Atziri's Temple: Difference between revisions
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==Entry== | ==Entry== | ||
[[File:Vaal Beacon screenshot.png|thumb|An Ancient Beacon.]] | [[File:Vaal Beacon screenshot.png|thumb|An Ancient Beacon.]] | ||
Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the [[campaign]] and in [[map]]s. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Sometimes, the beacon may sometimes summon corrupted Vaal monsters, including unique monsters such as [[Corrupted Abomination]]. | Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the [[campaign]] and in [[map]]s. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will also regularly drop a reward, such as an [[uncut gem]] or [[currency]] item. Sometimes, the beacon may sometimes summon corrupted Vaal monsters, including unique monsters such as [[Corrupted Abomination]]. | ||
After energising 6 beacons, it will open a portal to the [[Vaal Ruins]], an area with a [[waypoint]] and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day. | After energising 6 beacons, it will open a portal to the [[Vaal Ruins]], an area with a [[waypoint]] and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day. | ||
| Line 18: | Line 18: | ||
In [[map]]s, beacon energy is able to be stored to run the Temple at a later time instead of immediately after every 6 beacons. | In [[map]]s, beacon energy is able to be stored to run the Temple at a later time instead of immediately after every 6 beacons. | ||
===Closing the Temple=== | |||
The temple does not reset after it has been opened; even choosing to 'respawn at checkpoint' does not reset the health or location of enemies in the temple. Players can leave the temple at any time by opening a [[Portal]]. This will take them to the same Vaal Ruins instance the temple was opened from, with the temple still open and re-enterable, unless the player has died while fighting the architect.{{confirm|reason=If there are other conditions preventing re-entry, they should be listed here}} The temple can be closed by interacting with the temple console. | |||
==Temple Console== | ==Temple Console== | ||
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the entrance and Atziri's chamber on opposite sides. | The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots. | ||
At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside. | |||
After completing the run, the temple will destabilise, and several rooms will be removed from the console. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals. | |||
Certain minibosses in the temple can drop a medallion, which can modify rooms at the Temple Console in certain ways or grant other benefits: | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ List of medallions | ||
|- | |||
! Medallion !! Effect !! Flavour text | |||
|- | |||
| [[File:Azcapa's Medallion icon.png|50px|link=]] Azcapa's Medallion || Increase Maximum Medallion Capacity || {{c|unique|''The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them.''}} | |||
|- | |||
| [[File:Xopec's Medallion icon.png|50px|link=]] Xopec's Medallion || Increase Maximum Crystal Capacity || {{c|unique|''The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent.''}} | |||
|- | |||
| [[File:Estazunti's Medallion icon.png|50px|link=]] Estazunti's Medallion || Place an extra Reward Vault after defeating the Architect || {{c|unique|''The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete...''}} | |||
|- | |||
| [[File:Hayoxi's Medallion icon.png|50px|link=]] Hayoxi's Medallion || Reroll the reward of a Reward Vault || {{c|unique|''The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape.''}} | |||
|- | |||
| [[File:Juatalotli's Medallion icon.png|50px|link=]] Juatalotli's Medallion || Prevent the next Destabilization of a room || {{c|unique|''The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well.''}} | |||
|- | |- | ||
| [[File:Quipolatl's Medallion icon.png|50px|link=]] Quipolatl's Medallion || Improve the Tier of a Room || {{c|unique|''The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power.''}} | |||
|- | |- | ||
| | | [[File:Uromoti's Medallion icon.png|50px|link=]] Uromoti's Medallion || Add Room: <random room> || {{c|unique|''The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.''}} | ||
|} | |} | ||
==List of general rooms== | |||
===Entrance=== | |||
This room is always the first room of the temple, connected to [[Vaal Ruins]]. It is functionally identical to a 4-way Path. This room cannot be removed or replaced. | |||
The entrance contains a large statue of Atziri, with different text appearing depending on whether you interact with it in the present or the past: | |||
* Crumbling Plaque (Present): "Behold [......''illegible''........] be awed! [.................] Queen, and you [..................] Never forget this, and you [...................................] shines from within all Vaal." | |||
* ? Plaque (Past): "Behold my glory, and be awed! I am your Queen, and you live to serve me. Never forget this, and you shall walk in the light that shines from within all Vaal." | |||
===Path=== | |||
Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed, and will only connect to other adjacent Paths that have a matching exit. However, other types of rooms will automatically connect to Paths even if it does not have a corresponding exit; this is shown as narrower hallways that can be seen or previewed on the Temple Console/temple map. | |||
===Architect's Chamber=== | ===Architect's Chamber=== | ||
The Architect's Chamber is fixed | [[File:Architect's Chamber temple icon.png|50px|link=]] | ||
The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected tiles on the outer edges of the temple, so not all rooms can be placed. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Architect's Chamber | |+ Architect's Chamber | ||
|- | |- | ||
! Room !! | ! Room !! Description !! Encounters and rewards | ||
|- | |- | ||
| Architect's Chamber || | | Architect's Chamber || {{c|help|Defeating the Architect allows a Selection of Rewarding Vaults<br>Has a high chance of Xopec and Azcapa's Medallions}} || Contains {{c|unique|[[Xipocado, Royal Architect]]}}<br>Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally<br>Significantly destabilizes the temple when completed | ||
|} | |} | ||
===Atziri's Chamber=== | ===Atziri's Chamber=== | ||
Atziri's Chamber is fixed on the Temple Console on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber must be completed first in order to unlock the door. | [[File:Atziri's Chamber temple icon.png|50px|link=]] | ||
Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with [[Atziri, the Red Queen]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Atziri's Chamber | |+ Atziri's Chamber | ||
|- | |- | ||
! Room !! | ! Room !! Description !! Encounters and rewards | ||
|- | |- | ||
| Atziri's Chamber || | | Atziri's Chamber || Contains {{c|unique|[[Atziri, the Red Queen]]}}<br>Significantly destabilizes the temple when completed | ||
|} | |} | ||
=== | ===Armoury=== | ||
[[File:Armoury temple icon.png|50px|link=]] Upgraded by: Smithy, Alchemy Lab | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Armoury | ||
|- | |||
! Room !! Tier !! Description !! Encounters and rewards | |||
|- | |- | ||
| Depot || Tier 1 || {{c|mod|Humanoid Monsters have 8% increased Effectiveness}}<br>{{c|help|Contains Equipment}} | |||
|- | |- | ||
| | | Arsenal || Tier 2 || {{c|mod|Humanoid Monsters have 15% increased Effectiveness}}<br>{{c|help|Contains many pieces of Equipment}} | ||
|- | |- | ||
| | | Gallery || Tier 3 || {{c|mod|Humanoid Monsters have 30% increased Effectiveness}}<br>{{c|help|Contains Rare pieces of Equipment}} | ||
|} | |} | ||
=== | ===Commander=== | ||
[[File:Commander temple icon.png|50px|link=]] Upgraded by: Garrison, Transcendent Barracks. It takes 2 adjacent for tier 2 and 3 for tier 3. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Commander | ||
|- | |||
! Room !! Tier !! Description !! Encounters and rewards | |||
|- | |- | ||
| Commander's Chamber || Tier 1 || {{c|mod|Rare Monsters have 8% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} || | |||
* Contains [[Xolotl, Royal Commander]] | |||
|- | |- | ||
| | | Commander's Hall || Tier 2 || {{c|mod|Rare Monsters have 15% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} || | ||
* Contains [[Xolotl, Royal Commander]] | |||
|- | |- | ||
| | | Commander's Headquarters || Tier 3 || {{c|mod|Rare Monsters have 30% increased Effectiveness}}<br>{{c|help|Has a higher chance of Uromoti's Medallion, increases with tier<br>May contain a bench allowing modification of equipment}} || | ||
* Contains [[Xolotl, Royal Commander]] | |||
|} | |} | ||
===Garrison=== | ===Garrison=== | ||
[[File:Garrison temple icon.png|50px|link=]] Upgraded by: Commander, Armoury | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Garrison | |+ Garrison | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| Guardhouse || Tier 1 || | | Guardhouse || Tier 1 || {{c|mod|10% increased number of Monster Packs}}<br>{{c|help|May contain a bench allowing modification of equipment}} | ||
|- | |- | ||
| Barracks || Tier 2 || | | Barracks || Tier 2 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 8% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} | ||
|- | |- | ||
| Hall of War || Tier 3 || | | Hall of War || Tier 3 || {{c|mod|10% increased number of Monster Packs<br>Normal Monsters have 16% increased Effectiveness}}<br>{{c|help|May contain a bench allowing modification of equipment}} | ||
|} | |} | ||
===Generator=== | ===Generator=== | ||
Generator rooms do not automatically connect to other rooms; instead, they must be connected via Halls, and can only supply | [[File:Generator temple icon.png|50px|link=]] Upgraded by: Thaumaturge, Sacrificial Chamber | ||
Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Halls, and can only supply power to connected rooms within a Manhattan distance of 3-5 rooms depending on tier. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Generator | |+ Generator | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |||
| Dynamo || Tier 1 || {{c|mod|Construct Monsters have 8% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}} | |||
|- | |||
| Shrine of Empowerment || Tier 2 || {{c|mod|Construct Monsters have 15% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}} | |||
|- | |- | ||
