Druid: Difference between revisions
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< | {{Infocard | ||
| header = The Druid | |||
| 1= [[File:Druid portrait.png]] | |||
| 2=<div style="text-align: left;"> | |||
{{c|default|Gender:}} {{c|normal|M}}<br> | |||
[[File:StrengthIcon small.png]]{{c|default|[[Strength]]:}} {{c|normal|11}}<br> | |||
[[File:DexterityIcon small.png]]{{c|default|[[Dexterity]]:}} {{c|normal|7}}<br> | |||
[[File:IntelligenceIcon small.png]]{{c|default|[[Intelligence]]:}} {{c|normal|11}}<br> | |||
{{c|default|[[Weapon]]:}} {{c|normal|[[Gemcutting#Primal|Primal Spells]]}} | |||
* {{il|Voltaic Staff}} | |||
* {{il|Changeling Talisman}} | |||
* {{il|Volcano}} | |||
</div> | |||
|3 = <div style="text-align: left;">{{c|default|[[Ascendancy class|Ascendancies]]:}}<br> | |||
[[File:Oracle_portrait.png|80px|link=Oracle]] [[Oracle]]<br> | |||
[[File:Shaman_portrait.png|80px|link=Shaman]] [[Shaman]] | |||
</div> | |||
}} | |||
The '''Druid''' is a [[strength]]/[[intelligence]]-oriented [[Character class|class]] that specializes in [[shapeshifting]] and nature spells. He is of [[Azmeri]] heritage. | The '''Druid''' is a [[strength]]/[[intelligence]]-oriented [[Character class|class]] that specializes in [[shapeshifting]] and nature spells. He is of [[Azmeri]] heritage. | ||
| Line 5: | Line 22: | ||
__TOC__ | __TOC__ | ||
The Druid obtains a {{il|}} and {{il|}} as his default starting weapon and skill in [[The Riverbank]]. | The Druid obtains a {{il|Voltaic Staff}}, {{il|Changeling Talisman}} and {{il|Volcano}} as his default starting weapon and skill in [[The Riverbank]]. | ||
==Ascendancy classes== | ==Ascendancy classes== | ||
Druids can specialize into one of these three [[Ascendancy classes]]: | Druids can specialize into one of these three [[Ascendancy classes]]: | ||
* [[Oracle]] | |||
* [[Shaman]] | |||
* TBA | * TBA | ||
== | ==Dialogues== | ||
=== | ===Entering locations=== | ||
====[[Act 1]]==== | |||
* '''[[The Riverbank]]''': Och... Seems the Draíocht's not done with me yet. | |||
* '''[[Clearfell Encampment]]''': This is no stronghold. Wouldnae stand up to a stiff breeze. | |||
* '''[[Clearfell]]''': | |||
* '''[[Mud Burrow]]''': Tunnels of mud and filth... aye, this reeks o' the Devourer's lair. | |||
* '''[[The Grelwood]]''': | |||
* '''[[The Red Vale]]''': So much blood spilled here, the earth still bleeds. | |||
* '''[[The Grim Tangle]]''': These roots willnae budge for me. | |||
* '''[[Cemetery of the Eternals]]''': | |||
* '''[[Mausoleum of the Praetor]]''': Draven... a name that lingers like a bad semll. | |||
* '''[[Tomb of the Consort]]''': A place of undeath... crying out for release. | |||
* '''[[Hunting Grounds]]''': Huntin' grounds... Best be careful shapeshiftin', lest I take an arrow to the arse.a | |||
* '''[[Freythorn]]''': Feels as though I've walked this road afore... | |||
* '''[[Ogham Farmlands]]''': Rot and flame. Something foul's taken hold here. | |||
* '''[[Ogham Village]]''': | |||
* '''[[The Manor Ramparts]]''': How very like a tyrant, to hide within his walls... | |||
* '''[[Ogham Manor]]''': The Wolf's reckoning draws near. | |||
====[[Act 2]]==== | |||
* '''[[Vastiri Outskirts]]''': Each grain o' sand here has a story all its own. | |||
* '''[[The Ardura Caravan]]''': | |||
* '''[[Mawdun Quarry]]''': The Faridun beat the drums of war... | |||
* '''[[Mawdun Mine]]''': They sealed the mine... and left the stragglers to die. | |||
* '''[[The Halani Gates]] (1)''': Gate's shut. That wasnae part o' the plan. | |||
* '''[[Traitor's Passage]]''': The dark hides all manner o' creatures. | |||
* '''[[The Halani Gates]] (2)''': The war for the Vastiri has already begun. | |||
