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'''Staff''' is an [[item class]] of [[two-handed]] [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Staves come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]].
{{Distinguish|Quarterstaff}}
 
'''Staff''' is an [[item class]] of [[two-handed]] [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Staves come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.
 
A staff's level and intelligence requirement is based on the level of its [[granted skill]] implicit.


__TOC__
__TOC__
==Mechanics==
===Modifier affinity===
Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are:
* {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X)
* {{c|mod|#% increased X Damage}} (Modifier affinity: X)
** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical)
* Ailment modifiers
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical)
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical)
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical)
where X represents a damage type. For example, an {{il|Ashen Staff}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.
Other staff base types that do not have an affinity (e.g. {{il|Chiming Staff}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The [[recombinator]] ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.


==List of staves==
==List of staves==
Line 10: Line 30:
{{main|List of unique staves}}
{{main|List of unique staves}}
{{:List of unique staves}}
{{:List of unique staves}}
==List of active skill gems usable with staves==
{{main|List of skill gems usable with staves}}
{{:List of skill gems usable with staves}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0g|
* [[Sceptre]]s, [[Wand]]s, and Staves can now correctly roll an additional [[Item socket|Rune Socket]] as a [[Corrupted#Corruption outcomes|Corruption outcome]].
}}
{{Version history table row|0.2.0|
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 21:47, 25 September 2025

Not to be confused with Quarterstaff.

Staff is an item class of two-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Staves come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.

A staff's level and intelligence requirement is based on the level of its granted skill implicit.

Mechanics

Modifier affinity

Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:

  • +# to Level of X Spell Skills (Modifier affinity: X)
  • #% increased X Damage (Modifier affinity: X)
    • #% increased Spell Physical Damage (Modifier affinity: Physical)
  • Ailment modifiers
    • #% increased chance to Ignite (Modifier affinity: Fire/Physical)
    • #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
    • #% increased chance to Shock (Modifier affinity: Lightning/Physical)

where X represents a damage type. For example, an Ashen StaffAshen StaffStaffGrants Skill: Level (1-20) Firebolt with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.

Other staff base types that do not have an affinity (e.g. Chiming StaffChiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The recombinator ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.

List of staves

Main article: List of staves
ItemRequired levelRequired intelligenceStatsGranted
skills
Ashen StaffAshen StaffStaffGrants Skill: Level (1-20) Firebolt10Grants Skill: Level (1-20) Firebolt
Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20) Lightning Bolt10Grants Skill: Level (1-20) Lightning Bolt
Gelid StaffGelid StaffStaffRequires Level 2Grants Skill: Level (1-20) Freezing Shards20Grants Skill: Level (1-20) Freezing Shards
Pyrophyte StaffPyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb160Grants Skill: Level (5-20) Solar Orb
Chiming StaffChiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power250Grants Skill: Level (7-20) Sigil of Power
Reaping StaffReaping StaffStaffRequires Level 38Grants Skill: Level (10-20) Reap380Grants Skill: Level (10-20) Reap
Roaring StaffRoaring StaffStaffRequires Level 49Grants Skill: Level (12-20) Unleash490Grants Skill: Level (12-20) Unleash
Paralysing StaffParalysing StaffStaffRequires Level 52Grants Skill: Level (13-20) Enervating Nova520Grants Skill: Level (13-20) Enervating Nova
Sanctified StaffSanctified StaffStaffRequires Level 56Grants Skill: Level (13-20) Consecrate560Grants Skill: Level (13-20) Consecrate