| | | Solar Nexus || Tier 3 || {{c|mod|Construct Monsters have 30% increased Effectiveness}}<br>{{c|help|Provides power to nearby rooms, increasing in range every tier<br>May contain a bench allowing modification of equipment}} | ||
|} | |} | ||
===Golem Works=== | ===Golem Works=== | ||
[[File:Golem Works temple icon.png|50px|link=]] Upgraded by: | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Smithy | |+ Smithy | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |||
| Workshop || Tier 1 || {{c|help|Tier 3 has a high chance of Quipolatl's Medallion<br>May contain a bench allowing modification of equipment}} || | |||
|- | |||
| Automaton Lab || Tier 2 || {{c|help|Tier 3 has a high chance of Quipolatl's Medallion<br>May contain a bench allowing modification of equipment}} || | |||
|- | |- | ||
| | | Stone Legion || Tier 3 || {{c|help|Tier 3 has a high chance of Quipolatl's Medallion<br>May contain a bench allowing modification of equipment}} || | ||
|} | |} | ||
===Smithy=== | ===Smithy=== | ||
[[File:Smithy temple icon.png|50px|link=]] Upgraded by: Golem Works, Generator (Power) | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Smithy | |+ Smithy | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| Bronzeworks || Tier 1 || Chests have | | Bronzeworks || Tier 1 || {{c|mod|Chests have 8% more Item Rarity}}<br>{{c|help|Contains a bench to improve equipment quality<br>Tier 3 allows further improvement of equipment quality above 20%}} || | ||
*Contains [[Cualli, Kamasan Smith]] | |||
* Forging Workbench: {{c|mod|Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour}}. | |||
|- | |- | ||
| | | Chamber of Iron || Tier 2 || {{c|mod|Chests have 15% more Item Rarity}}<br>{{c|help|Contains a bench to add an augment socket to equipment<br>Tier 3 allows further improvement of equipment quality above 20%}} || | ||
*Contains [[Cualli, Kamasan Smith]] | |||
* Forging Mechanism: {{c|mod|Adds an Augment Socket to a Martial Weapon, wand, staff or Armour}}. | |||
|- | |- | ||
| Golden Forge || Tier 3 || Chests have | | Golden Forge || Tier 3 || {{c|mod|Chests have 30% more Item Rarity}}<br>{{c|help|Contains a bench to improve Equipment Quality above 20%}} || | ||
*Contains [[Cualli, Kamasan Smith]] | |||
* Masterwork Forge: {{c|mod|Improves the quality of a Martial Weapon, Caster Weapon or Armour above 20% with a chance of Corrupting it}}. Can be taken as a {{il|Vaal Infuser}}. | |||
|} | |} | ||
===Thaumaturge=== | ===Thaumaturge=== | ||
[[File:Thaumaturge temple icon.png|50px|link=]] Upgraded by: Sacrificial Chamber | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Thaumaturge | |+ Thaumaturge | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |||
| Thaumaturge's Laboratory || Tier 1 || {{c|help|Contains a device to set a gem to have 3 support gem sockets<br>Tier 3 allows Further Corruption of Gems}} || | |||
* Gemcutting Workbench: {{c|mod|Sets a Skill Gem to have 3 Support Gem Sockets}} | |||
|- | |- | ||
| | | Thaumaturge's Cuttery || Tier 2 || {{c|help|Contains a device to improve the quality of a skill gem<br>Tier 3 allows Further Corruption of Gems}} || | ||
* Gemcutting Mechanism: {{c|mod|Greatly improves the quality of a Skill Gem}} | |||
|- | |- | ||
| | | Thaumaturge's Cathedral || Tier 3 || {{c|help|Contains a device to further Corrupt Gems<br>Room Destabilizes once device is used}} || | ||
* Gem Corrupter: {{c|mod|Modifies a Corrupted Skill Gem unpredictably or destroys it}}, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become {{c|corrupted|Twice Corrupted}}. Can be taken as a {{il|Crystallised Corruption}}. | |||
|} | |} | ||
===Treasure Vault=== | ===Treasure Vault=== | ||
[[File:Treasure Vault temple icon.png|50px|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Treasure Vault | |+ Treasure Vault | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |||
| Sealed Vault || Tier 1 || {{c|help|Contains Many Chests<br>Room Destabilizes once the central Vault is opened}} || | |||
* Contains several Vault Chests which can drop random rewards like [[currency]], [[uncut gem]]s, etc. | |||
|} | |||
===Sacrifice Room=== | |||
[[File:Sacrifice Room temple icon.png|50px|link=]] | |||
{| class="wikitable" | |||
|+ Sacrifice Room | |||
|- | |||
! Room !! Description | |||
|- | |- | ||
| | | Sacrifice Room || Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1 | ||
|} | |} | ||
==List of past-exclusive rooms== | ==List of past-exclusive rooms== | ||
===Alchemy Lab=== | ===Alchemy Lab=== | ||
[[File:Alchemy Lab temp temple icon.png|50px|link=]] Upgraded by: Thaumaturge, Thaumaturge | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Thaumaturge | |+ Thaumaturge | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Chamber of Souls || Tier 1 || {{c|mod|8% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption}} || | ||
|- | |- | ||
| | | Core Machinarium || Tier 2 || {{c|mod|15% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Tier 3 allows Soul Core Corruption}} || | ||
|- | |- | ||
| | | Grand Phylactery || Tier 3 || {{c|mod|30% increased Rarity of Items Dropped by Monsters}}<br>{{c|help|Contains a device to Corrupt Soul Cores<br>Room Destabilizes once device is used}} || | ||
* Contains [[Menmek, Guardian Construct]], which always drops an [[Soul_Core#List_of_endgame_soul_cores|endgame soul core]] | |||
