Atziri's Temple: Difference between revisions

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{{Keyword infobox|IncursionCrystal}}
'''Atziri's Temple''' is the primary league mechanic introduced in [[Fate of the Vaal league]]. As an area, '''Atziri's Temple''' is specifically the past version of the temple unlocked after [[Act 3]]; the present version of the temple encountered initially is called '''Lost Temple'''.  
'''Atziri's Temple''' is the primary league mechanic introduced in [[Fate of the Vaal league]]. As an area, '''Atziri's Temple''' is specifically the past version of the temple unlocked after [[Act 3]]; the present version of the temple encountered initially is called '''Lost Temple'''.  


==Mechanics==
==Entry==
==Entry==
[[File:Vaal Beacon screenshot.png|thumb|An Ancient Beacon.]]
[[File:Vaal Beacon screenshot.png|thumb|An Ancient Beacon.]]
Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the [[campaign]] and in [[map]]s. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Sometimes, the beacon may sometimes summon corrupted Vaal monsters, including unique monsters such as [[Corrupted Abomination]].
Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the [[campaign]] and in [[map]]s. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will also regularly drop a reward, such as an [[uncut gem]] or [[currency]] item. Sometimes, the beacon may sometimes summon corrupted Vaal monsters:
 
* {{c|unique|[[Corrupted Abomination]]}}
* {{c|unique|[[Steelpaw, Quadrilla Sergeant]]}}
* [[Bloodrite Guard]]
* [[Bloodrite Priest]]


After energising 6 beacons, it will open a portal to the [[Vaal Ruins]], an area with a [[waypoint]] and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day.
After energising 6 beacons, it will open a portal to the [[Vaal Ruins]], an area with a [[waypoint]] and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day. Afterwards, each ancient beacon will grant 1 Energised Crystal; 6 crystals are required to activate the Temple Console again.


After completing [[Act 3]], [[Doryani]] will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.
After completing [[Act 3]], [[Doryani]] will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.


In [[map]]s, beacon energy is able to be stored to run the Temple at a later time instead of immediately after every 6 beacons.
After reaching [[map]]s, it is possible to increase the maximum number of Energised Crystals to 12 by obtaining a Xopec's Medallion inside the temple.


==Temple Console==
==Temple Console==
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the entrance and Atziri's chamber on opposite sides. A few rooms will be randomly generated on the grid, and six additional rooms can be dragged from the left menu to build the temple freely. Hallway rooms have a fixed orientation, but other tiered rooms will automatically connect to hallways and certain other rooms. Additionally, certain rooms may also increase the tier of adjacent rooms or otherwise interact with other rooms. These interactions are shown with a brighter green outline on the grid, compared to regular placeable spots.  
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.  


Afterwards, open the temple to explore inside. After running the temple, the temple will destabilise, and a few placed rooms will be removed from the console. The temple can continue to be built with the remaining layout after re-energising beacons.
At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside.  


Certain minibosses in the temple can drop a medallion, which can modify rooms at the Temple Console in certain ways:
Certain minibosses in the temple can drop a medallion, which can modify rooms at the Temple Console in certain ways or grant other benefits. Each room can only be affected by 1 medallion at a time.


{| class="wikitable"
{| class="wikitable"
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| [[File:Uromoti's Medallion icon.png|50px|link=]] Uromoti's Medallion || Add Room: <random room> || {{c|unique|''The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.''}}
| [[File:Uromoti's Medallion icon.png|50px|link=]] Uromoti's Medallion || Add Room: <random room> || {{c|unique|''The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.''}}
|}
|}
===Running and closing the Temple===
Each room has a [[checkpoint]]. Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside.
The temple does not reset after it has been opened; even choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple. Players can leave the temple at any time by opening a [[Portal]]. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered, but no return portal will be available. Note that if the [[character]] dies while fighting [[Xipocado, Royal Architect]], they will be unable to re-enter the temple.{{confirm|reason=If there are other conditions preventing re-entry, they should be listed here}}
Before attempting a new run, the temple must first be closed by interacting with the Temple Console again. When this occurs, a few rooms will be removed from the grid when the temple destabilises. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals. The temple will destabilise more significantly if either [[Xipocado]] or [[Atziri]] are fought against, remove most rooms.


==List of general rooms==
==List of general rooms==
===Entrance===
===Entrance===
This room is always the first room of the temple, and is located outside of the grid.
This room is always the first room of the temple, connected to [[Vaal Ruins]]. It is functionally identical to a 4-way Path. This room cannot be removed or replaced.
 
The entrance contains a large statue of Atziri, with different text appearing depending on whether you interact with it in the present or the past:


{| class="wikitable"
* Crumbling Plaque (Present): "Behold [......''illegible''........] be awed! [.................] Queen, and you [..................] Never forget this, and you [...................................] shines from within all Vaal."
|+ Entrance
* ? Plaque (Past): "Behold my glory, and be awed! I am your Queen, and you live to serve me. Never forget this, and you shall walk in the light that shines from within all Vaal."
|-
! Room !! Tier
|-
| Foyer || Tier 1
|}


===Path===
===Path===
Halls are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the hallway is fixed, and will only connect to other adjacent hallways that have a matching exit. However, other types of rooms will automatically connect to hallways even if it does not have a corresponding exit; this is shown as narrower connections on the console map.
Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed, and will only connect to other adjacent Paths that have a matching exit. However, other types of rooms will automatically connect to Paths even if it does not have a corresponding exit; this is shown as narrower hallways that can be seen or previewed on the Temple Console/temple map.
 