* '''[[Mastodon Badlands]]''': Sand, black as the heart of a necromancer. | |||
* '''[[The Bone Pits]]''': Bones that should've fed the land... and not one's been laid to rest. | |||
* '''[[Keth]]''': Hard to believe the Vastiri once bloomed with life and colour. | |||
* '''[[The Lost City]]''': Once a city... now a graveyard. | |||
* '''[[Buried Shrines]]''': They built the shrines... but none came to answer. | |||
* '''[[Valley of the Titans]]''': Titans once walked here. Can almost hear their footsteps still. | |||
* '''[[The Titan Grotto]]''': Hard to fathom what this place was like, when Titans still roamed. | |||
* '''[[Deshar]]''': | |||
* '''[[Path of Mourning]]''': | |||
* '''[[The Spires of Deshar]]''': | |||
* '''[[The Dreadnought]]''': | |||
* '''[[Dreadnought Vanguard]]''': | |||
* '''[[Trial of the Sekhemas]]''': | |||
* '''[[Lightless Passage]]''': Freshly dug. These Abyssals move quickly. | |||
* '''[[The Well of Souls]]''': There's no end to this place... | |||
====[[Act 3]]==== | |||
* '''[[Sandswept Marsh]]''': | |||
* '''[[Ziggurat Encampment]]''': | |||
* '''[[Jungle Ruins]]''': | |||
* '''[[The Venom Crypts]]''': | |||
* '''[[Infested Barrens]]''': | |||
* '''[[The Azak Bog]]''': | |||
* '''[[Chimeral Wetlands]]''': | |||
* '''[[Jiquani's Machinarium]]''': | |||
* '''[[Jiquani's Sanctum]]''': | |||
* '''[[The Matlan Waterways]]''': | |||
* '''[[The Drowned City]]''': | |||
* '''[[Apex of Filth]]''': | |||
* '''[[The Molten Vault]]''': | |||
* '''[[Temple of Kopec]]''': | |||
* '''[[Utzaal]]''': | |||
* '''[[Aggorat]]''': | |||
* '''[[The Black Chambers]]''': | |||
* '''[[The Ziggurat Refuge]]''': | |||
* '''[[The Temple of Chaos]]''': | |||
===Boss defeated=== | |||
====[[Act 1]]==== | |||
* '''[[The Bloated Miller]]''': Sleep, now. Whatever's left of ye. | |||
* '''[[Beira of the Rotten Pack]]''': | |||
* '''[[The Devourer]]''': | |||
* '''[[The Brambleghast]]''': The rot is cut out, root and stem. | |||
* '''[[The Rust King]]''': | |||
* '''[[The Rotten Druid]]''': Peace, brother. I only hope ye'd do the same for me. | |||
* '''[[Draven, the Eternal Praetor]]''': A warlord in life, a damn nuisance in death. | |||
* '''[[Asinia, the Praetor's Consort]]''': Yer grip on this world is broken. Let the earth take ye. | |||
* '''[[Lachlann of Endless Lament]]''': Yer memory twisted into madness. Let the Draíocht spare me the same. | |||
* '''[[The Crowbell]]''': | |||
* '''[[The King in the Mists (Freythorn)|The King in the Mists]]''': | |||
* '''[[The Executioner]]''': The hand that held the rope lies still! | |||
* '''[[Candlemass, the Living Rite]]''': Corruption breathes life where none should be. | |||
* '''[[Count Geonor]]''': | |||
====[[Act 2]]==== | |||
* '''[[Rathbreaker]]''': Affronts to nature, every last one of 'em. | |||
* '''[[Rudja, the Dread Engineer]]''': | |||
* '''[[Balbala, the Traitor]]''': | |||
* '''[[Jamanra, the Risen King]]''': Ha! He knows he's outmatched! That's why he runs. | |||
* '''[[Ekbab, Ancient Steed]]''': Dead now, the both o' ye... and better off for it. | |||
* '''[[Kabala, Constrictor Queen]]''': One less coil around this desert's throat. | |||
* '''[[Azarian, the Forsaken Son]]''': | |||
* '''[[Zalmarath, the Colossus]]''': | |||
* '''[[Tor Gul, the Defiler]]''': | |||
* '''[[Jamanra, the Abomination]]''': | |||
====[[Act 3]]==== | |||
* '''[[Rootdredge]]''': | |||
* '''[[Mighty Silverfist]]''': | |||
* '''[[Ignagduk, the Bog Witch]]''': | |||
* '''[[Xyclucian, the Chimeral]]''': | |||
* '''[[Blackjaw, the Remnant]]''': | |||
* '''[[Zicoatl, Warden of the Core]]''': | |||
* '''[[Mektul, the Forgemaster]]''': | |||
* '''[[The Queen of Filth]]''': | |||
