree]] in [[Path of Exile 2]] is a familiar yet refined version of the one from [[Path of Exile 1]]. It retains its incredible complexity and depth while adding new features and quality-of-life improvements. Proper planning is crucial for creating an effective build, and this section will guide you through the process.
Focusing on efficient scaling and synergy between class and ascendancy ensures your build functions effectively in all stages of progression. Build around mechanics, not themes, for consistent success in ''[[Path of Exile 2]]''.


----
== Skill Synergy & Gem Setups ==
With the shift to the [[gem menu]] in [[Path of Exile 2|POE2]], [[skill]] synergy and support allocation have become more streamlined, providing increased flexibility. Understanding how to optimise [[skill gem|skill gems]], [[skill gem|spirit gems]], and [[skill gem|support gems]] will ensure your build achieves its intended goals.


==== Tips for Effective Tree Planning ====
=== Core Principles ===
* '''Prioritize Your Build Goals:'''
Work in progress...
** Decide early on whether your build focuses on [[offense]], [[defense]], or [[utility]], and allocate [[Passive Skill Tree|points]] accordingly.
** Identify key [[Passive Skill Tree|Notables]] that align with your build and plan your path to them.


* '''Progression and Balance:'''
=== Synergy Considerations ===
** Consider the progression of your build during [[leveling]]. For instance:
Work in progress...
*** If your goal is a glass cannon build, allocate early points into defense to compensate for your lower damage output at the start.
*** Plan to refund these defensive points later once your damage is sufficient to overcome challenges.
** Maintain a balance between survivability and offense based on your current gear and content.


* '''Balance Attributes and Utility:'''
=== Gem Setup Process ===
** Use Attribute Nodes strategically to ensure you meet stat requirements for skills and gear while minimizing unnecessary travel.
Work in Progress...


* '''Incorporate Jewel Sockets:'''
=== Example Gem Setups ===
** Plan for at least one or two jewel sockets to unlock powerful bonuses or tailor your build further.
Work in Progress...


* '''Optimize Weapon Set Skill Points:'''
=== Final Notes ===
** Use weapon-specific points to adapt your playstyle for different situations. For example, assign AoE bonuses to one set for clearing maps and single-target damage to the other for bossing.
Use tools like '''''Path of Building''''' to test and refine setups. Remember, flexibility is key.


* '''Adapt with Gold Respecs:'''
== Passive Tree Planning ==
** Take advantage of the [[gold]] refund system to experiment with different setups. For example, you can adjust your build for specific challenges like bossing or mapping. For example, you can adjust your build for specific challenges like bossing or mapping.
The [[Passive Skill Tree]] in ''[[Path of Exile 2]]'' is the backbone of your build, defining its strengths and progression. Efficient planning ensures your points contribute directly to your build goals without unnecessary detours.


----
=== Core Principles ===
* '''Pathing Efficiency'''
** Prioritise nodes that offer the best returns for your investment. Avoid overextending early without clear benefit.
** Identify the most direct route to relevant [[Passive Skill Tree|Keystones]], [[Passive Skill Tree|clusters]], or [[Passive Skill Tree|jewel sockets]].


The [[Passive Skill Tree|passive skill tree]] in [[Path of Exile 2]] remains one of the most engaging and strategic aspects of the game. By leveraging the new features, planning around special [[Passive Skill Tree|node]] types, and using visual cues, you can craft a powerful and adaptable build.
* '''Scaling Priorities'''
** Focus on scaling your primary mechanic: [[damage]], [[defence]], or hybrid options.
** Avoid spreading points across multiple damage types unless your build explicitly supports hybrid scaling.


=== Gear and Itemization ===
* '''Defensive Layers'''
** Balance your damage with [[survivability]]. Nodes that provide [[life]], [[energy shield]], [[armour]], or [[evasion]] are essential to mitigate incoming damage.
** Consider mechanics like [[block]], [[recoup]] or [[regen]] to sustain through longer encounters.


