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{{Guide|subject=Building a Character|date=Dec 12, 2024|version=0.1.0d}}
{{Guide|subject=Building a Character|date=Dec 18, 2024|version=0.1.0e}}


== Build Workshop: Creating Your Own Path of Exile 2 Build ==
= Creating Your Own Path of Exile 2 Build =


=== Introduction ===
==Introduction==


'''Welcome to the Build Workshop.''' This guide is a comprehensive resource for creating your own Path of Exile 2 (PoE2) character build. Whether you’re a new player just starting your journey or a seasoned exile looking to craft a unique and optimized setup, this guide aims to equip you with the knowledge and tools needed to design and refine your own builds.
This guide is designed to help you create a functional and effective build from scratch in [[Path of Exile 2]]. Instead of relying on pre-made templates, the focus is on teaching you how to concept, plan, and iterate on your own ideas.


----
The guide assumes familiarity with '''''ARPG''''' systems and [[Path of Exile 2|PoE2]] basics, offering a structured approach to build theory and decision-making.


Path of Exile 2 offers an incredible depth of customization, allowing players to tailor their characters through:
==Defining the Build Concept==


* A vast passive skill tree
Before diving into specific details, this section helps you establish the '''core identity''' of your build. By outlining the '''''primary skill''''', '''''offensive scaling''''', '''''defenses''''', and '''''unique mechanics''''', you create a solid foundation to build upon.


* Diverse active skills
The goal is to clearly define '''what your build does''' and '''how it achieves that''', ensuring each choice has purpose and synergy.


* Complex itemization
===1. Primary Skill===
* '''What It Is''': Name the [[skill]] and briefly describe what it does ([[damage type]], [[single-target]], [[AoE]], etc.).
* '''Why This Skill''': Explain why the [[skill]] was chosen (playstyle fit, synergy with mechanics, or [[endgame]] viability).
* '''Key Interactions''': Highlight unique mechanics or dependencies (e.g., [[damage conversion]], [[meta skills]], or scaling with certain stats).


* Unique ascendancy classes
''Example:''
<blockquote>
“We’re using [[Spark]]; motes of lightning, originating from your character, shoot in an [[AoE]] cone front of you, doing [[lightning damage]], and has a [[shock|chance to shock]]. The [[skill]] excels at clearing clustered [[enemies]] and scales well with [[Lightning Damage]] and [[Critical Hit]] bonuses. We leverage modifiers like '[[shock|Shock Chance]]' and '[[Cast Speed]]' to maximize [[damage]].”
</blockquote>


With so many choices, creating a build can feel overwhelming—but it’s also one of the most rewarding aspects of the game.
===2. Offense Scaling===
----
* '''Damage Source''': Outline how the build deals damage—hit-based, [[damage over time]], [[crit]], [[minion|minions]], etc.
In this guide, we’ll walk you through the process of crafting a build step by step. From setting clear goals and selecting skills to mastering the passive tree and optimizing your gear, the guide is broken down into the following steps:
* '''Scaling Mechanisms''': List primary stats, [[Passive Skill Tree|passives]], or [[items|gear]] that scale your chosen [[skill]] (e.g., flat [[damage]], [[attack speed]], [[critical hit|crit multipliers]]).
* '''Support Gems''': Mention the most important [[support gem|support gems]] and how they enhance the [[skill]].


# Setting clear goals
''Example:''
# Selecting active and support skills
<blockquote>
# Planning the passive skill tree
“This build scales lightning hit-damage as the primary [[damage]] source, using the [[shock|shocked ailment]] to amplify it. Key stats include '[[Lightning Damage]],' '[[shock|Chance to Shock]],' and '[[Cast Speed]],'. [[support gem|Support gems]] like [[Lightning Penetration]] and [[Lightning Mastery]] improve single-target [[damage]] and [[map]] clear speed.”
# Optimizing your gear
</blockquote>


Each section is designed to help you understand the key considerations and decisions that go into build creation.
===3. Defense Strategy===
----
* '''Primary Defensive Layers''': State the main [[survivability]] tools (e.g., [[armour]], [[evasion]], [[block]], [[energy shield]]).
Whether you’re aiming to clear maps efficiently, tackle endgame bosses, or experiment with off-meta playstyles, this guide will give you the foundation to make informed and creative choices. Remember, there’s no single “right” way to build a character—your journey of experimentation and discovery is what makes Path of Exile truly special.
* '''Synergies''': Mention how these defenses tie into your [[skill]] or [[Passive Skill Tree|passives]].
* '''Sustain''': Address [[life]], [[mana]], or [[energy shield]] recovery where applicable.


=== Foundations of Build Creation ===
''Example:''
<blockquote>
“Defensively, the build uses a mix of [[Energy Shield]] and [[Life]] regeneration to mitigate [[damage]]. We pair this with '[[Life] Gain on Hit' or '[[Life]] Gain on Kill' for consistent sustain.”
</blockquote>


Building a character in Path of Exile 2 starts with understanding your goals and preferences. This section covers the essential decisions and thought processes that form the foundation of your build.
===4. Unique Mechanics or Build Identity===
Describe any standout mechanics that set the build apart, such as interactions with specific [[Passive Skill Tree|passives]], [[items]], or [[skills]]. Keep it concise and highlight what makes the build unique.