{| class="wikitable"
|+ Path
|-
! Room !! Tier
|-
| Path || Tier 1
|}


===Architect's Chamber===
===Architect's Chamber===
[[File:Architect's Chamber temple icon.png|50px|link=]]
[[File:Architect's Chamber temple icon.png|50px|link=]]


The Architect's Chamber is fixed on the Temple Console on a random grid. The area contains Xipocado's Console, a special console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected grids on the outer edges of the temple, so not all rooms can be placed.
The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected tiles on the outer edges of the temple, so not all rooms can be placed.


{| class="wikitable"
{| class="wikitable"
|+ Architect's Chamber
|+ Architect's Chamber
|-
|-
! Room !! Tier !! Description !! Encounters and rewards
! Room !! Description !! Encounters and rewards
|-
|-
| Architect's Chamber || Tier 1 || {{c|help|Defeating the Architect allows a Selection of Rewarding Vaults<br>Has a high chance of Xopec and Azcapa's Medallions}} || Contains {{c|unique|[[Xipocado, Royal Architect]]}}<br>Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally<br>Significantly destabilizes the temple when completed
| Architect's Chamber || {{c|help|Defeating the Architect allows a Selection of Rewarding Vaults<br>Has a high chance of Xopec and Azcapa's Medallions}} || Contains {{c|unique|[[Xipocado, Royal Architect]]}}<br>Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally<br>Significantly destabilizes the temple when completed
|}
|}


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[[File:Atziri's Chamber temple icon.png|50px|link=]]
[[File:Atziri's Chamber temple icon.png|50px|link=]]


Atziri's Chamber is fixed on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber must be completed first in order to unlock the door.
Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with [[Atziri, the Red Queen]].


{| class="wikitable"
{| class="wikitable"
|+ Atziri's Chamber
|+ Atziri's Chamber
|-
|-
! Room !! Tier !! Description !! Encounters and rewards
! Room !! Description !! Encounters and rewards
|-
|-
| Atziri's Chamber || Tier 1 || Contains {{c|unique|[[Atziri, the Red Queen]]}}<br>Significantly destabilizes the temple when completed
| Atziri's Chamber || Contains {{c|unique|[[Atziri, the Red Queen]]}}<br>Significantly destabilizes the temple when completed
|}
|}


===Sacrifice Room===
[[File:Sacrifice Room temple icon.png|50px|link=]]
{| class="wikitable"
|+ Sacrifice Room
|-
! Room !! Description
|-
| Sacrifice Room || Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1
|}
==List of upgradeable rooms==
===Armoury===
===Armoury===
[[File:Armoury temple icon.png|50px|link=]] Upgraded by: Smithy, Alchemy Lab
[[File:Armoury temple icon.png|50px|link=]] Upgraded by: Smithy, Alchemy Lab
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Depot || Tier 1 || {{c|mod|Humanoid Monsters have 8% increased Effectiveness}}<br>{{c|help|Contains Equipment}}  
| Depot || Tier 1 || {{c|mod|Humanoid Monsters have 8% increased Effectiveness}}<br>{{c|help|Contains Equipment}} ||
* Contains 4x Vaal Armoury Rack chests
|-
|-
| Arsenal || Tier 2 || {{c|mod|Humanoid Monsters have 15% increased Effectiveness}}<br>{{c|help|Contains many pieces of Equipment}}  
| Arsenal || Tier 2 || {{c|mod|Humanoid Monsters have 15% increased Effectiveness}}<br>{{c|help|Contains many pieces of Equipment}}  
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===Commander===
===Commander===
[[File:Commander temple icon.png|50px|link=]] Upgraded by: 2x Garrison, Transcendent Barracks
[[File:Commander temple icon.png|50px|link=]] Upgraded by: Garrison, Transcendent Barracks. It takes 2 adjacent for tier 2 and 3 for tier 3.


{| class="wikitable"
{| class="wikitable"
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Commander's Chamber || Tier 1 || {{c|mod|Rare Monsters have 8% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} || Contains [[Xolotl, Royal Commander]]
| Commander's Chamber || Tier 1 || {{c|mod|Rare Monsters have 8% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} ||  
* Contains [[Xolotl, Royal Commander]]
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Commander's Hall || Tier 2 || {{c|mod|Rare Monsters have 15% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} || Contains [[Xolotl, Royal Commander]]
| Commander's Hall || Tier 2 || {{c|mod|Rare Monsters have 15% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} ||  
* Contains [[Xolotl, Royal Commander]]
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Commander's Headquarters || Tier 3 || {{c|mod|Rare Monsters have 30% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} || Contains [[Xolotl, Royal Commander]]
| Commander's Headquarters || Tier 3 || {{c|mod|Rare Monsters have 30% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} ||  
* Contains [[Xolotl, Royal Commander]]
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|}
|}
Present day versions of this room contain a {{c|rare|rare}} monster instead based on [[Blackjaw, the Remnant]] with the name format "X, the Forgotten".