* '''[[Ketzuli, High Priest of the Sun]]''': | |||
* '''[[Viper Napuatzi]]''': | |||
* '''[[Doryani, Royal Thaumaturge]]''': | |||
===Level up=== | |||
* '''Reaching level 2''': Still breathin'. That's a start. | |||
* '''Reaching level 3''': Still remember how to fight. | |||
* '''Reaching level 5''': The wild stirs within. | |||
* '''Reaching level 10''': The Draíocht havenae forsaken me. | |||
* '''Reaching level 15''': Takes more than fate to fell me. | |||
* '''Reaching level 20''': Step by bloody step. | |||
* '''Reaching level 30''': | |||
* '''Reaching level 40''': | |||
* '''Reaching level 50''': | |||
* '''Reaching level 60''': | |||
* '''Reaching level 70''': | |||
* '''Reaching level 80''': | |||
* '''Reaching level 90''': | |||
* '''Reaching level 100''': | |||
===Miscellaneous=== | |||
====Post-King in the Mists cutscene==== | |||
* The King in the Mists:Hahahaha! Your path will always lead back to me... | |||
* Aoife: Oh, how good it is to see you again... | |||
* Druid: Aoife...? C-can it be? | |||
* Aoife: Yes. I'm here, love. | |||
* Druid: But how...? | |||
* Aoife: It matters not. Tell me... do you feel it? Your memories returning. | |||
* Druid: I feel it, aye. But they're... ''fractured.'' There's still so much I dinnae understand. | |||
* Aoife: Remember how we were drawn to him... believing him one of the Maji of old. | |||
* Druid: Aye... we were fools... | |||
* Aoife: Not fools... just deceived. Even I could not see the King's true face until it was too late.And when I did, he... took me from you. | |||
* Druid: I should have saved ye... I should have done more- | |||
* Aoife: Hush... that is not your blame to carry. That grief made you wander the wilds, lost to all but your own pain. | |||
* Druid: I... remember... years of solitude... roaming... | |||
* Aoife: And yet here you are. That is what matters. | |||
* Druid: Nay... none of it matters. Not without you. | |||
* Aoife: Just know... that I am with you, still... | |||
* Druid: Wait... dinnae leave me now! | |||
* Druid: Aoife... | |||
====Full inventory==== | |||
* Cannae carry any more. | |||
* I'm full up. | |||
* Pack's heavy enough already. | |||
* A Druid knows to travel light. | |||
====Using ability in town==== | |||
* Folk here wouldnae take kindly to that. | |||
* Not the place for such things. | |||
* Best not to scare the locals. | |||
* That'd have me out on my ear. | |||
* That'd have me out on me arse. | |||
====Using [[well]]==== | |||
====Respec passive point==== | |||
* Never too old to start afresh. | |||
* Old wolf. New tricks. | |||
* Old roots find new soil. | |||
==Gameplay video== | ==Gameplay video== | ||
{{#ev:youtube|buc4-NTomSU}} | {{#ev:youtube|buc4-NTomSU}} | ||
{{#ev:youtube|HUsjULYd2q8}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0. | {{Version history table row|0.4.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
| Line 29: | Line 204: | ||
{{Navbox Characters}} | {{Navbox Characters}} | ||
[[Category:Character classes]] | |||
Latest revision as of 23:58, 15 December 2025
Gender: M
Strength: 11
Dexterity: 7
Intelligence: 11
Weapon: Primal Spells
Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20)
Lightning Bolt
Changeling TalismanChangeling TalismanPhysical Damage: 9-15
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
VolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Tier: 1
Level: (1-20)
Cost: (7-73) Mana, (6-61) Mana per second
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals (4-121) to (6-181) Fire Damage
Modifiers to cast speed also affect this skill's cost
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to eruption radiusSkills can be managed in the Skills Panel.
