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{{unreleased}}
{{keyword infobox|Flail}}
'''Flail''' is an [[item class]] of [[one-handed]] [[martial]] [[melee]] [[weapons]] that require [[strength]] and [[intelligence]] to equip.
'''Flail''' is an [[item class]] of [[one-handed]] [[martial]] [[melee]] [[weapons]] that require [[strength]] and [[intelligence]] to equip.



Latest revision as of 15:25, 10 October 2025

This article is about unreleased content and is not yet available in the game.
Flails
Tooltip
Flails are One-HandedOne-handed weapons can be placed in the main weapon slot. Some one-handed weapon types can be dual wielded in both main and off hand weapon slots. MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
to equip. Flails cannot be Dual Wielded.Dual Wielding refers to using two Martial Weapons, one in each hand.

Flail AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
tend to reward careful placement and long wind-up times with devastating effects.

Flail is an item class of one-handed martial melee weapons that require strength and intelligence to equip.

Mechanics

It is not possible to dual wield a flail with any other type of weapon. However, they can be equipped together with a shield.

List of flails

Main page: List of flails
ItemRequired levelRequired strengthRequired intelligenceDamageAPSCritpDPSDPSStats
Slender FlailSlender FlailFlail
Physical Damage: 19-32
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 26, 48 Str, 20 Int
26482019-321.508.00%38.238.2
Ring FlailRing FlailFlail
Physical Damage: 23-44
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 38, 69 Str, 28 Int
38692823-441.4510.00%48.648.6
Guarded FlailGuarded FlailFlail
Physical Damage: 31-57
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 45, 81 Str, 33 Int
45813331-571.4010.00%61.661.6
Icicle FlailIcicle FlailFlail
Elemental Damage: 24-55
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
47843424-551.4510.00%57.3100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
Tearing FlailTearing FlailFlail
Physical Damage: 27-56
Critical Strike Chance: 12.50%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 52, 93 Str, 37 Int
52933727-561.4012.50%58.158.1
Great FlailGreat FlailFlail
Physical Damage: 35-58
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 58, 103 Str, 41 Int
581034135-581.4510.00%67.467.4
Abyssal FlailAbyssal FlailFlail
Physical Damage: 36-66
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 65, 116 Str, 45 Int
651164536-661.4510.00%74.074.0

List of unique flails

No results found

List of active skill gems usable with flails

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks

Volcanic Steps
Slam radius is 1.2 metres
Converts 100% of Physical damage to Fire damage

Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage
Impact Radius is 0.8 metres
Fires 3 Molten Projectiles

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo

Version history

Version Changes
Unknown
  • Introduced to the game.