Gear and [[itemization]] in [[Path of Exile 2]] are integral to your character's progression and performance. Unlike many other ARPGs, [[Path of Exile 2|PoE2]] places a strong emphasis on [[crafting]] and customization over relying solely on dropped [[items]]. This section covers the core concepts and strategies for gearing your character effectively.
* '''Keystones and Major Nodes'''
** Plan around impactful [[Passive Skill Tree|Keystones]] that align with your build goals, such as:
*** '''[[Eldritch Battery]]''': Converts all energy shield to mana.
*** '''[[Eternal Youth]]''': Causes energy shield recharge to apply to life and recovery from life flasks to apply to energy shield.
*** '''[[Heartstopper]]''': Lessens damage over time you take if you have just started taking damage over time, but causes you to take more DoT if you haven't.
** Evaluate the trade-offs of each Keystone carefully—some are build-defining, while others offer niche utility.


----
* '''Jewel Sockets'''
** Prioritise nearby [[Passive Skill Tree|jewel sockets]] for utility and scaling. Early-game, generic stat jewels can provide strong benefits.


==== Crafting: Your Best Source of Gear ====
=== Step-by-Step Planning ===
While items will drop naturally as you play, crafting is the most reliable way to obtain powerful gear throughout the game. Because of this, you should plan use crafting as a tool to specialise your gear for optimization of your build.
Follow this process to map out an efficient passive tree:


* '''Currency Management:'''
# '''Identify Key Nodes''': Highlight nodes that provide essential bonuses for your '''primary skill''', defensive layers, and utility.
** Currency is extremely valuable and should be used wisely. Avoid wasting crafting resources on poorly-rolled items. For example: Generally craft Regal Orbs on magic items that have two useful modifiers for your build already.
# '''Optimise Pathing''': Create a route that minimises wasted points while reaching priority clusters and Keystones.
** Always pick up items with [[item socket]]s or high [[quality]] to break them down into [[crafting]] [[currency]] at [[salvage bench]].
# '''Phase Your Progression''': Plan for point milestones—e.g., early-game defence nodes, mid-game scaling clusters, and late-game optimisation.
# '''Adapt to Gear and Ascendancy''': Adjust your pathing based on gear upgrades, or unexpected needs.


==== Managing Resistances ====
=== Example Scenarios ===
As you progress through the game, your base [[Resistance|resistances]] will start to drop into negative values. Keeping [[Resistance|resistances]] at acceptable levels is crucial to avoid dying frequently.  
* '''High-Crit Ranged Build''':
*Pay close attention to your [[Resistance|resistances]] when equipping gear or crafting new items. You need to balance the offensive and defensive modifiers to make sure you can still progress effectively within your current content.
** Path towards [[Critical Hit]] clusters, [[accuracy]] nodes, and [[Passive Skill Tree|jewel sockets]] for crit multipliers.
*Use [[Runes]] on [[item socket|armour sockets]] to supplement [[Resistance|resistances]]. [[Runes]] can also provide other defensive or utility bonuses, making them invaluable for fine-tuning your stats.
** Include defensive nodes like [[evasion]] for survivability.
** Example Keystones: [[Resonance]] or [[Acrobatics]] depending on scaling preference.


By understanding the intricacies of [[item]] [[Rarity|rarities]], [[crafting]], and resource management, you can ensure your character remains well-equipped throughout the [[campaign]] and [[endgame]]. Gearing in [[Path of Exile 2]] rewards careful planning and adaptation, so take advantage of [[crafting]] systems, [[socket]] mechanics, and [[vendor]] offerings to optimize your build.
* '''Melee Physical Tank Build''':
** Focus on [[armour]], and [[life]] nodes for sustain.
** Prioritise [[physical damage]] scaling clusters and defensive Keystones like [[Iron Reflexes]].
** Example Keystones: [[Resolute Technique]] for consistent hits or [[Unwavering Stance]] to prevent stuns.


=== Testing and Iteration ===
* '''Chaos DoT Caster''':
** Target [[Chaos Damage]] and [[damage]] over time clusters.
** Pick up defensive layers like [[energy shield]] or hybrid [[life]]/[[Energy Shield|ES]] scaling.
** Example Keystones: [[Pain Attunement]] for low-life builds or [[Eternal Youth]] for [[Energy Shield|ES]] sustain.


Testing and iteration are critical to refining your build and ensuring it performs effectively in a variety of situations. [[Path of Exile 2]] offers players numerous opportunities to experiment with their builds, adjust strategies, and optimize for different content types. This section provides guidance on how to effectively evaluate and fine-tune your character.
=== Final Notes ===
The [[Passive Skill Tree]] is highly flexible but punishes inefficiency. Avoid the temptation to overreach for minor bonuses—each point should contribute meaningfully to your build. Use tools like Path of Building to simulate your tree and refine choices before committing.