===Garrison===
===Garrison===
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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Guardhouse || Tier 1 || {{c|mod|10% increased number of Monster Packs}}<br>{{c|help|May contain a bench allowing modification of equipment}}
| Guardhouse || Tier 1 || {{c|mod|10% increased number of Monster Packs}}<br>{{c|help|May contain a bench allowing modification of equipment}} ||
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Barracks || Tier 2 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 8% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}}
| Barracks || Tier 2 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 8% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} ||
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|-
|-
| Hall of War || Tier 3 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 16% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}}
| Hall of War || Tier 3 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 16% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} ||
* May contain Regal Workbench: {{c|mod|Upgrades a Magic Equipment item to a Rare item, adding 1 modifier}}
* May contain Alchemy Workbench: {{c|mod|Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers}}
* May contain Exalted Workbench: {{c|mod|Augments a Rare Equipment item with a new random modifier}}
|}
|}


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|-
|-
| Bronzeworks || Tier 1 || {{c|mod|Chests have 8% more Item Rarity}}<br>{{c|help|Contains a bench to improve equipment quality<br>Tier 3 allows further improvement of equipment quality above 20%}} ||
| Bronzeworks || Tier 1 || {{c|mod|Chests have 8% more Item Rarity}}<br>{{c|help|Contains a bench to improve equipment quality<br>Tier 3 allows further improvement of equipment quality above 20%}} ||
*Contains [[Cualli, Kamasan Smith]]
* Forging Workbench: {{c|mod|Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour}}.
|-
|-
| Chamber of Iron || Tier 2 || {{c|mod|Chests have 15% more Item Rarity}}<br>{{c|help|Contains a bench to add an augment socket to equipment<br>Tier 3 allows further improvement of equipment quality above 20%}} ||
| Chamber of Iron || Tier 2 || {{c|mod|Chests have 15% more Item Rarity}}<br>{{c|help|Contains a bench to add an augment socket to equipment<br>Tier 3 allows further improvement of equipment quality above 20%}} ||
*Contains [[Cualli, Kamasan Smith]]
* Forging Mechanism: {{c|mod|Adds an Augment Socket to a Martial Weapon, wand, staff or Armour}}.
|-
|-
| Golden Forge || Tier 3 || {{c|mod|Chests have 30% more Item Rarity}}<br>{{c|help|Contains a bench to improve Equipment Quality above 20%}} || Contains [[Cualli, Kamasan Smith]]<br>Atmohua's Mastework {{c|mod|Improves the quality of a Martial Weapon, Caster Weapon or Armour above 20% with a chance of Corrupting it}}. Can be taken as a {{il|Vaal Infuser}}.
| Golden Forge || Tier 3 || {{c|mod|Chests have 30% more Item Rarity}}<br>{{c|help|Contains a bench to improve Equipment Quality above 20%}} ||  
*Contains [[Cualli, Kamasan Smith]]
* Masterwork Forge: {{c|mod|Improves the quality of a Martial Weapon, Caster Weapon or Armour above 20% with a chance of Corrupting it}}. Can be taken as a {{il|Vaal Infuser}}.
|}
|}


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|-
|-
| Thaumaturge's Laboratory || Tier 1 || {{c|help|Contains a device to set a gem to have 3 support gem sockets<br>Tier 3 allows Further Corruption of Gems}} ||  
| Thaumaturge's Laboratory || Tier 1 || {{c|help|Contains a device to set a gem to have 3 support gem sockets<br>Tier 3 allows Further Corruption of Gems}} ||  
* Gemcutting Workbench: {{c|mod|Sets a Skill Gem to have 3 Support Gem Sockets}}
|-
|-
| Thaumaturge's Cuttery || Tier 2 || {{c|help|Contains a device to improve the quality of a skill gem<br>Tier 3 allows Further Corruption of Gems}} ||
| Thaumaturge's Cuttery || Tier 2 || {{c|help|Contains a device to improve the quality of a skill gem<br>Tier 3 allows Further Corruption of Gems}} ||
* Gemcutting Mechanism: {{c|mod|Greatly improves the quality of a Skill Gem}}
|-
| Thaumaturge's Cathedral  || Tier 3 || {{c|help|Contains a device to further Corrupt Gems<br>Room Destabilizes once device is used}} ||
* Gem Corrupter: {{c|mod|Modifies a Corrupted Skill Gem unpredictably or destroys it}}, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become {{c|corrupted|Twice Corrupted}}.  Can be taken as a {{il|Crystallised Corruption}}.
|}
===Treasure Vault===
[[File:Treasure Vault temple icon.png|50px|link=]]
{| class="wikitable"
|+ Treasure Vault
|-
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Thaumaturge's Cathedral || Tier 3 || {{c|help|Contains a device to further Corrupt Gems<br>Room Destabilizes once device is used}} || Doryani's Masterwork {{c|mod|Modifies a Corrupted Skill Gem unpredictably or destroys it}}, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become {{c|corrupted|Twice Corrupted}}.  Can be taken as a {{il|Crystallised Corruption}}.
Sealed Vault || Tier 1 || {{c|help|Contains Many Chests<br>Room Destabilizes once the central Vault is opened}} ||  
* Contains several Vault Chests which can drop random rewards like [[currency]], [[uncut gem]]s, etc.
|}
 
===Sacrifice Room===
[[File:Sacrifice Room temple icon.png|50px|link=]]
 
{| class="wikitable"
|+ Sacrifice Room
|-
! Room !! Description
|-
| Sacrifice Room || Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1
|}
|}