List of unique staves

Main article: List of unique staves
ItemRequired levelRequired intelligenceStatsGranted
skills
Atziri's RuleFile:Atziri's Rule inventory icon.pngAtziri's Rule
Reflecting Staff
StaffGrants Skill: Level # Mirror of Refraction(16-19)% increased maximum Life
(13-18)% increased Cast Speed
+(21-30) to Intelligence
+2 to Level of all Corrupted Spell Skill Gems
Spells which cost Life Gain (97-103)% of Damage as Extra Physical Damage
Bow before her... or suffer the most gruelling death imaginable.
File:Atziri's Rule inventory icon.png
10Grants Skill: Level # Mirror of Refraction(16-19)% increased maximum Life
(13-18)% increased Cast Speed
+(21-30) to Intelligence
+2 to Level of all Corrupted Spell Skill Gems
Spells which cost Life Gain (97-103)% of Damage as Extra Physical Damage
Dusk VigilDusk Vigil
Ashen Staff
StaffGrants Skill: Level (1-20) Firebolt
Grants Skill: Level (1-20) Ember Fusillade
(80-120)% increased Spell Damage
Gain (5-10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Gain (30-50)% of Damage as Extra Fire Damage
The candlemass tradition was born in a time of darkness and fear.
10(80-120)% increased Spell Damage
Gain (5-10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Gain (30-50)% of Damage as Extra Fire Damage
Grants Skill: Level (1-20) Firebolt
Grants Skill: Level (1-20) Ember Fusillade
EarthboundEarthbound
Voltaic Staff
StaffGrants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark
(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
An ancient Azmeri staff, overgrown by roots...
10(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
Grants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark
Taryn's ShiverTaryn's Shiver
Gelid Staff
StaffRequires Level 2Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
Shed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn.
20(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
Grants Skill: Level (1-20) Freezing Shards
The Searing TouchThe Searing Touch
Pyrophyte Staff
StaffRequires Level 16Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Burn to cinders, scar and maim,
Rule a world, bathed in flame.
160(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Grants Skill: Level (5-20) Solar Orb
Sire of ShardsSire of Shards
Chiming Staff
StaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
+(5-10)% to all Elemental Resistances
20% increased Light Radius
Spells fire 4 additional Projectiles
Spells fire Projectiles in a circle
That which was broken may yet break.
250(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
+(5-10)% to all Elemental Resistances
20% increased Light Radius
Spells fire 4 additional Projectiles
Spells fire Projectiles in a circle
Grants Skill: Level (7-20) Sigil of Power
The Burden of ShadowsThe Burden of Shadows
Chiming Staff
StaffRequires Level 72Grants Skill: Level (17-20) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Nothingness is loathe to relinquish its grip.
Every moment is a struggle to exist.
720(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Grants Skill: Level (17-20) Sigil of Power
The Whispering IceThe Whispering Ice
Permafrost Staff
StaffRequires Level 75Grants Skill: Level (16-20) Heart of Ice
Grants Skill: Level (16-20) Icestorm
+(5-7) to Level of all Cold Spell Skills
(20-10)% reduced Cast Speed
(5-10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50-60)%
"From what beast you derived, we can only fathom.
Aye, you of living ice, rotting gill, and untold nightmare!
We Brinerot return ye to the sea."
- Weylam Roth
750+(5-7) to Level of all Cold Spell Skills
(20-10)% reduced Cast Speed
(5-10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50-60)%
Grants Skill: Level (16-20) Heart of Ice
Grants Skill: Level (16-20) Icestorm
The Unborn LichThe Unborn Lich
Ravenous Staff
StaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated suffix>
<List of mods>
In ghastly pits beneath the world,
Kulemak grows countless new bodies,
each more powerful than the last.
Not all of his abominations survive.
78137(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated suffix>
<List of mods>
(86-99)% increased Fire Damage
(14-23)% increased Ignite Magnitude
(25-40)% chance to build an additional Combo on Hit
(86-99)% increased Cold Damage
(14-23)% increased Freeze Buildup
Recover (4-6)% of Maximum Mana when you expend at least 10 Combo
(86-99)% increased Lightning Damage
(14-23)% increased Magnitude of Shock you inflict
Recover (6-12)% of Maximum Life when you expend at least 10 Combo
+(35-50) to Spirit
(91-116)% increased Spell Damage with Spells that cost Life
(25-35)% increased Archon Buff duration
+(12-16)% to Block chance
(25-35)% of Spell Mana Cost Converted to Life Cost
+(1-2) to maximum number of Elemental Infusions
(4-5)% increased Spell Damage per 100 maximum Mana
Archon recovery period expires (25-35)% faster
(26-36)% increased Cast Speed while on Full Mana
(31-49)% increased Magnitude of Damaging Ailments you inflict
(4-5)% increased Spell Damage per 100 Maximum Life
(30-40)% increased Cast Speed when on Low Life
(25-35)% chance for Spell Skills to fire 2 additional Projectiles
(80-120)% increased Chaos Damage
Enemies you Kill have a (5-10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
(80-120)% increased Chaos Damage
Enemies you Curse have -(8-5)% to Chaos Resistance
(80-120)% increased Elemental Damage
(10-20)% increased Duration of Elemental Ailments on Enemies
(80-120)% increased Spell Physical Damage
(20-30)% chance to inflict Bleeding on Hit
+(40-60) to Spirit
(6-10)% increased Spirit Reservation Efficiency of Skills
You have Unholy Might
(13-31)% increased Magnitude of Unholy Might buffs you grant
Grants Skill: Level (18-20) Feast of Flesh

Version history

Version Changes
0.2.0g
0.2.0
  • Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
0.1.0
  • Introduced to the game.