----
''Example:''
<blockquote>
“A core mechanic of this build is sustaining ailments for elemental vulnerability. By equipping support gems like '[[Stormfire]]' that prolongs [[shock]] inflicted on [[ignited]] enemies, we can implement fire into our rotation for [[damage|fire damage]] whilst boosting the capabilities of [[shock]].”
</blockquote>


==== Understanding Your Goal ====
===5. Playstyle Overview===
* '''Define Your Playstyle:''' Determine how you want your character to interact with the game world. Ask yourself questions like:
Offer a 1-2 sentence description of how the build feels to play in practice (e.g., speed, rhythm, and [[skill]] usage).
** Do you prefer melee combat, ranged attacks, casting spells, or summoning minions?
** Are you aiming for high mobility, tankiness, or crowd control?


* '''Purpose of Your Build:''' Decide what content you’re planning for:
''Example:''
** '''Leveling:''' Builds focused on efficient progression through the story.
<blockquote>
** '''Mapping:''' Builds optimized for clearing large groups of enemies quickly.
“The playstyle is fast-paced and smooth, relying on fast [[cast speed]] to keep up [[ailments]] while [[ignite|igniting]] tougher [[enemies]] for sustained burning/shock [[damage]]. Positioning is key to funnel [[enemies]] into AOE lightning [[skills]].
** '''Bossing:''' Builds specialized in taking down single, high-health targets.
</blockquote>
** '''Hybrid:''' Balancing multiple objectives, such as clearing maps while maintaining boss viability.


==== Choosing Your Archetype ====
== Class and Ascendancy Considerations ==
* '''Class and Ascendancy:''' Each class has unique starting points and ascendancies that define your build’s core strengths.
Choosing the right [[class]] and [[ascendancy]] in ''[[Path of Exile 2]]'' defines the core structure of your build. Classes determine your starting mechanics, while [[ascendancy|ascendancies]] refine how you scale [[damage]], defences, and [[utility]]. Prioritise choices that align with your build's function rather than thematic appeal.
** '''Strength Classes''' (e.g., Warrior): Great for melee combat and tankiness.
** '''Dexterity Classes''' (e.g., Ranger): Focused on agility and ranged attacks.
** '''Intelligence Classes''' (e.g., Witch): Excellent for spellcasting and summoning minions.
** '''Hybrid Classes''' combine attributes and offer versatile options.
* '''Interlinking Skills and Ascendancy:'''
** Choose an ascendancy that synergizes with your desired playstyle. For example, if you aim for a fire spell build, look for ascendancies that enhance elemental damage or casting speed.


==== Setting a Build Theme ====
=== Key Factors to Consider ===
* '''Core Concept:''' Define a unifying theme for your build, such as:
* '''Playstyle'''
** Focusing on a specific damage type (e.g., physical, elemental, chaos).
** Determine your preferred combat style: [[melee]], [[ranged]], or [[spellcasting]].  
** Building around a unique skill or mechanic.
** [[Warrior]] and [[Monk]] offer varied [[melee]] options with [[strength]] or [[hybrid]] focus.
** Experimenting with off-meta strategies.
** [[Sorceress]] and [[Ranger]] provide strong [[ranged]] [[damage]], excelling in scaling [[AoE]] or [[mobility]].
* '''Skill and Passive Synergy:''' Make sure your choices for active skills, passive tree nodes, and gear align with your theme to maximize efficiency and power.


----
* '''Damage Type'''
** Choose a damage focus: [[elemental]], [[physical]], [[chaos]], or [[poison]].
** [[Infernalist]] maximises [[fire damage]] scaling, while [[Titan]] prioritises [[physical]] output.
** Hybrid-focused options like [[Witchhunter]] allow dual-scaling mechanics with [[physical]] and magical interactions.


By starting with a clear understanding of your goals, playstyle preferences, and archetype, you lay a solid foundation for the rest of your build. This clarity will guide your decisions as you navigate the more complex aspects of build creation, such as skill selection and itemization.
* '''Defence vs. Offence'''
** Define your approach: pure [[damage]] output or sustainable [[survivability]].
** [[Titan]] and [[Acolyte of Chayula]] provide tank-oriented options, while [[Deadeye]] leans into [[crit]]-heavy, [[evasion|evasive]] playstyles.
** Consider whether scaling [[mobility]], sustain, or [[damage]] mitigation is more efficient for your goals.


=== Skill Selection ===
* '''Hybrid Builds'''
** Hybrid [[ascendancy|ascendancies]] like the [[Witchhunter]] or [[Gemling Legionnaire]] enable mixed scaling. Use this for builds relying on diverse interactions (e.g., [[spell]]-triggered [[melee]] [[attack|attacks]] or [[flask]] sustain).


Skill selection in Path of Exile 2 revolves around the unique mechanics of uncut gems and the skill screen. Unlike the original Path of Exile, gems are not slotted into gear but instead managed entirely within the skill screen, allowing for a streamlined yet highly customizable system. This section explains the key aspects of skill selection and gem mechanics in PoE2.
* '''Utility and Synergy'''
** [[ascendancy|Ascendancies]] that provide [[utility]], like [[Chronomancer]]'s cooldown resets or [[Pathfinder]]'s [[flask]] bonuses, can streamline otherwise resource-intensive mechanics.
** Utility options should support gaps in your build—mobility, cooldown recovery, or sustain.


