Combo Finisher I: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(2 intermediate revisions by 2 users not shown)
Line 7: Line 7:
|tags                                    = support_gem, gem, default
|tags                                    = support_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SupportGemComboFinisher
|metadata_id                            = Metadata/Items/Gems/SupportGemComboFinisher
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Support, Attack, Melee, Strike, Conditional
|gem_tags                                = Support, Attack, Melee, Strike, Conditional
|gem_tier                                = 1
|gem_tier                                = 1
|skill_id                                = SupportComboFinisherPlayer
|skill_id                                = SupportComboFinisherPlayer
|gem_description                        = Supports [[Melee]] [[Attack]]s you use yourself. Supported Skills cannot be used until enough [[Combo]] has been built up, but deal massively more damage. Cannot support skills which already [[Combo]], or [[Trigger]]ed Skills.
|support_gem_category                    = Combo Finisher
|gem_description                        = Supports [[Melee]] [[Attack]]s you use yourself. Supported Skills cannot be used until enough [[Combo]] has been built up, but deal more damage. Cannot support skills which already [[Combo]], or [[Trigger]]ed Skills.
|static_cost_multiplier                  = 100
|static_cost_multiplier                  = 100
|stat_text                              = Supported Skills lose [[Combo]] if you<br>generate no [[Combo]] for 4 seconds<br>Supported Skills deal 40% more Damage<br>Supported Skills require 5 [[Combo]] to use
|static_damage_multiplier                = 100
|static_stat1_id                        = support_combo_finisher_required_number_of_combo_stacks
|static_attack_speed_multiplier          = 100
|static_stat1_value                      = 5
|static_stat1_id                        = base_combo_stacks_decay_delay_ms
|static_stat1_value                      = 4000
|static_stat2_id                        = support_combo_finisher_damage_+%_final
|static_stat2_id                        = support_combo_finisher_damage_+%_final
|static_stat2_value                      = 40
|static_stat2_value                      = 25
|static_stat3_id                        = base_combo_stacks_decay_delay_ms
|static_stat3_id                        = support_combo_finisher_required_number_of_combo_stacks
|static_stat3_value                      = 4000
|static_stat3_value                      = 3
|stat_text                              = Supported Skills lose [[Combo]] if you<br>generate no [[Combo]] for 4 seconds<br>Supported Skills deal 25% more Damage<br>Supported Skills require 3 [[Combo]] to use
|level1                                  = True
|level1                                  = True
|release_version                        = 0.1.0
|release_version                        = 0.1.0
Line 37: Line 40:
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* Many Supports now have multiple tiers as you progress through the game, providing different stat values, additional stats, or perhaps working a bit different to their lower-tier counterparts. Due to these changes, many existing support gems (which will now be tier 1 for cases where multiple tiers now exist) have received small numerical balance changes, and the effects of some support gems have been combined into a single gem.
* "Combo Finisher" renamed to "Combo Finisher I"
* "Combo Finisher" renamed to "Combo Finisher I"
}}
}}

Latest revision as of 14:18, 31 August 2025

Combo Finisher ISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 1
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gems/SupportGemComboFinisher

Combo Finisher I is a support gem.

Skill functions and interactions

Item acquisition

Combo Finisher I has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.3.0
  • Many Supports now have multiple tiers as you progress through the game, providing different stat values, additional stats, or perhaps working a bit different to their lower-tier counterparts. Due to these changes, many existing support gems (which will now be tier 1 for cases where multiple tiers now exist) have received small numerical balance changes, and the effects of some support gems have been combined into a single gem.
  • "Combo Finisher" renamed to "Combo Finisher I"
0.2.0
  • Combo Finisher now causes Supported Skills to lose Combo if you generate no Combo for 4 seconds (previously 8).
  • Added "Melee" and "Conditional" gem tags.[Undocumented]
0.1.0
  • Introduced to the game.