Shattering Concoction: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyShatteringConcoction
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyShatteringConcoction
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Attack, AoE, Projectile, Cold, Duration
|gem_tags                                = Attack, AoE, Projectile, Cold
|gem_description                        = Consume charges from your Mana [[Flask]] to throw a bottle that explodes, dealing unarmed [[Cold]] attack damage in an area and inflicting Cold [[Exposure]].
|gem_tier                                = 0
|active_skill_name                      =
|skill_id                                = ShatteringConcoctionPlayer
|skill_icon                              = Shattering Concoction
|gem_description                        = Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Cold]] [[Attack]] damage in an area and inflicting [[Exposure]].
|item_class_id_restriction              =  
|active_skill_name                      = Shattering Concoction
|skill_id                                = Shattering Concoction
|item_class_id_restriction              = Unarmed
|required_level                          = 1
|equipment_requirement                  = [[Unarmed]]
|static_cost_types                      =  
|cast_time                              = 1.0
|static_attack_speed_multiplier          =  
|static_cost_types                      = Mana
|stat_text                              = {{c|value|(12-330)}} to {{c|value|(18-495)}} Added [Cold]] Damage<br>{{c|value|+11}}% to [[Critical Hit]] Chance<br>{{c|value|100}}% more [[Freeze]] Buildup<br>Consumes {{c|value|3}} Charges from your Mana Flask<br>Inflicts [[Cold Exposure]] on Hit<br>Explosion radius is {{c|value|1.5}} metres
|quality_type1_weight                    = 1
 
|quality_type1_stat_text                = (1-20)% increased [[Freeze]] Duration on enemies
|quality_type1_stat1_id                  = freeze_duration_+%
|quality_type1_stat1_value              = 1000
|static_cost_amounts                    = 0
|static_critical_strike_chance          = 11
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_show_freeze_range
|static_stat1_value                      = 1
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 1
|static_stat3_id                        = can_perform_skill_while_moving
|static_stat3_value                      = 1
|static_stat4_id                        = is_area_damage
|static_stat4_value                      = 1
|static_stat5_id                        = main_hand_base_weapon_attack_duration_ms
|static_stat5_value                      = 714
|static_stat6_id                        = movement_speed_+%_final_while_performing_action
|static_stat6_value                      = -70
|static_stat7_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat7_value                      = 160
|static_stat8_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat8_value                      = 50
|static_stat9_id                        = projectile_behaviour_only_explode
|static_stat9_value                      = 1
|static_stat10_id                        = replace_main_hand_unarmed_attack_stats_with_nothing_type
|static_stat10_value                    = 1
|static_stat11_id                        = throw_flask_effects_type
|static_stat11_value                    = 1
|static_stat12_id                        = base_number_of_projectiles
|static_stat12_value                    = 1
|static_stat13_id                        = active_skill_base_area_of_effect_radius
|static_stat13_value                    = 18
|static_stat14_id                        = flask_throw_base_charges_used
|static_stat14_value                    = 5
|static_stat15_id                        = has_freeze_cull
|static_stat15_value                    = 1
|static_stat16_id                        = inflict_all_exposure_on_hit
|static_stat16_value                    = 1
|stat_text                              = (12-333) to (18-499) base [[Cold]] Damage<br>Explosion radius is 1.8 metres<br>Consumes 5 Charges from your Mana [[Flask]]<br>[[Freeze]] enemies that are [[PrimedFreeze|Primed for Freeze]]<br>Inflicts [[Exposure]] on [[Hit]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_damage_multiplier                = 70
|level1_damage_multiplier                = 70
|level1_stat_text                        = 12 to 18 Added Cold Damage
|level1_stat_text                        = 12 to 18 base Cold Damage
|level1_stat1_id                        = Minimum_Added_Cold_Damage
|level1_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level1_stat1_value                      = 12
|level1_stat1_value                      = 12
|level1_stat2_id                        = Maximum_Added_Cold_Damage
|level1_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level1_stat2_value                      = 18
|level1_stat2_value                      = 18
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_damage_multiplier                = 77
|level2_damage_multiplier                = 77
|level2_stat_text                        = 17 to 25 Added Cold Damage
|level2_stat_text                        = 20 to 30 base Cold Damage
|level2_stat1_id                        = Minimum_Added_Cold_Damage
|level2_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level2_stat1_value                      = 17
|level2_stat1_value                      = 20
|level2_stat2_id                        = Maximum_Added_Cold_Damage
|level2_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level2_stat2_value                      = 25
|level2_stat2_value                      = 30
 
