Atziri's Temple

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| Zantipi's Medallion || Use to add one to the number of random Waystone Modifiers added to your Temple. This number reduces by 1 for every 10 Temples opened. Modifiers will be randomised each time you open a new Temple. Temples can be affected by up to 8 Modifiers. || The Architect of Concealment wove secrets into stone, with passages and powers none were meant to see. His renown rose in the shadows of his designs. |}

Area level

Area level of the temple is based on the level of the character that opened it; area level will be equal to character level until level 64, after which the rate of area level increase slows slightly, reaching the maximum area level of 81 when the character is level 90+. The area level of completed Ancient Beacon encounters do not impact the area level of the temple. The number of magic and rare monsters in the temple scales with area level.

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Temple of Atziri
area level scaling
Character level Area level
1-64 1-64
65-66 65
67 66
68 67
69-70 68
71 69
72 70
73-74 71
90-100 81

Party mechanics

When in a party, Ancient Beacons have a 50% chance to grant an Energized Crystal to each party member other than the instance owner (who always gets a Crystal). This chance is rolled independently for each player.

In the temple proper, only the owner of the temple gets access to the crafting benches found in rooms. Other players cannot interact with these benches, and will not drop additional copies of itemised crafting benches if taken as an item.

Running the Temple

Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside. The temple does not reset after it has been opened. Some rooms that create a dead end have a checkpoint, as well as a guaranteed one at the Entrance room. Choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple, but will open the doors of any currently closed room allowing the player to re-enter and complete it. Respawning while in the Architect's Chamber or Atziri's Chamber will respawn a new instance of the temple with most other content removed, allowing the bosses to be re-attempted but reducing the rewards in the current temple.

Most rooms grant global modifiers to the entire temple, affecting monster effectiveness or rewards. These modifiers are subject to diminishing returns starting with the 4th copy of the same room type, prioritizing diminishing lower tier rooms first. It can be calculated by sorting rooms first by tier, then applying the following formula:

ModEffectMultiplier = 0.9 ^ (Room# - 3)


In addition to modifiers added by various rooms within the temple, using a Zantipi's Medallion will cause the temple to roll an additional random waystone modifier. The modifiers are randomized each time the temple is opened, and the number of waystone modifiers reduce by 1 every 10 temples opened. Area modifiers do not affect Xipocado and Atziri.

Players can leave the temple at any time by opening a Portal. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered through the main door, but no return portal will be available. Note that if the character dies or otherwise leaves the area while fighting Xipocado, Royal Architect or Atziri, the Red Queen, the temple will close automatically instead (causing destabilisation).

Destabilisation

Temple Destabilisation
Tooltip
Each time you enter the Temple a random selection of non-Restricted RoomsRestricted Rooms are those that are placed by using Xipocado's Console in the Architect's Chamber are Destabilised, removing them permanently when you next exit.

In addition to the randomly selected rooms, some rooms are Destabilised upon completion.

Defeating the Architect or Atziri causes greater Destabilisation.

The temple can be closed by exiting via the main door, or choosing "Close Temple" from the Temple Console after portaling out. When the temple is closed, some rooms (approximately 10% of the temple) will randomly destabilise and be removed from the grid. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals.

The temple will destabilise more significantly if either Xipocado or Atziri are fought against. The destabilisation will occur after closing the temple, or immediately upon dying to either encounter.

  • After Xipocado, many non-Path rooms (except for reward rooms from Xipocado's Console) and some Path rooms (approximately 30% of the temple) will be removed and the location of the Architect's Chamber will be randomised.
  • After Atziri, many non-Path rooms, the Royal Access Chamber, and most Path rooms will be removed.

Destabilisation can target any "loose" unprotected non-Reward rooms or Paths and cannot leave a previously connected room dependent on a given disconnected. In other words, in a long linear chain of rooms (referred to as the "snake" method), it will only attempt to destabilise the chain starting from the room furthest (via connections) to the entrance and will not normally "break" the chain.

Juatalotl's Medallion can be used to protect a Tier 3 room of the player's choice one time.

List of general rooms

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Architect's Chamber

Restricted Room
Tooltip
Restricted Rooms are those that are placed by using Xipocado's Console in the Architect's Chamber

The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. After defeating Xipocado, Royal Architect, three chests called "Xipocado's Hoard" will be unlocked. It also unlocks access to Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms (Restricted Room Card) from a random selection of 6, one of which is always a Royal Access Chamber if it has not already been placed and the temple is Area Level 75+. However, they can only be placed on a limited number of pre-selected tiles on the grid, typically along the outer edge. It is possible that there may not be sufficient tiles to place all six reward rooms. After defeating Xipocado, many non-reward rooms and some Paths will be destabilised, with Xipocado's Chamber's location randomised.