----
=== Choosing the Right Class ===
Class and ascendancy synergy is crucial for efficiency. Avoid selecting purely on preference; evaluate whether they enable or limit your build strategy:


==== Uncut Gems: The Core of Your Skills ====
* '''[[Sorceress]]''' and '''[[Witch]]''': Best suited for [[spell]] scaling with a focus on [[elemental]] or [[chaos]] damage.
* '''Uncut Skill Gems'''
* '''[[Warrior]]''': Prioritises [[melee]] builds with strong defences and physical scaling.
** These are blank templates that allow you to create usable skills. You can level up existing Skill Gems with an Uncut Skill Gem of a higher level.
* '''[[Monk]]''': Flexible [[melee]] option with hybrid potential for [[elemental]] damage and defence.
** For example, a Skill Gem I have equipped might be level 4, but I have a level 6 Uncut Skill Gem. I can strengthen/level up that skill by using the level 6 Uncut Skill Gem to upgrade that level 4 Skill Gem that I have equipped. Now that level 4 Skill Gem is level 6.
* '''[[Ranger]]''': Excels in [[ranged]] builds, optimised for [[projectile]] or [[poison]] scaling.
* '''Uncut Spirit Gems'''
* '''[[Mercenary]]''': Hybrid class ideal for adaptable builds relying on multiple mechanics.
** Spirit gems are used to create passive or trigger-based abilities. For instance:
*** A "Arctic Armour" spirit gem conjures an icy shield around you that deals ice damage when melee attacked.
*** A "Trigger on Ignite" spirit gem casts a linked skill gem (chosen from its support slot) whenever the specified condition is met.
** These allow for automated actions, adding a layer of strategic complexity to your build.
* '''Uncut Support Gems'''
** Support gems evolve into abilities that enhance the functionality of skill or spirit gems.
** For example, support gems can increase damage, add crowd-control effects, or improve defensive capabilities.
** Only one of each Support Gem can be on your character at a given time, which enforces diversity in your skill setup.
** Support Gems must be carefully selected to align with your build’s goals.


==== Skill Screen and Slotting Mechanics ====
=== Decision Process ===
* '''Skill Screen Slots'''
Use these considerations to guide your choice:
# Instead of gear-based gem sockets, PoE2 features dedicated slots for active and spirit gems in the skill screen.
# Each active skill gem has its own support gem slots, allowing for direct connections between active and support gems.
# This system makes it easier to experiment with different combinations without needing to modify your equipment.
* Support Linking
# Support gems are slotted directly into an active or spirit gem’s support slots on the skill screen.
# The number of support slots available increases per gem by using Jeweller's Orbs, allowing for more powerful setups over time.


==== Choosing Your Primary Skill ====
# What is your build's core mechanic or defining skill?
* '''Core Playstyle'''
# Is your priority burst [[damage]], sustained output, or reliable [[defences]]?
** Your primary skill defines your character’s combat style. Consider:
# Does the ascendancy provide efficient synergy with your gear, passives, or core skill interactions?
*** Do you want a skill focused on Area of Effect (AoE) damage for clearing maps?
*** Would a high single-target damage skill be better for bossing?
*** Does your build benefit from hybrid skills that perform multiple roles?
* '''Theme and Synergy'''
** Select skills that complement your passive tree and ascendancy. For example:
*** If you specialize in cold damage, choose abilities like Arctic Armour or Cast on Freeze.
*** If you plan to scale physical damage, focus on compatible melee or ranged attacks.


==== Optimizing Support Gems ====
Focusing on efficient scaling and synergy between class and ascendancy ensures your build functions effectively in all stages of progression. Build around mechanics, not themes, for consistent success in ''[[Path of Exile 2]]''.
* '''Maximizing Synergy'''
** For each active or spirit gem, choose supports that enhance its strengths. Examples include:
*** Increased Area of Effect for wide-reaching skills.
*** Controlled Destruction or Elemental Focus for single-target damage.
** Don’t overlook defensive supports if survivability is a concern.
* '''Iterative Testing'''
** Experiment with different support combinations to see what works best for your build.
** Adjust based on content: you may prefer different setups for mapping versus bossing.


----
== Skill Synergy & Gem Setups ==
With the shift to the [[gem menu]] in [[Path of Exile 2|POE2]], [[skill]] synergy and support allocation have become more streamlined, providing increased flexibility. Understanding how to optimise [[skill gem|skill gems]], [[skill gem|spirit gems]], and [[skill gem|support gems]] will ensure your build achieves its intended goals.


Skill selection in Path of Exile 2 is a dynamic and iterative process. The uncut gem system provides unmatched flexibility, but careful planning and experimentation are crucial to building an effective setup. By understanding and leveraging the interplay between active, spirit, and support gems, you can craft a skill loadout perfectly tailored to your build.
=== Core Principles ===
Work in progress...


=== Passive Skill Tree Planning ===
=== Synergy Considerations ===
Work in progress...


The passive skill tree in Path of Exile 2 is a familiar yet refined version of the one from Path of Exile 1. It retains its incredible complexity and depth while adding new features and quality-of-life improvements. Proper planning is crucial for creating an effective build, and this section will guide you through the process.
=== Gem Setup Process ===
Work in Progress...


----
=== Example Gem Setups ===
Work in Progress...


==== Key Features of the Passive Skill Tree ====
=== Final Notes ===
* '''Gold for Respecs:'''
Use tools like '''''Path of Building''''' to test and refine setups. Remember, flexibility is key.
** In PoE2, players can spend gold to refund skill points, making minor respecs much more accessible than in PoE1. This encourages experimentation and fine-tuning of your build as you progress.
* '''Three Special Node Types:'''
** '''Notables:''' These are single nodes that provide significant, build-defining mechanics. Many require specific supporting setups to function effectively, so plan your build around them if you choose to invest.
** '''Attribute Nodes:''' These nodes allow players to select an attribute (Strength, Dexterity, or Intelligence) and gain +5 to that stat. These are essential for navigating the tree and meeting attribute requirements for skills and gear.
** '''Jewel Socket Nodes:''' As in PoE1, these nodes enable you to socket jewels, providing additional customization and power. Jewels can modify passives or grant unique bonuses to further enhance your build.
* '''Weapon Set Skill Points:'''
** As you progress through the campaign, you will earn weapon set skill books. Each book provides two skill points, which can be allocated in one of two ways:
***Shared Allocation: Points spent this way apply to both weapon sets equally, useful for global improvements like survivability or utility.
***Weapon-Specific Allocation: Points can be spent differently for each weapon set, allowing for fine-tuning and versatility between weapon setups. For example, one set could focus on AoE clearing while the other specializes in single-target damage.