----
== Gear & Item Strategy ==
Optimising your [[items|gear]] in ''[[Path of Exile 2]]'' is critical for scaling your build's power and [[survivability]]. A focused approach to [[items|itemisation]] ensures you efficiently address your build's core needs without unnecessary stat investment.


==== Testing Your Build ====
=== Core Principles ===
* '''Combat Scenarios:'''
* '''Stat Priorities'''
** Measure your build's performance in diverse combat scenarios, such as:
** Identify the key stats your build requires: [[life]], [[resistance|resistances]], [[damage]], or other scaling mechanics.
*** Clearing large groups of enemies in maps.
** Prioritise defensive stats early to sustain through progression, then focus on offensive scaling.
*** Facing [[tank|tanky]] single-target [[bosses]].
*** Surviving in mechanic-heavy encounters.
** Identify specific areas where your build struggles, such as insufficient damage output, low survivability, or mana sustainability issues. Even if fixing all of these struggles isn't immediately possible, making yourself aware of them and attempting to minimize their appearance, will lead you to the most optimal output throughout your iterations.
* '''Skill and Gear Synergy:'''
** Evaluate how well your skills and gear synergize together. Are your modifiers enhancing your chosen [[Passive Skill Tree|passives]] and [[skills]] effectively?
** Pay attention to [[damage|damage types]], [[attack]]/[[cast speed]], and resource management.


==== Adapting for Challenges ====
* '''Crafting and Upgrades'''
* '''Mapping vs. Bossing:'''
** Use crafting systems like the [[salvage bench]], [[runes]], [[essence|essences]], and [[reforging bench]] to tailor gear efficiently
** Adjust your build for different content types:
** Early-game crafting should focus on covering [[resistance|resistances]] and increasing [[life]].
*** For mapping, prioritize Area of Effect (AoE) skills, clear speed, and movement capabilities.
** Mid-to-late game, transition to crafting on exclusively [[rare]] gear with modifiers that synergise with your build.
*** For bossing, focus on single-target damage, survivability, and utility.
* '''Rune and Socket Adjustments:'''
** Swap gear sets to suit specific encounters. For example:
*** Add elemental resistances for high-damage elemental bosses.
*** Increase damage output for timed encounters requiring burst damage.
** Experiment with gear to maximize versatility.


==== Iteration with Respecs ====
* '''Flask/Charms Setup'''
* '''Gold Refund System:'''
** [[flask|Flasks]]: Look for any charge modifiers or additional effects when used.
** Take advantage of the [[gold]] refund system to make small adjustments to your [[Passive Skill Tree|passive tree]].
** [[charm|Charms]]: Keep multiple charms to swap based on situational needs, such as ailment removal or boss encounters.
** Re-allocate points based on weaknesses identified during testing or to experiment with new strategies.
* '''Weapon Set Skill Points:'''
** Use [[Passive Skill Tree|weapon-specific skill point]] allocations to adapt your build to multiple roles.
*** Set 1: [[AoE]] and [[crowd control]] for clearing large [[monster]] packs.
*** Set 2: High single-target damage for [[bosses]].
* '''Experimenting with Support Gems:'''
** Try different [[support gem]] combinations to see how they affect your [[skill]] and [[spirit gems]].
** Focus on finding a balance between utility and raw power.


----
* '''Unique Items'''
** [[Unique|Uniques]] can define or enhance a build, but should not be relied upon exclusively.
** Early-game uniques like [[Goldrim]] provide significant power boosts during levelling.
** Endgame uniques like [[Kaom's Heart]] offer powerful niche benefits but often require balancing with other gear.


Testing and iteration in [[Path of Exile 2]] is a continuous process. The game’s complexity encourages players to remain flexible and adaptive, ensuring that their builds can handle any challenge. By regularly testing, adjusting, and refining, you’ll be well-prepared for both the [[campaign]] and [[endgame]] content.
* '''Weapon and Armour Selection'''
** '''Weapons''': Prioritise base types and affixes that align with your '''primary skill''':
*** Spellcasters: Focus on [[spell]] [[damage]], [[cast speed]], and [[elemental damage]].
*** Melee: Focus on [[physical damage]], [[attack speed]], or crit modifiers.
*** Ranged: Look for [[projectile]] [[damage]], [[attack speed]], and crit bonuses.
** '''Armour''': Choose defensive bases that fit your mitigation layers:
*** [[Armour]]: Physical damage mitigation.
*** [[Evasion]]: Dodge and avoidance mechanics.
*** [[Energy Shield]]: Scaling for hybrid or [[Energy Shield|ES]] builds.