The Druid is a strength/intelligence-oriented class that specializes in shapeshifting and nature spells. He is of Azmeri heritage.
The Druid obtains a
Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20)
Lightning Bolt,
Changeling TalismanChangeling TalismanPhysical Damage: 9-15
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres and
VolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Tier: 1
Level: (1-20)
Cost: (7-73) Mana, (6-61) Mana per second
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals (4-121) to (6-181) Fire Damage
Modifiers to cast speed also affect this skill's cost
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to eruption radiusSkills can be managed in the Skills Panel.
as his default starting weapon and skill in The Riverbank.
Ascendancy classes
Druids can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: Och... Seems the Draíocht's not done with me yet.
- Clearfell Encampment: This is no stronghold. Wouldnae stand up to a stiff breeze.
- Clearfell:
- Mud Burrow: Tunnels of mud and filth... aye, this reeks o' the Devourer's lair.
- The Grelwood:
- The Red Vale: So much blood spilled here, the earth still bleeds.
- The Grim Tangle: These roots willnae budge for me.
- Cemetery of the Eternals:
- Mausoleum of the Praetor: Draven... a name that lingers like a bad semll.
- Tomb of the Consort: A place of undeath... crying out for release.
- Hunting Grounds: Huntin' grounds... Best be careful shapeshiftin', lest I take an arrow to the arse.a
- Freythorn: Feels as though I've walked this road afore...
- Ogham Farmlands: Rot and flame. Something foul's taken hold here.
- Ogham Village:
- The Manor Ramparts: How very like a tyrant, to hide within his walls...
- Ogham Manor: The Wolf's reckoning draws near.
Act 2
- Vastiri Outskirts: Each grain o' sand here has a story all its own.
- The Ardura Caravan:
- Mawdun Quarry: The Faridun beat the drums of war...
- Mawdun Mine: They sealed the mine... and left the stragglers to die.
- The Halani Gates (1): Gate's shut. That wasnae part o' the plan.
- Traitor's Passage: The dark hides all manner o' creatures.
- The Halani Gates (2): The war for the Vastiri has already begun.
- Mastodon Badlands: Sand, black as the heart of a necromancer.
- The Bone Pits: Bones that should've fed the land... and not one's been laid to rest.
- Keth: Hard to believe the Vastiri once bloomed with life and colour.
- The Lost City: Once a city... now a graveyard.
- Buried Shrines: They built the shrines... but none came to answer.
- Valley of the Titans: Titans once walked here. Can almost hear their footsteps still.
- The Titan Grotto: Hard to fathom what this place was like, when Titans still roamed.
- Deshar:
- Path of Mourning:
- The Spires of Deshar:
- The Dreadnought:
- Dreadnought Vanguard:
- Trial of the Sekhemas:
- Lightless Passage: Freshly dug. These Abyssals move quickly.
- The Well of Souls: There's no end to this place...