  • Estazunti's Medallion can be used to add an additional grid slot to place a Restricted Room Card on.
  • Hayoxi's Medallion can be used to reroll a single Restricted Room (Reward Vault).
  • Juatalotli's Medallion can be used to prevent a room from destabilising one time.

Note: The Architect's Chamber in the present version of the temple (before recruiting Doryani) does not contain the Xipocado miniboss. Additionally, the Xipocado's Console inside does not contain a Royal Access Chamber, and the reward Room Cards are limited to Kishara's Vault, Ancient Reliquary Vault, and Jiquani's Vault. Notably, Jiquani's Vault contains only a regular rune, not an endgame one.

Architect's Chamber
Room Description Encounters and rewards
Architect's Chamber Defeating the Architect allows a Selection of Rewarding Vaults, and unlocks Medallions
High chance for Xopec's and Azcapa's Medallions
Contains Xipocado, Royal Architect
Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally
Significantly destabilizes the temple when completed

Atziri's Chamber

Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. It can connect to any adjacent room. The area contains a locked chests called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with Atziri, the Red Queen. Atziri's Vaults are unlocked after defeating Atziri; these contain drops exclusive to Atziri (she herself does not drop items) as well as several currency items, including those exclusive to the Temple's reward rooms. After defeating Atziri, most non-reward rooms, the Royal Access Chamber, and many Paths will be destabilised.

Atziri's Chamber
Room Description Encounters and rewards
Atziri's Chamber Complete the Royal Access Chamber to unlock Contains Atziri, the Red Queen
Significantly destabilizes the temple when completed

Armoury

Upgraded by: Smithy, Alchemy Lab

Armoury
Room Tier Description Encounters and rewards
Depot Tier 1 Humanoid Monsters have 15% increased Effectiveness
Contains Equipment
  • Contains 4x Vaal Armoury Rack chests
Arsenal Tier 2 Humanoid Monsters have 30% increased Effectiveness
Contains many pieces of Equipment
Gallery Tier 3 Humanoid Monsters have 60% increased Effectiveness
Contains Rare pieces of Equipment

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increased Effectiveness}}
May contain a bench allowing modification of equipment
Low chance for Quipolatl's Medallion
||
  • Contains <Name>, the Forgotten (present)/<Name>, Commander (past)
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Commander's Headquarters Tier 3 Rare Monsters have 60% increased Effectiveness
May contain a bench allowing modification of equipment
Low chance for advanced Medallions
  • Contains Royal Commander
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier

Garrison

Upgraded by: Commander, Armoury, Synthflesh Lab (convert), Spymaster (convert)

  • The Garrison will be converted into a Tier 2 Transcendent Barracks when placed adjacent to a Synthflesh Lab.
  • The Garrison will be converted into a Tier 2 Legion Barracks when placed adjacent to a Spymaster.
    • Legion Barracks cannot connect with Commander, and will automatically break any pre-existing connections to Commanders when converted.
Garrison
Room Tier Description Encounters and rewards
Guardhouse Tier 1 10% increased number of Monster Packs
May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Barracks Tier 2 15% increased number of Monster Packs
Normal Monsters have 15% increased Effectiveness

May contain a bench allowing modification of equipment
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Hall of War Tier 3 20% increased number of Monster Packs
Normal Monsters have 30% increased Effectiveness

May contain a bench allowing modification of equipment
  • Contains <Name>, Drill Sergeant
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier

The Tier 3 room unlocks a hidden special dialogue in the form of a randomized Vaal war chant by the enemies inside. The final line plays when the enemies initiate combat with the character.[1]

  • Drill Sergeant:
    • Otsuks! Máax ka ti a'tul?
    • Máax ka ti cheyel?
    • Máax tlayeb mucane?
    • Ela tlayeb ukto! Máax ka ti a'tul?
    • Otsuks! Tzokan'te u'te ik'el...
    • A'te Kuxkal tlayeb kutsen.
  • Vaal Regiment:
    • U'te mucane!
    • Atziri!
  • Drill Sergeant: Otsuks, quxzeh!

Generator

Upgraded by: Thaumaturge, Sacrificial Chamber

Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Paths, Thaumaturge, or Sacrificial Chamber, and can only supply power to connected rooms within a total distance of 3-5 rooms depending on tier. Power cannot travel through powerable rooms, and is blocked by non-powerable rooms and walls without exits.