==== Starting Points and Tree Navigation ====
== Passive Tree Planning ==
* '''Class Starting Positions:'''
The [[Passive Skill Tree]] in ''[[Path of Exile 2]]'' is the backbone of your build, defining its strengths and progression. Efficient planning ensures your points contribute directly to your build goals without unnecessary detours.
** Each class begins at a unique point on the tree, emphasizing their core strengths. For example:
*** Sorcerer starts near spell and elemental damage nodes.
*** Warrior starts near melee and tank-focused nodes.
*** Ranger starts near dexterity and ranged attack nodes.
** Plan your path based on your class’s starting position and desired build direction.
* '''Visual Cues at the Tree’s Edge:'''
** The edges of the tree are designed to guide players with thematic visual markers. For instance:
*** Ice-related nodes resemble snowflakes.
*** Lightning-related nodes resemble lightning strikes.
** Use these visual cues to identify and navigate towards sections of the tree that complement your build.


==== Tips for Effective Tree Planning ====
=== Core Principles ===
* '''Prioritize Your Build Goals:'''
* '''Pathing Efficiency'''
**Decide early on whether your build focuses on offense, defense, or utility, and allocate points accordingly.
** Prioritise nodes that offer the best returns for your investment. Avoid overextending early without clear benefit.
**Identify key Notables that align with your build and plan your path to them.
** Identify the most direct route to relevant [[Passive Skill Tree|Keystones]], [[Passive Skill Tree|clusters]], or [[Passive Skill Tree|jewel sockets]].


* '''Progression and Balance:'''
* '''Scaling Priorities'''
** Consider the progression of your build during leveling. For instance:
** Focus on scaling your primary mechanic: [[damage]], [[defence]], or hybrid options.
*** If your goal is a glass cannon build, allocate early points into defense to compensate for your lower damage output at the start.
** Avoid spreading points across multiple damage types unless your build explicitly supports hybrid scaling.
*** Plan to refund these defensive points later once your damage is sufficient to overcome challenges.
** Maintain a balance between survivability and offense based on your current gear and content.


* '''Balance Attributes and Utility:'''
* '''Defensive Layers'''
** Use Attribute Nodes strategically to ensure you meet stat requirements for skills and gear while minimizing unnecessary travel.
** Balance your damage with [[survivability]]. Nodes that provide [[life]], [[energy shield]], [[armour]], or [[evasion]] are essential to mitigate incoming damage.
** Consider mechanics like [[block]], [[recoup]] or [[regen]] to sustain through longer encounters.


* '''Incorporate Jewel Sockets:'''
* '''Keystones and Major Nodes'''
** Plan for at least one or two jewel sockets to unlock powerful bonuses or tailor your build further.
** Plan around impactful [[Passive Skill Tree|Keystones]] that align with your build goals, such as:
*** '''[[Eldritch Battery]]''': Converts all energy shield to mana.
*** '''[[Eternal Youth]]''': Causes energy shield recharge to apply to life and recovery from life flasks to apply to energy shield.
*** '''[[Heartstopper]]''': Lessens damage over time you take if you have just started taking damage over time, but causes you to take more DoT if you haven't.
** Evaluate the trade-offs of each Keystone carefully—some are build-defining, while others offer niche utility.


* '''Optimize Weapon Set Skill Points:'''
* '''Jewel Sockets'''
** Use weapon-specific points to adapt your playstyle for different situations. For example, assign AoE bonuses to one set for clearing maps and single-target damage to the other for bossing.
** Prioritise nearby [[Passive Skill Tree|jewel sockets]] for utility and scaling. Early-game, generic stat jewels can provide strong benefits.


* '''Adapt with Gold Respecs:'''
=== Step-by-Step Planning ===
** Take advantage of the gold refund system to experiment with different setups. For example, you can adjust your build for specific challenges like bossing or mapping. For example, you can adjust your build for specific challenges like bossing or mapping.
Follow this process to map out an efficient passive tree:


----
# '''Identify Key Nodes''': Highlight nodes that provide essential bonuses for your '''primary skill''', defensive layers, and utility.
# '''Optimise Pathing''': Create a route that minimises wasted points while reaching priority clusters and Keystones.
# '''Phase Your Progression''': Plan for point milestones—e.g., early-game defence nodes, mid-game scaling clusters, and late-game optimisation.
# '''Adapt to Gear and Ascendancy''': Adjust your pathing based on gear upgrades, or unexpected needs.


The passive skill tree in Path of Exile 2 remains one of the most engaging and strategic aspects of the game. By leveraging the new features, planning around special node types, and using visual cues, you can craft a powerful and adaptable build.
=== Example Scenarios ===
* '''High-Crit Ranged Build''':
** Path towards [[Critical Hit]] clusters, [[accuracy]] nodes, and [[Passive Skill Tree|jewel sockets]] for crit multipliers.
** Include defensive nodes like [[evasion]] for survivability.
** Example Keystones: [[Resonance]] or [[Acrobatics]] depending on scaling preference.