Act 3
- Sandswept Marsh:
- Ziggurat Encampment:
- Jungle Ruins:
- The Venom Crypts:
- Infested Barrens:
- The Azak Bog:
- Chimeral Wetlands:
- Jiquani's Machinarium:
- Jiquani's Sanctum:
- The Matlan Waterways:
- The Drowned City:
- Apex of Filth:
- The Molten Vault:
- Temple of Kopec:
- Utzaal:
- Aggorat:
- The Black Chambers:
- The Ziggurat Refuge:
- The Temple of Chaos:
Boss defeated
Act 1
- The Bloated Miller: Sleep, now. Whatever's left of ye.
- Beira of the Rotten Pack:
- The Devourer:
- The Brambleghast: The rot is cut out, root and stem.
- The Rust King:
- The Rotten Druid: Peace, brother. I only hope ye'd do the same for me.
- Draven, the Eternal Praetor: A warlord in life, a damn nuisance in death.
- Asinia, the Praetor's Consort: Yer grip on this world is broken. Let the earth take ye.
- Lachlann of Endless Lament: Yer memory twisted into madness. Let the Draíocht spare me the same.
- The Crowbell:
- The King in the Mists:
- The Executioner: The hand that held the rope lies still!
- Candlemass, the Living Rite: Corruption breathes life where none should be.
- Count Geonor:
Act 2
- Rathbreaker: Affronts to nature, every last one of 'em.
- Rudja, the Dread Engineer:
- Balbala, the Traitor:
- Jamanra, the Risen King: Ha! He knows he's outmatched! That's why he runs.
- Ekbab, Ancient Steed: Dead now, the both o' ye... and better off for it.
- Kabala, Constrictor Queen: One less coil around this desert's throat.
- Azarian, the Forsaken Son:
- Zalmarath, the Colossus:
- Tor Gul, the Defiler:
- Jamanra, the Abomination:
Act 3
- Rootdredge:
- Mighty Silverfist:
- Ignagduk, the Bog Witch:
- Xyclucian, the Chimeral:
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core:
- Mektul, the Forgemaster:
- The Queen of Filth:
- Ketzuli, High Priest of the Sun:
- Viper Napuatzi:
- Doryani, Royal Thaumaturge:
Level up
- Reaching level 2: Still breathin'. That's a start.
- Reaching level 3: Still remember how to fight.
- Reaching level 5: The wild stirs within.
- Reaching level 10: The Draíocht havenae forsaken me.
- Reaching level 15: Takes more than fate to fell me.
- Reaching level 20: Step by bloody step.
- Reaching level 30:
- Reaching level 40:
- Reaching level 50:
- Reaching level 60:
- Reaching level 70:
- Reaching level 80:
- Reaching level 90:
- Reaching level 100:
Miscellaneous
Post-King in the Mists cutscene
- The King in the Mists:Hahahaha! Your path will always lead back to me...
- Aoife: Oh, how good it is to see you again...
- Druid: Aoife...? C-can it be?
- Aoife: Yes. I'm here, love.
- Druid: But how...?
- Aoife: It matters not. Tell me... do you feel it? Your memories returning.
- Druid: I feel it, aye. But they're... fractured. There's still so much I dinnae understand.
- Aoife: Remember how we were drawn to him... believing him one of the Maji of old.
- Druid: Aye... we were fools...
- Aoife: Not fools... just deceived. Even I could not see the King's true face until it was too late.And when I did, he... took me from you.
- Druid: I should have saved ye... I should have done more-
- Aoife: Hush... that is not your blame to carry. That grief made you wander the wilds, lost to all but your own pain.
- Druid: I... remember... years of solitude... roaming...
- Aoife: And yet here you are. That is what matters.
- Druid: Nay... none of it matters. Not without you.
- Aoife: Just know... that I am with you, still...
- Druid: Wait... dinnae leave me now!
- Druid: Aoife...
Full inventory
- Cannae carry any more.
- I'm full up.
- Pack's heavy enough already.
- A Druid knows to travel light.
Using ability in town
- Folk here wouldnae take kindly to that.
- Not the place for such things.
- Best not to scare the locals.
- That'd have me out on my ear.
- That'd have me out on me arse.
Using well
Respec passive point
- Never too old to start afresh.
- Old wolf. New tricks.
- Old roots find new soil.
Gameplay video
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
