Atlas Passive Tree

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The Atlas Passive Tree or Atlas Passive Skill Tree is composed of several smaller passive trees that add bonuses to maps in the Atlas or other endgame encounters.

Mechanics

Atlas Skill Points

The largest tree, and the first to be unlocked, is a generic Atlas Passive Tree that applies various effects to your maps or enhances various map encounters.

  • Maximum Skill Points: 40
  • Crystalline Core of KnowledgeCrystalline Core of KnowledgeGrants five Atlas Passive Skill PointsA Core of Skill. Right-click to gain five Atlas Passive Skill Points.
    • Complete a Nexus of Corruption: 1 x 5 = 5
    • Complete a Nexus of Corruption at Waystone Tier (3-6-9-12-15): 5 x 5 = 25
  • Book of Unique KnowledgeBook of Unique KnowledgeGrants two Atlas Passive Skill PointsA Book of Skill. Right-click to gain two Atlas Passive Skill Points.
    • Complete 5 different Unique Maps: 5 x 2 = 10

Map Boss Skill Points

Modifies maps that contain powerful map bosses. Small passives increase Difficulty, up to a maximum of Difficulty 4, or waystone drop chance.

  • Maximum Skill Points: 10
  • Vanquisher's Book of KnowledgeVanquisher's Book of KnowledgeGrants two Map Boss Atlas Passive Skill PointsA Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
    • Slay a Map Boss in an Area Level 79+ (Tier 15) Map that has at least 6 modifiers: 2
    • Slay a Map Boss in an Area Level 80+ Map that has at least 6 modifiers: 2
      • Increase Area Level by any of the following methods:
        • Area Level +1 from a Waystone (Tier 15)Waystone (Tier 15)Area Level: 79
          Waystone Tier: 15
          Can be used in a Map Device, allowing you to enter a Map. Waystones can only be used once.
          corrupted into a Waystone (Tier 16)Waystone (Tier 16)Area Level: 80
          Waystone Tier: 16
          CorruptedCan be used in a Map Device, allowing you to enter a Map. Waystones can only be used once.
        • Area Level +1 from a map that is Irradiated on the Atlas
        • Area Level +1 from a map that is cleansed or corrupted on the Atlas and has the random modifier +1 to Monster Level of Area.
    • Slay an Anomaly Map Boss in an Area Level 79+ Map that has at least 6 modifiers: 2
    • Slay a Citadel Map Boss in an Area Level 79+ Map that has at least 6 modifiers: 2
    • Complete The Pinnacle of Flame quest by defeating The Arbiter of Ash: 2

Delirium Skill Points

Modifies Delirium encounters in maps. Small passives increase the quantity of Simulacrum SplinterSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.s dropped.

  • Maximum Skill Points: 8
  • Deranging Book of KnowledgeDeranging Book of KnowledgeGrants two Delirium Atlas Passive Skill PointsA Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.

Breach Skill Points

Modifies Breach encounters in maps. Small passives increase the quantity of Breach SplinterBreach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.s acquired from Breach Hands.

Expedition Skill Points

Modifies Expedition encounters in maps. Small passives increase the quantity of Expedition LogbookExpedition LogbookTake this item to Dannig in your Hideout to open portals to an expedition.s dropped.

  • Maximum Skill Points: 8
  • Runic Book of KnowledgeRunic Book of KnowledgeGrants two Expedition Atlas Passive Skill PointsA Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.

Ritual Skill Points

Modifies Ritual encounters in maps. Small passives increase the quantity of Petition SplinterPetition SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to travel to the Crux of Nothingness.s offered from Rituals.

Abyss Skill Points

Modifies Abyss encounters in maps.

Respecialisation

Doryani in the endgame can refund your Atlas passive skill points.