=== Conclusion and Final Tips ===
=== Optimising for Endgame ===
In [[map|maps]] and [[endgame]], prioritise upgrades that amplify your core mechanics:


Creating your own build in [[Path of Exile 2]] is an exciting and rewarding process that combines creativity, strategy, and adaptability. While the game’s complexity can feel daunting at first, the journey of experimenting and refining your build is what makes it truly special. Here are some final tips to keep in mind as you continue your adventure.
# '''Cap Resistances''': Ensure all [[resistance|resistances]] reach the 75% cap.
# '''Increase Damage Scaling''': Seek gear with modifiers that boost your specific [[damage]] type (e.g., +X% [[chaos damage]], crit multipliers).
# '''Jewels''': Use [[jewel|jewels]] to fill stat gaps and enhance key scaling mechanics.


----
=== Example Gear Progression ===
* '''Early Campaign'''
** Use generic uniques like [[Lifesprig]], [[Goldrim]] to smooth/accelerate early progression.
** Craft [[resistance|resistances]] on gear as needed.


==== Embrace Experimentation ====
* '''Mid-Late Campaign'''
* '''Trial and Error is Key:'''
** Transition to [[rare]] [[items]] with high [[life]] or [[Energy Shield|ES]] rolls, [[resistance|resistances]], and base scaling for [[damage]].
** Don’t be afraid to take risks and try something new. Learning what works and what doesn’t is part of the process.
** Regularly optimise [[charm|charms]] and [[flask|flasks]] for sustain and utility.
* '''Iterative Refinement:'''
** Use the game’s [[gold]] refund system and flexible [[skill]] setups to make incremental improvements. Small adjustments can often have a big impact.


==== Stay Flexible ====
* '''Endgame'''
* '''Adapting to Challenges:'''
** Attempt to have each gear slot filled with [[rare|rares]] or [[unique|uniques]] that synergise with your build.
** Your build may need to shift as you encounter new challenges, such as harder enemies or specific endgame mechanics. Be prepared to adapt by reconfiguring your [[skills]], gear, or [[Passive Skill Tree|passive points]]. If you get stuck, making small changes can have a larger effect than you might think.
** Incorporate [[jewel|jewels]] for additional layers of scaling.
* '''Balance Offense and Defense:'''
** While it’s tempting to go all-in on [[damage]], [[survivability]] is equally important. Adjust your setup to maintain a balance between the two.


==== Leverage Community Resources ====
=== Final Notes ===
* '''Learn from Others:'''
Effective gear planning balances offence, defence, and utility without compromising core mechanics. Use tools like '''''Path of Building''''' to simulate upgrades and prioritise impactful investments.
** The [[Path of Exile 2|Path of Exile]] community is a treasure trove of knowledge. Share your build ideas and learn from experienced players on forums, Discord servers, and other platforms.
* '''Use Build Planning Tools:'''
** Tools like [[Path of Building]] or similar utilities can help you visualize and optimize your build before making changes in-game.


==== Keep Goals in Mind ====
==Endgame Mapping & Bossing==
* '''Play Your Way:'''
===Work in Progress...===
** Focus on creating a build that aligns with your playstyle and goals, whether that’s clearing maps quickly, tackling tough bosses, or experimenting with unique mechanics.
==Example Builds & Variations==
* '''Enjoy the Process:'''
===Work in Progress...===
** Building a character is a journey, not a destination. Take pride in your progress and enjoy the learning experience.
==Troubleshooting & Common Pitfalls==
===Work in Progress...===


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== Tools and Resources ==
 
[[Path of Exile 2]] offers an unparalleled depth of customization and strategy. By following this guide, you’ll have the tools to craft powerful and creative builds that can tackle any challenge the game throws your way. Remember to experiment, stay flexible, and most importantly, have fun!
 