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| Core Machinarium || Tier 2 || {{c|mod|15% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption}} ||  
| Core Machinarium || Tier 2 || {{c|mod|15% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption}} ||  
|-
|-
| Grand Phylactery || Tier 3 || {{c|mod|30% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Contains a device to Corrupt Soul Cores<br>Room Destabilizes once device is used}} || Contains [[Menmek, Guardian Construct]], which always drops an [[Soul_Core#List_of_endgame_soul_cores|endgame soul core]] or [[Soul_Core#List_of_ancient_soul_cores|ancient soul core]].<br>The crafting bench {{c|mod|Modifies a Soul Core unpredictably, with a chance to destroy it}}, granting a chance to turn an [[endgame soul core]] into an [[ancient soul core]]. Can be taken as a {{il|Core Destabiliser}}.
| Grand Phylactery || Tier 3 || {{c|mod|30% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Contains a device to Corrupt Soul Cores<br>Room Destabilizes once device is used}} ||  
* Contains [[Menmek, Guardian Construct]], which always drops an [[Soul_Core#List_of_endgame_soul_cores|endgame soul core]]
* Soul Core Infuser: {{c|mod|Modifies a Soul Core unpredictably, with a chance to destroy it}}, granting a chance to turn an [[endgame soul core]] into an [[ancient soul core]]. Can be taken as a {{il|Core Destabiliser}}.
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Crimson Hall || Tier 1 || {{c|mod|Rare Monsters have a 8% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} || The Corruption Altar {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
| Crimson Hall || Tier 1 || {{c|mod|Rare Monsters have a 8% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} ||  
Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
|-
|-
| Catalyst of Corruption || Tier 2 || {{c|mod|Rare Monsters have a 15% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} || The Corruption Altar {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
| Catalyst of Corruption || Tier 2 || {{c|mod|Rare Monsters have a 15% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} ||  
* Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}.
|-
|-
|  Locus of Corruption || Tier 3 || {{c|mod|Rare Monsters have a 30% chance to have an additional Modifier}}<br>{{c|help|Contains a device to further Corrupt Equipment<br>Room Destabilizes once device is used}} || The Corruption Altar {{c|mod|Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it}}, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become {{c|corrupted|Twice Corrupted}}. Can be taken as an {{il|Architect's Orb}}.
|  Locus of Corruption || Tier 3 || {{c|mod|Rare Monsters have a 30% chance to have an additional Modifier}}<br>{{c|help|Contains a device to further Corrupt Equipment<br>Room Destabilizes once device is used}} ||  
* Corruption Instiller: {{c|mod|Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it}}, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become {{c|corrupted|Twice Corrupted}}. Can be taken as an {{il|Architect's Orb}}.
|}
|}


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| Surgeon's Theatre || Tier 2 || {{c|mod|Unique Monsters have 10% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification}}
| Surgeon's Theatre || Tier 2 || {{c|mod|Unique Monsters have 10% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification}}
|-
|-
| Surgeon's Symphony || Tier 3 || {{c|mod|Unique Monsters have 20% increased Effectiveness}}<br>{{c|help|Contains a device allowing Limb Modification}} || Contains [[The Remade]]<br>The Transcension Device replaces one of the character's arms or legs with a [[transcendent limb]] that grants a modifier. If the character dies, any current transcendent limbs are removed.
| Surgeon's Symphony || Tier 3 || {{c|mod|Unique Monsters have 20% increased Effectiveness}}<br>{{c|help|Contains a device allowing Limb Modification}} ||  
* Contains [[The Remade]]
* Transcension Device: replaces one of the character's arms or legs with a [[transcendent limb]] that grants a modifier. If the character dies, any current transcendent limbs are removed.
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Altar of Sacrifice || Tier 1 || ||  
| Altar of Sacrifice || Tier 1 || {{c|mod|8% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques}}
|-
|-
| Sacrifice Room  || Tier 2 || ||  
| Hall of Offerings || Tier 2 || {{c|mod|15% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques}}
|-
|-
|   || Tier 3 || || Contains [[Hutzil, Royal Blood Priest]]<br>Juatalotli's Triumph {{c|mod|Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class}}. Specifically for [[List of Vaal unique|Vaal-themed unique]]s, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a {{il|Vaal Cultivation Orb}}.
| Apex of Oblation || Tier 3 || {{c|mod|30% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Contains a device to Modify Vaal Uniques<br>Room Destabilizes once device is used}} ||
* Contains [[Hutzil, Royal Blood Priest]]
* Morphology Mechanism: {{c|mod|Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class}}. Specifically for [[List of Vaal unique|Vaal-themed unique]]s, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a {{il|Vaal Cultivation Orb}}.
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Royal Access Chamber || Tier 1 || {{c|help|Allows Access to Atziri's Chamber<br>Room Destabilizes once complete}} || Required to unlock the door in Atziri's Chamber to fight against [[Atziri, the Red Queen]].  
| Royal Access Chamber || Tier 1 || {{c|help|Allows Access to Atziri's Chamber<br>Room Destabilizes once complete}} ||  
* Required to unlock the door in Atziri's Chamber to fight against [[Atziri, the Red Queen]].  
|}
|}