=== Gear and Itemization ===
* '''Melee Physical Tank Build''':
** Focus on [[armour]], and [[life]] nodes for sustain.
** Prioritise [[physical damage]] scaling clusters and defensive Keystones like [[Iron Reflexes]].
** Example Keystones: [[Resolute Technique]] for consistent hits or [[Unwavering Stance]] to prevent stuns.


Gear and itemization in Path of Exile 2 are integral to your character's progression and performance. Unlike many other ARPGs, PoE2 places a strong emphasis on crafting and customization over relying solely on dropped items. This section covers the core concepts and strategies for gearing your character effectively.
* '''Chaos DoT Caster''':
** Target [[Chaos Damage]] and [[damage]] over time clusters.
** Pick up defensive layers like [[energy shield]] or hybrid [[life]]/[[Energy Shield|ES]] scaling.
** Example Keystones: [[Pain Attunement]] for low-life builds or [[Eternal Youth]] for [[Energy Shield|ES]] sustain.


----
=== Final Notes ===
The [[Passive Skill Tree]] is highly flexible but punishes inefficiency. Avoid the temptation to overreach for minor bonuses—each point should contribute meaningfully to your build. Use tools like Path of Building to simulate your tree and refine choices before committing.


==== Item Rarities ====
== Gear & Item Strategy ==
* '''Normal (0 Modifiers):'''
Optimising your [[items|gear]] in ''[[Path of Exile 2]]'' is critical for scaling your build's power and [[survivability]]. A focused approach to [[items|itemisation]] ensures you efficiently address your build's core needs without unnecessary stat investment.
** Basic items with no modifiers. Useful primarily as crafting bases or for salvaging Quality or Sockets into crafting currency.
* '''Magic (1 or 2 Modifiers):'''
** These items are slightly upgraded and often have one or two useful stats. They can be further crafted into Rare items.
* '''Rare (3 to 6 Modifiers):'''
** Rare items form the backbone of most builds, offering a mix of offensive and defensive modifiers. These are your primary focus for crafting.
* '''Unique (Varied):'''
** Unique items offer powerful, build-defining effects but are often situational. They’re less flexible than Rares but can provide immense value when used in the right setup.


==== Crafting: Your Best Source of Gear ====
=== Core Principles ===
* '''Campaign and Endgame Crafting:'''
* '''Stat Priorities'''
** While items will drop naturally as you play, crafting is the most reliable way to obtain powerful gear throughout the game.
** Identify the key stats your build requires: [[life]], [[resistance|resistances]], [[damage]], or other scaling mechanics.
** Collect crafting materials by salvaging unwanted items. Focus on items with high quality or useful sockets to maximize your currency gain.
** Prioritise defensive stats early to sustain through progression, then focus on offensive scaling.
* '''Currency Management:'''
** Currency is valuable in PoE2 and should be used wisely. Avoid wasting crafting resources on low-quality or poorly-rolled items.
** Always pick up items with sockets or high quality to break them down into crafting currency at town vendors.


==== Managing Resistances ====
* '''Crafting and Upgrades'''
* '''Importance of Resistances:'''
** Use crafting systems like the [[salvage bench]], [[runes]], [[essence|essences]], and [[reforging bench]] to tailor gear efficiently
** As you progress through the game, your base resistances will start to drop into negative values. Keeping resistances at acceptable levels is crucial to avoid dying frequently.
** Early-game crafting should focus on covering [[resistance|resistances]] and increasing [[life]].
** Pay close attention to your resistances when equipping gear or crafting new items.
** Mid-to-late game, transition to crafting on exclusively [[rare]] gear with modifiers that synergise with your build.
* '''Filling Resistance Gaps:'''
** Use sockets and Runes on gear to supplement resistances. Runes can also provide other defensive or utility bonuses, making them invaluable for fine-tuning your stats.


==== Understanding Sockets and Runes ====
* '''Flask/Charms Setup'''
* '''Sockets:'''
** [[flask|Flasks]]: Look for any charge modifiers or additional effects when used.
** Gear sockets are used to slot Runes that enhance your character. Weapon sockets can apply damage types and buffs, while armor sockets typically boost resistances or provide buffs.
** [[charm|Charms]]: Keep multiple charms to swap based on situational needs, such as ailment removal or boss encounters.
** Gear with socket are highly valuable and should be prioritized for crafting.
* Runes:
** These are a versatile tool for tailoring your gear to your build’s needs. For example:
*** Add fire damage to weapons to match your build’s elemental focus.
*** Increase resistances on armor to shore up defensive gaps.


==== Quality on Gear ====
* '''Unique Items'''
* '''Impact of Quality:'''
** [[Unique|Uniques]] can define or enhance a build, but should not be relied upon exclusively.
** Quality improves the base stats of an item unless otherwise specified. For instance:
** Early-game uniques like [[Goldrim]] provide significant power boosts during levelling.
*** On a martial weapon, quality increases base physical damage, and weapons that provide skills get increased quality on that skill.
** Endgame uniques like [[Kaom's Heart]] offer powerful niche benefits but often require balancing with other gear.
*** On an intelligence-based helmet, quality increases energy shield.
** The maximum quality for most items is 20%.
* '''Improving Quality:'''
** Invest in increasing quality on gear with strong potential to maximize its efficiency.