=== Tools and Resources ===
* Path of Building (PoB)
* Path of Building (PoB)
** This is not currently updated for POE2, however this is expected to be updated within the next few weeks.  
** This is not currently updated for POE2, however this is expected to be updated within the next few weeks.  

Latest revision as of 21:24, 18 December 2024

This is a guide on the subject of Building a Character.

Valid as of version 0.1.0e. Last updated on Dec 18, 2024.

Creating Your Own Path of Exile 2 Build

Introduction

This guide is designed to help you create a functional and effective build from scratch in Path of Exile 2. Instead of relying on pre-made templates, the focus is on teaching you how to concept, plan, and iterate on your own ideas.

The guide assumes familiarity with ARPG systems and PoE2 basics, offering a structured approach to build theory and decision-making.

Defining the Build Concept

Before diving into specific details, this section helps you establish the core identity of your build. By outlining the primary skill, offensive scaling, defenses, and unique mechanics, you create a solid foundation to build upon.

The goal is to clearly define what your build does and how it achieves that, ensuring each choice has purpose and synergy.

1. Primary Skill

Example:

“We’re using Spark; motes of lightning, originating from your character, shoot in an AoE cone front of you, doing lightning damage, and has a chance to shock. The skill excels at clearing clustered enemies and scales well with Lightning Damage and Critical Hit bonuses. We leverage modifiers like 'Shock Chance' and 'Cast Speed' to maximize damage.”

2. Offense Scaling

Example:

“This build scales lightning hit-damage as the primary damage source, using the shocked ailment to amplify it. Key stats include 'Lightning Damage,' 'Chance to Shock,' and 'Cast Speed,'. Support gems like Lightning Penetration and Lightning Mastery improve single-target damage and map clear speed.”

3. Defense Strategy

Example:

“Defensively, the build uses a mix of Energy Shield and Life regeneration to mitigate damage. We pair this with '[[Life] Gain on Hit' or 'Life Gain on Kill' for consistent sustain.”

4. Unique Mechanics or Build Identity

Describe any standout mechanics that set the build apart, such as interactions with specific passives, items, or skills. Keep it concise and highlight what makes the build unique.

Example:

“A core mechanic of this build is sustaining ailments for elemental vulnerability. By equipping support gems like 'Stormfire' that prolongs shock inflicted on ignited enemies, we can implement fire into our rotation for fire damage whilst boosting the capabilities of shock.”

5. Playstyle Overview

Offer a 1-2 sentence description of how the build feels to play in practice (e.g., speed, rhythm, and skill usage).

Example:

“The playstyle is fast-paced and smooth, relying on fast cast speed to keep up ailments while igniting tougher enemies for sustained burning/shock damage. Positioning is key to funnel enemies into AOE lightning skills.”

Class and Ascendancy Considerations

Choosing the right class and ascendancy in Path of Exile 2 defines the core structure of your build. Classes determine your starting mechanics, while ascendancies refine how you scale damage, defences, and utility. Prioritise choices that align with your build's function rather than thematic appeal.

Key Factors to Consider

  • Utility and Synergy
    • Ascendancies that provide utility, like Chronomancer's cooldown resets or Pathfinder's flask bonuses, can streamline otherwise resource-intensive mechanics.
    • Utility options should support gaps in your build—mobility, cooldown recovery, or sustain.

Choosing the Right Class

Class and ascendancy synergy is crucial for efficiency. Avoid selecting purely on preference; evaluate whether they enable or limit your build strategy:

Decision Process

Use these considerations to guide your choice:

  1. What is your build's core mechanic or defining skill?
  2. Is your priority burst damage, sustained output, or reliable defences?
  3. Does the ascendancy provide efficient synergy with your gear, passives, or core skill interactions?

Focusing on efficient scaling and synergy between class and ascendancy ensures your build functions effectively in all stages of progression. Build around mechanics, not themes, for consistent success in Path of Exile 2.

Skill Synergy & Gem Setups

With the shift to the gem menu in POE2, skill synergy and support allocation have become more streamlined, providing increased flexibility. Understanding how to optimise skill gems, spirit gems, and support gems will ensure your build achieves its intended goals.

Core Principles

Work in progress...

Synergy Considerations

Work in progress...

Gem Setup Process

Work in Progress...

Example Gem Setups

Work in Progress...

Final Notes

Use tools like Path of Building to test and refine setups. Remember, flexibility is key.