Line 351: Line 409:
! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Extraction Chamber || Tier 1 || {{c|help|Contains a Device to Salvage Socketed Augments<br>Room Destabilizes once complete}} || Kishara's Acquisition {{c|mod|Destroys an Equipment item, returning any Augments socketed in it}}. Can be taken as a {{il|Orb of Extraction}}.  
| Extraction Chamber || Tier 1 || {{c|help|Contains a Device to Salvage Socketed Augments<br>Room Destabilizes once complete}} ||  
* Extraction Workbench: {{c|mod|Destroys an Equipment item, returning any Augments socketed in it}}. Can be taken as a {{il|Orb of Extraction}}.  
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Kishara's Vault || Tier 1 || {{c|help|Contains a large stash of Currency<br>Room Destabilizes once complete}} || Contains a Treasury Chest containing random [[currency]].
| Kishara's Vault || Tier 1 || {{c|help|Contains a large stash of Currency<br>Room Destabilizes once complete}} ||  
* Contains a Treasury Chest containing random [[currency]].
|}
|}


Line 396: Line 456:
! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
|  Tablet Research Vault || Tier 1 || {{c|help|Contains a device allowing the corruption of tablets<br>Room Destabilizes once complete}} || {{c|mod|Modifies a Precursor Tablet unpredictably, with a chance to destroy it}}. Can be taken as an {{il|Ancient Infuser}}.
|  Tablet Research Vault || Tier 1 || {{c|help|Contains a device allowing the corruption of tablets<br>Room Destabilizes once complete}} || * Corrupted Precursor Machine: {{c|mod|Modifies a Precursor Tablet unpredictably, with a chance to destroy it}}. Can be taken as an {{il|Ancient Infuser}}.
|}
 
===Treasure Vault===
[[File:Treasure Vault temple icon.png|50px|link=]]
 
{| class="wikitable"
|+ Treasure Vault
|-
! Room !! Tier !! Description !! Encounters and rewards
|-
|  Sealed Vault || Tier 1 || {{c|help|Contains Many Chests<br>Room Destabilizes once the central Vault is opened}} || Can drop regular [[soul core]]s.
|}
|}


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! Room !! Tier !! Description !! Encounters and rewards
! Room !! Tier !! Description !! Encounters and rewards
|-
|-
| Ancient Reliquary || Tier 1 || {{c|help|Contains a Unique Item<br>Room Destabilizes once complete}} || Contains a Reliquary Display holding a random [[unique item]].  
| Ancient Reliquary || Tier 1 || {{c|help|Contains a Unique Item<br>Room Destabilizes once complete}} ||  
* Contains a Reliquary Display holding a random [[unique item]].  
|}
|}


==Room interactions==
==Room interactions==
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection and a maximum Manhattan distance of 3.
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection to most rooms and a maximum Manhattan distance of 3-5, depending on tier.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 431: Line 481:
| Commander || Garrison ||  
| Commander || Garrison ||  
|-
|-
| Garrison (2x) || Commander || Commander only upgraded if adjacent to 2+ Garrison  
| Garrison || Commander || Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks
|-
| Transcendent Barracks || Commander || Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks
|-
|-
| Armoury || Garrison ||
| Armoury || Garrison ||
Line 439: Line 491:
| Golem Works || Smithy ||  
| Golem Works || Smithy ||  
|-
|-
| Generator || Smithy || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3 tiles
| Generator || Smithy || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3-5 tiles
|-
|-
| Generator || Synthflesh Lab || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3 tiles
| Generator || Synthflesh Lab || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3-5 tiles
|-
|-
| Thaumaturge || Generator ||  
| Thaumaturge || Generator ||  
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| Flesh Surgeon || Synthflesh Lab || Both rooms are upgraded
| Flesh Surgeon || Synthflesh Lab || Both rooms are upgraded
|}
|}
==List of monsters==
===Present===
* [[Vaal Embalmed Archer]]
* [[Vaal Embalmed Axeman]]
* [[Vaal Embalmed Spearman]]
* [[Undead Vaal Bladedancer]]
* [[Undead Vaal Guard]]
* [[Vaal Skeletal Squire]]
* [[Vaal Skeletal Archer]]
* [[Vaal Skeletal Priest]]


==Trivia==
==Trivia==

Latest revision as of 23:55, 14 December 2025

Atziri's Temple
area
No Waypoint
IdIncursionTemple
Act3
Area level46
TagsVaalStrongbox, vaal_shrine
Lost Temple
area
No Waypoint
IdIncursionTemplePresent
Act1
Area level65
TagsVaalStrongbox, vaal_shrine
Energized Crystal
Tooltip
Energized Crystals are collected by energizing Beacons throughout Wraeclast, and are required to access Atziri's Temple.

6 Energized Crystals are required to power the Temple Console.

More Energized Crystals may be stored by collecting Medallions from those of royal Vaal blood.

Atziri's Temple is the primary league mechanic introduced in Fate of the Vaal league. As an area, Atziri's Temple is specifically the past version of the temple unlocked after Act 3; the present version of the temple encountered initially is called Lost Temple.

Mechanics

Entry

An Ancient Beacon.

Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the campaign and in maps. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will also regularly drop a reward, such as an uncut gem or currency item. Sometimes, the beacon may sometimes summon corrupted Vaal monsters:

After energising 6 beacons, it will open a portal to the Vaal Ruins, an area with a waypoint and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day. Afterwards, each ancient beacon will grant 1 Energised Crystal; 6 crystals are required to activate the Temple Console again.