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_damage_multiplier                = 85
|level3_damage_multiplier                = 84
|level3_stat_text                        = 23 to 34 Added Cold Damage
|level3_stat_text                        = 31 to 47 base Cold Damage
|level3_stat1_id                        = Minimum_Added_Cold_Damage
|level3_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level3_stat1_value                      = 23
|level3_stat1_value                      = 31
|level3_stat2_id                        = Maximum_Added_Cold_Damage
|level3_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level3_stat2_value                      = 34
|level3_stat2_value                      = 47
 
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_damage_multiplier                = 92
|level4_damage_multiplier                = 92
|level4_stat_text                        = 30 to 44 Added Cold Damage
|level4_stat_text                        = 43 to 64 base Cold Damage
|level4_stat1_id                        = Minimum_Added_Cold_Damage
|level4_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level4_stat1_value                      = 30
|level4_stat1_value                      = 43
|level4_stat2_id                        = Maximum_Added_Cold_Damage
|level4_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level4_stat2_value                      = 44
|level4_stat2_value                      = 64
 
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_damage_multiplier                = 99
|level5_damage_multiplier                = 99
|level5_stat_text                        = 37 to 56 Added Cold Damage
|level5_stat_text                        = 55 to 83 base Cold Damage
|level5_stat1_id                        = Minimum_Added_Cold_Damage
|level5_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level5_stat1_value                      = 37
|level5_stat1_value                      = 55
|level5_stat2_id                        = Maximum_Added_Cold_Damage
|level5_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level5_stat2_value                      = 56
|level5_stat2_value                      = 83
 
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_damage_multiplier                = 105
|level6_damage_multiplier                = 105
|level6_stat_text                        = 46 to 69 Added Cold Damage
|level6_stat_text                        = 69 to 103 base Cold Damage
|level6_stat1_id                        = Minimum_Added_Cold_Damage
|level6_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level6_stat1_value                      = 46
|level6_stat1_value                      = 69
|level6_stat2_id                        = Maximum_Added_Cold_Damage
|level6_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level6_stat2_value                      = 69
|level6_stat2_value                      = 103
 
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_damage_multiplier                = 112
|level7_damage_multiplier                = 112
|level7_stat_text                        = 55 to 83 Added Cold Damage
|level7_stat_text                        = 83 to 124 base Cold Damage
|level7_stat1_id                        = Minimum_Added_Cold_Damage
|level7_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level7_stat1_value                      = 55
|level7_stat1_value                      = 83
|level7_stat2_id                        = Maximum_Added_Cold_Damage
|level7_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level7_stat2_value                      = 83
|level7_stat2_value                      = 124
 
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_damage_multiplier                = 118
|level8_damage_multiplier                = 118
|level8_stat_text                        = 66 to 99 Added Cold Damage
|level8_stat_text                        = 97 to 146 base Cold Damage
|level8_stat1_id                        = Minimum_Added_Cold_Damage
|level8_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level8_stat1_value                      = 66
|level8_stat1_value                      = 97
|level8_stat2_id                        = Maximum_Added_Cold_Damage
|level8_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level8_stat2_value                      = 99
|level8_stat2_value                      = 146
 
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_damage_multiplier                = 122
|level9_damage_multiplier                = 123
|level9_stat_text                        = 78 to 116 Added Cold Damage
|level9_stat_text                        = 113 to 169 base Cold Damage
|level9_stat1_id                        = Minimum_Added_Cold_Damage
|level9_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level9_stat1_value                      = 78
|level9_stat1_value                      = 113
|level9_stat2_id                        = Maximum_Added_Cold_Damage
|level9_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level9_stat2_value                      = 116
|level9_stat2_value                      = 169
 