==== Vendor Strategies ====
* '''Weapon and Armour Selection'''
* '''Check Vendors Regularly:'''
** '''Weapons''': Prioritise base types and affixes that align with your '''primary skill''':
** Vendors refresh their inventory after every level-up. Always check for:
*** Spellcasters: Focus on [[spell]] [[damage]], [[cast speed]], and [[elemental damage]].
*** Good Rare items with strong stat combinations.
*** Melee: Focus on [[physical damage]], [[attack speed]], or crit modifiers.
*** Magic items with excellent modifiers that can be crafted into Rares.
*** Ranged: Look for [[projectile]] [[damage]], [[attack speed]], and crit bonuses.
* '''Smart Purchases:'''
** '''Armour''': Choose defensive bases that fit your mitigation layers:
** Prioritize buying gear that fills current gaps in your build’s resistances or stats. Focus on versatile items with crafting potential.
*** [[Armour]]: Physical damage mitigation.
*** [[Evasion]]: Dodge and avoidance mechanics.
*** [[Energy Shield]]: Scaling for hybrid or [[Energy Shield|ES]] builds.


----
=== Optimising for Endgame ===
In [[map|maps]] and [[endgame]], prioritise upgrades that amplify your core mechanics:


By understanding the intricacies of item rarities, crafting, and resource management, you can ensure your character remains well-equipped throughout the campaign and endgame. Gearing in Path of Exile 2 rewards careful planning and adaptation, so take advantage of crafting systems, socket mechanics, and vendor offerings to optimize your build.
# '''Cap Resistances''': Ensure all [[resistance|resistances]] reach the 75% cap.
# '''Increase Damage Scaling''': Seek gear with modifiers that boost your specific [[damage]] type (e.g., +X% [[chaos damage]], crit multipliers).
# '''Jewels''': Use [[jewel|jewels]] to fill stat gaps and enhance key scaling mechanics.


=== Testing and Iteration ===
=== Example Gear Progression ===
* '''Early Campaign'''
** Use generic uniques like [[Lifesprig]], [[Goldrim]] to smooth/accelerate early progression.
** Craft [[resistance|resistances]] on gear as needed.


Testing and iteration are critical to refining your build and ensuring it performs effectively in a variety of situations. Path of Exile 2 offers players numerous opportunities to experiment with their builds, adjust strategies, and optimize for different content types. This section provides guidance on how to evaluate and fine-tune your character.
* '''Mid-Late Campaign'''
** Transition to [[rare]] [[items]] with high [[life]] or [[Energy Shield|ES]] rolls, [[resistance|resistances]], and base scaling for [[damage]].
** Regularly optimise [[charm|charms]] and [[flask|flasks]] for sustain and utility.


----
* '''Endgame'''
** Attempt to have each gear slot filled with [[rare|rares]] or [[unique|uniques]] that synergise with your build.
** Incorporate [[jewel|jewels]] for additional layers of scaling.


==== Testing Your Build ====
=== Final Notes ===
* '''Combat Scenarios:'''
Effective gear planning balances offence, defence, and utility without compromising core mechanics. Use tools like '''''Path of Building''''' to simulate upgrades and prioritise impactful investments.
** Test your build in diverse combat scenarios, such as:
*** Clearing large groups of enemies in maps.
*** Facing tanky single-target bosses.
*** Surviving in mechanics-heavy encounters.
** Identify areas where your build struggles, such as insufficient damage output, low survivability, or mana sustainability issues.
* '''Skill and Gear Synergy:'''
** Evaluate how well your skills and gear work together. Are your modifiers enhancing your chosen abilities effectively?
** Pay attention to damage types, attack/cast speed, and resource management.


==== Adapting for Challenges ====
==Endgame Mapping & Bossing==
* '''Mapping vs. Bossing:'''
===Work in Progress...===
** Adjust your build for different content types:
==Example Builds & Variations==
*** For mapping, prioritize Area of Effect (AoE) skills, clear speed, and movement capabilities.
===Work in Progress...===
*** For bossing, focus on single-target damage, survivability, and utility.
==Troubleshooting & Common Pitfalls==
* '''Rune and Socket Adjustments:'''
===Work in Progress...===
** Swap Runes to suit specific encounters. For example:
*** Add elemental resistances for high-damage elemental bosses.
*** Increase damage output for timed encounters requiring burst damage.
** Experiment with socket layouts to maximize versatility.


==== Iteration with Respecs ====
== Tools and Resources ==
* '''Gold Refund System:'''
** Take advantage of the gold refund system to make small adjustments to your passive tree and skill points.
** Reallocate points based on weaknesses identified during testing or to experiment with new strategies.
* '''Weapon Set Skill Points:'''
** Use weapon-specific skill point allocations to adapt your build to multiple roles.
*** Set 1: AoE and crowd control for clearing.
*** Set 2: High single-target damage for bosses.
* '''Experimenting with Support Gems:'''
** Try different support gem combinations to see how they affect your primary and spirit skills.
** Focus on finding a balance between utility and raw power.
 
==== Gathering Feedback ====
* '''Community Resources:'''
** Share your build with others and seek advice from experienced players.
** Use tools like Path of Building or similar simulators to analyze potential changes before applying them.
* '''Evaluate Performance Metrics:'''
** Track metrics such as damage per second (DPS), effective health pool, and skill uptime to determine improvements.
** Aim for measurable gains while addressing key weaknesses.
 
----
 
Testing and iteration in Path of Exile 2 is a continuous process. The game’s complexity encourages players to remain flexible and adaptive, ensuring that their builds can handle any challenge. By regularly testing, adjusting, and refining, you’ll be well-prepared for both the campaign and endgame content.
 