* Soul Core Infuser: {{c|mod|Modifies a Soul Core unpredictably, with a chance to destroy it}}, granting a chance to turn an [[endgame soul core]] into an [[ancient soul core]]. Can be taken as a {{il|Core Destabiliser}}. | |||
|} | |} | ||
===Corruption Chamber=== | ===Corruption Chamber=== | ||
[[File:Corruption Chamber temple icon.png|50px|link=]] Upgraded by: Thaumaturge, Sacrificial Chamber | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Corruption Chamber | |+ Corruption Chamber | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| Crimson Hall || Tier 1 || || | | Crimson Hall || Tier 1 || {{c|mod|Rare Monsters have a 8% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} || | ||
* Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}. | |||
|- | |- | ||
| Catalyst of Corruption || Tier 2 || || | | Catalyst of Corruption || Tier 2 || {{c|mod|Rare Monsters have a 15% chance to have an additional Modifier}}<br>{{c|help|Contains a device to Corrupt Items<br>Tier 3 allows Further Corruption of Equipment}} || | ||
* Corruption Altar: {{c|mod|Modifies an item unpredictably and Corrupts it}}, identically to a {{il|Vaal Orb}}. | |||
|- | |- | ||
| Locus of Corruption || Tier 3 || || | | Locus of Corruption || Tier 3 || {{c|mod|Rare Monsters have a 30% chance to have an additional Modifier}}<br>{{c|help|Contains a device to further Corrupt Equipment<br>Room Destabilizes once device is used}} || | ||
* Corruption Instiller: {{c|mod|Modifies a Corrupted Equipment or Jewel item unpredictably or destroys it}}, granting a 50% chance each to either add a second enchantment to or destroy an already corrupted item. Items corrupted this way become {{c|corrupted|Twice Corrupted}}. Can be taken as an {{il|Architect's Orb}}. | |||
|} | |} | ||
===Flesh Surgeon=== | ===Flesh Surgeon=== | ||
[[File:Flesh Surgeon temple icon.png|50px|link=]] Upgraded by: Synthflesh Lab | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Flesh Surgeon | |+ Flesh Surgeon | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| Surgeon's Ward || Tier 1 || Unique Monsters have | | Surgeon's Ward || Tier 1 || {{c|mod|Unique Monsters have 5% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification}} | ||
|- | |- | ||
| | | Surgeon's Theatre || Tier 2 || {{c|mod|Unique Monsters have 10% increased Effectiveness}}<br>{{c|help|Tier 3 allows Limb Modification}} | ||
|- | |- | ||
| Surgeon's Symphony || Tier 3 || Unique Monsters have 20% increased Effectiveness || Contains [[The Remade]] | | Surgeon's Symphony || Tier 3 || {{c|mod|Unique Monsters have 20% increased Effectiveness}}<br>{{c|help|Contains a device allowing Limb Modification}} || | ||
* Contains [[The Remade]] | |||
* Transcension Device: replaces one of the character's arms or legs with a [[transcendent limb]] that grants a modifier. If the character dies, any current transcendent limbs are removed. | |||
|} | |} | ||
===Sacrificial Chamber=== | ===Sacrificial Chamber=== | ||
[[File:Armoury temple icon.png|50px|link=]] Upgraded by: Smithy, Alchemy Lab | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Sacrificial Chamber | |+ Sacrificial Chamber | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |||
| Altar of Sacrifice || Tier 1 || {{c|mod|8% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques}} | |||
|- | |||
| Hall of Offerings || Tier 2 || {{c|mod|15% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Tier 3 allows Further Modification of Vaal Uniques}} | |||
|- | |||
| Apex of Oblation || Tier 3 || {{c|mod|30% increased amount of Rare Chests}}<br>{{c|help|Contains a Unique Item<br>Contains a device to Modify Vaal Uniques<br>Room Destabilizes once device is used}} || | |||
* Contains [[Hutzil, Royal Blood Priest]] | |||
* Morphology Mechanism: {{c|mod|Replaces up to 2 modifiers on a Corrupted Vaal Unique or Replaces other Uniques with a Corrupted Unique of the same Item Class}}. Specifically for [[List of Vaal unique|Vaal-themed unique]]s, 1 or 2 explicit modifiers will be replaced with another exclusive modifer; the new modifier is dependent on the modifier replaced. Can be taken as a {{il|Vaal Cultivation Orb}}. | |||
|} | |||
===Spymaster=== | |||
[[File:Spymaster temple icon.png|50px|link=]] Upgraded by: Assasinating other Spymasters | |||
{| class="wikitable" | |||
|+ Flesh Surgeon | |||
|- | |||
! Room !! Tier !! Description !! Encounters and rewards | |||
|- | |- | ||
| | | Spymaster's Study || Tier 1 || {{c|help|Has a higher chance of Juatalotli's Medallion, increases with tier<br>Can assassinate other Spymasters to level up}} || | ||
|- | |- | ||
| | | Hall of Shadows || Tier 2 || {{c|help|Has a higher chance of Juatalotli's Medallion, increases with tier<br>Can assassinate other Spymasters to level up}} || | ||
|- | |- | ||
| | | Omnipresent Panopticon || Tier 3 || {{c|help|Has a higher chance of Juatalotli's Medallion, increases with tier<br>Can assassinate other Spymasters to level up}} || | ||
|} | |} | ||
===Synthflesh Lab=== | ===Synthflesh Lab=== | ||
[[File:Synthflesh Lab temple icon.png|50px|link=]] Upgraded by: Flesh Surgeon, Generator (Power) | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Flesh Surgeon | |+ Flesh Surgeon | ||
|- | |- | ||
! Room !! Tier !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |||
