Atziri's Temple
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|
Zantipi's Medallion || Use to add one to the number of random Waystone Modifiers added to your Temple. This number reduces by 1 for every 10 Temples opened. Modifiers will be randomised each time you open a new Temple. Temples can be affected by up to 8 Modifiers. || The Architect of Concealment wove secrets into stone, with passages and powers none were meant to see. His renown rose in the shadows of his designs.
|}
Area level
Area level of the temple is based on the level of the character that opened it; area level will be equal to character level until level 64, after which the rate of area level increase slows slightly, reaching the maximum area level of 81 when the character is level 90+. The area level of completed Ancient Beacon encounters do not impact the area level of the temple. The number of magic and rare monsters in the temple scales with area level.
| Character level | Area level |
|---|---|
| 1-64 | 1-64 |
| 65-66 | 65 |
| 67 | 66 |
| 68 | 67 |
| 69-70 | 68 |
| 71 | 69 |
| 72 | 70 |
| 73-74 | 71 |
| 90-100 | 81 |
Party mechanics
When in a party, Ancient Beacons have a 50% chance to grant an Energized Crystal to each party member other than the instance owner (who always gets a Crystal). This chance is rolled independently for each player.
In the temple proper, only the owner of the temple gets access to the crafting benches found in rooms. Other players cannot interact with these benches, and will not drop additional copies of itemised crafting benches if taken as an item.
Running the Temple
Most temple rooms' entrances will usually close until the room is completed, typically by defeating the miniboss or encounter inside. The temple does not reset after it has been opened. Some rooms that create a dead end have a checkpoint, as well as a guaranteed one at the Entrance room. Choosing to "Respawn at Checkpoint" does not reset the health or location of enemies in the temple, but will open the doors of any currently closed room allowing the player to re-enter and complete it. Respawning while in the Architect's Chamber or Atziri's Chamber will respawn a new instance of the temple with most other content removed, allowing the bosses to be re-attempted but reducing the rewards in the current temple.
Most rooms grant global modifiers to the entire temple, affecting monster effectiveness or rewards. These modifiers are subject to diminishing returns starting with the 4th copy of the same room type, prioritizing diminishing lower tier rooms first. It can be calculated by sorting rooms first by tier, then applying the following formula:
ModEffectMultiplier = 0.9 ^ (Room# - 3)
In addition to modifiers added by various rooms within the temple, using a Zantipi's Medallion will cause the temple to roll an additional random waystone modifier. The modifiers are randomized each time the temple is opened, and the number of waystone modifiers reduce by 1 every 10 temples opened. Area modifiers do not affect Xipocado and Atziri.
Players can leave the temple at any time by opening a Portal. This portal will take them to the same Vaal Ruins instance the temple was opened from. The temple can still be re-entered through the main door, but no return portal will be available. Note that if the character dies or otherwise leaves the area while fighting Xipocado, Royal Architect or Atziri, the Red Queen, the temple will close automatically instead (causing destabilisation).
Destabilisation
In addition to the randomly selected rooms, some rooms are Destabilised upon completion.
Defeating the Architect or Atziri causes greater Destabilisation.
The temple can be closed by exiting via the main door, or choosing "Close Temple" from the Temple Console after portaling out. When the temple is closed, some rooms (approximately 10% of the temple) will randomly destabilise and be removed from the grid. The temple can continue to be built with the remaining layout after obtaining more Energized Crystals.
The temple will destabilise more significantly if either Xipocado or Atziri are fought against. The destabilisation will occur after closing the temple, or immediately upon dying to either encounter.
- After Xipocado, many non-Path rooms (except for reward rooms from Xipocado's Console) and some Path rooms (approximately 30% of the temple) will be removed and the location of the Architect's Chamber will be randomised.
- After Atziri, many non-Path rooms, the Royal Access Chamber, and most Path rooms will be removed.
Destabilisation can target any "loose" unprotected non-Reward rooms or Paths and cannot leave a previously connected room dependent on a given disconnected. In other words, in a long linear chain of rooms (referred to as the "snake" method), it will only attempt to destabilise the chain starting from the room furthest (via connections) to the entrance and will not normally "break" the chain.
Juatalotl's Medallion can be used to protect a Tier 3 room of the player's choice one time.
List of general rooms
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s, the orientation of the Path is only relevant when determining which tile the Path can be placed on. The one exception to this is Generator, which can only be placed adjacent to a Path with a corresponding exit, and other rooms will not automatically create exits to the Generator except those which upgrade Generator.