=== Conclusion and Final Tips ===
 
Creating your own build in Path of Exile 2 is an exciting and rewarding process that combines creativity, strategy, and adaptability. While the game’s complexity can feel daunting at first, the journey of experimenting and refining your build is what makes it truly special. Here are some final tips to keep in mind as you continue your adventure.
 
----
 
==== Embrace Experimentation ====
* '''Trial and Error is Key:'''
** Don’t be afraid to try new skills, passive tree paths, or gear setups. Learning what works and what doesn’t is part of the process.
* '''Iterative Refinement:'''
** Use the game’s gold refund system and flexible skill setups to make incremental improvements. Small adjustments can often have a big impact.
 
==== Stay Flexible ====
* '''Adapting to Challenges:'''
** Your build may need to shift as you encounter new challenges, such as harder enemies or specific endgame mechanics. Be prepared to adapt by reconfiguring your skills, gear, or passive points.
* '''Balance Offense and Defense:'''
** While it’s tempting to go all-in on damage, survivability is equally important. Adjust your setup to maintain a balance between the two.
 
==== Leverage Community Resources ====
* '''Learn from Others:'''
** The Path of Exile community is a treasure trove of knowledge. Share your build ideas and learn from experienced players on forums, Discord servers, and other platforms.
* '''Use Build Planning Tools:'''
** Tools like Path of Building or similar utilities can help you visualize and optimize your build before making changes in-game.
 
==== Keep Goals in Mind ====
* '''Play Your Way:'''
** Focus on creating a build that aligns with your playstyle and goals, whether that’s clearing maps quickly, tackling tough bosses, or experimenting with unique mechanics.
* '''Enjoy the Process:'''
** Building a character is a journey, not a destination. Take pride in your progress and enjoy the learning experience.
 
----
 
Path of Exile 2 offers an unparalleled depth of customization and strategy. By following this guide, you’ll have the tools to craft powerful and creative builds that can tackle any challenge the game throws your way. Remember to experiment, stay flexible, and most importantly, have fun!
 
=== Tools and Resources ===
* Path of Building (PoB)
* Path of Building (PoB)
** This is not currently updated for POE2, however this is expected to be updated within the next few weeks.  
** This is not currently updated for POE2, however this is expected to be updated within the next few weeks.  
** This is a community built application for planning and simulating builds sown to the most painful and tedious details.
** This is a community built application for planning and simulating builds down to the most painful and tedious details.
* Wiki Links
* Wiki Links
** (Relevant links to other articles on the wiki will be populate here in the future)
** (Relevant links to other articles on the wiki will be populate here in the future)
* Community Builds
* Community Builds
** Use the Official POE2 Forums and communities from as Reddit and Youtube for inspiration
** Use the Official POE2 Forums and communities like Reddit and Youtube for inspiration

Latest revision as of 21:24, 18 December 2024

This is a guide on the subject of Building a Character.

Valid as of version 0.1.0e. Last updated on Dec 18, 2024.

Creating Your Own Path of Exile 2 Build

Introduction

This guide is designed to help you create a functional and effective build from scratch in Path of Exile 2. Instead of relying on pre-made templates, the focus is on teaching you how to concept, plan, and iterate on your own ideas.

The guide assumes familiarity with ARPG systems and PoE2 basics, offering a structured approach to build theory and decision-making.

Defining the Build Concept

Before diving into specific details, this section helps you establish the core identity of your build. By outlining the primary skill, offensive scaling, defenses, and unique mechanics, you create a solid foundation to build upon.

The goal is to clearly define what your build does and how it achieves that, ensuring each choice has purpose and synergy.

1. Primary Skill

Example:

“We’re using Spark; motes of lightning, originating from your character, shoot in an AoE cone front of you, doing lightning damage, and has a chance to shock. The skill excels at clearing clustered enemies and scales well with Lightning Damage and Critical Hit bonuses. We leverage modifiers like 'Shock Chance' and 'Cast Speed' to maximize damage.”

2. Offense Scaling

Example:

“This build scales lightning hit-damage as the primary damage source, using the shocked ailment to amplify it. Key stats include 'Lightning Damage,' 'Chance to Shock,' and 'Cast Speed,'. Support gems like Lightning Penetration and Lightning Mastery improve single-target damage and map clear speed.”

3. Defense Strategy

Example:

“Defensively, the build uses a mix of Energy Shield and Life regeneration to mitigate damage. We pair this with '[[Life] Gain on Hit' or 'Life Gain on Kill' for consistent sustain.”

4. Unique Mechanics or Build Identity

Describe any standout mechanics that set the build apart, such as interactions with specific passives, items, or skills. Keep it concise and highlight what makes the build unique.

Example:

“A core mechanic of this build is sustaining ailments for elemental vulnerability. By equipping support gems like 'Stormfire' that prolongs shock inflicted on ignited enemies, we can implement fire into our rotation for fire damage whilst boosting the capabilities of shock.”

5. Playstyle Overview

Offer a 1-2 sentence description of how the build feels to play in practice (e.g., speed, rhythm, and skill usage).

Example:

“The playstyle is fast-paced and smooth, relying on fast cast speed to keep up ailments while igniting tougher enemies for sustained burning/shock damage. Positioning is key to funnel enemies into AOE lightning skills.”

Class and Ascendancy Considerations

Choosing the right class and ascendancy in Path of Exile 2 defines the core structure of your build. Classes determine your starting mechanics, while ascendancies refine how you scale damage, defences, and utility. Prioritise choices that align with your build's function rather than thematic appeal.

