Blood Boil: Difference between revisions
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(Created page with "{{Item |rarity_id = normal |name = Blood Boil |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |tags = gem, default |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil |help_text = Skills can be managed in...") |
MefistoBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(3 intermediate revisions by 3 users not shown) | |||
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|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | ||
|help_text = Skills can be managed in the Skills | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Buff, Persistent, AoE, Physical, Duration | |gem_tags = Buff, Persistent, AoE, Physical, Duration | ||
|gem_tier = 0 | |||
|skill_id = BloodBoilPlayer | |||
|gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | |gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | ||
|active_skill_name = | |active_skill_name = Blood Boil | ||
| | |cast_time = 0.0 | ||
| | |quality_type1_weight = 1 | ||
|stat_text = Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second<br>Blood Boil applies to non-Unique enemies<br>in your Presence every (1. | |quality_type1_stat_text = +(0.075-1.5) seconds to [[Corrupted Blood]] duration | ||
|quality_type1_stat1_id = base_skill_effect_duration | |||
|quality_type1_stat1_value = 75000 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = blood_boil_explosion_delay_ms | |||
|static_stat1_value = 1000 | |||
|static_stat2_id = blood_boil_%_health_as_corrupted_blood_damage_per_minute | |||
|static_stat2_value = 120 | |||
|static_stat3_id = blood_boil_explosion_area_+%_final_per_boil | |||
|static_stat3_value = 20 | |||
|static_stat4_id = active_skill_base_area_of_effect_radius | |||
|static_stat4_value = 15 | |||
|static_stat5_id = base_skill_effect_duration | |||
|static_stat5_value = 5000 | |||
|static_stat6_id = quality_display_base_skill_effect_duration_is_gem | |||
|static_stat6_value = 1 | |||
|stat_text = [[Corrupted Blood]] deals 2% of slain Enemy's maximum Life as [[Physical]] damage per second<br>Blood Boil applies to [[Rarity|non-Unique]] enemies<br>in your [[Presence]] every (2-1.52) seconds<br>20% more [[Corrupted Blood]] infliction Area of Effect<br>per Blood Boil on slain Enemy<br>Inflicts a stack of [[Corrupted Blood]] on targets within 1.5 metres per Blood Boil on slain Enemy<br>[[Corrupted Blood]] duration is 5 seconds | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 2 seconds | |||
|level1_stat1_id = blood_boil_application_interval_ms | |||
|level1_stat1_value = 2000 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.98 seconds | |||
|level2_stat1_id = blood_boil_application_interval_ms | |||
|level2_stat1_value = 1975 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.95 seconds | |||
|level3_stat1_id = blood_boil_application_interval_ms | |||
|level3_stat1_value = 1950 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.93 seconds | |||
|level4_stat1_id = blood_boil_application_interval_ms | |||
|level4_stat1_value = 1925 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.9 seconds | |||
|level5_stat1_id = blood_boil_application_interval_ms | |||
|level5_stat1_value = 1900 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.88 seconds | |||
|level6_stat1_id = blood_boil_application_interval_ms | |||
|level6_stat1_value = 1875 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.85 seconds | |||
|level7_stat1_id = blood_boil_application_interval_ms | |||
|level7_stat1_value = 1850 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.82 seconds | |||
|level8_stat1_id = blood_boil_application_interval_ms | |||
|level8_stat1_value = 1825 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.8 seconds | |||
|level9_stat1_id = blood_boil_application_interval_ms | |||
|level9_stat1_value = 1800 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.77 seconds | |||
|level10_stat1_id = blood_boil_application_interval_ms | |||
|level10_stat1_value = 1775 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.75 seconds | |||
|level11_stat1_id = blood_boil_application_interval_ms | |||
|level11_stat1_value = 1750 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.73 seconds | |||
|level12_stat1_id = blood_boil_application_interval_ms | |||
|level12_stat1_value = 1725 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.7 seconds | |||
|level13_stat1_id = blood_boil_application_interval_ms | |||
|level13_stat1_value = 1700 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.68 seconds | |||
|level14_stat1_id = blood_boil_application_interval_ms | |||
|level14_stat1_value = 1675 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.65 seconds | |||
|level15_stat1_id = blood_boil_application_interval_ms | |||
|level15_stat1_value = 1650 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.62 seconds | |||
|level16_stat1_id = blood_boil_application_interval_ms | |||
|level16_stat1_value = 1625 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.6 seconds | |||
|level17_stat1_id = blood_boil_application_interval_ms | |||
|level17_stat1_value = 1600 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.57 seconds | |||
|level18_stat1_id = blood_boil_application_interval_ms | |||
|level18_stat1_value = 1575 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.55 seconds | |||
|level19_stat1_id = blood_boil_application_interval_ms | |||
|level19_stat1_value = 1550 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.52 seconds | |||
|level20_stat1_id = blood_boil_application_interval_ms | |||
|level20_stat1_value = 1525 | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_text = Granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]] | |drop_enabled = false | ||
|drop_text = Granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. | |||
|release_version = 0.2.0 | |release_version = 0.2.0 | ||
}} | }} | ||
'''Blood Boil''' is a | |||
'''Blood Boil''' is a skill granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
Line 69: | Line 146: | ||
==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il| | |t1_1 = {{il|Brutality I}} | ||
|t1_2 = {{il| | |t1_2 = {{il|Swift Affliction I}} | ||
|t2_1 = {{il| | |t2_1 = {{il|Brutality II}} | ||
|t2_2 = {{il| | |t2_2 = {{il|Herbalism I}} | ||
|t3_1 = {{il| | |t3_1 = {{il|Prolonged Duration II}} | ||
|t3_2 = {{il|Warm Blooded}} | |t3_2 = {{il|Warm Blooded}} | ||
|t4_1 = {{il|Herbalism II}} | |||
|t4_2 = {{il|Vitality II}} | |||
|t5_1 = {{il|Physical Mastery}} | |||
}} | }} | ||
Latest revision as of 19:30, 31 August 2025
Blood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel.

Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Blood Boil is a skill granted by the Ritualist ascendancy notable Corrupted Lifeforce. While active, enemies in your Presence receive a stack of Blood Boil. On death, the Blood Boils explode, applying Corrupted Blood to nearby enemies.
Skill functions and interactions
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Swift Affliction Tier: 1Support Requirements: +5 DexSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.Supported Skills deal 30% more non-Ailment Damage over Time 20% less Duration of Supported Skills and Damaging Ailments they inflictPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
II | ![]() Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
III | ![]() Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
IV | ![]() Category: Herbalism Tier: 4 Additional Reservation: 30 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Vitality Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
V | ![]() Category: Mastery Tier: 5Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Version history
Version | Changes |
---|---|
0.2.0 |
|