| Prosthetic Research || Tier 1 || {{c|mod|Monsters grant 5% increased Experience}} | |||
|- | |||
| Synthflesh Sanctum || Tier 1 || {{c|mod|Monsters grant 10% increased Experience}} | |||
|- | |||
| Crucible of Transcendence || Tier 1 || {{c|mod|Monsters grant 20% increased Experience}} | |||
|} | |||
===Legion Barracks=== | |||
[[File:Legion Barracks temple icon.png|50px|link=]] Upgraded by: Armoury, Spymaster | |||
{| class="wikitable" | |||
|+ Corruption Chamber | |||
|- | |||
! Room !! Tier !! Description !! Encounters and rewards | |||
|- | |- | ||
| | | Steelflesh Quarters || Tier 2 || {{c|mod|15% increased number of Magic Monsters}} || | ||
|- | |- | ||
| | | Collective Legion || Tier 3 || {{c|mod|30% increased number of Magic Monsters}} || | ||
|} | |} | ||
== | ===Transcendent Barracks=== | ||
[[File:Transcendent Barracks temple icon.png|50px|link=]] Upgraded by: Synthflesh Lab | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Corruption Chamber | ||
|- | |||
! Room !! Tier !! Description !! Encounters and rewards | |||
|- | |- | ||
| Viper's Loyals || Tier 2 || {{c|mod|15% increased number of Rare Monsters}} || | |||
|- | |- | ||
| | | Elite Legion || Tier 3 || {{c|mod|30% increased number of Rare Monsters}} || | ||
|} | |} | ||
=== | ==List of Xipocado's Console-exclusive rooms== | ||
===Royal Access Chamber=== | |||
[[File:Royal Access Chamber temple icon.png|50px|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Royal Access Chamber | ||
|- | |- | ||
! Room !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Royal Access Chamber || Tier 1 || {{c|help|Allows Access to Atziri's Chamber<br>Room Destabilizes once complete}} || | ||
* Required to unlock the door in Atziri's Chamber to fight against [[Atziri, the Red Queen]]. | |||
|} | |} | ||
===Extraction Chamber=== | ===Extraction Chamber=== | ||
[[File:Extraction Chamber temple icon.png|50px|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Extraction Chamber | |+ Extraction Chamber | ||
|- | |- | ||
! Room !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Extraction Chamber || Tier 1 || {{c|help|Contains a Device to Salvage Socketed Augments<br>Room Destabilizes once complete}} || | ||
* Extraction Workbench: {{c|mod|Destroys an Equipment item, returning any Augments socketed in it}}. Can be taken as a {{il|Orb of Extraction}}. | |||
|} | |} | ||
=== | ===Augments Vault=== | ||
[[File:Augments Vault temple icon.png|50px|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Augments Vault | ||
|- | |- | ||
! Room !! Encounters and rewards | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Jiquani's Vault || Tier 1 || {{c|help|Contains a random high level Rune<br>Room Destabilizes once complete}} || | ||
* Rune Cache: Contains an [[Rune#List_of_endgame_runes|endgame rune]] | |||
|} | |} | ||
=== | ===Currency Vault=== | ||
[[File:Currency Vault temple icon.png|50px|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Currency Vault | ||
|- | |- | ||
! Room !! | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Kishara's Vault || Tier 1 || {{c|help|Contains a large stash of Currency<br>Room Destabilizes once complete}} || | ||
* Contains a Treasury Chest containing random [[currency]]. | |||
|} | |} | ||
=== | ===Lineage Gems Vault=== | ||
[[File:Lineage Gems Vault temple icon.png|50px|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Hall of Reverence | ||
|- | |- | ||
! Room !! Encounters and rewards | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |- | ||
| | | Hall of Reverence || Tier 1 || {{c|help|Contains a random Lineage Support<br>Room Destabilizes once complete}} || | ||
|} | |} | ||
===Tablets Vault=== | ===Tablets Vault=== | ||
[[File:Tablets Vault temple icon.png|50px|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Tablets Vault | |+ Tablets Vault | ||
|- | |- | ||
! Room !! Encounters and rewards | ! Room !! Tier !! Description !! Encounters and rewards | ||
|- | |||
| Tablet Research Vault || Tier 1 || {{c|help|Contains a device allowing the corruption of tablets<br>Room Destabilizes once complete}} || * Corrupted Precursor Machine: {{c|mod|Modifies a Precursor Tablet unpredictably, with a chance to destroy it}}. Can be taken as an {{il|Ancient Infuser}}. | |||
|} | |||
===Uniques Vault=== | |||
[[File:Uniques Vault temple icon.png|50px|link=]] | |||
{| class="wikitable" | |||
|+ Uniques Vault | |||
|- | |||
! Room !! Tier !! Description !! Encounters and rewards | |||
|- | |- | ||
| | | Ancient Reliquary || Tier 1 || {{c|help|Contains a Unique Item<br>Room Destabilizes once complete}} || | ||
* Contains a Reliquary Display holding a random [[unique item]]. | |||
|} | |} | ||
==Room interactions== | ==Room interactions== | ||
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection and a maximum Manhattan distance of 3. | Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection to most rooms and a maximum Manhattan distance of 3-5, depending on tier. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 286: | Line 450: | ||
| Commander || Garrison || | | Commander || Garrison || | ||
|- | |- | ||
| Garrison | | Garrison || Commander || Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks | ||
|- | |||