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_damage_multiplier              = 127
|level10_damage_multiplier              = 128
|level10_stat_text                      = 91 to 136 Added Cold Damage
|level10_stat_text                      = 129 to 194 base Cold Damage
|level10_stat1_id                        = Minimum_Added_Cold_Damage
|level10_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level10_stat1_value                    = 91
|level10_stat1_value                    = 129
|level10_stat2_id                        = Maximum_Added_Cold_Damage
|level10_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level10_stat2_value                    = 136
|level10_stat2_value                    = 194
 
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_damage_multiplier              = 131
|level11_damage_multiplier              = 134
|level11_stat_text                      = 105 to 157 Added Cold Damage
|level11_stat_text                      = 146 to 219 base Cold Damage
|level11_stat1_id                        = Minimum_Added_Cold_Damage
|level11_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level11_stat1_value                    = 105
|level11_stat1_value                    = 146
|level11_stat2_id                        = Maximum_Added_Cold_Damage
|level11_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level11_stat2_value                    = 157
|level11_stat2_value                    = 219
 
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_damage_multiplier              = 135
|level12_damage_multiplier              = 139
|level12_stat_text                      = 121 to 181 Added Cold Damage
|level12_stat_text                      = 164 to 246 base Cold Damage
|level12_stat1_id                        = Minimum_Added_Cold_Damage
|level12_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level12_stat1_value                    = 121
|level12_stat1_value                    = 164
|level12_stat2_id                        = Maximum_Added_Cold_Damage
|level12_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level12_stat2_value                    = 181
|level12_stat2_value                    = 246
 
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_damage_multiplier              = 140
|level13_damage_multiplier              = 144
|level13_stat_text                      = 138 to 208 Added Cold Damage
|level13_stat_text                      = 182 to 274 base Cold Damage
|level13_stat1_id                        = Minimum_Added_Cold_Damage
|level13_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level13_stat1_value                    = 138
|level13_stat1_value                    = 182
|level13_stat2_id                        = Maximum_Added_Cold_Damage
|level13_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level13_stat2_value                    = 208
|level13_stat2_value                    = 274
 
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_damage_multiplier              = 144
|level14_damage_multiplier              = 150
|level14_stat_text                      = 158 to 237 Added Cold Damage
|level14_stat_text                      = 202 to 302 base Cold Damage
|level14_stat1_id                        = Minimum_Added_Cold_Damage
|level14_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level14_stat1_value                    = 158
|level14_stat1_value                    = 202
|level14_stat2_id                        = Maximum_Added_Cold_Damage
|level14_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level14_stat2_value                    = 237
|level14_stat2_value                    = 302
 
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_damage_multiplier              = 148
|level15_damage_multiplier              = 155
|level15_stat_text                      = 180 to 270 Added Cold Damage
|level15_stat_text                      = 222 to 332 base Cold Damage
|level15_stat1_id                        = Minimum_Added_Cold_Damage
|level15_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level15_stat1_value                    = 180
|level15_stat1_value                    = 222
|level15_stat2_id                        = Maximum_Added_Cold_Damage
|level15_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level15_stat2_value                    = 270
|level15_stat2_value                    = 332
 
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_damage_multiplier              = 152
|level16_damage_multiplier              = 161
|level16_stat_text                      = 204 to 306 Added Cold Damage
|level16_stat_text                      = 242 to 363 base Cold Damage
|level16_stat1_id                        = Minimum_Added_Cold_Damage
|level16_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level16_stat1_value                    = 204
|level16_stat1_value                    = 242
|level16_stat2_id                        = Maximum_Added_Cold_Damage
|level16_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level16_stat2_value                    = 306
|level16_stat2_value                    = 363
 
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_damage_multiplier              = 156
|level17_damage_multiplier              = 167
|level17_stat_text                      = 230 to 346 Added Cold Damage
|level17_stat_text                      = 264 to 396 base Cold Damage
|level17_stat1_id                        = Minimum_Added_Cold_Damage
|level17_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level17_stat1_value                    = 230
|level17_stat1_value                    = 264
|level17_stat2_id                        = Maximum_Added_Cold_Damage
|level17_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level17_stat2_value                    = 346
|level17_stat2_value                    = 396
 