Passive Tree Planning

The Passive Skill Tree in Path of Exile 2 is the backbone of your build, defining its strengths and progression. Efficient planning ensures your points contribute directly to your build goals without unnecessary detours.

Core Principles

  • Pathing Efficiency
    • Prioritise nodes that offer the best returns for your investment. Avoid overextending early without clear benefit.
    • Identify the most direct route to relevant Keystones, clusters, or jewel sockets.
  • Scaling Priorities
    • Focus on scaling your primary mechanic: damage, defence, or hybrid options.
    • Avoid spreading points across multiple damage types unless your build explicitly supports hybrid scaling.
  • Keystones and Major Nodes
    • Plan around impactful Keystones that align with your build goals, such as:
      • Eldritch Battery: Converts all energy shield to mana.
      • Eternal Youth: Causes energy shield recharge to apply to life and recovery from life flasks to apply to energy shield.
      • Heartstopper: Lessens damage over time you take if you have just started taking damage over time, but causes you to take more DoT if you haven't.
    • Evaluate the trade-offs of each Keystone carefully—some are build-defining, while others offer niche utility.
  • Jewel Sockets
    • Prioritise nearby jewel sockets for utility and scaling. Early-game, generic stat jewels can provide strong benefits.

Step-by-Step Planning

Follow this process to map out an efficient passive tree:

  1. Identify Key Nodes: Highlight nodes that provide essential bonuses for your primary skill, defensive layers, and utility.
  2. Optimise Pathing: Create a route that minimises wasted points while reaching priority clusters and Keystones.
  3. Phase Your Progression: Plan for point milestones—e.g., early-game defence nodes, mid-game scaling clusters, and late-game optimisation.
  4. Adapt to Gear and Ascendancy: Adjust your pathing based on gear upgrades, or unexpected needs.

Example Scenarios

Final Notes

The Passive Skill Tree is highly flexible but punishes inefficiency. Avoid the temptation to overreach for minor bonuses—each point should contribute meaningfully to your build. Use tools like Path of Building to simulate your tree and refine choices before committing.

Gear & Item Strategy

Optimising your gear in Path of Exile 2 is critical for scaling your build's power and survivability. A focused approach to itemisation ensures you efficiently address your build's core needs without unnecessary stat investment.

Core Principles

  • Stat Priorities
    • Identify the key stats your build requires: life, resistances, damage, or other scaling mechanics.
    • Prioritise defensive stats early to sustain through progression, then focus on offensive scaling.
  • Crafting and Upgrades
  • Flask/Charms Setup
    • Flasks: Look for any charge modifiers or additional effects when used.
    • Charms: Keep multiple charms to swap based on situational needs, such as ailment removal or boss encounters.
  • Unique Items
    • Uniques can define or enhance a build, but should not be relied upon exclusively.
    • Early-game uniques like Goldrim provide significant power boosts during levelling.
    • Endgame uniques like Kaom's Heart offer powerful niche benefits but often require balancing with other gear.

Optimising for Endgame

In maps and endgame, prioritise upgrades that amplify your core mechanics:

  1. Cap Resistances: Ensure all resistances reach the 75% cap.
  2. Increase Damage Scaling: Seek gear with modifiers that boost your specific damage type (e.g., +X% chaos damage, crit multipliers).
  3. Jewels: Use jewels to fill stat gaps and enhance key scaling mechanics.

Example Gear Progression

  • Early Campaign
  • Endgame
    • Attempt to have each gear slot filled with rares or uniques that synergise with your build.
    • Incorporate jewels for additional layers of scaling.

Final Notes

Effective gear planning balances offence, defence, and utility without compromising core mechanics. Use tools like Path of Building to simulate upgrades and prioritise impactful investments.

Endgame Mapping & Bossing

Work in Progress...

Example Builds & Variations

Work in Progress...

Troubleshooting & Common Pitfalls

Work in Progress...

Tools and Resources

  • Path of Building (PoB)
    • This is not currently updated for POE2, however this is expected to be updated within the next few weeks.
    • This is a community built application for planning and simulating builds down to the most painful and tedious details.
  • Wiki Links
    • (Relevant links to other articles on the wiki will be populate here in the future)
  • Community Builds
    • Use the Official POE2 Forums and communities like Reddit and Youtube for inspiration