| Transcendent Barracks || Commander || Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks | |||
|- | |- | ||
| Armoury || Garrison || | | Armoury || Garrison || | ||
| Line 294: | Line 460: | ||
| Golem Works || Smithy || | | Golem Works || Smithy || | ||
|- | |- | ||
| Generator || Smithy || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3 tiles | | Generator || Smithy || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3-5 tiles | ||
|- | |- | ||
| Generator || Synthflesh Lab || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3 tiles | | Generator || Synthflesh Lab || Does not connect directly<br>Does not need to be directly adjacent<br>Must be connected within 3-5 tiles | ||
|- | |- | ||
| Thaumaturge || Generator || | | Thaumaturge || Generator || | ||
Latest revision as of 21:24, 14 December 2025
| Id | IncursionTemple |
|---|---|
| Act | 3 |
| Area level | 46 |
| Tags | VaalStrongbox, vaal_shrine |
| Id | IncursionTemplePresent |
|---|---|
| Act | 1 |
| Area level | 65 |
| Tags | VaalStrongbox, vaal_shrine |
Atziri's Temple is the primary league mechanic introduced in Fate of the Vaal league. As an area, Atziri's Temple is specifically the past version of the temple unlocked after Act 3; the present version of the temple encountered initially is called Lost Temple.
Entry

Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the campaign and in maps. These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will also regularly drop a reward, such as an uncut gem or currency item. Sometimes, the beacon may sometimes summon corrupted Vaal monsters, including unique monsters such as Corrupted Abomination.
After energising 6 beacons, it will open a portal to the Vaal Ruins, an area with a waypoint and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day.
After completing Act 3, Doryani will unlock the ability to travel into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics.
In maps, beacon energy is able to be stored to run the Temple at a later time instead of immediately after every 6 beacons.
Closing the Temple
The temple does not reset after it has been opened; even choosing to 'respawn at checkpoint' does not reset the health or location of enemies in the temple. Players can leave the temple at any time by opening a Portal. This will take them to the same Vaal Ruins instance the temple was opened from, with the temple still open and re-enterable, unless the player has died while fighting the architect.[confirmation needed] The temple can be closed by interacting with the temple console.
Temple Console
The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's chamber on opposite sides. After energising the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.
At least one Room Card must be placed to run the temple. Not all Room Cards need to be placed to run the temple, but unused Room Cards will be discarded. Afterwards, open the temple to explore inside.
After completing the run, the temple will destabilise, and several rooms will be removed from the console. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals.
Certain minibosses in the temple can drop a medallion, which can modify rooms at the Temple Console in certain ways or grant other benefits:
| Medallion | Effect | Flavour text |
|---|---|---|
| Increase Maximum Medallion Capacity | The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them. | |
| Increase Maximum Crystal Capacity | The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent. | |
| Place an extra Reward Vault after defeating the Architect | The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete... | |
| Reroll the reward of a Reward Vault | The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape. | |
| Prevent the next Destabilization of a room | The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well. | |
| Improve the Tier of a Room | The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead, all he achieved was building her another seat of power. | |
| Add Room: <random room> | The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple. |
List of general rooms
Entrance
This room is always the first room of the temple, connected to Vaal Ruins. It is functionally identical to a 4-way Path. This room cannot be removed or replaced.
The entrance contains a large statue of Atziri, with different text appearing depending on whether you interact with it in the present or the past:
- Crumbling Plaque (Present): "Behold [......illegible........] be awed! [.................] Queen, and you [..................] Never forget this, and you [...................................] shines from within all Vaal."
- ? Plaque (Past): "Behold my glory, and be awed! I am your Queen, and you live to serve me. Never forget this, and you shall walk in the light that shines from within all Vaal."
Path
Paths are simple connecting rooms that comes in 2-way, 3-way, and 4-way variants. The orientation of the Paths is fixed, and will only connect to other adjacent Paths that have a matching exit. However, other types of rooms will automatically connect to Paths even if it does not have a corresponding exit; this is shown as narrower hallways that can be seen or previewed on the Temple Console/temple map.