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_damage_multiplier              = 159
|level18_damage_multiplier              = 173
|level18_stat_text                      = 260 to 390 Added Cold Damage
|level18_stat_text                      = 286 to 429 base Cold Damage
|level18_stat1_id                        = Minimum_Added_Cold_Damage
|level18_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level18_stat1_value                    = 260
|level18_stat1_value                    = 286
|level18_stat2_id                        = Maximum_Added_Cold_Damage
|level18_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level18_stat2_value                    = 390
|level18_stat2_value                    = 429
 
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_damage_multiplier              = 163
|level19_damage_multiplier              = 179
|level19_stat_text                      = 293 to 440 Added Cold Damage
|level19_stat_text                      = 309 to 463 base Cold Damage
|level19_stat1_id                        = Minimum_Added_Cold_Damage
|level19_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level19_stat1_value                    = 293
|level19_stat1_value                    = 309
|level19_stat2_id                        = Maximum_Added_Cold_Damage
|level19_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level19_stat2_value                    = 440
|level19_stat2_value                    = 463
 
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_damage_multiplier              = 166
|level20_damage_multiplier              = 185
|level20_stat_text                      = 330 to 495 Added Cold Damage
|level20_stat_text                      = 333 to 499 base Cold Damage
|level20_stat1_id                        = Minimum_Added_Cold_Damage
|level20_stat1_id                        = main_hand_weapon_minimum_cold_damage
|level20_stat1_value                    = 330
|level20_stat1_value                    = 333
|level20_stat2_id                        = Maximum_Added_Cold_Damage
|level20_stat2_id                        = main_hand_weapon_maximum_cold_damage
|level20_stat2_value                    = 495
|level20_stat2_value                    = 499
 
|inventory_icon                          = Ascendancy
|quality_type1_weight                    = 1
|drop_enabled                            = false
|quality_type1_stat_text                = {{c|value|(0-20)}}% Increased [[Cold Exposure]] Effect
|drop_text                              = Granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]].
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = Cold_Exposure_Effect
|quality_type1_stat1_value              = 100
 
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Shattering Concoction''' is an attack [[skill]] granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]]. The player consumes mana [[flask]] charges to throw freezing bottles that deal [[cold]] damage in an [[area]] with more [[Freeze]] buildup and applies [[Cold Exposure]].


'''Shattering Concoction''' is an attack [[skill]] granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]]. It allows the player to consume [[flask]] charges to throw a bottle that deals [[cold]] [[damage]] in an area.
==Skill functions and interactions==
 
* This skill requires a [[Weapon Set]] that is unarmed to use.
==Mechanics==
Consume charges from your [[Mana flask]] to throw a bottle that explodes, dealing unarmed [[Cold]] [[attack]] [[damage]] in an area and inflicting [[Cold]] [[Exposure]].


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Added Cold Damage
|c1_abbr              = Cold<br>Damage
   |c1_header          = X to Y Added Cold Damage
   |c1_header          = X to Y base Cold Damage
   |c1_pattern_extract = (%d+) to (%d+) Added Cold Damage
   |c1_pattern_extract = (%d+) to (%d+) base Cold Damage
   |c1_pattern_value  = %d&nbsp;to&nbsp;%d
   |c1_pattern_value  = %d&nbsp;to&nbsp;%d
}}
}}
Line 225: Line 238:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Scattershot}}
|t1_1 = {{il|Cold Attunement}}
|t1_2 = {{il|Cold Infusion}}
|t1_2 = {{il|Deep Freeze}}
|t1_3 = {{il|Concentrated Effect}}
|t1_3 = {{il|Multishot I}}
|t2_1 = {{il|Close Combat}}
|t2_1 = {{il|Cold Penetration}}
|t2_2 = {{il|Primal Armament}}
|t2_2 = {{il|Freeze}}
|t2_3 = {{il|Strip Away}}
|t2_3 = {{il|Frozen Spite}}
|t3_1 = {{il|Elemental Focus}}
|t3_1 = {{il|Close Combat I}}
|t3_2 = {{il|Biting Frost}}
|t3_2 = {{il|Deliberation}}
|t3_3 = {{il|Mana Bounty}}
|t4_1 = {{il|Execute II}}
|t4_2 = {{il|Rapid Attacks II}}
|t5_1 = {{il|Cold Mastery}}
|t5_2 = {{il|Rapid Attacks III}}
}}
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Shattering Concoction, granted by the [[Shattering Concoction (passive)|Shattering Concoction]] Notable Passive Skill choice, now inflicts Elemental Exposure on hit instead of just Cold Exposure. Now freezes enemies on hit that are primed for freeze. Quality now grants 0-20% increased freeze duration, instead of 0-20% increased effect of Cold Exposure.
* Removed "Duration" gem tag. {{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
* Shattering Concoction now has 200% more Freeze Buildup (previously 100%).
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs.  
* Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs.  
** Shattering Concoction now has a Critical Strike Chance of 1% (from 7%).
** Shattering Concoction now has a Critical Strike Chance of 11% (from 7%).
** Shattering Concoction now has 100% more Freeze Buildup.
** Shattering Concoction now has 100% more Freeze Buildup.
}}
}}
Line 248: Line 273:
{{Version history table end}}
{{Version history table end}}