After completing Act 3, Doryani will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.

After reaching maps, it is possible to increase the maximum number of Energised Crystals to 12 by obtaining a Xopec's Medallion inside the temple.

Temple Console

The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.

At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside.

Certain minibosses in the temple can drop a medallion, which can modify rooms at the Temple Console in certain ways or grant other benefits. Each room can only be affected by 1 medallion at a time.

List of medallions
Medallion Effect Flavour text
Azcapa's Medallion Increase Maximum Medallion Capacity The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them.
Xopec's Medallion Increase Maximum Crystal Capacity The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent.
Estazunti's Medallion Place an extra Reward Vault after defeating the Architect The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete...
Hayoxi's Medallion Reroll the reward of a Reward Vault The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape.
Juatalotli's Medallion Prevent the next Destabilization of a room The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well.
Quipolatl's Medallion Improve the Tier of a Room The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power.
Uromoti's Medallion Add Room: <random room> The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.

Running and closing the Temple

Each room has a checkpoint. Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside.

The temple does not reset after it has been opened; even choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple. Players can leave the temple at any time by opening a Portal. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered, but no return portal will be available. Note that if the character dies while fighting Xipocado, Royal Architect, they will be unable to re-enter the temple.[confirmation needed]

Before attempting a new run, the temple must first be closed by interacting with the Temple Console again. When this occurs, a few rooms will be removed from the grid when the temple destabilises. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals. The temple will destabilise more significantly if either Xipocado or Atziri are fought against, remove most rooms.

List of general rooms

Entrance

This room is always the first room of the temple, connected to Vaal Ruins. It is functionally identical to a 4-way Path. This room cannot be removed or replaced.

The entrance contains a large statue of Atziri, with different text appearing depending on whether you interact with it in the present or the past:

  • Crumbling Plaque (Present): "Behold [......illegible........] be awed! [.................] Queen, and you [..................] Never forget this, and you [...................................] shines from within all Vaal."
  • ? Plaque (Past): "Behold my glory, and be awed! I am your Queen, and you live to serve me. Never forget this, and you shall walk in the light that shines from within all Vaal."

Path

Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed, and will only connect to other adjacent Paths that have a matching exit. However, other types of rooms will automatically connect to Paths even if it does not have a corresponding exit; this is shown as narrower hallways that can be seen or previewed on the Temple Console/temple map.

Architect's Chamber

The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected tiles on the outer edges of the temple, so not all rooms can be placed.

Architect's Chamber
Room Description Encounters and rewards
Architect's Chamber Defeating the Architect allows a Selection of Rewarding Vaults
Has a high chance of Xopec and Azcapa's Medallions
Contains Xipocado, Royal Architect
Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally
Significantly destabilizes the temple when completed

Atziri's Chamber

Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with Atziri, the Red Queen.

Atziri's Chamber
Room Description Encounters and rewards
Atziri's Chamber Contains Atziri, the Red Queen
Significantly destabilizes the temple when completed

Armoury

Upgraded by: Smithy, Alchemy Lab

Armoury
Room Tier Description Encounters and rewards
Depot Tier 1 Humanoid Monsters have 8% increased Effectiveness
Contains Equipment
  • Contains 4x Vaal Armoury Rack chests
Arsenal Tier 2 Humanoid Monsters have 15% increased Effectiveness
Contains many pieces of Equipment
Gallery Tier 3 Humanoid Monsters have 30% increased Effectiveness
Contains Rare pieces of Equipment

Commander

Upgraded by: Garrison, Transcendent Barracks. It takes 2 adjacent for tier 2 and 3 for tier 3.

Commander
Room Tier Description Encounters and rewards
Commander's Chamber Tier 1 Rare Monsters have 8% increased Effectiveness
Has a higher chance of Uromoti's Medallion, increases with tier
May contain a bench allowing modification of equipment
  • Contains Xolotl, Royal Commander
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Commander's Hall Tier 2 Rare Monsters have 15% increased Effectiveness
Has a higher chance of Uromoti's Medallion, increases with tier
May contain a bench allowing modification of equipment
  • Contains Xolotl, Royal Commander
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Commander's Headquarters Tier 3 Rare Monsters have 30% increased Effectiveness
Has a higher chance of Uromoti's Medallion, increases with tier
May contain a bench allowing modification of equipment
  • Contains Xolotl, Royal Commander
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier

Present day versions of this room contain a rare monster instead based on Blackjaw, the Remnant with the name format "X, the Forgotten".

Garrison

Upgraded by: Commander, Armoury

Garrison
Room Tier Description Encounters and rewards
Guardhouse Tier 1 10% increased number of Monster Packs
May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Barracks Tier 2 10% increased number of Monster Packs
Normal Monsters have 8% increased Effectiveness

May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Hall of War Tier 3 10% increased number of Monster Packs
Normal Monsters have 16% increased Effectiveness

May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier

Generator

Upgraded by: Thaumaturge, Sacrificial Chamber

Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Halls, and can only supply power to connected rooms within a Manhattan distance of 3-5 rooms depending on tier.