Architect's Chamber
The Architect's Chamber is a fixed room that automatically generates in the temple on a random grid, typically in the far half of the temple. After defeating Xipocado, Royal Architect, three chests called "Xipocado's Hoard" will be unlocked. It also unlocks access to Xipocado's Console, a special variant of the Temple Console that provides the ability to place exclusive reward rooms (Restricted Room Card) from a random selection of 6, one of which is always a Royal Access Chamber if it has not already been placed and the temple is Area Level 75+. However, they can only be placed on a limited number of pre-selected tiles on the grid, typically along the outer edge. It is possible that there may not be sufficient tiles to place all six reward rooms. After defeating Xipocado, many non-reward rooms and some Paths will be destabilised, with Xipocado's Chamber's location randomised.
- Estazunti's Medallion can be used to add an additional grid slot to place a Restricted Room Card on.
- Hayoxi's Medallion can be used to reroll a single Restricted Room (Reward Vault).
- Juatalotli's Medallion can be used to prevent a room from destabilising one time.
Note: The Architect's Chamber in the present version of the temple (before recruiting Doryani) does not contain the Xipocado miniboss. Additionally, the Xipocado's Console inside does not contain a Royal Access Chamber, and the reward Room Cards are limited to Kishara's Vault, Ancient Reliquary Vault, and Jiquani's Vault. Notably, Jiquani's Vault contains only a regular rune, not an endgame one.
| Room | Description | Encounters and rewards |
|---|---|---|
| Architect's Chamber | Defeating the Architect allows a Selection of Rewarding Vaults, and unlocks Medallions High chance for Xopec's and Azcapa's Medallions |
Contains Xipocado, Royal Architect Xipocado's Console can be used to add exclusive reward rooms which cannot be obtained normally Significantly destabilizes the temple when completed |
Atziri's Chamber
Atziri's Chamber is a fixed room on the Temple Console outside of the grid on the opposite end of the entrance. It can connect to any adjacent room. The area contains a locked chests called "Atziri's Vault", as well as a locked room called "Atziri's Chambers". The Royal Access Chamber (placed via Xipocado's Console) must be completed first in order to unlock the door to access the pinnacle boss fight with Atziri, the Red Queen. Atziri's Vaults are unlocked after defeating Atziri; these contain drops exclusive to Atziri (she herself does not drop items) as well as several currency items, including those exclusive to the Temple's reward rooms. After defeating Atziri, most non-reward rooms, the Royal Access Chamber, and many Paths will be destabilised.
| Room | Description | Encounters and rewards |
|---|---|---|
| Atziri's Chamber | Complete the Royal Access Chamber to unlock | Contains Atziri, the Red Queen Significantly destabilizes the temple when completed |
Armoury
Upgraded by: Smithy, Alchemy Lab
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Depot | Tier 1 | Humanoid Monsters have 15% increased Effectiveness Contains Equipment |
|
| Arsenal | Tier 2 | Humanoid Monsters have 30% increased Effectiveness Contains many pieces of Equipment | |
| Gallery | Tier 3 | Humanoid Monsters have 60% increased Effectiveness Contains Rare pieces of Equipment
increased Effectiveness}}
| |
| Commander's Headquarters | Tier 3 | Rare Monsters have 60% increased Effectiveness May contain a bench allowing modification of equipment Low chance for advanced Medallions |
|
Garrison
Upgraded by: Commander, Armoury, Synthflesh Lab (convert), Spymaster (convert)
- The Garrison will be converted into a Tier 2 Transcendent Barracks when placed adjacent to a Synthflesh Lab.
- The Garrison will be converted into a Tier 2 Legion Barracks when placed adjacent to a Spymaster.
- Legion Barracks cannot connect with Commander, and will automatically break any pre-existing connections to Commanders when converted.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Guardhouse | Tier 1 | 10% increased number of Monster Packs May contain a bench allowing modification of equipment |
|
| Barracks | Tier 2 | 15% increased number of Monster Packs Normal Monsters have 15% increased Effectiveness May contain a bench allowing modification of equipment |
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| Hall of War | Tier 3 | 20% increased number of Monster Packs Normal Monsters have 30% increased Effectiveness May contain a bench allowing modification of equipment |
|
The Tier 3 room unlocks a hidden special dialogue in the form of a randomized Vaal war chant by the enemies inside. The final line plays when the enemies initiate combat with the character.[1]
- Drill Sergeant:
- Otsuks! Máax ka ti a'tul?
- Máax ka ti cheyel?
- Máax tlayeb mucane?
- Ela tlayeb ukto! Máax ka ti a'tul?
- Otsuks! Tzokan'te u'te ik'el...
- A'te Kuxkal tlayeb kutsen.
- Vaal Regiment:
- U'te mucane!
- Atziri!
- Drill Sergeant: Otsuks, quxzeh!