List of main Atlas passive tree nodes

Small

NameStats
Azmeri Spirit and Essence Chance
Your Maps have 20% increased chance to contain Essences
Your Maps have 20% increased chance to contain Azmeri Spirits [1]
Azmeri Spirit Chance
Your Maps have 40% increased chance to contain Azmeri Spirits [1] [2] [3] [4] [5]
Cartographer's Plunder
Strongboxes in your Maps have 150% increased chance to be Cartographer's Strongboxes [1]
Energetic Resonance
100% increased chance for Essences found in your Maps to add Physical modifiers
100% increased chance for Essences found in your Maps to add Chaos modifiers
100% increased chance for Essences found in your Maps to add Speed modifiers
100% increased chance for Essences found in your Maps to add Attack modifiers
100% increased chance for Essences found in your Maps to add Critical modifiers [1]
Essence Chance
Your Maps have 40% increased chance to contain Essences [1] [2] [3] [4] [5]
Increased Monster Packs
3% increased number of Monster Packs in your Maps [1] [2]
Intelligensia
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Intelligence [1]
Item Quantity
2% increased Quantity of Items found in your Maps [1] [2] [3]
Item Rarity
3% increased Rarity of Items found in your Maps [1] [2] [3] [4] [5]
Kinetic Resonance
100% increased chance for Essences found in your Maps to add Fire modifiers
100% increased chance for Essences found in your Maps to add Cold modifiers
100% increased chance for Essences found in your Maps to add Lightning modifiers
100% increased chance for Essences found in your Maps to add Caster modifiers
100% increased chance for Essences found in your Maps to add Ally modifiers [1]
Magic Packs
10% increased Magic Monsters [1]
Murderous Bandits
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Weapons
Rogue Exiles in your Maps cannot have equipped Unique Jewellery [1]
Noble's Plunder
Strongboxes in your Maps have 150% increased chance to be Ornate Strongboxes [1]
Pack Size
3% increased Pack Size in your Maps [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24]
Prayer for Guidance
100% increased chance for Shrines in your Maps to be Seeking Shrines
100% increased effect of Seeking Shrines in your Maps [1]
Prayer for Wisdom
100% increased chance for Shrines in your Maps to be Enlightening Shrines
100% increased effect of Enlightening Shrines in your Maps [1]
Primal Flow
100% increased chance for Azmeri Spirits in your Maps to be Primal Spirits [1]
Rare Packs
5% increased number of Rare Monsters [1]
Researcher's Plunder
Strongboxes in your Maps have 150% increased chance to be Researcher's Strongboxes [1]
Rogue Exile Chance
Your Maps have 20% increased chance to contain Rogue Exiles [1] [2] [3] [4] [5]
Rugged Individualism
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Dexterity [1]
Shrine Chance
Your Maps have 40% increased chance to contain Shrines [1] [2] [3] [4] [5]
Strongbox and Shrine Chance
Your Maps have 20% increased chance to contain Shrines
Your Maps have 20% increased chance to contain Strongboxes [1] [2]
Strongbox Chance
Your Maps have 40% increased chance to contain Strongboxes [1] [2] [3] [4] [5]
Tablet Effect
8% increased Effect of Precusor Tablet Explicit Modifiers on your Maps [1] [2] [3] [4] [5]
Vital Resonance
100% increased chance for Essences found in your Maps to add Life modifiers
100% increased chance for Essences found in your Maps to add Mana modifiers
100% increased chance for Essences found in your Maps to add Defence modifiers
100% increased chance for Essences found in your Maps to add Attribute modifiers
100% increased chance for Essences found in your Maps to add Rarity modifiers [1]
Vivid Flow
100% increased chance for Azmeri Spirits in your Maps to be Vivid Spirits [1]
Warrior Culture
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Strength [1]
Wary Travellers
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Armour
Rogue Exiles in your Maps cannot have equipped Unique Weapons [1]
Waystone Modifier Effect
3% increased effect of Explicit Modifiers on your Waystones [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
Waystone Quantity
4% increased Quantity of Waystones found in your Maps [1] [2] [3] [4] [5] [6] [7] [8]
Wealthy Targets
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Jewellery
Rogue Exiles in your Maps cannot have equipped Unique Armour [1]
Wild Flow
100% increased chance for Azmeri Spirits in your Maps to be Wild Spirits [1]