Generator
Room Tier Description Encounters and rewards
Dynamo Tier 1 Construct Monsters have 8% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
Shrine of Empowerment Tier 2 Construct Monsters have 15% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
Solar Nexus Tier 3 Construct Monsters have 30% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment

Golem Works

Upgraded by:

Smithy
Room Tier Description Encounters and rewards
Workshop Tier 1 Tier 3 has a high chance of Quipolatl's Medallion
May contain a bench allowing modification of equipment
Automaton Lab Tier 2 Tier 3 has a high chance of Quipolatl's Medallion
May contain a bench allowing modification of equipment
Stone Legion Tier 3 Tier 3 has a high chance of Quipolatl's Medallion
May contain a bench allowing modification of equipment

Smithy

Upgraded by: Golem Works, Generator (Power)

Smithy
Room Tier Description Encounters and rewards
Bronzeworks Tier 1 Chests have 8% more Item Rarity
Contains a bench to improve equipment quality
Tier 3 allows further improvement of equipment quality above 20%
  • Contains Cualli, Kamasan Smith
  • Forging Workbench: Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour.
Chamber of Iron Tier 2 Chests have 15% more Item Rarity
Contains a bench to add an augment socket to equipment
Tier 3 allows further improvement of equipment quality above 20%
  • Contains Cualli, Kamasan Smith
  • Forging Mechanism: Adds an Augment Socket to a Martial Weapon, wand, staff or Armour.
Golden Forge Tier 3 Chests have 30% more Item Rarity
Contains a bench to improve Equipment Quality above 20%

Thaumaturge

Upgraded by: Sacrificial Chamber

Thaumaturge
Room Tier Description Encounters and rewards
Thaumaturge's Laboratory Tier 1 Contains a device to set a gem to have 3 support gem sockets
Tier 3 allows Further Corruption of Gems
  • Gemcutting Workbench: Sets a Skill Gem to have 3 Support Gem Sockets
Thaumaturge's Cuttery Tier 2 Contains a device to improve the quality of a skill gem
Tier 3 allows Further Corruption of Gems
  • Gemcutting Mechanism: Greatly improves the quality of a Skill Gem
Thaumaturge's Cathedral Tier 3 Contains a device to further Corrupt Gems
Room Destabilizes once device is used
  • Gem Corrupter: Modifies a Corrupted Skill Gem unpredictably or destroys it, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become Twice Corrupted. Can be taken as a Crystallised CorruptionCrystallised CorruptionStack Size: 10Modifies a Corrupted Skill Gem unpredictably or destroys itRight click this item then left click on a corrupted gem to apply it..

Treasure Vault

Treasure Vault
Room Tier Description Encounters and rewards
Sealed Vault Tier 1 Contains Many Chests
Room Destabilizes once the central Vault is opened
  • Contains several Vault Chests which can drop random rewards like currency, uncut gems, etc.

Sacrifice Room

Sacrifice Room
Room Description
Sacrifice Room Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1

List of past-exclusive rooms

Alchemy Lab

Upgraded by: Thaumaturge, Thaumaturge

Thaumaturge
Room Tier Description Encounters and rewards
Chamber of Souls Tier 1 8% increased Rarity of Items Dropped by Monsters
Tier 3 allows Soul Core Corruption
Core Machinarium Tier 2 15% increased Rarity of Items Dropped by Monsters
Tier 3 allows Soul Core Corruption
Grand Phylactery Tier 3 30% increased Rarity of Items Dropped by Monsters
Contains a device to Corrupt Soul Cores
Room Destabilizes once device is used

Corruption Chamber

Upgraded by: Thaumaturge, Sacrificial Chamber

Corruption Chamber
Room Tier Description Encounters and rewards
Crimson Hall Tier 1 Rare Monsters have a 8% chance to have an additional Modifier
Contains a device to Corrupt Items
Tier 3 allows Further Corruption of Equipment
  • Corruption Altar: Modifies an item unpredictably and Corrupts it, identically to a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
Catalyst of Corruption Tier 2 Rare Monsters have a 15% chance to have an additional Modifier
Contains a device to Corrupt Items
Tier 3 allows Further Corruption of Equipment
  • Corruption Altar: Modifies an item unpredictably and Corrupts it, identically to a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
Locus of Corruption Tier 3 Rare Monsters have a 30% chance to have an additional Modifier
Contains a device to further Corrupt Equipment
Room Destabilizes once device is used
  • Corruption Instiller: Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become Twice Corrupted. Can be taken as an Architect's OrbArchitect's OrbStack Size: 10Modifies a Corrupted Equipment or Jewel item unpredictably or destroys itRight click this item then left click on a corrupted item to apply it..

Flesh Surgeon

Upgraded by: Synthflesh Lab

Flesh Surgeon
Room Tier Description Encounters and rewards
Surgeon's Ward Tier 1 Unique Monsters have 5% increased Effectiveness
Tier 3 allows Limb Modification
Surgeon's Theatre Tier 2 Unique Monsters have 10% increased Effectiveness
Tier 3 allows Limb Modification
Surgeon's Symphony Tier 3 Unique Monsters have 20% increased Effectiveness
Contains a device allowing Limb Modification
  • Contains The Remade
  • Transcension Device: replaces one of the character's arms or legs with a transcendent limb that grants a modifier. If the character dies, any current transcendent limbs are removed.