Generator rooms can only be placed adjacent to a Path with a corresponding exit.

Generator
Room Tier Description Encounters and rewards
Dynamo Tier 1 Construct Monsters have 15% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
  • Supplies power to a total distance of 3 rooms
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Shrine of Empowerment Tier 2 Construct Monsters have 30% increased Effectiveness
Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
  • Supplies power to a total distance of 4 rooms
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier
Solar Nexus Tier 3 Construct Monsters have 60% increased Effectiveness
Area contains an additional Corrupted Abomination

Provides power to nearby rooms, increasing in range every tier
May contain a bench allowing modification of equipment
  • A random room contains Corrupted Abomination
  • Supplies power to a total distance of 5 rooms
  • May contain Regal Workbench: Upgrades a Magic Equipment item to a Rare item, adding 1 modifier
  • May contain Alchemy Workbench: Upgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiers
  • May contain Exalted Workbench: Augments a Rare Equipment item with a new random modifier

Golem Works

Upgraded by: Generator (Power), Generator (Power) x2

In-game, Tier 3 Golem Works (Stone Legion) incorrectly states that it spawns an additional High Priest instead of a Royal Sentinel.[Likely due to a bug][2] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]]


Smithy

Upgraded by: Golem Works, Generator (Power)

Smithy
Room Tier Description Encounters and rewards
Bronzeworks Tier 1 Chests have 15% more Item Rarity
Contains a bench to improve equipment quality
Tier 3 allows further improvement of equipment quality above 20%
Low chance for Quipolatl's Medallion
  • Contains <Name>, Kamasan Smith
  • Forging Workbench: Greatly improves the quality of a Martial Weapon, Caster Weapon or Armour.
Chamber of Iron Tier 2 Chests have 30% more Item Rarity
Contains a bench to add an augment socket to equipment
Tier 3 allows further improvement of equipment quality above 20%
Low chance for Quipolatl's Medallion
  • Contains <Name>, Kamasan Smith
  • Contains <Name>, the Forgehand
  • Forging Mechanism: Adds an Augment Socket to a Martial Weapon, wand, staff or Armour.
Golden Forge Tier 3 Chests have 60% more Item Rarity
Contains a bench to improve Equipment Quality above 20%
High chance for advanced Medallions

Thaumaturge

Upgraded by: Sacrificial Chamber (Tier 2), Sacrificial Chamber (Tier 3)

Sacrificial Chamber can connect to Alchemy Lab, but is not upgraded by it.

Thaumaturge
Room Tier Description Encounters and rewards
Thaumaturge's Laboratory Tier 1 8% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
Contains a device to set a gem to have 3 support gem sockets
Tier 3 allows Further Corruption of Gems
Low chance for Quipolatl's Medallion
  • Gemcutting Workbench: Sets a Skill Gem to have 3 Support Gem Sockets. Can be taken as a Lesser Jeweller's OrbLesser Jeweller's OrbStack Size: 20Sets a Skill Gem to have 3 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 3 Support Gem Sockets..
Thaumaturge's Cuttery Tier 2 15% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
Contains a device to improve the quality of a skill gem
Tier 3 allows Further Corruption of Gems
Low chance for Quipolatl's Medallion
  • Gemcutting Mechanism: Greatly improves the quality of a Skill Gem
Thaumaturge's Cathedral Tier 3 Area contains an additional Quadrilla Sergeant
30% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers

Contains a device to further Corrupt Gems
Room Destabilizes once device is used
High chance for advanced Medallions
  • A random room contains Quadrilla Sergeant
  • Gem Corrupter: Modifies a Corrupted Skill Gem unpredictably or destroys it, granting a 50% chance each to either add a second corruption outcome (level, quality, sockets) or destroy an already corrupted skill gem. Gems corrupted this way become Twice Corrupted. Can be taken as a Crystallised CorruptionCrystallised CorruptionStack Size: 10Modifies a Corrupted Skill Gem unpredictably or destroys itRight click this item then left click on a corrupted gem to apply it..

Treasure Vault

Treasure Vault
Room Tier Description Encounters and rewards
Sealed Vault Tier 1 25% increased Rarity of Items Dropped by Monsters
Contains Many Chests
Room Destabilizes once the central Vault is opened
  • Contains several Vault Chests which can drop random rewards like currency, uncut gems, etc.