Notable

NameStats
Bountiful Bloodlines
25% increased Magic Monsters [1]
Cataclysm Survivors
20% chance for items on Rogue Exiles in your Maps to have maximum Sockets
Items on Rogue Exiles in your Maps have 50% increased chance to be Corrupted [1]
Constant Crossroads
10% increased Quantity of Waystones found in your Maps [1]
Crystalline Growths
Your Maps have 100% increased chance to contain Essences [1]
Enigmatic Intensification
3% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area [1]
Expanding Hordes
20% increased Magic Pack Size in your Maps [1]
Faith in Luck
25% chance for Shrines in your Maps to have an additional Effect
Strongboxes in your Maps have 15% chance to be openable twice [1]
Fortunate Path
100% increased Rarity of Waystones found in your Maps [1]
Grueling Journey
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier [1]
Guiding Light
Your Maps have 100% increased chance to contain Azmeri Spirits [1]
Harmonic Corruption
37% chance when Corrupting Essence Monsters in your Maps
to Corrupt them an additional time [1]
Hidden Horrors
Strongboxes in your Maps have 50% increased chance to spawn Magic Monster Packs
Strongboxes in your Maps have 50% increased chance to spawn Rare Monster Packs [1]
High-Value Thefts
Strongboxes in your Maps have 60% increased chance to be Rare
Strongboxes in your Maps have 30% increased chance to be Unique [1]
Illumination
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster [1]
Likely Ambush
Your Maps have 100% increased chance to contain Strongboxes [1]
Local Knowledge
Desert Biome Maps have 40% increased chance to drop Baryas and Inscribed Ultimatums
Mountain Biome Maps have 40% increased chance to drop Gold
Grass Biome Maps have 40% increased chance to drop Socket Currency
Forest Biome Maps have 40% increased chance to drop Jewels
Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency [1]
Lucky Pillage
8% increased Rarity of Items found in your Maps
5% increased Quantity of Items found in your Maps [1]
Merging Worlds
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences [1]
Mystic Guardians
33% chance for all packs around Shrines in your Maps to be Magic [1]
Places of Worship
Your Maps have 100% increased chance to contain Shrines [1]
Precursor Influence
30% increased Quantity of Precursor Tablets found in your Maps [1]
Remnants of Power
20% chance for double Effect of Precursor Tablets on your Maps [1]
Resonant Lattice
Essences found in your Maps have 30% increased chance to be Perfect Essences
30% chance for minions of Essence Monsters in your Maps to be Magic [1]
Rising Danger
15% increased number of Rare Monsters [1]
Seasonal Blessing
50% increased Effect of Buffs granted by Shrines in your Maps
50% increased Duration of Buffs granted by Shrines in your Maps [1]
Shining Trail
Possessed Monsters in your Maps have 25% chance to release Spirits on death
25% increased Rarity of Items dropped by Possessed Monsters in your Maps [1]
Teeming Horde
10% increased number of Monster Packs in your Maps [1]
The High Road
10% chance for Waystones found in your Maps to be Rare and Corrupted [1]
Treasure Coves
20% increased amount of Rare Chests in your Maps
30% increased amount of Magic Chests in your Maps [1]
Twin Threats
1 Rare Monster in your Maps is Duplicated [1]
Wanted Poster
Your Maps have 50% increased chance to contain Rogue Exiles [1]

Keystone

NameStats
Corrupted Infusion
Corrupted Waystones are Corrupted an additional time when used to traverse a Map [1]
Ecological Shift
Your Maps have 40% more chance to contain Random Extra Content
20% less number of Monster Packs in your Maps [1]
Unstable Energies
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps [1]

Video guide

Version history

Version Changes
0.4.0
  • Added an Atlas Passive Tree for the Rise of the Abyssal Content.
0.3.0
  • Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
  • The Arbiter of Ash Atlas Passive Skill Tree has been removed, and some of the bonuses have become inherent to The Arbiter of Ash's drops.
  • Added a Uber version of The Arbiter of Ash Boss fight, which requires the new Calamity Fragments to access. These are obtained from Citadel Bosses, but only once you've allocated the maximum number of points in your Boss Atlas Passive Tree, ensuring those Citadels are at their highest difficulty.
  • Acquiring Map Boss Atlas Passive points has been adjusted. These are now obtained by:
    • Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers.
    • Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers.
    • Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers.
    • Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers.
    • Completing the Pinnacle of Flame Quest.
0.2.0g
  • Reduced the number of Corrupted Nexus' you need to complete your Atlas Passive Tree. Each Corrupted Nexus now grants 5 skill points allowing you to complete this task much faster.
  • Atlas Passive Skill Points have been retroactively granted. There are a few scenarios where you will have fewer Atlas Passive Skill Points after the patch. In this case, your Atlas Skills have been reset.
0.2.0
  • Upon reaching the Nexus you will begin the task of cleansing the source of Corruption. Complete this task and receive Crystalline Shards that you can use to obtain Atlas Passive Skill points.
  • The first 5 different Unique Maps you complete each now grant 2 Atlas Passive Skill points, for a total of 10 points.
  • Removed chances for Waystones to drop a Tier higher from the Atlas Passive Tree, and lowered the amount of Waystone Quantity available on the Atlas Passive Tree.
  • Reduced the Power of Notables on the league specific Atlas Passive Trees for acquiring Logbooks, Breach Splinters, Simulacrum Splinters and an Audience with the King.
  • Added support for Azmerian Spirits and Rogue Exiles to the Atlas Passive Tree.
  • Added more Notable Passives and reworked some existing ones to make the available choices more interesting.
  • The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.
  • Can now obtain 40 Atlas Passive Skill points (previously 30).
  • The Crumbling Walls Atlas Notable Passive now has 10% chance for an additional Breach (previously 15%), 3% chance for three additional Breaches (previously 5%) and 1% chance for ten additional Breaches (previously 2%).
  • The Extreme Archaeology Notable Atlas Passive no longer causes Monsters to spawn with 20% of their Life missing.
  • The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
  • The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
  • The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
  • The Ominous Portents Atlas Notable Passive now causes Ritual Favour in your Maps to have 100% increased chance to be Omens (previously 50%).
  • The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).
0.1.1
  • The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).
  • The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).
  • The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).
0.1.0
  • Introduced to the game.