Sacrificial Chamber

Upgraded by: Smithy, Alchemy Lab

Sacrificial Chamber
Room Tier Description Encounters and rewards
Altar of Sacrifice Tier 1 8% increased amount of Rare Chests
Contains a Unique Item
Tier 3 allows Further Modification of Vaal Uniques
Hall of Offerings Tier 2 15% increased amount of Rare Chests
Contains a Unique Item
Tier 3 allows Further Modification of Vaal Uniques
Apex of Oblation Tier 3 30% increased amount of Rare Chests
Contains a Unique Item
Contains a device to Modify Vaal Uniques
Room Destabilizes once device is used
  • Contains Hutzil, Royal Blood Priest
  • Morphology Mechanism: Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class. Specifically for Vaal-themed uniques, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a Vaal Cultivation OrbVaal Cultivation OrbStack Size: 10Replaces up to 2 modifiers on a Corrupted Vaal Unique
    Replaces other Uniques with a Corrupted Unique of the same Item Class
    Right click this item then left click on a unique item to apply it.
    .

Spymaster

Upgraded by: Assasinating other Spymasters

Flesh Surgeon
Room Tier Description Encounters and rewards
Spymaster's Study Tier 1 Has a higher chance of Juatalotli's Medallion, increases with tier
Can assassinate other Spymasters to level up
Hall of Shadows Tier 2 Has a higher chance of Juatalotli's Medallion, increases with tier
Can assassinate other Spymasters to level up
Omnipresent Panopticon Tier 3 Has a higher chance of Juatalotli's Medallion, increases with tier
Can assassinate other Spymasters to level up

Synthflesh Lab

Upgraded by: Flesh Surgeon, Generator (Power)

Flesh Surgeon
Room Tier Description Encounters and rewards
Prosthetic Research Tier 1 Monsters grant 5% increased Experience
Synthflesh Sanctum Tier 1 Monsters grant 10% increased Experience
Crucible of Transcendence Tier 1 Monsters grant 20% increased Experience

Legion Barracks

Upgraded by: Armoury, Spymaster

Corruption Chamber
Room Tier Description Encounters and rewards
Steelflesh Quarters Tier 2 15% increased number of Magic Monsters
Collective Legion Tier 3 30% increased number of Magic Monsters

Transcendent Barracks

Upgraded by: Synthflesh Lab

Corruption Chamber
Room Tier Description Encounters and rewards
Viper's Loyals Tier 2 15% increased number of Rare Monsters
Elite Legion Tier 3 30% increased number of Rare Monsters

List of Xipocado's Console-exclusive rooms

Royal Access Chamber

Royal Access Chamber
Room Tier Description Encounters and rewards
Royal Access Chamber Tier 1 Allows Access to Atziri's Chamber
Room Destabilizes once complete

Extraction Chamber

Extraction Chamber
Room Tier Description Encounters and rewards
Extraction Chamber Tier 1 Contains a Device to Salvage Socketed Augments
Room Destabilizes once complete
  • Extraction Workbench: Destroys an Equipment item, returning any Augments socketed in it. Can be taken as a Orb of ExtractionOrb of ExtractionStack Size: 10Destroys an Equipment item, returning any Augments socketed in itRight click this item then left click on an item containing socketed Augments to apply it..

Augments Vault

Augments Vault
Room Tier Description Encounters and rewards
Jiquani's Vault Tier 1 Contains a random high level Rune
Room Destabilizes once complete

Currency Vault

Currency Vault
Room Tier Description Encounters and rewards
Kishara's Vault Tier 1 Contains a large stash of Currency
Room Destabilizes once complete
  • Contains a Treasury Chest containing random currency.

Lineage Gems Vault

Hall of Reverence
Room Tier Description Encounters and rewards
Hall of Reverence Tier 1 Contains a random Lineage Support
Room Destabilizes once complete

Tablets Vault

Tablets Vault
Room Tier Description Encounters and rewards
Tablet Research Vault Tier 1 Contains a device allowing the corruption of tablets
Room Destabilizes once complete
* Corrupted Precursor Machine: Modifies a Precursor Tablet unpredictably, with a chance to destroy it. Can be taken as an Ancient InfuserAncient InfuserStack Size: 10Modifies a Precursor Tablet unpredictably, with a chance to destroy itRight click this item then left click on a precursor tablet to apply it..

Uniques Vault

Uniques Vault
Room Tier Description Encounters and rewards
Ancient Reliquary Tier 1 Contains a Unique Item
Room Destabilizes once complete
  • Contains a Reliquary Display holding a random unique item.

Room interactions

Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection to most rooms and a maximum Manhattan distance of 3-5, depending on tier.

Room interactions
Placed room type Upgraded room type Notes
Commander Garrison
Garrison Commander Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks
Transcendent Barracks Commander Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks
Armoury Garrison
Smithy Armoury
Golem Works Smithy
Generator Smithy Does not connect directly
Does not need to be directly adjacent
Must be connected within 3-5 tiles
Generator Synthflesh Lab Does not connect directly
Does not need to be directly adjacent
Must be connected within 3-5 tiles
Thaumaturge Generator
Thaumaturge Corruption Chamber
Sacrificial Chamber Corruption Chamber
Synthflesh Lab Flesh Surgeon Both rooms are upgraded
Flesh Surgeon Synthflesh Lab Both rooms are upgraded

List of monsters

Present

Trivia

Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[1].

Version history

Version Changes
0.4.0
  • Introduced to the game.