Delirium: Difference between revisions
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Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player or granting benefits to monsters. | Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player or granting benefits to monsters. | ||
Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of [[ | Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of [[Liquid Emotion]]s (1 random type per reward icon) and {{il|Simulacrum Splinter|Simulacrum Splinters}}. The quantity of Simulacrum Splinters dropped scales with map tier. | ||
Players are also guaranteed 1 Simulacrum Splinter per reward icon filled. | Players are also guaranteed 1 Simulacrum Splinter per reward icon filled. | ||
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===Instilled maps=== | ===Instilled maps=== | ||
By instilling a map with up to 3 | By instilling a map with up to 3 Liquid Emotions, it is possible to add an enchantment that also causes a permanent Delirium fog to persist throughout the entire map. The Deliriousness is determined by the combination of Liquid Emotions and is a static value. | ||
When Delirium is added this way, there is no reward counter and it is not possible to end the Delirium fog. | When Delirium is added this way, there is no reward counter and it is not possible to end the Delirium fog. Liquid Emotions cannot be obtained in these kinds of maps. However, Delirium monsters can still be encountered and will drop Simulacrum Splinters directly. | ||
===Delirium scaling=== | ===Delirium scaling=== | ||
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* An unspecified amount in Delirium mirror maps scaling with distance (likely up to 100%) | * An unspecified amount in Delirium mirror maps scaling with distance (likely up to 100%) | ||
* Up to 150% in maps instilled with 3x {{il| | * Up to 150% in maps instilled with 3x {{il|Concentrated Liquid Isolation}} | ||
* | * 5%-75% in [[the Simulacrum]] at Difficulty 1, up to 45%-115% at Difficulty 3 | ||
==Related items== | ==Related items== | ||
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}} | }} | ||
=== | ===Liquid emotions=== | ||
{{main| | {{main|Liquid Emotion}} | ||
[[ | [[Liquid Emotion]]s are a [[currency item]] type obtained as a reward from Delirium encounters. | ||
==Related Atlas passive skills== | ==Related Atlas passive skills== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty. | |||
* To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost. | |||
* As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas. | |||
}} | |||
{{Version history table row|0.2.0g| | {{Version history table row|0.2.0g| | ||
* Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before. | * Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before. | ||
* The Delirious percentage scaling with waves in {{il|Simulacrum}} has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%). | * The Delirious percentage scaling with waves in {{il|Simulacrum}} has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%). | ||
* Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced. | * Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced. | ||
* Delirium splinter drop rates have been increased by +80%. | |||
}} | }} | ||
{{Version history table row|0.2.0e| | {{Version history table row|0.2.0e| |
Latest revision as of 04:14, 4 September 2025
Delirium is a type of map encounter.
Mechanics
Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player or granting benefits to monsters.
Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of Liquid Emotions (1 random type per reward icon) and Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.. The quantity of Simulacrum Splinters dropped scales with map tier.
Players are also guaranteed 1 Simulacrum Splinter per reward icon filled.
Delirium fog is paused temporarily during the following situations:
- While not in the area
- For X seconds after killing a rare monster
- For X seconds during certain encounters (Only the inner ring of the fog will pause. The outer ring will continue expanding.)
- While a strongbox is opened
- For X seconds after completing a strongbox
- etc.
Delirium bosses (Omniphobia, Fear Manifest and Kosis, The Revelation) can sometimes appear in the Delirium fog. Like other Delirium monsters, they must be defeated before the fog dissipates or they will disappear without leaving items. If defeated successfully, they will drop a larger stack of Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum..
Fracturing Mirrors

Fracturing Mirrors are structures that appear as spires of glass emitting pulses of light that are found in the Delirium fog. They shatter when players approach, spawning packs of Delirium monsters.
Instilled maps
By instilling a map with up to 3 Liquid Emotions, it is possible to add an enchantment that also causes a permanent Delirium fog to persist throughout the entire map. The Deliriousness is determined by the combination of Liquid Emotions and is a static value.
When Delirium is added this way, there is no reward counter and it is not possible to end the Delirium fog. Liquid Emotions cannot be obtained in these kinds of maps. However, Delirium monsters can still be encountered and will drop Simulacrum Splinters directly.
Delirium scaling
The exact effects and scaling of Deliriousness are currently unknown. However, it appears to grant a scaling amount of increased damage, less damage taken, and extra item rarity to monsters.
Delirium scales up to the following percentages:
- An unspecified amount in Delirium mirror maps scaling with distance (likely up to 100%)
- Up to 150% in maps instilled with 3x
Concentrated Liquid IsolationConcentrated Liquid IsolationStack Size: 10
Emotion Tier: 10Players in Area are 50% DeliriousCan be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of DeliriumRight click this item to open the Instilling window. - 5%-75% in the Simulacrum at Difficulty 1, up to 45%-115% at Difficulty 3
Related items
Item | Stats | Drop level |
---|---|---|
Clear Skies![]() Delirium Precursor Tablet(12-18) Maps in Range contain Mirrors of DeliriumDelirium Fog in your Maps never dissipates Delirium in your Maps increases (-10-10)% faster with distance from the mirrorA simple instruction that will purify an entire region, making it safe and kind for weary travellers.Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. | (12-18) Maps in Range contain Mirrors of DeliriumDelirium Fog in your Maps never dissipates Delirium in your Maps increases (-10-10)% faster with distance from the mirror | — |
Delirium Precursor Tablet![]() | (12-18) Maps in Range contain Mirrors of Delirium | 65 |
Simulacrum Splinter![]() | — | 1 |
Unique items
The following unique items are obtained only in the Simulacrum.
Item | Base item | ![]() | Stats |
---|---|---|---|
Megalomaniac![]() DiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Diamond | 1 | Allocates <2-3 random notable passive skills>Corrupted |
Assailum![]() Closed HelmArmour: 97 Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | 45 | (50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing window |
Perfidy![]() Knight ArmourArmour: 148 Evasion: 133 Movement Speed: -4.0%Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other. What hope have you? | Knight Armour | 45 | (100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated |
Strugglescream![]() Stellar AmuletRequires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife, but the shadows eventually become home. | Stellar Amulet | 52 | +(5-7) to all AttributesCan have 2 additional Instilled Modifiers |
Melting Maelstrom![]() Ultimate Mana FlaskRecovers 310 Mana over (9.00-10.50) Seconds Consumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Deals 25% of current Mana as Chaos Damage to you when Effect endsWhat is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Ultimate Mana Flask | 60 | Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Deals 25% of current Mana as Chaos Damage to you when Effect ends |
Collapsing Horizon![]() Wyrm QuarterstaffQuartertaff Physical Damage: 57-94 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view. | Wyrm Quarterstaff | 65 | 100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spent |
Liquid emotions
Liquid Emotions are a currency item type obtained as a reward from Delirium encounters.
Related Atlas passive skills
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Version history
Version | Changes |
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0.3.0 |
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0.2.0g |
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0.2.0e |
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0.2.0 |
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0.1.1 |
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0.1.0f |
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0.1.0 |
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