Generator
Upgraded by: Thaumaturge, Sacrificial Chamber
Generator rooms do not automatically connect to most other rooms; instead, they must be connected via Paths, Thaumaturge, or Sacrificial Chamber, and can only supply power to connected rooms within a total distance of 3-5 rooms depending on tier. Power cannot travel through powerable rooms, and is blocked by non-powerable rooms and walls without exits.
Generator rooms can only be placed adjacent to a Path with a corresponding exit.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Dynamo | Tier 1 | Construct Monsters have 15% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
|
| Shrine of Empowerment | Tier 2 | Construct Monsters have 30% increased Effectiveness Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
|
| Solar Nexus | Tier 3 | Construct Monsters have 60% increased Effectiveness Area contains an additional Corrupted Abomination Provides power to nearby rooms, increasing in range every tier May contain a bench allowing modification of equipment |
|
Golem Works
Upgraded by: Generator (Power), Generator (Power) x2
In-game, Tier 3 Golem Works (Stone Legion) incorrectly states that it spawns an additional High Priest instead of a Royal Sentinel.[Likely due to a bug][2]
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Smithy
Upgraded by: Golem Works, Generator (Power)
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Bronzeworks | Tier 1 | Chests have 15% more Item Rarity Contains a bench to improve equipment quality Tier 3 allows further improvement of equipment quality above 20% Low chance for Quipolatl's Medallion |
|
| Chamber of Iron | Tier 2 | Chests have 30% more Item Rarity Contains a bench to add an augment socket to equipment Tier 3 allows further improvement of equipment quality above 20% Low chance for Quipolatl's Medallion |
|
| Golden Forge | Tier 3 | Chests have 60% more Item Rarity Contains a bench to improve Equipment Quality above 20% High chance for advanced Medallions |
|
Thaumaturge
Upgraded by: Sacrificial Chamber (Tier 2), Sacrificial Chamber (Tier 3)
Sacrificial Chamber can connect to Alchemy Lab, but is not upgraded by it.
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Thaumaturge's Laboratory | Tier 1 | 8% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers Contains a device to set a gem to have 3 support gem sockets Tier 3 allows Further Corruption of Gems Low chance for Quipolatl's Medallion |
|
| Thaumaturge's Cuttery | Tier 2 | 15% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers Contains a device to improve the quality of a skill gem Tier 3 allows Further Corruption of Gems Low chance for Quipolatl's Medallion |
|
| Thaumaturge's Cathedral | Tier 3 | Area contains an additional Quadrilla Sergeant 30% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers Contains a device to further Corrupt Gems Room Destabilizes once device is used High chance for advanced Medallions |
|
Treasure Vault
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Sealed Vault | Tier 1 | 25% increased Rarity of Items Dropped by Monsters Contains Many Chests Room Destabilizes once the central Vault is opened |
|
List of past-exclusive rooms
Alchemy Lab
Upgraded by: Thaumaturge, Thaumaturge x2
| Room | Tier | Description | Encounters and rewards |
|---|---|---|---|
| Chamber of Souls | Tier 1 | 15% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption Low chance for Quipolatl's Medallion |
|
| Core Machinarium | Tier 2 | 50% increased Gold found in this Area 30% increased Rarity of Items Dropped by Monsters Tier 3 allows Soul Core Corruption Low chance for Quipolatl's Medallion |
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| Grand Phylactory | Tier 3 | 60% increased Rarity of Items Dropped by Monsters Contains a device to Corrupt Soul Cores Room Destabilizes once device is used High chance for advanced Medallions |
|
Corruption Chamber
Upgraded by: Thaumaturge, Sacrificial Chamber

The following diagram can serve as a visual reference of all room interactions. It shows what rooms connect to each other. Keep in mind that rooms that connect don't necessarily upgrade each other, the upgrade requirements can be found above.
Trivia
Many of the rooms found here share names with Incursion rooms in Path of Exile's Temple of Atzoatl, and the grid system is similar to the one featured in Synthesis league. Because of this, the mechanic has been nicknamed "Synthcursion" by the community[3].
During version 0.4.0c, four unreleased currency orbs (Brutal, Fortified, Profane, and Royal Orb of Sacrifice) were added to the currency exchange market interface, but were not datamine-able or visible on the trade website. These items had the description Upgrades a Corruption Enchantment on a Rare <Weapon or Quiver/Armour/Amulet, Ring or Belt/Jewel> And removes a random Modifier respectively.
Version history
| Version | Changes |
|---|---|
| 0.4.0e |
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| 0.4.0d |
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| 0.4.0c |
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| 0.4.0b |
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| 0.4.0 |
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