Frenzy charge: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Frenzy charges''' are a resource that players can gain and generate in various ways. They are used to empower [[skill]]s by being consumed by them.
'''Frenzy charges''' are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower [[skill]]s by being consumed by them.


Frenzy charges, like other [[charge]]s, have a default [[duration]] of 20 seconds and a maximum of 3.
Frenzy charges, like other [[charge]]s, have a default [[duration]] of 20 seconds and a maximum of 3.

Revision as of 18:12, 20 December 2024

Frenzy charges are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower skills by being consumed by them.

Frenzy charges, like other charges, have a default duration of 20 seconds and a maximum of 3.

Related skills gems

Gem
BarrageBarrageSpell, Buff, Duration
Tier: 5
Level: (1-20)
Cost: (11-51) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 sec
Requires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds

Additional Effects From 1-20% Quality:
Repeats deal +(0.25-5)% more Damage
Skills can be managed in the Skills Panel.
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds

Additional Effects From 1-20% Quality:
Arrows fall (1-20)% faster
Skills can be managed in the Skills Panel.
Spiral VolleySpiral VolleyAttack, Projectile, Sustained
Tier: 13
Level: (1-20)
Cost: (6-64) Mana
Attack Damage: (66-206)% of base
Requires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed

Additional Effects From 1-20% Quality:
Fires (0.2-4) Projectiles
Skills can be managed in the Skills Panel.
Charge RegulationCharge RegulationBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while
you have a Power Charge
(15-20)% more Defences while you have an Endurance Charge
(20-25)% increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds

Additional Effects From 1-20% Quality:
Consumes one of each Charge every (0.12-2.4) seconds
Skills can be managed in the Skills Panel.
Lightning SpearLightning SpearAttack, AoE, Projectile, Lightning, Barrageable
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Requires: SpearThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of base
Requires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges

Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
DisengageDisengageAttack, AoE, Melee, Strike, Travel
Tier: 1
Level: (1-20)
Cost: (5-36) Mana
Cooldown Time: 1.50 sec
Can Store 1 Use(s)
Attack Damage: (85-308)% of base
Requires: SpearJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.+0.2 seconds to Total Attack Time
+25 to Melee Strike Range
Grants (1-3) Frenzy Charges on Parried Consumption

Additional Effects From 1-20% Quality:
(1-20)% chance for an additional Shockwave
Skills can be managed in the Skills Panel.
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional, Wind
Tier: 13
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Requires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use

Additional Effects From 1-20% Quality:
(1.5-30)% more Knockback Distance
Skills can be managed in the Skills Panel.

Related support gems

Gem
FerocityFerocitySupport
Category: Ferocity
Support Requirements: +5 DexSupports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.Supported Skills cannot generate Frenzy Charges
Supported Skills will consume a Frenzy Charge on use if possible
Supported Skills have 40% more Skill Speed when consuming Frenzy Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Frenzied RiposteFrenzied RiposteSupport, Attack
Category: Retort
Tier: 2
Support Requirements: +5 DexSupports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.Supported Skills Consume Parried Debuff on Hit to grant a Frenzy ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
TumultTumultSupport, Physical
Category: Tumult
Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Related unique items

ItemBase itemItem classRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Valako's RoarValako's Roar
Topaz Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Lightning Resistance
Requires Level 5Used when you take Lightning damage from a Hit(30-40)% increased Charges gained
Grants a Frenzy Charge on use
The sea swells, the sky thunders; two ships tilt at odds.
Flashes of light show only swinging axes... and a grin.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Topaz CharmCharm5Used when you take Lightning damage from a Hit(30-40)% increased Charges gained
Grants a Frenzy Charge on use
Darkray VectorsDarkray Vectors
Braced Sabatons
Armour: (49-66)
Evasion: (42-56)
Requires Level 16, 14 Str, 14 Dex(50-100)% increased Armour and Evasion
+(20-30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
Braced SabatonsBoots16(50-100)% increased Armour and Evasion
+(20-30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges

Version history

Version Changes
0.1.0
  • Introduced to the game.

See also