Key Factors to Consider

  • Utility and Synergy
    • Ascendancies that provide utility, like Chronomancer's cooldown resets or Pathfinder's flask bonuses, can streamline otherwise resource-intensive mechanics.
    • Utility options should support gaps in your build—mobility, cooldown recovery, or sustain.

Choosing the Right Class

Class and ascendancy synergy is crucial for efficiency. Avoid selecting purely on preference; evaluate whether they enable or limit your build strategy:

Decision Process

Use these considerations to guide your choice:

  1. What is your build's core mechanic or defining skill?
  2. Is your priority burst damage, sustained output, or reliable defences?
  3. Does the ascendancy provide efficient synergy with your gear, passives, or core skill interactions?

Focusing on efficient scaling and synergy between class and ascendancy ensures your build functions effectively in all stages of progression. Build around mechanics, not themes, for consistent success in Path of Exile 2.

Skill Synergy & Gem Setups

With the shift to the gem menu in POE2, skill synergy and support allocation have become more streamlined, providing increased flexibility. Understanding how to optimise skill gems, spirit gems, and support gems will ensure your build achieves its intended goals.

Core Principles

Work in progress...

Synergy Considerations

Work in progress...

Gem Setup Process

Work in Progress...

Example Gem Setups

Work in Progress...

Final Notes

Use tools like Path of Building to test and refine setups. Remember, flexibility is key.

Passive Tree Planning

The Passive Skill Tree in Path of Exile 2 is the backbone of your build, defining its strengths and progression. Efficient planning ensures your points contribute directly to your build goals without unnecessary detours.

Core Principles

  • Pathing Efficiency
    • Prioritise nodes that offer the best returns for your investment. Avoid overextending early without clear benefit.
    • Identify the most direct route to relevant Keystones, clusters, or jewel sockets.
  • Scaling Priorities
    • Focus on scaling your primary mechanic: damage, defence, or hybrid options.
    • Avoid spreading points across multiple damage types unless your build explicitly supports hybrid scaling.
  • Keystones and Major Nodes
    • Plan around impactful Keystones that align with your build goals, such as:
      • Eldritch Battery: Converts all energy shield to mana.
      • Eternal Youth: Causes energy shield recharge to apply to life and recovery from life flasks to apply to energy shield.
      • Heartstopper: Lessens damage over time you take if you have just started taking damage over time, but causes you to take more DoT if you haven't.
    • Evaluate the trade-offs of each Keystone carefully—some are build-defining, while others offer niche utility.
  • Jewel Sockets
    • Prioritise nearby jewel sockets for utility and scaling. Early-game, generic stat jewels can provide strong benefits.

Step-by-Step Planning

Follow this process to map out an efficient passive tree:

  1. Identify Key Nodes: Highlight nodes that provide essential bonuses for your primary skill, defensive layers, and utility.
  2. Optimise Pathing: Create a route that minimises wasted points while reaching priority clusters and Keystones.
  3. Phase Your Progression: Plan for point milestones—e.g., early-game defence nodes, mid-game scaling clusters, and late-game optimisation.
  4. Adapt to Gear and Ascendancy: Adjust your pathing based on gear upgrades, or unexpected needs.

Example Scenarios

Final Notes

The Passive Skill Tree is highly flexible but punishes inefficiency. Avoid the temptation to overreach for minor bonuses—each point should contribute meaningfully to your build. Use tools like Path of Building to simulate your tree and refine choices before committing.

Gear & Item Strategy

Optimising your gear in Path of Exile 2 is critical for scaling your build's power and survivability. A focused approach to itemisation ensures you efficiently address your build's core needs without unnecessary stat investment.

Core Principles

  • Stat Priorities
    • Identify the key stats your build requires: life, resistances, damage, or other scaling mechanics.
    • Prioritise defensive stats early to sustain through progression, then focus on offensive scaling.
  • Crafting and Upgrades
  • Flask/Charms Setup
    • Flasks: Look for any charge modifiers or additional effects when used.
    • Charms: Keep multiple charms to swap based on situational needs, such as ailment removal or boss encounters.
  • Unique Items
    • Uniques can define or enhance a build, but should not be relied upon exclusively.
    • Early-game uniques like Goldrim provide significant power boosts during levelling.
    • Endgame uniques like Kaom's Heart offer powerful niche benefits but often require balancing with other gear.

Optimising for Endgame

In maps and endgame, prioritise upgrades that amplify your core mechanics:

  1. Cap Resistances: Ensure all resistances reach the 75% cap.
  2. Increase Damage Scaling: Seek gear with modifiers that boost your specific damage type (e.g., +X% chaos damage, crit multipliers).
  3. Jewels: Use jewels to fill stat gaps and enhance key scaling mechanics.

Example Gear Progression

  • Early Campaign
  • Endgame
    • Attempt to have each gear slot filled with rares or uniques that synergise with your build.
    • Incorporate jewels for additional layers of scaling.

Final Notes

Effective gear planning balances offence, defence, and utility without compromising core mechanics. Use tools like Path of Building to simulate upgrades and prioritise impactful investments.

Endgame Mapping & Bossing

Work in Progress...

Example Builds & Variations

Work in Progress...

Troubleshooting & Common Pitfalls

Work in Progress...

Tools and Resources

  • Path of Building (PoB)
    • This is not currently updated for POE2, however this is expected to be updated within the next few weeks.
    • This is a community built application for planning and simulating builds down to the most painful and tedious details.
  • Wiki Links
    • (Relevant links to other articles on the wiki will be populate here in the future)
  • Community Builds
    • Use the Official POE2 Forums and communities like Reddit and Youtube for inspiration