List of past-exclusive rooms

Alchemy Lab

Upgraded by: Thaumaturge, Thaumaturge x2

Alchemy Lab
Room Tier Description Encounters and rewards
Chamber of Souls Tier 1 15% increased Rarity of Items Dropped by Monsters
Tier 3 allows Soul Core Corruption
Low chance for Quipolatl's Medallion
  • Contains a Soul Core Cache which drops a random soul core
Core Machinarium Tier 2 50% increased Gold found in this Area
30% increased Rarity of Items Dropped by Monsters

Tier 3 allows Soul Core Corruption
Low chance for Quipolatl's Medallion
  • Contains a Soul Core Cache which drops a random soul core
Grand Phylactory Tier 3 60% increased Rarity of Items Dropped by Monsters
Contains a device to Corrupt Soul Cores
Room Destabilizes once device is used
High chance for advanced Medallions
  • Contains Guardian Construct (activates on using/taking the Soul Core Infuser)
  • Soul Core Infuser: Modifies a Soul Core unpredictably, with a chance to destroy it, which can double the soul core, transform it into a random soul core, transform it into an ancient soul core, or destroy it. Can be taken as a Core DestabiliserCore DestabiliserStack Size: 10Modifies a Soul Core unpredictably, with a chance to destroy itRight click this item then left click on a soul core to apply it..
  • Contains a Soul Core Cache which drops a random soul core

Corruption Chamber

Upgraded by: Thaumaturge, Sacrificial Chamber

[[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] Corrupts it}}, identically to a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..

[[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] ter temple icon.png|30px|link=]]Spymaster || Spymaster only upgraded after assassinating another Spymaster (does not have to be adjacent), destabilising it on next temple closing. Can be done up to Tier 3.

The following diagram can serve as a visual reference of all room interactions. It shows what rooms connect to each other. Keep in mind that rooms that connect don't necessarily upgrade each other, the upgrade requirements can be found above.

Trivia

Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[3].

During version 0.4.0c, four unreleased currency orbs (Brutal, Fortified, Profane, and Royal Orb of Sacrifice) were added to the currency exchange market interface, but were not datamine-able or visible on the trade website. These items had the description Upgrades a Corruption Enchantment on a Rare <Weapon or Quiver/Armour/Amulet, Ring or Belt/Jewel> And removes a random Modifier respectively.

Version history

Version Changes
0.4.0e
  • Fixed some cases where the Temple of Atziri could become disconnected from the Vaal Ruins, causing players to be unable to re-enter the Temple after exiting.
  • Temple Destabilisation no longer happens automatically, players must click the Close Temple button after each run. This is to prevent accidental destabilisation in certain cases.
0.4.0d
  • Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work.
  • Improved the Holten league mechanic placement variance and re-enabled Energized Crystals.
  • Atziri's Chambers now correctly connects to any room placed next to it.
  • The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to.
  • Added user feedback on the Temple Map for if a room is completed or unreachable.
  • The Temple map screen mod list now shows the list of mods applying to the current temple if opened from inside a temple.
  • Updated the information on rooms when hovered in the Temple Map to show possible upgrades.
  • Added description text to Atziri's Chambers to clarify how to unlock the room.
  • Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation.
  • (Hotfix 2) Temple Crystals and Medallion maximums are now shared between other characters on your account. Players will need to log into their characters to share their highest maximum.
0.4.0c
  • Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area.
  • The Architect's room is now able to connect to any other adjacent room.
  • Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete.
  • The number of rooms destabilised after defeating the Architect has been halved.
  • The number of rooms destabilised after defeating Atziri has been lowered by 25%.
  • League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter.
  • Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles.
  • Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+.
  • Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms.
  • Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple
  • The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1.
  • The Uniques Vault room now excludes more common uniques as the level of the Temple increases.
  • Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'.
  • Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs.
  • Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers.
  • The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets.
  • The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple.
  • The Spymaster room at Tier III now also adds an Unchained Beast to the Temple.
  • The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple.
  • The Generator room at Tier III now also adds a Royal Colossus to the Temple.
  • The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple.
  • The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple.
  • Modifiers a

[[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] [[ ]] d. Other changes like the description on the Medallion, and descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window.

  • (Hotfix 14) Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!)
  • (Hotfix 15) Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms.
0.4.0b
  • Added an Identify Items option to Doryani in the Vaal Ruins.
  • (Hotfix 2) Fixed a bug where portals were disabled in Atziri's Temple.
0.4.0
  • Introduced to the game.

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]] [[ ]] [File:News.gif|frameless]] ]] [[ ]] ]] [[ ]] eless]] [[ ]]

[[ ]]