Architect's Chamber
The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. The area contains Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms from a selection of 6, which always includes a Royal Access Chamber. However, they can only be placed on a limited number of pre-selected tiles on the outer edges of the temple, so not all rooms can be placed.
| Room | Description | Encounters and rewards |
|---|---|---|
| Architect's Chamber | Defeating the Architect allows a Selection of Rewarding Vaults Has a high chance of Xopec and Azcapa's Medallions |
Contains Xipocado, Royal Architect Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally Significantly destabilizes the temple when completed |
Atziri's Chamber
Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. The area contains a chest called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with Atziri, the Red Queen.
| Room | Description | Encounters and rewards |
|---|---|---|
| Atziri's Chamber | Contains Atziri, the Red Queen Significantly destabilizes the temple when completed |
Armoury
Upgraded by: Smithy, Alchemy Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Depot | Tier 1 | Humanoid Monsters have 8% increased Effectiveness Contains Equipment | |
| Arsenal | Tier 2 | Humanoid Monsters have 15% increased Effectiveness Contains many pieces of Equipment | |
| Gallery | Tier 3 | Humanoid Monsters have 30% increased Effectiveness Contains Rare pieces of Equipment |
Commander
Upgraded by: Garrison, Transcendent Barracks. It takes 2 adjacent for tier 2 and 3 for tier 3.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Commander's Chamber | Tier 1 | Rare Monsters have 8% increased Effectiveness Has a higher chance of Uromoti's Medallion, increases with tier May contain a bench allowing modification of equipment |
|
| Commander's Hall | Tier 2 | Rare Monsters have 15% increased Effectiveness Has a higher chance of Uromoti's Medallion, increases with tier May contain a bench allowing modification of equipment |
|
| Commander's Headquarters | Tier 3 | Rare Monsters have 30% increased Effectiveness Has a higher chance of Uromoti's Medallion, increases with tier May contain a bench allowing modification of equipment |
|
Garrison
Upgraded by: Commander, Armoury
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Guardhouse | Tier 1 | 10% increased number of Monster Packs May contain a bench allowing modification of equipment | |
| Barracks | Tier 2 | 10% increased number of Monster Packs Normal Monsters have 8% increased Effectiveness May contain a bench allowing modification of equipment | |
| Hall of War | Tier 3 | 10% increased number of Monster Packs Normal Monsters have 16% increased Effectiveness May contain a bench allowing modification of equipment |
Generator
Upgraded by: Thaumaturge, Sacrificial Chamber
Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Halls, and can only supply power to connected rooms within a Manhattan distance of 3-5 rooms depending on tier.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Dynamo | Tier 1 | Construct Monsters have 8% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment | |
| Shrine of Empowerment | Tier 2 | Construct Monsters have 15% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment | |
| Solar Nexus | Tier 3 | Construct Monsters have 30% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
Golem Works
Upgraded by:
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Workshop | Tier 1 | Tier 3 has a high chance of Quipolatl's Medallion May contain a bench allowing modification of equipment |
|
| Automaton Lab | Tier 2 | Tier 3 has a high chance of Quipolatl's Medallion May contain a bench allowing modification of equipment |
|
| Stone Legion | Tier 3 | Tier 3 has a high chance of Quipolatl's Medallion May contain a bench allowing modification of equipment |
Smithy
Upgraded by: Golem Works, Generator (Power)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Bronzeworks | Tier 1 | Chests have 8% more Item Rarity Contains a bench to improve equipment quality Tier 3 allows further improvement of equipment quality above 20% |
|
| Chamber of Iron | Tier 2 | Chests have 15% more Item Rarity Contains a bench to add an augment socket to equipment Tier 3 allows further improvement of equipment quality above 20% |
|
| Golden Forge | Tier 3 | Chests have 30% more Item Rarity Contains a bench to improve Equipment Quality above 20% |
|
Thaumaturge
Upgraded by: Sacrificial Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Thaumaturge's Laboratory | Tier 1 | Contains a device to set a gem to have 3 support gem sockets Tier 3 allows Further Corruption of Gems |
|
| Thaumaturge's Cuttery | Tier 2 | Contains a device to improve the quality of a skill gem Tier 3 allows Further Corruption of Gems |
|
| Thaumaturge's Cathedral | Tier 3 | Contains a device to further Corrupt Gems Room Destabilizes once device is used |
|
Treasure Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Sealed Vault | Tier 1 | Contains Many Chests Room Destabilizes once the central Vault is opened |
|
Sacrifice Room
| Room | Description |
|---|---|
| Sacrifice Room | Sacrifice a Room to Upgrade Sacrificial Chamber Tier 1 |
List of past-exclusive rooms
Alchemy Lab
Upgraded by: Thaumaturge, Thaumaturge
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Chamber of Souls | Tier 1 | 8% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption |
|
| Core Machinarium | Tier 2 | 15% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption |
|
| Grand Phylactery | Tier 3 | 30% increased Rarity of Items Dropped by Monsters Contains a device to Corrupt Soul Cores Room Destabilizes once device is used |
|
