|gem_description = Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
|active_skill_name =
|active_skill_name =
|skill_icon = Sunder
|skill_icon = Sunder
|item_class_id_restriction =
|item_class_id_restriction = One Hand Mace, Two Hand Mace
|skill_id = Sunder
|skill_id = Sunder
|cast_time = 1.0
|cast_time = 1.0
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|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Sunder''' is a [[melee]] [[slam]] [[attack]] [[skill]] which requires a [[mace]].
'''Sunder''' is a [[mace]] [[slam]] [[skill]]. The user slams down and sends out a wave of fissures forward. The fissure deals damage to enemies and also creates a shockwave around each hit enemy that also damages nearby enemies. If it hits an enemy with [[Fully Broken Armour]], it applies a [[debuff]] that increases [[physical damage]] taken.
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Fist of War}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Jagged Ground}}
|t1_2 = {{il|Fist of War I}}
|t1_3 = {{il|Lacerate}}
|t1_3 = {{il|Upheaval I}}
|t2_1 = {{il|Heavy Swing}}
|t2_1 = {{il|Aftershock I}}
|t2_2 = {{il|Longshot}}
|t2_2 = {{il|Brutality II}}
|t2_3 = {{il|Maim}}
|t2_3 = {{il|Jagged Ground I}}
|t3_1 = {{il|Rageforged}}
|t3_1 = {{il|Branching Fissures I}}
|t3_2 = {{il|Tremors}}
|t3_2 = {{il|Magnified Area II}}
|t3_3 = {{il|Upheaval}}
|t3_3 = {{il|Stoicism I}}
|t4_1 = {{il|Aftershock II}}
|t4_2 = {{il|Heavy Swing}}
|t4_3 = {{il|Rageforged I}}
|t5_1 = {{il|Heft}}
|t5_2 = {{il|Rageforged II}}
|t5_3 = {{il|Upheaval II}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Sunder: No longer has +0.9 seconds to total attack time, but now attacks at 35% of attack speed (previously 65%). No longer consumes Fully Broken Armour to guarantee a Critical Hit. Instead, it inflicts Sundered Armour on Fully Armour Broken targets, inflicting an additional 20% increased Physical Damage Taken for a duration. Adjusted the damaging area to more closely match the visual effects.
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Sunder now has +1 second to Total Attack Time (previously +1.4 seconds), and the Mana cost has been adjusted accordingly.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Latest revision as of 08:36, 31 August 2025
SunderAttack, AoE, Melee, Slam, Payoff Tier: 9 Level: 1Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemSunder
Sunder is a maceslamskill. The user slams down and sends out a wave of fissures forward. The fissure deals damage to enemies and also creates a shockwave around each hit enemy that also damages nearby enemies. If it hits an enemy with Fully Broken Armour, it applies a debuff that increases physical damage taken.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IFist of War ISupport, Attack, Melee, Slam Category: Fist of War Tier: 1 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IUpheaval ISupport, Attack, Melee Category: Fissures Tier: 1Support Requirements: +5 StrSupports MeleeAttacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.Supported Skills create an additional fissure Supported Skills have 20% less Attack Speed Supported Skills deal 20% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Aftershock IAftershock ISupport, Attack, Melee, Slam Category: Aftershock Tier: 2Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIBrutality IISupport, Physical Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Jagged Ground IJagged Ground ISupport, Attack, AoE, Melee, Slam, Duration Category: Jagged Ground Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.Supported Skills consume an Endurance Charge on Use Supported Skills create Jagged Ground when consuming an Endurance Charge Jagged Ground lasts 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Branching Fissures IBranching Fissures ISupport, Attack, Melee Category: Fissures Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 40% less damage Supported Skills' Branched Fissures have 35% less area of effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect Supported Skills deal 10% less Area DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IStoicism ISupport Category: Stoicism Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 1% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Aftershock IIAftershock IISupport, Attack, Melee, Slam Category: Aftershock Tier: 4Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rageforged IRageforged ISupport Category: Rageforged Tier: 4Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.Supported Skills consume 10 Rage if possible to deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rageforged IIRageforged IISupport Category: Rageforged Tier: 5Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.Supported Skills have 30% chance to not remove Rage but still gain benefits as though they had Supported Skills consume 10 Rage if possible to deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IIUpheaval IISupport, Attack, Melee Category: Fissures Tier: 5Support Requirements: +5 StrSupports MeleeAttacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures Supported Skills have 20% less Attack Speed Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Sunder has restrictions on where or how it can drop.
Sunder: No longer has +0.9 seconds to total attack time, but now attacks at 35% of attack speed (previously 65%). No longer consumes Fully Broken Armour to guarantee a Critical Hit. Instead, it inflicts Sundered Armour on Fully Armour Broken targets, inflicting an additional 20% increased Physical Damage Taken for a duration. Adjusted the damaging area to more closely match the visual effects.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Sunder now has +1 second to Total Attack Time (previously +1.4 seconds), and the Mana cost has been adjusted accordingly.