==References==
==See also==
{{reflist|refs=
* [[Bleeding Concoction]]
}}
* [[Explosive Concoction]]
* [[Acidic Concoction]]
* [[Fulminating Concoction]]
 
{{Navbox Skills}}


[[Category:Skills]]
[[Category:Ascendancy active skills]]
[[Category:Ascendancy active skills]]

Latest revision as of 19:30, 31 August 2025

Shattering ConcoctionAttack, AoE, Projectile, Cold
Level: (1-20)
Cost: 0 Mana
Critical Strike Chance: 11.00%
Attack Damage: (70-185)% of base
Requires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.(12-333) to (18-499) base Cold Damage
Explosion radius is 1.8 metres
Consumes 5 Charges from your Mana Flask
Freeze enemies that are Primed for Freeze
Inflicts Exposure on Hit

Additional Effects From 1-20% Quality:
(1-20)% increased Freeze Duration on enemies
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Pathfinder ascendancy notable Brew Concoction.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyShatteringConcoction

Shattering Concoction is an attack skill granted by the Pathfinder ascendancy notable Brew Concoction. The player consumes mana flask charges to throw freezing bottles that deal cold damage in an area with more Freeze buildup and applies Cold Exposure.

Skill functions and interactions

  • This skill requires a Weapon Set that is unarmed to use.

Gem level progression

LevelRequired LevelAttack
Damage
Cold
Damage
1070%12 to 18
2377%20 to 30
3684%31 to 47
41092%43 to 64
51499%55 to 83
618105%69 to 103
722112%83 to 124
826118%97 to 146
931123%113 to 169
1036128%129 to 194
1141134%146 to 219
1246139%164 to 246
1352144%182 to 274
1458150%202 to 302
1564155%222 to 332
1666161%242 to 363
1772167%264 to 396
1878173%286 to 429
1984179%309 to 463
2090185%333 to 499

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Cold AttunementCold AttunementSupport, Attack, Cold
Category: Cold Attunement
Tier: 1
Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Deep FreezeDeep FreezeSupport, Cold
Category: Deep Freeze
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Cold PenetrationCold PenetrationSupport, Cold
Category: Cold Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Freeze (support gem) inventory icon.pngFreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Freeze (support gem) inventory icon.png
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
III Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIIRapid Attacks IIISupport, Attack
Category: Rapid Attacks
Tier: 5
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed
Supported Skills deal 50% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Version history

Version Changes
0.3.0
  • Shattering Concoction, granted by the Shattering Concoction Notable Passive Skill choice, now inflicts Elemental Exposure on hit instead of just Cold Exposure. Now freezes enemies on hit that are primed for freeze. Quality now grants 0-20% increased freeze duration, instead of 0-20% increased effect of Cold Exposure.
  • Removed "Duration" gem tag. [Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
  • Shattering Concoction now has 200% more Freeze Buildup (previously 100%).
0.1.0e
  • Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs.
    • Shattering Concoction now has a Critical Strike Chance of 11% (from 7%).
    • Shattering Concoction now has 100% more Freeze Buildup.
0.1.0
  • Introduced to the game.

See also