Corruption Chamber
Upgraded by: Thaumaturge, Sacrificial Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Crimson Hall | Tier 1 | Rare Monsters have a 8% chance to have an additional Modifier Contains a device to Corrupt Items Tier 3 allows Further Corruption of Equipment |
|
| Catalyst of Corruption | Tier 2 | Rare Monsters have a 15% chance to have an additional Modifier Contains a device to Corrupt Items Tier 3 allows Further Corruption of Equipment |
|
| Locus of Corruption | Tier 3 | Rare Monsters have a 30% chance to have an additional Modifier Contains a device to further Corrupt Equipment Room Destabilizes once device is used |
|
Flesh Surgeon
Upgraded by: Synthflesh Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Surgeon's Ward | Tier 1 | Unique Monsters have 5% increased Effectiveness Tier 3 allows Limb Modification | |
| Surgeon's Theatre | Tier 2 | Unique Monsters have 10% increased Effectiveness Tier 3 allows Limb Modification | |
| Surgeon's Symphony | Tier 3 | Unique Monsters have 20% increased Effectiveness Contains a device allowing Limb Modification |
|
Sacrificial Chamber
Upgraded by: Smithy, Alchemy Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Altar of Sacrifice | Tier 1 | 8% increased amount of Rare Chests Contains a Unique Item Tier 3 allows Further Modification of Vaal Uniques | |
| Hall of Offerings | Tier 2 | 15% increased amount of Rare Chests Contains a Unique Item Tier 3 allows Further Modification of Vaal Uniques | |
| Apex of Oblation | Tier 3 | 30% increased amount of Rare Chests Contains a Unique Item Contains a device to Modify Vaal Uniques Room Destabilizes once device is used |
|
Spymaster
Upgraded by: Assasinating other Spymasters
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Spymaster's Study | Tier 1 | Has a higher chance of Juatalotli's Medallion, increases with tier Can assassinate other Spymasters to level up |
|
| Hall of Shadows | Tier 2 | Has a higher chance of Juatalotli's Medallion, increases with tier Can assassinate other Spymasters to level up |
|
| Omnipresent Panopticon | Tier 3 | Has a higher chance of Juatalotli's Medallion, increases with tier Can assassinate other Spymasters to level up |
Synthflesh Lab
Upgraded by: Flesh Surgeon, Generator (Power)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Prosthetic Research | Tier 1 | Monsters grant 5% increased Experience | |
| Synthflesh Sanctum | Tier 1 | Monsters grant 10% increased Experience | |
| Crucible of Transcendence | Tier 1 | Monsters grant 20% increased Experience |
Legion Barracks
Upgraded by: Armoury, Spymaster
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Steelflesh Quarters | Tier 2 | 15% increased number of Magic Monsters | |
| Collective Legion | Tier 3 | 30% increased number of Magic Monsters |
Transcendent Barracks
Upgraded by: Synthflesh Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Viper's Loyals | Tier 2 | 15% increased number of Rare Monsters | |
| Elite Legion | Tier 3 | 30% increased number of Rare Monsters |
List of Xipocado's Console-exclusive rooms
Royal Access Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Royal Access Chamber | Tier 1 | Allows Access to Atziri's Chamber Room Destabilizes once complete |
|
Extraction Chamber
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Extraction Chamber | Tier 1 | Contains a Device to Salvage Socketed Augments Room Destabilizes once complete |
|
Augments Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Jiquani's Vault | Tier 1 | Contains a random high level Rune Room Destabilizes once complete |
|
Currency Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Kishara's Vault | Tier 1 | Contains a large stash of Currency Room Destabilizes once complete |
|
Lineage Gems Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Hall of Reverence | Tier 1 | Contains a random Lineage Support Room Destabilizes once complete |
Tablets Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Tablet Research Vault | Tier 1 | Contains a device allowing the corruption of tablets Room Destabilizes once complete |
* Corrupted Precursor Machine: Modifies a Precursor Tablet unpredictably, with a chance to destroy it. Can be taken as an |
Uniques Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Ancient Reliquary | Tier 1 | Contains a Unique Item Room Destabilizes once complete |
|
Room interactions
Certain rooms will be upgraded when other room types are placed adjacent to it, making the monsters harder but also increasing the room's rewards. Rooms that interact with each other will automatically connect to each other, except for Generator which requires a Halls connection to most rooms and a maximum Manhattan distance of 3-5, depending on tier.
| Placed room type | Upgraded room type | Notes |
|---|---|---|
| Commander | Garrison | |
| Garrison | Commander | Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks |
| Transcendent Barracks | Commander | Commander only upgraded if adjacent to 2 or 3+ Garrison and/or Transcendent Barracks |
| Armoury | Garrison | |
| Smithy | Armoury | |
| Golem Works | Smithy | |
| Generator | Smithy | Does not connect directly Does not need to be directly adjacent Must be connected within 3-5 tiles |
| Generator | Synthflesh Lab | Does not connect directly Does not need to be directly adjacent Must be connected within 3-5 tiles |
| Thaumaturge | Generator | |
| Thaumaturge | Corruption Chamber | |
| Sacrificial Chamber | Corruption Chamber | |
| Synthflesh Lab | Flesh Surgeon | Both rooms are upgraded |
| Flesh Surgeon | Synthflesh Lab | Both rooms are upgraded |
Trivia
Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[1].
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|